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Happy ending or bust!


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#476
Hanako Ikezawa

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Having puppies and rainbows at the end of every game would get old to me fast.  If it's really war people are going to die, I don't care how good a commander you are.  Make their sacrifice worth while, let it inspire you to do more, finish the mission.  The PC is not infallible, as poorly as they handled Thessia in ME3, I appreciate what they were trying to do. 

It should still be possible to get though. If you want to let people die, fine. But I don't want to be forced to play ways I wouldn't if I was there just so they kill someone off for 'realism'.

 

Like on Virmire. There is no good reason why Ash or Kaidan had to die. The AA guns were out, so the Normandy could have covered the one I couldn't go to. But no, we weren't given that option but instead given only "Which one do you want dead?" as our options. 


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#477
CrimsonN7

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That was my problem with Suicide Mission.  After all of that it was very little drama.  There were pretty obvious choices for all the assignments, and you don't even have to be near a completionist to have done all the upgrades.  I didn't even have everyone's loyalty because of the Miranda/Jack fight and still no one died.  It ended up just being just a bunch of fighting.  It didn't even have a great dialogue exchange like Sovereign on Virmire. 

 

I derped up my first run of the SM pretty bad, folk died, choices made weren't good even tho I upgraded everything. Whoops. Also the crew were turned into human smoothies, double whoops.


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#478
Zjarcal

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It should still be possible to get though. If you want to let people die, fine. But I don't want to be forced to play ways I wouldn't if I was there just so they kill someone off for 'realism'.

 

Like on Virmire. There is no good reason why Ash or Kaidan had to die. The AA guns were out, so the Normandy could have covered the one I couldn't go to. But no, we weren't given that option but instead given only "Which one do you want dead?" as our options. 

 

Ok, just out of curiosity, if the situation doesn't have any logical scenarios for you to get everyone out alive, would you still be against it or at least, as strongly against it?



#479
CrimsonN7

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Ok, just out of curiosity, if the situation doesn't have any logical scenarios for you to get everyone out alive, would you still be against it or at least, as strongly against it?

 

Secret hidden option C- let em both die on Virmire. Now that option I would have been very content with. Kill two shems with one nuke! :P



#480
Zjarcal

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Secret hidden option C- let em both die on Virmire. Now that option I would have been very content with. Kill two shems with one nuke! :P

 

Now we're talking about having our cake and eating it too.  =]



#481
JasonPogo

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I agree with the OP.  Give us both options.  If I want to be all Emo cool.  If I wan to ride off into the sunset with a princess let me. 


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#482
Hanako Ikezawa

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Ok, just out of curiosity, if the situation doesn't have any logical scenarios for you to get everyone out alive, would you still be against it or at least, as strongly against it?

If there was literally nothing I could do about it, then while I wouldn't like it I would be more understanding about it it. I would still be against it that being 'the way it has to be' though. 



#483
90s Luke

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I agree with the OP.  Give us both options.  If I want to be all Emo cool.  If I wan to ride off into the sunset with a princess let me. 

 

I'm really confused how sacrificing oneself to save the world and being "emo" are related, but I agree with the bolded part.



#484
CrimsonN7

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I'm really confused how sacrificing oneself to save the world and being "emo" are related, but I agree with the bolded part.

40 different endings are promised, hoping for 40 shades of crushed emotions. :P



#485
JasonPogo

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I'm really confused how sacrificing oneself to save the world and being "emo" are related, but I agree with the bolded part.

 

I was referring more to the people who feel "Ending have to be filled with sacrifice and lose to be meaningful" then to the specific ending of Dragon Age Origins.


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#486
Voxr

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I was referring more to the people who feel "Ending have to be filled with sacrifice and lose to be meaningful" then to the specific ending of Dragon Age Origins.

An ending doesn't have to be filled with sacrifice or loss to be meaningful. But just because it is filled with sacrifice or loss doesn't make it emo.  In fact I think it's just as genuine and in some cases as happy than riding off into the sunset. By putting others needs in front of your own or choosing to take the place of a friend rather than them dieing. I would hardly call that emo. A little sad maybe. Bittersweet yes. But not emo.



#487
JasonPogo

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Sheesh ok you win.  Emo was the worst word I could have ever used ever.  Stop being so Emo about it.



#488
Voxr

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Sheesh ok you win.  Emo was the worst word I could have ever used ever.  Stop being so Emo about it.

No! You don't understand me. I'm too sad and mysterious for you. :P



#489
Han Shot First

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I recall characters died due to my actions, for example Thane used in the wrong place, Miranda is another example?

Problem I sense is people would deem it a sad ending if some characters were going to die (compulsory), especially if characters that players connected with were chosen.

 

Characters can die due to player choices, but it is also possible to get through completely unscathed. And when characters do die during the Suicide Mission, it is either because the player has skipped content or because Shepard has blundered. I think the latter also undercuts the emotional impact those deaths might have otherwise had.

 

Of course some players would have griped if they were faced with another Virmire type scenario where someone was going to die no matter what Shepard did, but those same players would probably have cut Thane, Mordin, and Anderson's deaths out of ME3. The game would have also been the weaker for it. I'm in favor of the protagonist not being able to save everyone all the time. Besides adding an element of realism, it also gives the game more of an emotional impact. It also gives choices greater consequences when there isn't an option to escape unscathed.


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#490
myahele

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I had no idea that simply taking my time doing quests will result in my crew that were kidnapped by the collectors to die.

I knew (from being spoiled) about the suicide mission so I did all the upgrades and loyalty quests and I was certain they'll live. I was surprised when Legion died and a google search told me that not rushing after the kidnapped happed doomed my crew.

Overall, it was a bittersweet ending.

