"Laidlaw underlines the value on getting players to look backward rather than simply anticipating the next quest. “Inquisition, moreso than many of our other games, takes a moment to just ask ‘how you feeling?’ and have characters dig into why you did what you did. And to try to understand the Inquisitor’s mind. And they’re some of my favourite moments in the game,” he says."
Depending how that's done, that could go horribly wrong.
I'm always worried when the writers try to guess why my characters might have done things, because they can't possibly find all the possible reasons.
If the reasons my character is doing something need to be explainable using dialogue, then I need to know what those options are when I make the choice, not when I'm explaining it.
Making up reasons after the fact is rationalization, and I never rationalize. I know the reasons in advance, every time. So if the Inquisitor is asked why he did something, I will KNOW the right answer. If that answer hasn't been anticipated by thw writers (and it will not always be), then I need the Inquisitor to be able to lie about his motives, or to deflect. And I find deflection extremely difficult with the paraphrases, because the full line so ofteb contains actual meaning, rather than the dodge I had wanted.