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Happy ending or bust!


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#176
AresKeith

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I also find it funny the OP is complaining about hero dies to save the day cliche, yet supports the happy ending cliche.

 

I will just say this and think carefully people. The Inquisitor can close breaches and such, we see that the Inquisitor absorbs it, where do you think all this energy is going and do oyu really think if we do close the main breach that the Inquisitor will survive so much energy being absorbed? The writing is already on the wall.

 

I wouldn't so sure on that, since we can continue the game after the ending

 

Though there could be a certain ending where the Inquisitor does die


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#177
Neon Rising Winter

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I would laugh myself sick if a game ever did a good trope subversion of this where the "sacrifice yourself to save the world" ending is actually a "game over you failed" state, with the villain going "I can't believe you fell for that".

 

Or, better, "You mean I have to voluntarily die to save the world?  Screw that, you're all going down with me.  Oh, you've thought of another option now?  Good going."

Jade Empire offered the first of these. I can't quite remember the details of what happened after your 'noble' sacrifice, but there was definitely a 'You idiot' message being given.


Modifié par Narrow Margin, 03 août 2014 - 01:54 .


#178
AresKeith

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In an RPG, it damn well better be. 

 

The character ultimately belongs to Bioware, they are our avatar 


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#179
Hanako Ikezawa

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I hope we get a happy ending where everyone lives without having to do bad things to get it. 



#180
Mr.House

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I did have a proper argument.  You just refused to read it and came in here with a bad attitude to begin with.  First you accuse some guy of having questionable taste in gameplay, and then accuse ME of "complaining."  Both posts were unnecessarily hostile, but if you want to continue this, let's take it to PM. 

First, that post was sarcasm that anyone who has played the mE series and knows aobut the complaints about planet scanning would get, it was not meant as a personal diss. I know sarcasm is not picked up easily on the Internet but it was clearly a joke. Also you mean you mean this?

 

 

Anyone else really, really, really hoping this game doesn't pigeon-hole us into an ending or various endings that all end in what has been the most over-used cliche in this generation of gaming?  I am of course talking about the

 

Hero sacrifices himself to save the world cliche. 

 

This trope has been so overdone I am beyond sick of it at this point.  What I loved about Dragon Age: Origins was that it gave you options.  Wanted to have your cake and eat it too? Perform the dark ritual with Morrigan.   Would you rather be a boring ponce (I'm kidding it's your choice) and heroically lay down your life by forgoing hot sex and get a bittersweet ending?  You could do that as well!  All the bases were covered.   This was something a certain team forgot with a certain other game that shall not be mentioned. 

 

Here's hoping there's options at the end of Dragon Age Inquisition.  I want my happy ending!  I  also think Sean Connery in The Rock said it best. 

 

"Losers try their best.  Winners go home and f*** the prom queen."

Because I see the use of "cliche" alot, and the "I'm tired of this trope" which is funny because the majority of games have happy endings where you go home with the girl, majority of NES games where save X, not a proper argument. So unless you presented a proper argument on why you don't like sacrifice endings somewhere in this thread it is not in your OP because cliche/trope argument, is a ****** poor argument. Heck saying you rather have a happy story after a rough day would be much better then using the trope/cliche way.



#181
Mr.House

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I would laugh myself sick if a game ever did a good trope subversion of this where the "sacrifice yourself to save the world" ending is actually a "game over you failed" state, with the villain going "I can't believe you fell for that".

 

Or, better, "You mean I have to voluntarily die to save the world?  Screw that, you're all going down with me.  Oh, you've thought of another option now?  Good going."

SRIV already did it.


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#182
Zjarcal

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I would laugh myself sick if a game ever did a good trope subversion of this where the "sacrifice yourself to save the world" ending is actually a "game over you failed" state, with the villain going "I can't believe you fell for that".

 

Saints Row IV already did that.

 

EDIT:  :ph34r:


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#183
Nefla

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It was only after I hit puberty that I felt a preference towards introspective endings.

 

That's not to say I don't enjoy happy endings (The Shawshank Redemption is my favourite movie), nor do I have a particular aversion to a movie having a happy ending (most do).  But I do prefer narratives that make me think.  As an RPG gamer, I like choices and specifically ones that have consequences.  This includes the opportunity cost of the choice not made.

 

I find there's a divide, however, between those that value choice.  At least from interactions I first had when I joined the forums.

 

That is, some value choice from the stand point of "I can choose to drive the narrative in a direction that I like."  Whereas I prefer choice to be having to make decisions within the game and accepting the consequences of those decisions.  My evaluation is done in game, so the idea of "choosing" a choice that appear to be an ostensibly poor one isn't really a choice for me, even though the game affords me the opportunity.

 

 

With respect to a game's ending, the reality is that it's going to be very difficult to give people an ending that everyone will enjoy.  The biggest issue I have with the "work hard for it" happy ending is that a lot of the times, it simply means "play the game in its entirety" (ME2 almost fits this, if not for the fact that characters can die based on the decisions you make on the suicide mission).  That said, I think that having an ending where the suicide mission can be achieved without anyone dying isn't as interesting of an ending as it could have been.  It'd be like being able to save Ashley and Kaidan.

 

 

Endings that make me think and feel emotion (as long as its within the context of the game and my character) are powerful and the endings that I tend to love.  PST and The Walking Dead are two of my favourite endings.  Fallout 1 also had an amazing ending.

As I said in a different post, I like all kinds of endings as long as they make sense, are well done, and fit the game and its' story. The Walking Dead's ending was great because it fit the tone of the game, was well executed, and made me feel. Same with the ending to Red Dead Redemption. ME3's ending didn't fit, wasn't well thought out, and didn't make me feel anything other than frustration and disgust. It felt like someone was trolling us with something ridiculous. A "rocks fall, everyone dies!" scenario. It didn't make me feel, it didn't inspire me, it didn't make me think. It was like something a depressed 14 year old came up with after watching the anime Gurren Lagan and beating Deus Ex: Human Revolution.

 

Another thing is that when people can create their own character, shape them and make all their choices, form their personality, etc...they get more attached to that character than a set character you can guide (like Geralt, Adam Jensen, etc...). If a set character is funneled into one ending it's not a big deal. Even if the ending is weird, unfitting, and poorly done it doesn't have as much of an impact.


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#184
Chron0id

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The character ultimately belongs to Bioware, they are our avatar 

Correct.  THEY are OUR Avatar. 


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#185
Mr.House

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As I said in a different post, I like all kinds of endings as long as they make sense, are well done, and fit the game and its' story. The Walking Dead's ending was great because it fit the tone of the game, was well executed, and made me feel. Same with the ending to Red Dead Redemption. ME3's ending didn't fit, wasn't well thought out, and didn't make me feel anything other than frustration and disgust. It felt like someone was trolling us with something ridiculous. A "rocks fall, everyone dies!" scenario. It didn't make me feel, it didn't inspire me, it didn't make me think. It was like something a depressed 14 year old came up with after watching the anime Gurren Lagan and beating Deus Ex: Human Revolution.

 

Another thing is that when people can create their own character, shape them and make all their choices, form their personality, etc...they get more attached to that character than a set character you can guide (like Geralt, Adam Jensen, etc...). If a set character is funneled into one ending it's not a big deal. Even if the ending is weird, unfitting, and poorly done it doesn't have as much of an impact.

I was more attached to Minako then any Bioware PC.



#186
Chron0id

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First, that post was sarcasm that anyone who has played the mE series and knows aobut the complaints about planet scanning would get, it was not meant as a personal diss. I know sarcasm is not picked up easily on the Internet but it was clearly a joke. Also you mean you mean this?

 

 

Because I see the use of "cliche" alot, and the "I'm tired of this trope" which is funny because the majority of games have happy endings where you go home with the girl, majority of NES games where save X, not a proper argument. So unless you presented a proper argument on why you don't like sacrifice endings somewhere in this thread it is not in your OP because cliche/trope argument, is a ****** poor argument. Heck saying you rather have a happy story after a rough day would be much better then using the trope/cliche way.

I said, THIS generation of games.  Not, the entire history of games.  Hence, why I accused you of having poor reading comprehension. 



#187
AresKeith

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Correct.  THEY are OUR Avatar. 

 

But the character still belongs to Bioware


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#188
TheKomandorShepard

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I hope we get a happy ending where everyone lives without having to do bad things to get it. 

It is dark fantasy which pretty much means sadistic choices so i wouldn't count on that. 



#189
Chron0id

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But the character still belongs to Bioware

From a legal standpoint, yes.  But then, why bother giving us a game like this to begin with if we can't role play at all?



#190
Mr.House

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I said, THIS generation of games.  Not, the entire history of games.  Hence, why I accused you of having poor reading comprehension. 

There's still more games with happy endings over heroic sacrifice ones. Now while tragic/bittersweet endings are more rampant, they are not the same as heroic sacrifice endings, which are still in the small number. Not to mention this generation just started so I'm going to take it you meant last gen.



#191
wolfhowwl

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Hopefully getting the happy ending will require more from the player than ME2's complete all the content you paid for and don't send your squadmates to their clearly telegraphed death.


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#192
Chron0id

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There's still more games with happy endings over heroic sacrifice ones. Now while tragic/bittersweet endings are more rampant, they are not the same as heroic sacrifice endings, which are still in the small number. Not to mention this generation just started so I'm going to take it you meant last gen.

Could we please just take this to PM?



#193
Mr.House

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Hopefully getting the happy ending will require more from the player than ME2's complete all the content you paid for and don't send your squadmates to their clearly telegraphed death.

This, if there is a "perfect" ending, make it hard to achieve. Make me earn it, don't hand it to me on a platter.



#194
Maria Caliban

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I wouldn't so sure on that, since we can continue the game after the ending
 
Though there could be a certain ending where the Inquisitor does die


And it turns out that after the game, we play as that one companion/adviser who you can never kill or get rid of.
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#195
AresKeith

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From a legal standpoint, yes.  But then, why bother giving us a game like this to begin with if we can't role play at all?

 

That's why it's our Avatar, but even RPG games have a linear path for us to follow

 

 

And it turns out that after the game, we play as that one companion/adviser who you can never kill or get rid of.

 

Is that true? lol



#196
Chron0id

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That's why it's our Avatar, but even RPG games have a linear path for us to follow

A linear path?  That's where you and I are going to have to agree to disagree. 



#197
Hanako Ikezawa

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It is dark fantasy which pretty much means sadistic choices so i wouldn't count on that. 

Well, we haven't had to make bad choices in previous Bioware games to get the good endings where everyone lives. 



#198
Mr.House

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Well, we haven't had to make bad choices in previous Bioware games to get the good endings where everyone lives. 

That's because Bioware rarely ever does grey choices, 99% of choices always have an optimal path, something DAI hopefully changes.


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#199
Hanako Ikezawa

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That's because Bioware rarely ever does grey choices, 99% of choices always have an optimal path, something DAI hopefully changes.

I disagree. I like the optimal path and hope it stays.


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#200
Dabrikishaw

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Nevermind this post.