#491
Adaar the Unbound

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I'm going to play through the game making the decisions my character would make regardless of what the consequences are. My character doesn't know the consequences, so I will not try to play the game like he/she does. I want and know there will be some bad consequences from my characters actions throughout the game. Some of which may make some sad things happen. If this leads to a sad/bitter-sweet ending than so be it. I actually like those kinds of endings anyway. If it leads to a happy ending, than that's great too. I like those endings as well. As it feels as if the ending is a result from how my character made decisions throughout the game, then I'll be happy. I totally agree with Allan.



#492
CronoDragoon

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Doesn't it seem likely that in a game where a "post-game" - meaning continuing to play after the main storyline has ended - exists and has actually been actively marketed, that there will be at least one option where the Inquisitor doesn't have to sacrifice him/herself?

 

Just a thought.

 

You could still live and have a bleak ending, though.


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#493
Killdren88

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Do you think even giving the option of a Happy Ending betrays the name of Dark Fantasy? Or can endings be happy even with going through hell the entire game?

#494
Sylvianus

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So many good posts in this topic from both sides. I don't think I need to add anything. I just enjoy reading this thread. 


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#495
Urazz

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It should still be possible to get though. If you want to let people die, fine. But I don't want to be forced to play ways I wouldn't if I was there just so they kill someone off for 'realism'.

 

Like on Virmire. There is no good reason why Ash or Kaidan had to die. The AA guns were out, so the Normandy could have covered the one I couldn't go to. But no, we weren't given that option but instead given only "Which one do you want dead?" as our options. 

I disagree.  The Normandy wouldn't have been able to handle the geth without killing the Salarians with Kaidan/Ash or the Kaidan/Ash guarding the bomb with alliance troops.

 

Remember the Normandy is a frigate.  Frigates don't have a lot of ground soldiers on board and tend to be more for ship to ship combat and it wouldn't surprise me if the troops that were with the Bomb were most of the ground troops the Normandy had.  The rest of the crew aren't soldiers and are for the ship's operations.  They aren't going to be much good fighting against Geth with a gun.  Look at how easily the Collectors took the crew on the Normandy SR2 in ME2.  Most of them weren't soldiers and those that were weren't specialist ground troops like Shepard and his/her team and didn't fair that well against the Collectors.



#496
Guest_Puddi III_*

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I'd rather wait and see what the ending actually is before deciding that it has to be happy to make me happy. To write off all bitter, tragic, etc endings like I've seen everything and know none could possibly appease me, seems a little arrogant.

 

The main thing I want is for the ending to be consistent with where the story was heading, so if there's a necessary sacrifice I need to be convinced that it's necessary and not be able to ask "why couldn't I just _____ instead". As long as the story accounts for that, I'm happy with any range of emotions for the endings.


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#497
Hanako Ikezawa

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I disagree.  The Normandy wouldn't have been able to handle the geth without killing the Salarians with Kaidan/Ash or the Kaidan/Ash guarding the bomb with alliance troops.

 

Remember the Normandy is a frigate.  Frigates don't have a lot of ground soldiers on board and tend to be more for ship to ship combat and it wouldn't surprise me if the troops that were with the Bomb were most of the ground troops the Normandy had.  The rest of the crew aren't soldiers and are for the ship's operations.  They aren't going to be much good fighting against Geth with a gun.  Look at how easily the Collectors took the crew on the Normandy SR2 in ME2.  Most of them weren't soldiers and those that were weren't specialist ground troops like Shepard and his/her team and didn't fair that well against the Collectors.

The Normandy could have acted as a block and shield to prevent the Geth from reaching the ground troops. There is no way personnel weapons can bring down a Frigate. Plus the Normandy reloaded the Mako on it, as seen since it is in the ship after leaving Virmire where if it was left behind would have been disintegrated by the nuclear blast. And it only takes a single person to drive a Mako. So they could have unloaded it if they needed extra firepower.



#498
CronoDragoon

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5 games with happy thoughtful endings, off the top of my head:

1. Dragon Age origins
2. Last Of Us
3. Deus Ex: human revolution
4. Legend Of Zelda: Ocarina of time
5. GTAV

I'll add ME1 but that would be 6

 

The Last of Us?! This is genuinely the first time I've heard someone call that ending happy. I also disagree with Deus Ex.

 

Mass Effect 1's ending isn't thoughtful. It's Hollywood camp, but that doesn't make it unenjoyable.

 

This thread just reminds me how specific some people's tastes are. Like knowing exactly what types of endings you want, or how that should be achieved.

 

Me? I'm up for anything. You want to try a sad ending? Cool, let's see if you can pull it off. You want to do a happy ending? Cool, let's see if you can make it memorable.

 

Everything is about execution to me. Being against games doing certain things based on revulsion to the very idea sounds depressingly limiting to me.


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#499
Voxr

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Do you think even giving the option of a Happy Ending betrays the name of Dark Fantasy? Or can endings be happy even with going through hell the entire game?

No, just because it's dark fantasy doesn't mean it can't have a happy ending. It doesn't betray the name either. Dark Fantasy at the basic is either a) Fantasy with major horror influences or b )Fantasy which is anti-heroic, or has morally ambiguous protagonist.  Or deals with darker subject matter. And on a side note I'd hardly call DA dark fantasy but I digress.

 Yes you can can go through hell and still have a happy/ish ending. In fact I would argue it may make it more meaning full if the protag and co. go through hell but still get a happy ending.


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#500
Hazegurl

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I also hope we don't get pigeon holed into some sort of self sacrificing ending. I don't have a problem with that ending but I don't want it.  Although I don't think that a non scarificing ending is automatically a happy one.

 

ot-I also consider the Last of us as having a happy ending. The world didn't need a cure.


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