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PC Gamer preview - Skyhold, passing judgement and the Inquisition


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#26
Jawzzus

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I'll wait to see how they'll handle it, though i'd like to see my dispatched troops deployed in the region i select.

 

like say, i give them a mission to patrol redcliffe. i'd like to see them actually patrol redcliffe.

 

That'd be cool, even if its just one agent, you could stop by and see how he/she is doing or something.  Or even if its a NPC you can't talk to but just see there lurking.


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#27
Hrungr

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You had me at, "Tavern." 

 

B)


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#28
llandwynwyn

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I'll waste hours of my life decorating the Skyhold. Thanks, Bioware lol
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#29
spacediscosaurus

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NO!  We can't let people have fun!  We have to hate Bioware/EA because of the past and judge everything they do in a negative light!

 

OH of course I forgot EA/BioWare is the devil and we can't ever enjoy anything anymore!

 

:)


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#30
mikeymoonshine

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Why would increasing your "forces" have any effect on how many potions you can carry? That's stupid.

 

It's not increases your forces it's a perk tree called forces and that is just one of the possible perks. 

 

So like it would e something like this..

 

The forces tree is about the strength of your inquisition and it also has stuff to help in battle like potions. 

The secrets tree is about knowledge so xp, probably stuff like extra skill points as well as increasing the espionage side of your inquisition there might be bard like persuade skills in that one too.

The connections tree is about trade, commerce, getting more money, more traders in skyhold + better items for sale, getting better connections with powerful people there could be some kind of persuade in this tree too. 

 

Anyway that is just a guess. 


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#31
BioFan (Official)

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Just bought my own digital copy 6% downloaded! can't wait to read!


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#32
DragonRacer

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The war table missions sound like Assassin's Creed, not unexpected and probably the best way to handle.

I look forward to spending 20 minutes getting the decorations just right. I wonder if companions might make stray comments about our furniture choices.

 

Sounds like a job for Vivienne if I ever heard one.  :lol:

 

Also, I maaaaaaaaay be a little too excited about the fact that we get our own TAVERN inside of our Keep. Like, we don't actually have to meander into town to visit the local pub.

 

THIS IS GONNA BE SO AWESOME. PERPETUALLY DRUNK INQUISITOR PLAYTHROUGH, HERE I COME!  :lol:


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#33
spacediscosaurus

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It's not increases your forces it's a perk tree called forces and that is just one of the possible perks. 

 

So like it would e something like this..

 

The forces tree is about the strength of your inquisition and it also has stuff to help in battle like potions. 

The secrets tree is about knowledge so xp, probably stuff like extra skill points as well as increasing the espionage side of your inquisition there might be bard like persuade skills in that one too.

The connections tree is about trade, commerce, getting more money, more traders in skyhold + better items for sale, getting better connections with powerful people there could be some kind of persuade in this tree too. 

 

Anyway that is just a guess. 

 

This is what I'm thinking too. I'm excited to see how this mechanic works out! I like that it adds another layer to our "leveling up" the Inquisition.

 

I also want to see the supposed changes to Skyhold based on our choice of focus.


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#34
katerinafm

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Micro-quests, huh. Hopefully that's just for small stuff.



#35
Vapaa

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Great, jugement and castle management (sorta) was one of the few things keeping me awake in DAA.



#36
Hellion Rex

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Just bought my own digital copy 6% downloaded! can't wait to read!

Write it up, man! Write it up, I say!



#37
Joseph Warrick

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I hope they add some decent straw to put on the floor and a good fire in the middle. A few shields round the walls.



#38
Degenerate Rakia Time

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Just got mine, Cass on the cover :wub:



#39
ElitePinecone

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Great, jugement and castle management (sorta) was one of the few things keeping me awake in DAA.

 

It was one of my favourite parts of DAA too.

 

I'm really pleased they're bringing it back for DA:I. 


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#40
Jawzzus

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Micro-quests, huh. Hopefully that's just for small stuff.

 

It'll probably be like AC where you send them to other areas that we can't go to.  Like a trip to Fereldan to meet with the court, or with the Wardens at Amarathine.



#41
aaarcher86

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Sounds much more in depth than I was actually expecting, which delights me!  I'm intrigued that we can change and customize our heraldry.  Wasn't really expecting that.

 

Maybe this article coming out means they'll some kind of showcase of Skyhold at Gamescom.  Please?  PLEASE?! 


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#42
spacediscosaurus

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Does anyone know if the US version of the magazine will have the same content? I'm thinking about swinging by a store to pick up a copy if I can.



#43
Darvins

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Why would increasing your "forces" have any effect on how many potions you can carry? That's stupid.

 

Off the top of my head? Better Equipment both for your men and yourself, provides a better means of carrying potions so that they are both secure from smashing and at the sametime easy to get hold of in a fight. That would be a explanation off the top of my head for such I'm sure Bioware can come up with many other perfectly valid reasons, that one took me five seconds to think of after all. 



#44
katerinafm

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It'll probably be like AC where you send them to other areas that we can't go to.  Like a trip to Fereldan to meet with the court, or with the Wardens at Amarathine.

 

Yeah, that's what I'm thinking. But I'd like to actually see important people such as the Wardens of Amaranthine or the king of Orzammar instead of just doing a couple of clicks through a menu :/. It worked in AC because the world and story was different. Oh well.


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#45
nightcobra

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It was one of my favourite parts of DAA too.

 

I'm really pleased they're bringing it back for DA:I. 

 

loved how sparing that farmer started me a whole unit of silverite knights.

 

I want me some of that in inquisition  B)


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#46
Gill Kaiser

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I have to say, I really like the sound of the reactivity to past decisions. Whenever my character is given an opportunity to explain his/her actions to others after the fact, it's great for fleshing out their personality.


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#47
Icy Magebane

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It's not increases your forces it's a perk tree called forces and that is just one of the possible perks.

The way it's written makes it seem like the party can carry more potions... immediately afterward they mention a "secrets" perk that gives you more codex exp.  That doesn't sound like it would be related to the main army.  Just a guess, of course...



#48
Guest_Puddi III_*

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Any shots of the PC UI in PC Gamer's scoop?

#49
spacediscosaurus

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I have to say, I really like the sound of the reactivity to past decisions. Whenever my character is given an opportunity to explain his/her actions to others after the fact, it's great for fleshing out their personality.

 

Me too. I hope it adds a lot of roleplaying potential! I love being able to shape my character's personality, and I want to know how the party members react.


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#50
Sylvius the Mad

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"Laidlaw underlines the value on getting players to look backward rather than simply anticipating the next quest. “Inquisition, moreso than many of our other games, takes a moment to just ask ‘how you feeling?’ and have characters dig into why you did what you did. And to try to understand the Inquisitor’s mind. And they’re some of my favourite moments in the game,” he says."

Depending how that's done, that could go horribly wrong.

I'm always worried when the writers try to guess why my characters might have done things, because they can't possibly find all the possible reasons.

If the reasons my character is doing something need to be explainable using dialogue, then I need to know what those options are when I make the choice, not when I'm explaining it.

Making up reasons after the fact is rationalization, and I never rationalize. I know the reasons in advance, every time. So if the Inquisitor is asked why he did something, I will KNOW the right answer. If that answer hasn't been anticipated by thw writers (and it will not always be), then I need the Inquisitor to be able to lie about his motives, or to deflect. And I find deflection extremely difficult with the paraphrases, because the full line so ofteb contains actual meaning, rather than the dodge I had wanted.
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