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The Witcher 3 has Decapitations shadows of Mordor has Decapitations Remember when Dragon Age Had Decapitations?


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#76
Warden Commander Aeducan

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I think some people are quite obsessed with decapitations or limb-chopping. Also it's funny how some people thought anything that involved with large amount of blood & gore and a lot of screams are mature, but overlooked other mature content that already stored in this game. Blood magic that requires you to slit your own wrist? Enemies explode to pieces, disintegrate to piles of ash, burst into icy chunks or frozen solid then shattered. I guess they still call it "cartoony", and even if they brought finishing move or decapitations like in Origins back, some people will still complain about the ridiculous amount of gore and blood.



#77
Jawzzus

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Literally complaining about anything and everything now..


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#78
slimgrin

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Funny pointing at The Witcher 3 for this. On The Witcher 3 forum the general consensus is/was that there was way too much of this sort of thing in the gameplay shown of the game.

 

 

They shouldn't be a common occurrence, which CDPR said they wouldn't be. Done right, a good decapitation is glorious...in vidya games. With everything sploding in DA2, violence lost the awe factor. DA:O did finishers right. Really well, actually. It is a more personal and grisly way to finish an opponent though, and I suspect Bioware is going to avoid such content.


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#79
metatheurgist

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My favourite decapitation is Barbarian, the goblin just made it. I still get a giggle from it to this day.


That was a great game. Someone should remake it (+complexity).
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#80
Seraphim24

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I find decapitations less violent than weird explosions or sudden enemy falling down. It abstracts the violence and nullifies it's real impact, thus perpetuating a disconnect between the sense of what's happening and what the player is feeling. Heavy abstraction of the natural effect of something is a very violent sensation that can make me queasy, whereas at least blood is real. 

 

The one thing that annoys me more than that though is the body disappearing phenomenon that caught fire at some point and never went away. There is a body and when you loot it vanishes into oblivion, which is exactly what happens in reality I'm told. 


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#81
snackrat

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Germany would censor it anyway.

 

Honestly I don't care for decapitations and such, and the gibbing in DA2 was ludicrous for sure.

Welll.... I'll freely admit there's some satisfaction in shooting a supermutant's head clean off in FO:NV, but that's mostly as a 'reward' or confirmation of a headshot, so it's less AHAHAHA HIS HEAD IS GONE and more 'yesss, excellent shot I made there! His head is prooof'. DA's combat is controlled by stats and dice-rolls, not the UI directly, so it makes no difference. (Even in games without visceral combat, such as Skyrim, I still aim for smaller targets to challenge myself and then see where arrows have landed to gauge my accuracy. It's just this thing I like to do. I do it with in-game paintings and sculptures and anything with a target that can hold an arrow, in fact.)



#82
andy6915

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Germany would censor it anyway.

 

Honestly I don't care for decapitations and such, and the gibbing in DA2 was ludicrous for sure.

Welll.... I'll freely admit there's some satisfaction in shooting a supermutant's head clean off in FO:NV, but that's mostly as a 'reward' or confirmation of a headshot, so it's less AHAHAHA HIS HEAD IS GONE and more 'yesss, excellent shot I made there! His head is prooof'. DA's combat is controlled by stats and dice-rolls, not the UI directly, so it makes no difference. (Even in games without visceral combat, such as Skyrim, I still aim for smaller targets to challenge myself and then see where arrows have landed to gauge my accuracy. It's just this thing I like to do. I do it with in-game paintings and sculptures and anything with a target that can hold an arrow, in fact.)

 

Got an idea to that end. You want the decap to be as a reward for doing extra well? How about only attacks that overkill the enemy by a substantial amount of health cause a decapitation?



#83
snackrat

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^ Well, ideally in that case, you won't be overkilling. Dead is dead. Don't want to waste cooldowns on weak enemies just for animations, it would reach the point that anims felt like a warning I was overspending finite resources.

 

Maybe instead to do with cross-class combos? Actually, they mentioned a group resource called 'focus' that is built by cross-class combos, tying special animations to any of the abilities activated using that resource would surely highlight its use, 'proof' of your skill in party-based combat.



#84
andy6915

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^ Well, ideally in that case, you won't be overkilling. Dead is dead. Don't want to waste cooldowns on weak enemies just for animations, it would reach the point that anims felt like a warning I was overspending finite resources.

 

Maybe instead to do with cross-class combos? Actually, they mentioned a group resource called 'focus' that is built by cross-class combos, tying special animations to any of the abilities activated using that resource would surely highlight its use, 'proof' of your skill in party-based combat.

 

Well the system I mentioned already exists in DA2. The way to "explode" an enemy into chunks is to overkill them substantially. It would just change it from that stupid gibbing crap to stylish decaps.



#85
Bigbar

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If anything they need to tone it down IMO. Conversations are hilarious when your covered in blood and something totally unrelated is happening.



#86
Savber100

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Anyone who thinks blood and gore is what makes a work of art/entertainment/people mature is sadly mistaken. 

If you want realism, go to an actual war and see if you will come back arguing that bloodshed is a act of maturity and selflessness. 


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#87
seraphymon

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Anyone who thinks blood and gore is what makes a work of art/entertainment/people mature is sadly mistaken. 

If you want realism, go to an actual war and see if you will come back arguing that bloodshed is a act of maturity and selflessness. 

This isn't about making it "look" mature. Its about being mature enough to show that sort of stuff. Being real about it and not shying away or using creative means to avoid it.  But if I am an using a sword in a medieval mature game I do expect at times, limbs to be cut, more so on those without any armor. Its not dealbreaking, but the realism of it makes it better. 


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#88
Samahl na Revas

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DA:O decaps were hard to pull off (console), but boy did they feel good. I don't agree with decaps making a game mature etc... However, I would not mind if they returned as long as they had a similar threshold to pulling them off as in DA:O.

 

Plus DA:O was more lock and key style combat which is part of what for me made it feel so good. If DA:I does not have decaps, then it doesn't have them it's a non issue any.



#89
Goth Skunk

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I'd like to chime my $0.02 in here, too.

 

I personally enjoyed seeing executions in DA:O, and I enjoy seeing them in all other games that I play. Gears of War, Warhammer 40K, Titanfall, Bioshock: Infinite, Ryse: Son of Rome, every time I get an opportunity to perform an execution, I take it. Sometimes it's an integral part of the combat experience, other times it's simply aesthetic, but I always take the time to perform an execution if the option is given to me, because it makes me feel powerful and triumphant. If defeating your opponent in combat were a cake, topping it off with an epic execution is the icing on said cake. I remember the first battle with the ogre darkspawn in the Tower of Ishal at Ostagar in DA:O. The deathblow animation that brought him down, whether performed by my Warden or by Alistair, gave me quite the adrenaline rush.

 

This is a trend I would like to see continue in DA:I, and future chapters. Is it necessary? Probably not. Will the lack of executions stop me from buying the game? Absolutely not. Is it over-the-top to include it? Not at all!

 

What I would like to see though is execution animations for archers and mages. They were completely absent in DA:O, and that's probably due to a problem of the technology at the time. But if they could be included in DA:I, and in future chapters, that would be awesome.


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#90
leaguer of one

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im 6 foot 5 260 pounds I would like to see you Try lol

<Is 5'10 but made of muscle's and is 250 lbs.

 

Come at me,bro!!



#91
leaguer of one

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They shouldn't be a common occurrence, which CDPR said they wouldn't be. Done right, a good decapitation is glorious...in vidya games. With everything sploding in DA2, violence lost the awe factor. DA:O did finishers right. Really well, actually. It is a more personal and grisly way to finish an opponent though, and I suspect Bioware is going to avoid such content.

Yep, after a fight you looked like an actor that just came from a porn scene gone horribly wrong.



#92
PillarBiter

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Decapitations are overatted.

 

I prefer a good limb-chopping. An arm or a leg can go a long way to satisfy my sadism.

 

I LOVED Ninja gaiden 2 for just this reason... Ahhh, they even made it into a system ^_^

 

Anyway, decaptiations and all is not really needed. Not without a full functional system around it. Having enemies shatter from ice, or burn from fire actually makes more sense in DAI



#93
Blooddrunk1004

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Decapitations are fine. Both previous Witcher games have them. It works and it makes sense for Geralt since he is mutant aka super soldier, he did in the books as well.

 

What bothers me about DA2 is everytime you deal deathblow to enemy they literaly explode in front of you, it looks silly and stupid.


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#94
Eudaemonium

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That this thread exists disturbs me.


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#95
Neon Rising Winter

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That this thread exists disturbs me.


Oh don't worry about it, lovingly detailed and gory injuries have been a feature of RPGs since the first critical hit table crawled out of the primordial ooze. And that probably featured decapitation for a 100.

#96
Burricho

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Really? REALLY? If this is what humanity has come too, may the great RNG Gods help us all.



#97
aTigerslunch

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Considering its just a feature to up gore standards, that is all it is to me. Doesnt affect me if there is or isnt, technically when spinning around in Origins to cut a head animation, kept me from turning to the next nearest enemy.



#98
Amaror

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Germany would censor it anyway.

 

Honestly I don't care for decapitations and such, and the gibbing in DA2 was ludicrous for sure.

Welll.... I'll freely admit there's some satisfaction in shooting a supermutant's head clean off in FO:NV, but that's mostly as a 'reward' or confirmation of a headshot, so it's less AHAHAHA HIS HEAD IS GONE and more 'yesss, excellent shot I made there! His head is prooof'. DA's combat is controlled by stats and dice-rolls, not the UI directly, so it makes no difference. (Even in games without visceral combat, such as Skyrim, I still aim for smaller targets to challenge myself and then see where arrows have landed to gauge my accuracy. It's just this thing I like to do. I do it with in-game paintings and sculptures and anything with a target that can hold an arrow, in fact.)

 

we didn't censor DA:Origins. Or The Witcher. Or The Witcher 2.

Why should we censor DAI for the same thing.


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#99
snackrat

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** Hell if I know, but it seems Germany's censorship on digital media is so severe many games don't show blood. Like, at all. International versions have the option for blood on/off, but German versions don't have the choice. Most are less strict and merely reduce gore or other visceral combat effects.

 

Considering that rating/censorship is actually pretty personal to the persons wearing suits and stamping, maybe Germany has a lot of people who are scared of blood? I don't know, but the end result is that, along with Australia and China, Germany is a censorpalooza.



#100
acid_rain82

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Do you really need over the top and gory killing blows in order to appreciate the combat system?

 

Yes


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