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Happy ending or bust!


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#26
jtav

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The real problem with ME3's ending is that it tries to do for the Reapers what DAA did for the darkspawn in the space of about five minutes.


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#27
Clockwork_Wings

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Well, Bioware said the game continues after you beat the main quest so I don't think the Inquisitor dies, or at least has to die. 

It seems to me I stumbled into a post-game for DAO.  I got a notice saying that this took place chronologically before the endgame.



#28
Illyria God King of the Primordium

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The real problem with ME3's ending is that it tries to do for the Reapers what DAA did for the darkspawn in the space of about five minutes.

Holy ****, that's the best summary of it I've read in ages.  The even more embarrassing thing is that me and a mate while both insanely drunk came up with a more satisfying ending including a boss fight in about fifteen minutes that kept multiple endings of variable happiness/darkness.  And had a better twist.  


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#29
Chron0id

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It seems to me I stumbled into a post-game for DAO.  I got a notice saying that this took place chronologically before the endgame.

Come again?



#30
Illyria God King of the Primordium

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It seems to me I stumbled into a post-game for DAO.  I got a notice saying that this took place chronologically before the endgame.

Yeah that can happen - I never use it because what's the point?  



#31
ClassicBox

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I'm cliche, but I love "tragic" endings where the hero dies!  : P That's why I agree that DAO was great; it offered an ending for people like me, and it offered an ending for people who preferred it happier. I would love it if we got a choice like that again. (But I'm just being very wishful~)

 

I know we can play afterwards, but there is also supposedly an ending with demons winning. It's very curious. : o


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#32
Kreidian

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At the end of the day the ending has to stand up to the standards of the rest of the game, it has to give you at the end all of the things that make you want to play the game during the beginning and middle. The same great writing, the same great characters, the feeling of player choice and character agency, and the ending should be every bit as meaningful as the rest of the game we love.

 

ME3's initial ending had none of that.

 

It's easy to insult people who hated that ending that they simply wanted a happy ending. That is short-sighted at best. People want the ending that they've been working towards. People want the ending that matters to them. Some people want to earn their happy ending. Doesn't matter how many damn flowers and rainbows you end with, that doesn't negate the hours and hours of virtual blood sweet and tears your virtual characters gave to get the ending the players wanted.

 

It was actually part of an old discussion I once had on Mass Effect's endings, one of the elements that so many people simply misunderstood about why it really was such a terrible way to end things.

 

Noble heroic sacrifice to save the entire galaxy? Sure that's fine for some people. But the truth is, no one really gives a crap about the galaxy. If you failed spectacularly in ME, guess what? The galaxy would be just fine, it would keep on spinning. There's literally no way you can do anything that would require you to save the galaxy. The trillions of sentient beings that you might save? Meaningless really. Just a wave of nameless, faceless statistics. 

 

In the end that wasn't what most people were fighting for. They were fighting for their friends, their crew members, their lovers, the people that they actually knew and cared for. 

 

They were fighting for those little blue babies.

 

They were fighting to build that house on Rannoch.

 

They were fighting for one more round of shooting bottles.

 

That was the ending that people were working so hard for. And yes, that was their happy ending. And they got none of that. By comparison "Saving The Galaxy"tm was completely worthless.

 

So yes, come the Inquisition, people have every right to want a happy ending to play for. And it's not one bit less valid, particularly since they can, and want to, work so hard to earn it.

 

By contrast, an Ultimate Sacrifice just to save the world is, on its own, not terribly valid. For some people it is their ideal ending, I don't argue that. But that is the story that is important to them and that they would work towards. For others, saving a bunch of generic NPCs and some nebulous idea of "saving the world" - which means little more then trying to maintain some status quo - just isn't the same meaningful reward if there isn't something else to enjoy this saved world with. Something that makes you happy about the world you saved, and eager to continue living in it.

 

I want my happy ending, but then I'm not a big fan of playing games just to feel worse.


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#33
Chron0id

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-snip-

So eloquently put!  Will you marry me?



#34
Clockwork_Wings

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Come again?

Somehow I loaded a post-game save for DAO and got a notice saying it took place, chronologically, before the archedemon attacked Denerim.  It's theoretically possible a post-game of Inquisition could go the same way, taking place before the final sequence.

 

But yeah, ME3 would have been tons better if there had been at least: 1 happy ending, 1 bittersweet ending, and 1 bad ending.

 

One of the hardest things I'd ever had to do was put Garrus on the last transport out.

 

 

Not my footage, but does look a good deal like my Shepherd.



