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The Witcher 3 has Decapitations shadows of Mordor has Decapitations Remember when Dragon Age Had Decapitations?


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#51
umadcommander

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I think multiple stabs to the vital organs is the best way to do it. Just do an animation where if an opponent's health is close to zero, sometimes the character will repeatedly thrust his weapon through the opponent's body, and for the final thrust he sinks his weapon deep into the body, twists the weapon, and pulls it out.

 

For maces and warhammers, just an animation where the player repeatedly hits the opponent in the different parts of the body

 

For axes, just sink your weapon on their collarbone.

yeah thats all good

 

blunt weapon kill-cams are pretty hard to get right though at least they have been in the past



#52
Aaleel

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Finishing moves aren't really a must for me.  I liked the finishing moves in DA:O, but I liked the finishes with the shield more than the decapitation.  I just loved the finish where you ran the enemy through with the sword and then pushed them off with the shield.

 

As long as we don't get any more than this.  If this doesn't disprove the blood and gore makes it more mature I don't know what will.

 

DragonAge22011-03-1312-31-32-82_zps1bdc5


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#53
umadcommander

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varric needs work on his re-telling of fight scenes


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#54
seraphymon

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Finishing moves aren't really a must for me.  I liked the finishing moves in DA:O, but I liked the finishes with the shield more than the decapitation.  I just loved the finish where you ran the enemy through with the sword and then pushed them off with the shield.

 

As long as we don't get any more than this.  If this doesn't disprove the blood and gore makes it more mature I don't know what will.

 

DragonAge22011-03-1312-31-32-82_zps1bdc5

isn't that the truth. That over the top stuff isn't needed at all.


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#55
Fishy

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Age of Conan fatality were quite cool :wub:

 


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#56
NUM13ER

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C'mon, decapitations are hardly essential to a great gaming experience.

Unless...

Okay sometimes they're essential. But not in this instance.

 



#57
Guest_ironlung1975_*

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O and by the way peeps I also think that Dragon age is a better Game. I just want more reality in my combat. If I can't have it cool. But I'm allowed to ask without being attacked so Real talk Get a life not every body has to agree with the same opinion that's why it's called an opinion lol
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#58
seraphymon

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I really couldnt ask for age of conan type of ones. Although I would whole heartidly welcome them, I just think its too much resource for all of those.   I did like the one where he kicks the head off of his sword after hes been decapitated. If its any consolation. I do agree OP. I want more realism too and that includes believable and good finishers like limb cutting or head cutting. 



#59
Gamemako

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decapitations are actually nigh impossible to pull off in one swing with anything short of a greatsword/claymore/zwei-hander you get the idea...


Even then, it's not likely. A bare neck and a very sharp weapon made for cutting wielded with two hands was the best way to do it. Most combat weapons would not suffice even against an unarmored opponent. Executions would typically require a dedicated tool too heavy to use in battle or would take multiple whacks. A competent wielder of a sharp cutting weapon against a willing target, however, would do it -- katanas were used for executions, and reports from the Spanish conquest as well as replicas suggest that the macuahuitl would also have handily done the job.

Wear armor there, however, and it's basically impossible. You need a strong cutting edge -- you're not going to have the strength as a human being to just smash the head off -- and mail is enough to basically eliminate that sort of attack.
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#60
seraphymon

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Well you gotta remember. DAI has the warriors sheer strength able to bash in castle doors and slam their hammers on the ground so hard, causing tremors so vast as to make spikes of rocks erupt from the ground. Simple head cutting with a light swing would be nothing. lol



#61
frylock23

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I really could care less what the deaths are like in DA:I, and I don't see how one particular death over another makes the game somehow more "mature." I think it's the themes the game explores and how it handles them that makes it more suited to a mature audience.


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#62
Examurai

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Finishing moves aren't really a must for me.  I liked the finishing moves in DA:O, but I liked the finishes with the shield more than the decapitation.  I just loved the finish where you ran the enemy through with the sword and then pushed them off with the shield.
 
As long as we don't get any more than this.  If this doesn't disprove the blood and gore makes it more mature I don't know what will.
 
DragonAge22011-03-1312-31-32-82_zps1bdc5


That screenshot looks sooooo g-rated. All that exploding blood.

#63
Neon Rising Winter

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I'd forgotten the Age of Conan ones. I do like the ones where you basically embed a large blade in someone"s body and have to heave it out with a bit of effort. It made big, heavy axes feel satisfyingly solid.

#64
Goldark

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Unfortunately, with the title of this thread it may be difficult to get legit responses from people.  A less antagonistic title/OP may have lead to a better discussion on the topic at hand.

 

Regardless, it is a topic that I am interested in.  Really enjoyed the finishing moves from DAO and was disappointed that DA2 replaced them with the exploding bodies.  When I say finishing moves, I am referring to the ones against normal human sized enemies.  I thought the ones used against the big creatures (ogres/dragons) were too long and drawn out. 

 

However, while I enjoyed seeing the finishing moves, like the decaps and shield bash, they did make your character uncontrollable for a short period of time.  So my suggestion would be to add a positive effect if you or a party member perform a finisher mid combat.  Maybe a short stamina/mana regen, almost acting as a morale booster to your allies.  Making the chance to perform a finisher low enough to where this would not become overpowering.

