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Happy ending or bust!


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#201
Nefla

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It is dark fantasy which pretty much means sadistic choices so i wouldn't count on that. 

Meh. Dragon Age is slightly darker than Star Wars so IMO not very dark. There are some darker subjects slightly hinted at but never really explicitly laid out and never deeply explored. Plus the worst thing that happens to the player are things like being knocked out, captured, etc...

 

I was more attached to Minako then any Bioware PC.

I don't know who that is. I've never been more attached to any set protagonist than a BioWare or similar PC.

 

Since the game is supposed to have how many different endings again? 40? I think its safe to say you can have a happy ending, a neutral ending and a bad ending and everything in between 

Eh...ME3 was supposed to have "16 unique endings" and "wildly branching conclusions based on your choices" so I'm not expecting this to pan out. At most I think there will be like 2 or 3 endings with the "40 endings" being variations on things like the party you brought with you during the final battle is shown in the final cutscene so each party composition is a different ending permutation then maybe there's like a little snipped of dialogue/cutscene exchanged with your LI or something so another "ending" for each LI, etc... 



#202
ClassicBox

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(On my phone so please excuse typos)

My only problem with happy endings that don't require any 'bad' choices in the game, even if harder to obtain, is that it then makes it feel as if that is the only supposed 'right' ending. When it came to DAO, you could have a valid stance for taking any of the options so they all felt equal. But in ME2, if your companions died it was because, basically, you didn't play the choices ' right.' That's why I like having to make choices that will have consequences if you want to play out the happily ever after.

I know I am probably not making the most sense but I'll try to elaborate soon. x3
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#203
AresKeith

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A linear path?  That's where you and I are going to have to agree to disagree. 

 

I'm talking about the main goal for DAI it's the veil tears, for Mass Effect it was stopping the Reapers

 

Now matter how you want to role-play your character you still have to follow the path to the main goal



#204
Karach_Blade

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I wonder what the after game wandering around will be in that situation....

 

Dragon's Dogma post final boss x100000


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#205
Chron0id

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Dragon's Dogma post final boss x100000

Oh God no.  That would be a total nightmare.  lawlz


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#206
Zjarcal

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Well, we haven't had to make bad choices in previous Bioware games to get the good endings where everyone lives. 

 

Not that think that way, but I'm sure more than a few would say the DR was a bad choice. :P



#207
Chron0id

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I'm talking about the main goal for DAI it's the veil tears, for Mass Effect it was stopping the Reapers

 

Now matter how you want to role-play your character you still have to follow the path to the main goal

Well, obviously.  But there's varying degrees of linearity and what that term encompasses. 



#208
Mr.House

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I disagree. I like the optimal path and hope it stays.

Then why even have choices if there's always an optimal outcome? You might as well remove the illusion.


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#209
Hanako Ikezawa

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Then why even have choices if there's always an optimal outcome? You might as well remove the illusion.

Because people like to roleplay different characters with different mindsets perhaps? 


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#210
Lenimph

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Can someone make me a list of games where the main protagonist dies as a sacrifice (not optional) because like... honestly the only one I have played is ME3 (or its the only one I remember)... but even that is optional technically? 

 

I just really don't get how it's so "overplayed" in videogames...


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#211
AresKeith

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Because people like to roleplay different characters with different mindsets perhaps? 

 

I have to agree with House on that, sometimes the "good" choices shouldn't always have the best outcome



#212
Chron0id

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Can someone make me a list of games where the main protagonist dies as a sacrifice (not optional) because like... honestly the only one I have played is ME3 (or its the only one I remember)... but even that is optional technically? 

I'll try and do it.  I'll send the PM.  Because I have sure as hell played a ton of em. 



#213
Neon Rising Winter

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Then why even have choices if there's always an optimal outcome? You might as well remove the illusion.

Because of us poor sods who like non optimal outcomes and don't want to be railroaded by one of two differing visions of what an optimal outcome is.



#214
Mr.House

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Can someone make me a list of games where the main protagonist dies as a sacrifice (not optional) because like... honestly the only one I have played is ME3 (or its the only one I remember)... but even that is optional technically? 