#35
AnimeLavellan

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At the end of the day the ending has to stand up to the standards of the rest of the game, it has to give you at the end all of the things that make you want to play the game during the beginning and middle. The same great writing, the same great characters, the feeling of player choice and character agency, and the ending should be every bit as meaningful as the rest of the game we love.

 

ME3's initial ending had none of that.

 

It's easy to insult people who hated that ending that they simply wanted a happy ending. That is short-sighted at best. People want the ending that they've been working towards. People want the ending that matters to them. Some people want to earn their happy ending. Doesn't matter how many damn flowers and rainbows you end with, that doesn't negate the hours and hours of virtual blood sweet and tears your virtual characters gave to get the ending the players wanted.

 

It was actually part of an old discussion I once had on Mass Effect's endings, one of the elements that so many people simply misunderstood about why it really was such a terrible way to end things.

 

Noble heroic sacrifice to save the entire galaxy? Sure that's fine for some people. But the truth is, no one really gives a crap about the galaxy. If you failed spectacularly in ME, guess what? The galaxy would be just fine, it would keep on spinning. There's literally no way you can do anything that would require you to save the galaxy. The trillions of sentient beings that you might save? Meaningless really. Just a wave of nameless, faceless statistics. 

 

In the end that wasn't what most people were fighting for. They were fighting for their friends, their crew members, their lovers, the people that they actually knew and cared for. 

 

They were fighting for those little blue babies.

 

They were fighting to build that house on Rannoch.

 

They were fighting for one more round of shooting bottles.

 

That was the ending that people were working so hard for. And yes, that was their happy ending. And they got none of that. By comparison "Saving The Galaxy"tm was completely worthless.

 

So yes, come the Inquisition, people have every right to want a happy ending to play for. And it's not one bit less valid, particularly since they can, and want to, work so hard to earn it.

 

By contrast, an Ultimate Sacrifice just to save the world is, on its own, not terribly valid. For some people it is their ideal ending, I don't argue that. But that is the story that is important to them and that they would work towards. For others, saving a bunch of generic NPCs and some nebulous idea of "saving the world" - which means little more then trying to maintain some status quo - just isn't the same meaningful reward if there isn't something else to enjoy this saved world with. Something that makes you happy about the world you saved, and eager to continue living in it.

 

I want my happy ending, but then I'm not a big fan of playing games just to feel worse.

 

 

I would like this if I had any :(



#36
Dabrikishaw

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Well, Bioware said the game continues after you beat the main quest so I don't think the Inquisitor dies, or at least has to die. 

Oh ****! There's an actual post-game?



#37
Clockwork_Wings

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At the end of the day the ending has to stand up to the standards of the rest of the game, it has to give you at the end all of the things that make you want to play the game during the beginning and middle. The same great writing, the same great characters, the feeling of player choice and character agency, and the ending should be every bit as meaningful as the rest of the game we love.

 

ME3's initial ending had none of that.

 

It's easy to insult people who hated that ending that they simply wanted a happy ending. That is short-sighted at best. People want the ending that they've been working towards. People want the ending that matters to them. Some people want to earn their happy ending. Doesn't matter how many damn flowers and rainbows you end with, that doesn't negate the hours and hours of virtual blood sweet and tears your virtual characters gave to get the ending the players wanted.

 

It was actually part of an old discussion I once had on Mass Effect's endings, one of the elements that so many people simply misunderstood about why it really was such a terrible way to end things.

 

Noble heroic sacrifice to save the entire galaxy? Sure that's fine for some people. But the truth is, no one really gives a crap about the galaxy. If you failed spectacularly in ME, guess what? The galaxy would be just fine, it would keep on spinning. There's literally no way you can do anything that would require you to save the galaxy. The trillions of sentient beings that you might save? Meaningless really. Just a wave of nameless, faceless statistics. 

 

In the end that wasn't what most people were fighting for. They were fighting for their friends, their crew members, their lovers, the people that they actually knew and cared for. 

 

They were fighting for those little blue babies.

 

They were fighting to build that house on Rannoch.

 

They were fighting for one more round of shooting bottles.

 

That was the ending that people were working so hard for. And yes, that was their happy ending. And they got none of that. By comparison "Saving The Galaxy"tm was completely worthless.

 

So yes, come the Inquisition, people have every right to want a happy ending to play for. And it's not one bit less valid, particularly since they can, and want to, work so hard to earn it.

 

By contrast, an Ultimate Sacrifice just to save the world is, on its own, not terribly valid. For some people it is their ideal ending, I don't argue that. But that is the story that is important to them and that they would work towards. For others, saving a bunch of generic NPCs and some nebulous idea of "saving the world" - which means little more then trying to maintain some status quo - just isn't the same meaningful reward if there isn't something else to enjoy this saved world with. Something that makes you happy about the world you saved, and eager to continue living in it.

