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Happy ending or bust!


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#801
Steelcan

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...a fair point, but you could argue by the time he got his turn at it, it was already lost.

 

It was his brilliance at west wall that led the way to the Arden Offensive, it isn't his fault that the army couldn't follow up.

you know my opinion on the Ardennes offensive



#802
Periculo

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And if this were a real life war, that would mean something.

 

This is a story. This is about what works for a story.

 

I'm not even against the hero living. I've yet to play DA1 and sacrifice my Warden. Although there its about not wanting to play an Orlesian Warden in Awakening or have a continuity snarl. 

 

But again, realize that the people who want a noble death for the hero and the people who want the hero to live can't both have what they want. If the hero can live and win, then the hero dying to win doesn't have the same impact as it otherwise would. If his living has a high cost attached, that is still another matter. 

 

And thats to say nothing of dilemmas where you choose between other people to die. Patton is no stranger to that. 

The purpose of the chosen quote was merely to illustrate the view some players have who want a hard-earned happy ending. If you don't make it home after the fight, what's the point?



#803
Master Warder Z_

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you know my opinion on the Ardennes offensive

 

If i recall correctly, it's to the point of.

 

Too little too late and therefore pointless?



#804
Palidane

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The purpose of the chosen quote was merely to illustrate the view some players have who want a hard-earned happy ending. If you don't make it home after the fight, what's the point?

The world is saved? Millions of people will go on to live happy lives? Is all of that nothing to you?

 

No offense, but that seems like an extremely narcissistic point of view to have.



#805
Steelcan

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If i recall correctly, it's to the point of.

 

Too little too late and therefore pointless?

more or less

 

those troops would have been more useful slowing the soviets down more, letting the western allies reach further, winning the war by then was out of the question



#806
Master Warder Z_

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more or less

 

those troops would have been more useful slowing the soviets down more, letting the western allies reach further, winning the war by then was out of the question

 

I've been of the mind that capitalizing on the victory at Westwall made sense, they had just given the Americans their bloodiest nose of the war, and repulsed an early end to the war.

 

But we have been over this, i think if they had actually pushed them back into France far enough, the Allies would have sued for peace, or at least the Americans.

 

Take America out of the war and you take Britain and Canada, You think the Soviets would be pushing half as hard if they were the only opponent on the field? They got that far because the token resistance offered to them was made up of devastated and ill equipped units, The veterans and oil were going to the west front.

 

Bleh...discussing the end game of the war always leaves a bad taste in my mouth, if it was just managed a bit better at the theater level, i think things could have gone quite differently. Makes me want to write alternative history world war two novel.



#807
LaughingBanana

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Only a Sith deals in absolutes.

 

So that makes anyone saying it a Sith? :o



#808
SgtSteel91

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The world is saved? Millions of people will go on to live happy lives? Is all of that nothing to you?

 

No offense, but that seems like an extremely narcissistic point of view to have.

 

Some people may really want to enjoy the life they have so if there is a way to save the world and live then that is what they will go for with all their might. Is it really that terrible to want to exist?



#809
Iakus

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The world is saved? Millions of people will go on to live happy lives? Is all of that nothing to you?

 

It certainly not enough, if the story you want told if for the hero to survive.



#810
cjones91

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So that makes anyone saying it a Sith? :o

Lol no,but thinking that something has to be one or the other and that there can be no middle option is very dumb.Especially if it's about a series that has provided hero dies/hero lives endings in the past.



#811
King Dragonlord

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Only a Sith deals in absolutes.

I've had enough of your disingenuous assertion. 



#812
TheKomandorShepard

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The world is saved? Millions of people will go on to live happy lives? Is all of that nothing to you?

 

No offense, but that seems like an extremely narcissistic point of view to have.

Happy lives? :huh:

It is thedas :devil:



#813
King Dragonlord

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The purpose of the chosen quote was merely to illustrate the view some players have who want a hard-earned happy ending. If you don't make it home after the fight, what's the point?

 

That desire, like any player desire, can be used to great effect. Fulfilling the desire is one way to use it. Denying the desire is another. Developers do both to players all the time. 

 

And its a Bioware game. "Hard earned" just means "I played more of the game." 



#814
LPPrince

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And its a Bioware game. "Hard earned" just means "I played more of the game." 

 

I believe the devs are aware of this and are making strides to put a stop to it.



#815
Hanako Ikezawa

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And its a Bioware game. "Hard earned" just means "I played more of the game." 

And this is wrong because...?



#816
King Dragonlord

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Lol no,but thinking that something has to be one or the other and that there can be no middle option is very dumb.Especially if it's about a series that has provided hero dies/hero lives endings in the past.

 

Thats because, either through apathy, or thick headedness, you don't see the point and I've about given up making it to you. I've made it over and over again and you fail to grasp it. Either that or this is some grade A troll. (And if that's what it is, well played)

 

Yes, plenty of things in life are not "either/or" propositions. They have middle grounds, and shades of grey. Very good. You get a cookie. 

 

But some things have discrete states. Your computer is either connected to the internet or it isn't (even a partially working connection is still a connection). You are either registered to vote or you are not. If you need a man to perform a suicidal task to successfully complete a mission, you must either choose a man to die or fail the mission.

 

If you have a dilemma and you introduce an option that avoids the dilemma, you no longer have a dilemma, you instead have a typical video game mission. People who want hard dilemmas and people who want a game where they never have to deal with hard dilemmas cannot both have what they want from the same game. 


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#817
King Dragonlord

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And this is wrong because...?

Nothing wrong with it. Just stop acting like you "worked so hard" and "earned" anything. You played a game through to completion. If you didn't enjoy it such that it felt like actual work to you and yet you kept playing, that's silly.



#818
King Dragonlord

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I believe the devs are aware of this and are making strides to put a stop to it.

See above. I never said it was wrong to experience a game that way. Its just silly when people complain that they "worked so hard" when what they did was "play a video game"

 

Its a game. Its not work. If it feels like work, find a new game and try again. 



#819
LPPrince

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See above. I never said it was wrong to experience a game that way. Its just silly when people complain that they "worked so hard" when what they did was "play a video game"

 

Its a game. Its not work. If it feels like work, find a new game and try again. 

 

But it is hard work to accomplish/achieve certain things/feats in games. Its not physical(unless it requires insane button mashing), but more mental;strategizing, forethought, planning, pre-planning, reacting, etc etc

 

Depending on what it is, it is absolutely possible that someone "worked so hard" to get something they desired in a video game.

 

Respect goes out to all the speed runners out there I'm currently thinking of. I do not envy you. That is mental.


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#820
cjones91

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Thats because, either through apathy, or thick headedness, you don't see the point and I've about given up making it to you. I've made it over and over again and you fail to grasp it. Either that or this is some grade A troll. (And if that's what it is, well played)

 

Yes, plenty of things in life are not "either/or" propositions. They have middle grounds, and shades of grey. Very good. You get a cookie. 

 

But some things have discrete states. Your computer is either connected to the internet or it isn't (even a partially working connection is still a connection). You are either registered to vote or you are not. If you need a man to perform a suicidal task to successfully complete a mission, you must either choose a man to die or fail the mission.

 

If you have a dilemma and you introduce an option that avoids the dilemma, you no longer have a dilemma, you instead have a typical video game mission. People who want hard dilemmas and people who want a game where they never have to deal with hard dilemmas cannot both have what they want from the same game. 

And why does that have to be the case exactly?

 

I understood your points just fine,I simply disagree with the notion that there can't be endings where the hero lives with hard dilemmas involved existing with ones where the hero dies.

 

Both of those things can coexist in the same game.


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#821
Hanako Ikezawa

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Nothing wrong with it. Just stop acting like you "worked so hard" and "earned" anything. You played a game through to completion. If you didn't enjoy it such that it felt like actual work to you and yet you kept playing, that's silly.

I wasn't acting like anything. I was just curious what you thought was wrong with that, which you answered.



#822
King Dragonlord

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I wasn't acting like anything. I was just curious what you thought was wrong with that, which you answered.

Yeah, I could have been less pointed about that. Sorry. Just a thing that bugs me when people use those terms.



#823
King Dragonlord

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But it is hard work to accomplish/achieve certain things/feats in games. Its not physical(unless it requires insane button mashing), but more mental;strategizing, forethought, planning, pre-planning, reacting, etc etc

 

Depending on what it is, it is absolutely possibly that someone "worked so hard" to get something they desired in a video game.

 

Respect goes out to all the speed runners out there I'm currently thinking of. I do not envy you. That is mental.

For some games (and the speed running is an exception as well.) Like Foldit where you do real protein folding. 

 

But even games like Mass Effect 3 and Dragon Age are not hard. And its not work. Its play. If I'm being generous its maybe a little work right in the beginning to get a handle on the systems, then its just play. And people talk about the hard work "earning" them something. Like a victory. They earned a victory. 

 

No, you earned money and bought a game. Then you played it. No further earning. 



#824
LPPrince

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There's earning things and working hard even in those games. Difficulties exist to increase the challenge. I get what you mean though when it comes to some things.



#825
King Dragonlord

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And why does that have to be the case exactly?

 

I understood your points just fine,I simply disagree with the notion that there can't be endings where the hero lives with hard dilemmas involved existing with ones where the hero dies.

 

Both of those things can coexist in the same game.

 

I've already explained this. 

 

"I don't know what to do. Either I have to sacrifice my soul to slay this dragon or I have to order you to your death." 

 

"Why don't you just use the rocket launcher"

 

"Oh, right. Silly me. Well that was an easy decision. Lets get some ice cream."

 

"I'm there."

 

"Why was I even considering sacrificing my soul? Don't tell the others. Okay?"

 

"Oh I'm telling."