It can function as one on a first playthrough because its likely you won't know which things you needed to do beforehand to make sure you have the Paragon/Renegade interrupt. So in that moment when the choices are the Geth or the Quarians, that is a dilemma. Chances are when you hit that point that avoiding it will require you to go back at least a few hours if you want to replay everything you need to in order to earn the third outcome. Thats two levels of dilemma. Within the game, do you choose the Geth or the Quarians, out of game, do I live with this conflict or dump the last several hours and replay it (assuming you keep diligent saves) to try to get the third option.
On subsequent playthroughs, it is no longer a dilemma. If you're lucky enough (and yes it is luck because there is no reasonable way to know) the first time to have the third option, that is also not a dilemma.
Probably a better example of the kind of dilemma I think would interest you is the Salarian/Krogan situation in ME3. Letting the Krogan live is the more hopeful optimistic choice most of the time but we've seen the Krogan still have a strong inclination towards violence and Wrex engages in some uncomfortable talk about wanting territories back. Do we give them that chance and risk them expanding again or do we let things continue as they are which has proven to at least be stable (barring the Reapers)? This is idealism vs cynicism, a theme Mass Effect deals with a lot, even turning it into a central game mechanic.
No, I much preferred the Geth/Quarian situation than the Krogan/Salarian situation. The Salarian Dalatrass risking the galaxy by not sending the Salarian forces to help if the Genophage was cured is one of the most idiotic things anyone has ever done in that universe, which is ironic since the Salarians are supposed to be the smart race. Luckily Kirrahe and the Counsilor if they are both alive ignore her and send some support anyway.
Exactly.
In that case, I don't want any "dilemmas" in these games.





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