 

You could also tie in class skills to this.  Maybe an Assassin would have a skill that increases your passive fatality chance by a significant amount.  A Champion would have a skill that basically gives your allies attack buffs when performing a finisher, to signify his "leadership" on the battlefield.  Maybe a Reaver would have a skill where if he performs a finisher, enemies around him in a short AoE become feared for a short time.

 

Just brainstorming here and trying to figure out ways to offset the fact that you lose control of your character for a short time.  Having beneficial effects proc from finishers would give players a reason to enjoy them, beyond watching a well done animation.

 

Speaking of animations, I really hope they don't incorporate the horrible ragdolls from the Mass Effect series into DAI whenever you kill an enemy.  From what I have seen, they may well be doing that.  Crossing my fingers that isn't the case, lol.


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#65
seraphymon

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I actually liked the ones against the dragon/ogres and the broodmother. It felt so glorifying  epic with the slow mo added to it. Yeah it sucked that you lost control of said character doing the finisher but usually those were bosses, save for some of the orges mixed in with other darkspawn, but that was few and far between. I loved and wished that was back in, but perhaps yes, smoothed out maybe.


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#66
Enigmatick

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Unfortunately, with the title of this thread it may be difficult to get legit responses from people.  A less antagonistic title/OP may have lead to a better discussion on the topic at hand.

 

Regardless, it is a topic that I am interested in.  Really enjoyed the finishing moves from DAO and was disappointed that DA2 replaced them with the exploding bodies.  When I say finishing moves, I am referring to the ones against normal human sized enemies.  I thought the ones used against the big creatures (ogres/dragons) were too long and drawn out. 

 

However, while I enjoyed seeing the finishing moves, like the decaps and shield bash, they did make your character uncontrollable for a short period of time.  So my suggestion would be to add a positive effect if you or a party member perform a finisher mid combat.  Maybe a short stamina/mana regen, almost acting as a morale booster to your allies.  Making the chance to perform a finisher low enough to where this would not become overpowering.

 

You could also tie in class skills to this.  Maybe an Assassin would have a skill that increases your passive fatality chance by a significant amount.  A Champion would have a skill that basically gives your allies attack buffs when performing a finisher, to signify his "leadership" on the battlefield.  Maybe a Reaver would have a skill where if he performs a finisher, enemies around him in a short AoE become feared for a short time.

 

Just brainstorming here and trying to figure out ways to offset the fact that you lose control of your character for a short time.  Having beneficial effects proc from finishers would give players a reason to enjoy them, beyond watching a well done animation.

 

Speaking of animations, I really hope they don't incorporate the horrible ragdolls from the Mass Effect series into DAI whenever you kill an enemy.  From what I have seen, they may well be doing that.  Crossing my fingers that isn't the case, lol.

Tying them into the focus mechanic seems like a good idea to me.


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#67
addiction21

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But Gibbed enemies has been a tradition since Baldur's Gate. Must that now go since some believe everything terrible BioWare does started with DA2?



#68
Maria Caliban

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I really could care less...


Are you sure of that?
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#69
Guest_E-Ro_*

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im 6 foot 5 260 pounds I would like to see you Try lol

I absolutely love when people post stuff like this. Fantastic.

 

Anyway, I am really satisfied with how the combat looks from what we have seen. I suppose decapitations would be kind of interesting, to add some variety to the combat but I am fine wither way really. I just really really hope the block mechanic is still in the game, I have not seen it in any vids since the leaked one a few months back, and that was a very old build, so i hope they didn't axe that feature. 


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#70
Goldark

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I actually liked the ones against the dragon/ogres and the broodmother. It felt so glorifying  epic with the slow mo added to it. Yeah it sucked that you lost control of said character doing the finisher but usually those were bosses, save for some of the orges mixed in with other darkspawn, but that was few and far between. I loved and wished that was back in, but perhaps yes, smoothed out maybe.

Yeah, I didn't mind them when it was the last enemy remaining like during a boss fight.  Even during the other circumstances, I didn't really hate them or anything.  Just a mild annoyance.  Agree that they did look pretty awesome, though. 

 

 

Tying them into the focus mechanic seems like a good idea to me.

Ah yes, that is the sort of "limit break" kind of mechanic that DAI has, right?  So maybe performing a finisher would give you a significant increase to your focus bar.  Good idea.


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#71
NextArishok

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I would be drawn to a more mature game, but as a primarily PS gamer the witcher doesn't even peak any interest to me.  Never got to play it before so I don't care to start now.  I've playing Dragon Age since Origins and while yes there are things I wish would be changed or focused more towards a certain direction its not my game and I do like DA so I think ill stay where I'm at.



#72
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It's funny, I have never associated the Dragon Age franchise with being tame.

 

This is a game where, as a blood mage, you had to slit your wrist and gush fountains of blood before you could cast a spell.

 

tumblr_static_blood-magic-final.gif

 

Also, most cut scenes end up looking like this:

 

dragon-age-origins-blood.jpg



#73
Setiweb

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Just my two cents I'm all for the decap deathblows; especially on Tuesdays.



#74
Allan Schumacher

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But Gibbed enemies has been a tradition since Baldur's Gate. Must that now go since some believe everything terrible BioWare does started with DA2?

 

I'll admit, the screenshake and giblets as I smashed people with Carsomyr often solicited giggles.


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#75
TheJediSaint

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I'll admit, the screenshake and giblets as I smashed people with Carsomyr often solicited giggles.

^ Someone with fine taste in their named weapons.


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