 

I want my happy ending, but then I'm not a big fan of playing games just to feel worse.

I'm okay with a happy ending being really, really difficult, as long as it's there.  Even if I don't find it the first time around, I know what to shoot for on a second play.


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#38
Kreidian

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So eloquently put!  Will you marry me?

 

No.

 

/Arishok

 

But thanks for the offer. Glad you liked my post. :D



#39
AnimeLavellan

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Oh ****! There's an actual post-game?

 

Seems like it; Hope it's as good as the rest of the game will be. :P



#40
frylock23

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The people who say that about that "other" game that shall not be named and its endings say what they do about not wanting a happy ending say that because they think they should able to do everything "right" and still get slapped down with an unhappy ending. I guess they feel like they want to be "rewarded" with a failure instead of playing the game that would logically lead to one. That's why they don't like the suggestion that a game should have the full range of endings from happy to fail.

 

For the record, I support the idea of a full range of endings. I like to be able to play for the fate I'm aiming for, and sometimes I want that happy ending. Sometimes, I don't.



#41
TheodoricFriede

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Didnt they make the claim of 40+ endings?

 

Im not sure i believe them, but surely if they can make a tenth as many as they promised at least one of them can be a happy one.



#42
Clockwork_Wings

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What I wouldn't mind would be if the "happy"  ending required actions that would not seem ideal at the time.



#43
Steelcan

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just because the game continues that doesn't clue us into much, ME2 and DA:O both had this, but its hardly a quality post-end content, that's what DLC is for

 

I doubt it will be in the vein of Skyrim where its "Ok I vanquished Alduin, but I wonder what over in this corner..."



#44
Illyria God King of the Primordium

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Oh god yes.  The happy ending should require tough CHOICES, things like the 'letting Loghain live' thing but where it actually saves Alistair's life completely.  


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#45
Steelcan

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Didnt they make the claim of 40+ endings?

 

Im not sure i believe them, but surely if they can make a tenth as many as they promised at least one of them can be a happy one.

There were many similar claims made about ME3's ending, so I doubt the endings will be wholly different, likely

 

#35 NPC 123 is alive

#36 NPC 123 is dead


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#46
Icy Magebane

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As long as the hero survives, that's about as happy as I need it to be.  I've played too many games where the hero dies no matter what you do, and it's annoying.  If I'd known in advance, I wouldn't have fought that hard in the first place.  I can't even replay most games where I already know you die in the end... it seems totally pointless to me.


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#47
TheodoricFriede

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There were many similar claims made about ME3's ending, so I doubt the endings will be wholly different, likely

 

#35 NPC 123 is alive

#36 NPC 123 is dead

Mass Effect 3 promised "16 unique endings". It delivered...3. If you squint.

 

Im not expecting 40+ endings.


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#48
Illyria God King of the Primordium

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You know what I'd like (and I've been listening to the Protomen on loop all evening, so feel free to ignore me)?  

 

For the big bad, the master manipulator in the shadows to not be Flemeth,or Blemeth, or Corypheus or whoever, but the Warden from the first game, having gone all The Stand 'There are no Heroes left in Man' on the world for some reason.  

 

It'd be heartbreaking to defeat them, but it'd be worth it for the inevitable moment when Leliana would betray the Inquisitor for the Warden and you'd have to fight a dual boss battle with the pair.  



#49
ClassicBox

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Mark Darrah clarified the endings:

 

Hey guys,
I just want to clarify the endings in Dragon Age: Inquisition
Dragon Age Inquisition's endings variations come in three levels
1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations. 
2. Major variations based upon larger decisions in the game. There are about forty of these
3. Completely unique endings. There are a small number of these

 



#50
RynJ

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I liked the way DAO did its endings. You could have the heroic, sacrifice ending but you could also have your happy ending. However, to prevent it from being all kittens and rainbows, there was always an edge to the happy endings. Sure your Warden got to stay with Alistair as queen, but what have you truly unleashed by going through with the Dark Ritual? Not to mention all of the enormous problems left over that your Warden could never even hope to tackle. 

 

The trick is to always have a choice for at least a somewhat happy ending. You can put a bit of that darker twist into it, but there should always be an element of "I won" even if it's hard to obtain. The initial Mass Effect 3 endings lacked that and that was its main flaw, for me. It felt like all of the effort I put in over three games meant nothing at all. 

 

I can only hope that DAI won't be that way! 


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