Ones I know from experience and remember is

Spoiler



#215
Lenimph

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Oh right I played Red Dead Redemption... thought that was really cheap though... easily could have taken all those guys out,.... bs...


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#216
Hanako Ikezawa

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I have to agree with House on that, sometimes the "good" choices shouldn't always have the best outcome

And I disagree.



#217
Nefla

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Then why even have choices if there's always an optimal outcome? You might as well remove the illusion.

Variety, roleplaying, incentive for multiple playthroughs, choosing the tone you want your story to take on. For example in DA:O even though you can get the mages to help you go into the fade and kill the demon at Redcliffe castle, I feel like killing Connor Is a much better choice. It makes much more sense from a role playing perspective (how can you leave the village for days under a demon and just hope it doesn't kill everyone while you're gone?) and it's heart wrenching. Add to that the guilt, doubt, possible regret, and strain on your friendship with Alistair. If they were to make DA:O a movie, that's the scenario I would put in for that part.  



#218
Mr.House

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Because people like to roleplay different characters with different mindsets perhaps? 

Then why can't we have more choices like Bhelen vs Harrowmont?



#219
Maria Caliban

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Then why even have choices if there's always an optimal outcome? You might as well remove the illusion.


Because it's a game and some of us want to win.

In the Crestwood video, the Inquisitor abandons the village to save the Keep, but we've been told that there's a way to save both. It's just harder to do. I presume it has something to do with beating the enemies before the time bar runs out. Maybe previous decisions lets the Keep hold out longer so you can clear the village and then save it.

However, if that's your mind set then tell me, why have combat in games that let you save and reload? The player is going to eventually win the fight. Might as well just have the enemies fall over dead when he battle begins; it will remove the illusion.
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#220
Hanako Ikezawa

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Then why can't we have more choices like Bhelen vs Harrowmont?

I never said you couldn't. I said I hope there is still an optimal path. 



#221
Dabrikishaw

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Then why can't we have more choices like Bhelen vs Harrowmont?

I though you wanted less clear-cut choices.



#222
Mr.House

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I though you wanted less clear-cut choices.

If it was so clear cut then many people would not have picked Harrowmont in their first pt then regret it.


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#223
TheKomandorShepard

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Well, we haven't had to make bad choices in previous Bioware games to get the good endings where everyone lives. 

Yes but dao had faulty consequences system i would say it was more beginning of the series and devs were experimenting and pretty much it followed rule be nice and heroic and it will always turn positively even devs were complaining about connor decision.Then we have da 2 where no matter what you do you are screwd.If that what they say about dai is true it will be more focused on consequences so it won't be "be nice and heroic and everything will end good" type of game but more witcher type of game. 

 

 

Meh. Dragon Age is slightly darker than Star Wars so IMO not very dark. There are some darker subjects slightly hinted at but never really explicitly laid out and never deeply explored. Plus the worst thing that happens to the player are things like being knocked out, captured, etc...

 

What do you mean by Star Wars?If we talk about movies pretty much i would argue as they were around white vs black morality.Later they were little darker but nowhere around even dao where setting is dark but it lacked proper system of the consequences.Pretty much look on Thedas and count decent countries in it.



#224
Maria Caliban

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If it was so clear cut then many people would not have picked Harrowmont in their first pt then regret it.


One you have metagame knowledge though, it's clear cut. It's the same for the Connar choice; that decision is clear cut once you know that saving the mages gives you a third option, and that you can leave the village for the entire Circle quest and nothing bad will happen.

Are you just asking for situations where a 'fresh' player will be unsure? Or are you asking for situations where there's no optimal path even if you've read the guidebook?

#225
Hanako Ikezawa

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Yes but dao had faulty consequences system i would say it was more beginning of the series and devs were experimenting and pretty much it followed rule be nice and heroic and it will always turn positively even devs were complaining about connor decision.Then we have da 2 where no matter what you do you are screwd.If that what they say about dai is true it will be more focused on consequences so it won't be "be nice and heroic and everything will end good" type of game but more witcher type of game. 

:sick: