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Please Don't Bring Back the Mako


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#1
sr2josh

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I looked at the video and pics of the early ideas for the new Mako and I think that BioWare is already repeating a mistake from the Shepard trilogy.  Despite the Mako having a small but passionate group of fans, most players disliked the ground vehicle and appropriately was never forced on the player again after ME1.  It's poor mobility, horrible physics, and the fact that attacking enemies by constantly exiting the Mako was preferable sealed it's fate.  The Hammerhead was a drastic improvement in mobility but could be destroyed quickly by even small arms and was barely used in ME2.  Cortez mentioning that Alliance techs were trying to fix the M-44's lack of armor/shields should have been allowed to happen and missions in ME3 could have had a vehicle with excellent mobility, adequate firepower, and armor.  Alas, all we got were linear foot missions.  A better option would be a vehicle with much faster acceleration/speed, mobility, and adequate armor like a hammerhead/mako hybrid would be way better than just another wheeled vehicle.  I would think a 22nd century vehicle would use something a little more futuristic than just large wheels.  Also, ME4 should be more than just planetside combat.  I don't think it would be crazy if an N7 operative was also qualified as a fighter spacecraft pilot or at least some sort of armed troop transport with better firepower and maneuverability than a standard shuttle.  Space combat was notably absent from the original trilogy and would be a pleasantly surprising addition to the new ME.


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#2
Barrett Rodych

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Civility, please. All parties.


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#3
Jos Hendriks

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Aye. Just because it's going by the Mako moniker doesn't mean it's going to feel and play exactly like the original. They've been playing around with driving physics beyond the first, i.e. the Hammerhead. 7 Years after the first game, I'd say they've(probably) learned from previous issues.

And I'm sure the two still get debated.

I've seen the previews of it. At least based off the video, it almost feels like somewhere between Halo's Warthog for its grip/drifting and Halo 2's Ghost based on the speed.

 

The idea is that the Mako represents the idea of a vehicle you can use to explore the surface of planets, like in the first game. The Mako is a well known name, everyone knows you're referring to an exploration vehicle. Of course it will not be like the original, we'd want it to be the best it can be with the knowledge and tools that we have now. As much fondness I have for the memory of Mako exploration, I don't ever want to try and accelerate up a 70 degree incline again, only to get stuck inside a tiny gap. I don't think anyone does.


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#4
Jos Hendriks

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Lets keep things civilized, everyone. We all have opinions and they all differ to some degree.

 

The controls and physics of the Mako were never a problem, at least not the major one, the problem was the boring exploration.  The fans were generally pretty happy that this boring exploration was removed in ME2, so why are you bringing it back?

 

Anyway, I do think it would be cool if the Mako would return, It would be great if we were able to use the Mako during a mission (like on Noveria in ME1) or to reach a specific destination. However, I don't think that driving around in the Mako while trying to find places of interest, or to find and collect resources or pick space flowers, would be fun.  <_< I'd rather explore very interesting locales, like a derelict space station or a secret facility overrun by metroids.  :lol:

 

I appreciate you sharing your opinion, but please don't presume to speak for anyone but yourself. It keeps the discussion focused on what people like and dislike rather than who speaks for who, which isn't productive.

 

When talking about exploration the vehicle itself is just one aspect of it. Of course the terrain and the things you can find and do while exploring are another important aspect of the experience, and it's not something that's just going to come back as it was in ME1. Your opinion and experience is obviously very valid though, and I think we could do better with it.


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#5
Jos Hendriks

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Sorry, it wasn't supposed to come across that way. I don't have a problem with exploration, I have a problem with how it was implemented in ME1 and am concerned on how it might be implemented in the next Mass Effect game. I am not exactly sure what you guys are planning for ME4, but it seems to me that you want to make Mass Effect more open world than the previous games.
 
Let me explain myself better: 
My idea of exploration seems to differ from the views of a few others here (I hope I understood most of them correctly). I don't consider repeatedly driving around in arbitrary directions, in extremely large and generic open areas, to pick up resources, find minor locations, run over and shoot space bugs or climbing driving up that mountain, while uncovering the map in the hope that I might find the next copy-pasted cave with useless items, to be good exploration. In my opinion, that gets real old, real fast, especially when there is nothing really interesting to find because the entire world and it's content is or feels copy-pasted, other than maybe few major locations. There is a reason why Skyrim is frowned upon by some gamers (including myself) as a "hiking simulator".
I like open areas and I would like to drive through them, because diversification is always good, but I wouldn't want dumped on the surface of the planet for the 50th time in a row to repeat the aforementioned. 
 
I consider exploration to be the ability to check out many unique and compelling locations full of interesting and diversified content. In the case of Mass Effect, also on many different planets. Of course maybe also with the Mako, because the Mako is awesome. For example, maybe you would need the Mako to explore an intricate cave system to find something (lets say a very special artifact). You can of course also explore those caves even further to find some hidden items or something you weren't even expecting at all. Maybe you even need to upgrade your Mako to even fully explore those caves... This is what I consider to be exploration.
It doesn't have to be a bunch of caves though, maybe you have to zoom across a planet with the Mako so that your party can reach an enemy facility which is heavily protected by an antiaircraft defence system, and need to explore the planet to find the correct path. I also love the Kodiak Drop Shuttle, what about that? Maybe we could use it on a planets with surfaces not suitable for the Mako. We also don't always need to drive with the Mako or fly with the Kodiak, I would also like to explore a derelict space station, or something very cool like that, on foot.
 
Those are my concerns and thoughts. Thank you for responding to my last post and reading this one. I appreciate it.

 

I'm going to go ahead and assume for the purposes of the discussion that you mean that the type of exploration you enjoy is the interesting stuff you wrote, as opposed to what exploration *is*. Of course, I agree with you that most of the time, finding something like an intricate cave system in which you can find a rare artifact, is a more compelling experience to have in the spectrum of exploration activities, but I think there is something to be said for exploring a planet surface and finding a couple resources or a minor settlement/base.

 

While I agree with you that too much of anything isn't good, and the threshold for very minor exploration activities like finding resources on a barren landscape being lower than that of a compelling exploration adventure like the aforementioned cave system, I think that smaller doses of quiet, relaxed moments on a planet surface where you come across minor things can be pretty powerful experiences. Yes, that shouldn't be all/most of what you do exploring a planet, like what happened in ME1, but that happening every so often I don't think is a problem at all.

 

There are more compelling things that you could be doing on a planet surface, and I want to see that happen, too. Without digging into it much right now, because it would be going into specifics that we're just not ready for yet, your experience and view of exploration as a game activity/mechanic is not an unknown one, or a disliked/disagreed with one for that matter, and we want to make a great exploration experience.

 

And I appreciate your posting and clarifying your position. It's good information to have, and it's a constructive approach to discourse on here.


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#6
Barrett Rodych

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Mass Effect will continue to have oxygen. ATMOSPHERE CONFIRMED


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