How weird is it that someone exploding into bloody chunks is considered less violent than someone's head being cut off.
I mean, what a weird world we live in.
Nanomachines son.
Iron bull played college ball you know?
Seems to be a lot of tangents in this thread but I do hope Bioware have put the effort into correlating the way in which a creature or character dies, how it is/was killed and the way that death that is expressed in game. I also hope there is vastly more depth to environmental factors both in general gameplay and in how it effects combat, such an example of what I mean by environmental factors would I guess be to use relatively new game like Divinity Original Sin. It may not be best example but gives the right general idea. The factors should not just be spell and skill based, it should or could also be weather, landscape and object based too.
Witcher 3 has decapitation, share of mordor has decapitation, but metal gear rising offers fully controllable dismemberment you can do any time.
Metal Gear Rising beats G rated Witcher, Shadow, And Inquisition as superior hardcore game. Get on that sundowner level son.
At a certain point of bladework, Metal Gear Rising ceases to be an Action game, and begins to be Sous Chef Simulator 2013. That point is about four minutes in.
At a certain point of bladework, Metal Gear Rising ceases to be an Action game, and begins to be Sous Chef Simulator 2013. That point is about four minutes in.
You just can;t handle Raiden's Fruit Ninja Skills.

I'll admit, the screenshake and giblets as I smashed people with Carsomyr often solicited giggles.
^ Someone with fine taste in their named weapons.
I honestly preferred dual wielding Purifier and Foebane, but Carsomyr (as visualised in my head) always seemed like a paladin's ultimate BA weapon. Dat +5 to hit ftw!
Personally excessive gore does not good combat make.
Some funny moments, yes, but too much is just boring.
I honestly preferred dual wielding Purifier and Foebane, but Carsomyr (as visualised in my head) always seemed like a paladin's ultimate BA weapon. Dat +5 to hit ftw!
Personally excessive gore does not good combat make.
Some funny moments, yes, but too much is just boring.
Well Carsomyr had extra damage towards evil aligned enemies so it did gib them more.
My issues with "DA2 exploding bodies" is that those that always bring it up act as if that was the typical death. Yes I know it was bugged at launch, BIoWare Stated that and they fixed it.
It is tiresome that the same people throw up a screen shot and act like that is how the entire game is when its not. I went thru DAO and DA2 in the past few months and the amount of times the exploding bodies thing happens I can count on one hand for each act.
Yes it was a problem. They fixed that problem but some don't want to acknowledge it was fixed.
Well Carsomyr had extra damage towards evil aligned enemies so it did gib them more.
My issues with "DA2 exploding bodies" is that those that always bring it up act as if that was the typical death. Yes I know it was bugged at launch, BIoWare Stated that and they fixed it.
It is tiresome that the same people throw up a screen shot and act like that is how the entire game is when its not. I went thru DAO and DA2 in the past few months and the amount of times the exploding bodies thing happens I can count on one hand for each act.
Yes it was a problem. They fixed that problem but some don't want to acknowledge it was fixed.
Those people always seem like they're frothing at the mouth each time they bring it up.
Guest_Nihlus Lives_*
The best finishing moves in an RPG belongs to Kingdoms of Amalur: Reckoning.
https://www.youtube....h?v=k9Mk-xhfubs
I have to admit, I do miss the DAO finishers. Someone a few pages back complained that they felt random, not earned (Actually, I think they were random, but couldn't swear to that - Allan?), but that randomness actually appealed to me. It was like opening a Spectre pack and finding an Ultra-Rare.
My personal favorites have been the 2 times I've gotten a decap on Kolgrim.
DA:O and Awakening killing animations were random, they wasn't a choice to do, just optional turn on or off messy kills. DA2 had random as well, not all would be a bloody torn up mess as well.
If it was optional to do that exact animation each time then it would need to follow Fallout series type limb target system, and even it was random and not every time as well with explodey parts.
Reason I cant back someone about the head lopping animation kills cause it is random, and not selective to happen each time.
Seems to be a lot of tangents in this thread but I do hope Bioware have put the effort into correlating the way in which a creature or character dies, how it is/was killed and the way that death that is expressed in game. I also hope there is vastly more depth to environmental factors both in general gameplay and in how it effects combat, such an example of what I mean by environmental factors would I guess be to use relatively new game like Divinity Original Sin. It may not be best example but gives the right general idea. The factors should not just be spell and skill based, it should or could also be weather, landscape and object based too.
This is all good, but in terms of how Bioware allocates its resources I would prefer they focus on the gameplay mechanics in regards to how spells and other attacks are affected by the environment. I have terrible memories of DAII re targeting an area of effect spell on a slope or stairway. Sometimes you could target the spell. Most of the time if you did the mage would not actually cast the spell from where they stood but instead run down the stairs right into the middle of a mob.
I have to admit, I do miss the DAO finishers. Someone a few pages back complained that they felt random, not earned (Actually, I think they were random, but couldn't swear to that - Allan?), but that randomness actually appealed to me. It was like opening a Spectre pack and finding an Ultra-Rare.
My personal favorites have been the 2 times I've gotten a decap on Kolgrim.
This sounds about right - rare is good. The worst thing about even short kill scenes is how they take control away from the player. I can imagine giving up in frustration if every fight was interupted by a death scene decap or otherwise.
Back to derailling the thread. The thing about decapitations -- decapitations means loose heads rolling about and loose heads mean tripping hazards. Excessive gore? Blood and other body conients meanls slipping hazards as well as the risk of unintended consumption of tainted blood. .
Remember kids. A safe and healthy workplace is a happy workplace.
That wouldn't surprise me. Big time companies could flash some cash to keep the ESRB happy enough to go easy on em... And EA is about as big time as you can get. They could afford it.
There are other reasons besides rating issue that some developers might not want to put nudity in their games.
It doesn't strike me as unreasonable that some people might feel like puppet sex between nude animated characters is a little weird.
im 6 foot 5 260 pounds I would like to see you Try lol
Have you or did you finish school?
It doesn't strike me as unreasonable that some people might feel like puppet sex between nude animated characters is a little weird.
Too bad DA already has that... It's just they do it clothed. That makes it more tasteful and less weird to you?
Too bad DA already has that... It's just they do it clothed. That makes it more tasteful and less weird to you?
You are incorrectly assuming he doesn't find the entire thing weird/tasteless.
You are incorrectly assuming he doesn't find the entire thing weird/tasteless.
He specified "nude animated characters" instead of just "animated characters". So his own words disagree with you. I wasn't assuming, I was properly interpreting his post.
He specified "nude animated characters" instead of just "animated characters". So his own words disagree with you. I wasn't assuming, I was properly interpreting his post.
Regardless of whether he specified "nude" he is still talking about animated characters simulating sex. If you find nude animated characters simulating sex weird it stands to reason that you will also find any animated characters (regardless of clothing) simulating sex to be weird.
Just because he specified "nude" does not mean he approves of the opposite.
She was killed before DA:I happens, one of the books.
There is, as long as graphic nudity is part of the AO rating guidelines. Few games dodging this bullet because people in charge of assigning the rating were unaware of content that'd bump up the rating doesn't change that. Your GTA example if anything confirms this risk -- as the game got the rating change when the content became known.
Just gotta say, like Allan said, it wasn't nudity, it was explicit interactive simulated sex acts, basically the definition of an (very poor) adults only mini-game. Also, it was politics. Video game (and rap music, 'offensive' classic lit even, etc.) censorship was Lieberman's big social issue in the presidential primaries. His thing was all about whitewashing pop culture. Almost makes me glad they lost. Almost. Glad he retired. And then you've got a company they could accuse of having one over on the government for not policing their PC modding community and serving up really explicit content, and it's the poster child GTA franchise? Silver platter.
Fahrenheit was a combination of bad timing and that mini-game aspect again, and unfortunately that scene being excised ruined that whole arc of the game. It wasn't just the mg part either. It was the whole body of the romance, where the relationship changed all the way to the emotional arc leading up to the climax of the story. Just a gap where major storytelling beats should be. F2B basically, which I'm sure contributes to my reaction to that idea (along with a lot of censored for tv movies and similar things). Never near as strong when that kind of thing infects the creative process.
edit: typos
My issues with "DA2 exploding bodies" is that those that always bring it up act as if that was the typical death. Yes I know it was bugged at launch, BIoWare Stated that and they fixed it.
It is tiresome that the same people throw up a screen shot and act like that is how the entire game is when its not. I went thru DAO and DA2 in the past few months and the amount of times the exploding bodies thing happens I can count on one hand for each act.
Yes it was a problem. They fixed that problem but some don't want to acknowledge it was fixed.
Well, most people were probably done with the game by the time it was fixed.
> says enemies explode, disintegrate, burst into icy chunks
> calls this g-rated
I'm not sure if this is a serious thread, but I expect decapitations will be saved for cut-scenes. After DA:O, they had a bunch of people complain that they'd decapitated Leliana and she was still alive. This happened with Loghain and Zevran too, IIRC.
I think he means it's more cartoony in skyrim they had this feature.
But op you must remember Dragon age is a different game why should all games have the same features games need to be unique
My point was that it's baffling to bring up the example of DA2's blood and gore being overblown as if the series didn't start with overblown blood and gore in the first place. I never said they are exactly the same, but if that's how you feel like interpreting it then go ahead.
DA2 does have plenty of flaws, but to treat every single aspect of it as some sort of Antichrist of gaming is absurd, as is whenever people express shock, amusement and even anger over someone daring to like it in spite of those flaws.
Every change made from DA:O to DA2 was for the worse. The move to twitch button mashy crap combat, the people being made of blood bags mixed with explosives, the non-customisable companions, the weapons being made more outlandish. Everything was worse.