,with goblin
this game brings back memories lol
Nifty...Needs moar complexity.
,with goblin
this game brings back memories lol
Looked into that Age of Conan game. Looks fun and wish I could own it. Sadly my computer is so bad it probably couldn't handle it. Why can't it have gotten a console port
...
God, I miss the finishers...
I like the little adrenaline boost, and the narrative they help build naturally around the combat. They're like flourishes in a song. They break down the mechanical, monotonous aspect of a combat system, all the repetition. They bring a jolt of exhilaration.
If you hit -10 health, people exploded.
It's not hard to find the information for what did the damage to you if they wanted to, given that it's all listed in the log. I'd be skeptical if it was an engine limitation as opposed to something done simply to be funny/entertaining.
target hits -10 stuff happens, with no differential made as to method, it was mildly amusing at the time I have to admit. The limitation being: disk space, resource cost etc. In honesty I'd rather, in a game made now, have people not being made of explodium if it is going to be to all methods of doing damage.
I've always wondered - who from Bioware suggested this much ketchup blood in DA2. And will we see the same in DA3.

DA:O had fountains of blood gushing everywhere as well.
DA:O had fountains of blood gushing everywhere as well.
Link?
Oh and I absolutely love how some try to defend indefensible in DA2.
I absolutely love how something is indefensible for someone the moment they decide they don't like it themselves.
Condescension is also pretty rad.
Link?
Also enjoyed the finishing blows in this game:

As over the top as some of the other animations seem to be in DA:I, not having finishing blows would seem strange.
DA:O had fountains of blood gushing everywhere as well.
Everywhere? Not really. Sometimes it appears with big enemys like dragons & oghres when a character jumps onto them and delivers the death blow. But there was never any blood explosions, especially not on normal enemys, while in DA2 it happened everytime you performed a finisher.
Dragon Age Origins Decapitation:
^^
Nuff said.
Wow, someone actually said Origins had just as much blood gushing around on screen as DA2? That's hilarious. Yeah, those pictures above debunk that claim. A decapitation in Origins caused less blood than someone's death in DA2.
But yeah:
Origins:

DA2:

Clear difference guys. Only the finishing moves in Origins had a lot of blood but even then, they're still tame in comparison to DA2...

DA:O had fountains of blood gushing everywhere as well.
Not on that scale. That there is ALL the blood inside the person's body at once.
Link?
It's funny, I have never associated the Dragon Age franchise with being tame.
This is a game where, as a blood mage, you had to slit your wrist and gush fountains of blood before you could cast a spell.
Also, most cut scenes end up looking like this:
In terms of gameplay, sure; DA2 had much more blood than Origins. However, Origins did have it's own blood-fountain scenes.
I always figured the blood explosions in DA2 were just a matter of Varric embellishing his story, however.
"And then Hawke swung his greatsword into the Carta thug, and blood exploded everywhere; shooting up into the sky, and coming down to stain the streets below. It was the most blood I had ever seen in one place. It took me weeks to wash the blood out of my clothes. "
"You've said that about every fight, so far."
"What can I say? My shirt stains easily."
Also enjoyed the finishing blows in this game:
As over the top as some of the other animations seem to be in DA:I, not having finishing blows would seem strange.
Looks interesting, but I have no clue what game that even is.
Looks interesting, but I have no clue what game that even is.
Lord of the Rings: War in the North. I got it off a some site having a Digital Download sale last year for $3.45, no joke. I played the heck out of it, it's quick and fun. New game plus so that you can keep adding to the characters.
In terms of gameplay, sure; DA2 had much more blood than Origins. However, Origins did have it's own blood-fountain scenes.
I always figured the blood explosions in DA2 were just a matter of Varric embellishing his story, however.
Are you joking? Jowan is using blood magic. It's not a death and waterfalls of blood from DA2.
And yeah, Varric and an unreliable narrator stuff is always used by Bioware when somebody discusses DA2 flaws.
My point was that it's baffling to bring up the example of DA2's blood and gore being overblown as if the series didn't start with overblown blood and gore in the first place. I never said they are exactly the same, but if that's how you feel like interpreting it then go ahead.
DA2 does have plenty of flaws, but to treat every single aspect of it as some sort of Antichrist of gaming is absurd, as is whenever people express shock, amusement and even anger over someone daring to like it in spite of those flaws.
My point was that it's baffling to bring up the example of DA2's blood and gore being overblown as if the series didn't start with overblown blood and gore in the first place. I never said they are exactly the same, but if that's how you feel like interpreting it then go ahead.
That's exactly what you said.
DA:O had fountains of blood gushing everywhere as well.
DA2 does have plenty of flaws, but to treat every single aspect of it as some sort of Antichrist of gaming is absurd, as is whenever people express shock, amusement and even anger over someone daring to like it in spite of those flaws.
Can you quote people who "treat every single aspect of it as some sort of Antichrist of gaming" in this thread?
Perhaps not in this thread, but quite often, the subject of DA2 can get rather unpleasant in others on this forum, to say the least.
And yeah, Varric and an unreliable narrator stuff is always used by Bioware when somebody discusses DA2 flaws.
*shrug* It always seemed pretty straight-forward to me that the flashy effects were an intentional artistic choice, based on the fact that Varric was telling the story. So, no, I wouldn't classify those bits as *flaws*.
DA2 had plenty of issues. Problems reading player data from Origins, reused maps, the severe lack of choice; but when you have multiple levels designed to show just how unreliable the narrator is, and how he has a flair for the dramatic - I don't see how you could assume we'd have a realistic portrayal of combat at all.
Edit: as for the first part, I assumed he was referring to Origins having blood-spouting moments, in general, which is why I used the Jowan clip.
Everywhere? Not really. Sometimes it appears with big enemys like dragons & oghres when a character jumps onto them and delivers the death blow. But there was never any blood explosions, especially not on normal enemys, while in DA2 it happened everytime you performed a finisher.
^^
Nuff said.
Actually there was a blood explosion. It happened while using walking bomb, regardless whether the enemy died or not. But you see, thats the exception for it. It made sense to explode, just like in the sacred ashes trailer.