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Please Don't Bring Back the Mako


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#51
Oni Changas

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Your assumption that is a death-trap is based from which facts?
Certainly not an old game of 2007. Since that would be stupid like assuming that driving a Ford of 1960 is going to be the same as driving one produced in the 1990. Certainly you are basing your statement on an in depth thought....looking forward to hear it.

It's just my experiences as a gamer over the years that when a non-vehicular game features vehicles, they tend to be inferior to being on foot. I'm not assuming the Mako will suck, just expressing disdain for forced vehicle sections in general. Not a fan of 'em.

#52
sr2josh

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That is exactly what you said.

 

Some bitching about the Mako in ME1 as the sole reason why they shouldn't put it in the next game. And then some nonsense about wheels and how you wanna fly a fighter yet too. 

 

You sir, are hilarious.

That is not what I said and you have been reported for explicit language.



#53
sr2josh

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They are not bringing back the Mako. They are creating a new vehicle and might also be called Mako. 

This is the point I made in my original post.  I don't want to see the original Mako again or a one-dimensional vehicle that ends up having the same issues but something very different without the flaws of the original.  JokeDealer completely misinterpreted my post and Pscyhevore is just trolling.



#54
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Which is why I'm happy they are using Dragon Age Inquisition as a sort of guinea pig. By the time ME:Next will be out they are going to be familiar with the engine  and possibly dropping the cross-gen thing and utilize the full potential of Frostbite 3(if they are not already).

Ha, I have the same feeling. But there is something else, the Frostbite 3 is shared across many EA games, so there might be exchange of information between the EA groups. It's quite reasonable if you ask me.


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#55
SNascimento

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It wasn't the MAKO that was bad, it was the level design.

I disagree. But only the Mako part. The level design was indeed bad and I already said in other topics that a great vehicle would be meaningless if there isn't a level design to match. That said, the Mako was bad. In a plain it would do the very least you can expect from a vehicle, but nothing more. And in anything a little more elaborate  than that it became a challenge to handle.


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#56
Barrett Rodych

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Civility, please. All parties.


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#57
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We are all Mass Effect fans here.  Find rhetoric in that fact.

Don't make me get Paragon Shepard in here to say some things that makes everyone shut up and become allies.


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#58
katamuro

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First Mako is confirmed, the pure fact that they showed it to us is clearly evidence that its going to be in game. And its not going to get cut at this point either. 

 

Second, Mako was cool, even with its crazy-twitch driving and low-g physics. If you drove it correctly you could get a lot out of it and the planet missions while basically the same mission over and over was still cool because no one has made anything like that before or since. 


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#59
sr2josh

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It's just my experiences as a gamer over the years that when a non-vehicular game features vehicles, they tend to be inferior to being on foot. I'm not assuming the Mako will suck, just expressing disdain for forced vehicle sections in general. Not a fan of 'em.

If they're done right, vehicles can be not only be equal to but even superior.  A proper planetside and possibly space vehicle would make the next ME a much better experience than other 3rd person shooters with only foot combat.



#60
NextArishok

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While I don't like the Mako...AT ALL.  I hate the gameplay parts with it before the vehicle itself even comes back into the picture, but that doesn't mean it couldn't be done well and be enjoyable now.  I wish it wasn't there, but it is so we just have to accept it or move on.



#61
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I'm out of this thread under the kids are done stomping their feet.
(He even took the time to put No! in Bold.  Oh dear)...

Seriously, everyone.  You are arguing in a thread about an imaginary vehicle in an imaginary universe.

We are all gamers here.  Let peace be the way.



#62
Beerfish

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It's just my experiences as a gamer over the years that when a non-vehicular game features vehicles, they tend to be inferior to being on foot. I'm not assuming the Mako will suck, just expressing disdain for forced vehicle sections in general. Not a fan of 'em.

If that is the case you should be totally enraged with the hammerhead.  For the most part the mako was not forced except on planets with enviro hazards.  The stinky hammerhead on the other hand was forced on you and not only that you couldn't save the freakin game during half the missions.


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#63
SporkFu

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Hammerhead wasn't necessarily forced because it only appeared in DLC. You can skip it entirely if you want to. Too bad it means skipping out on Overlord too, though. Some of the Hammerhead sequences in there were... Unfortunate.

#64
sr2josh

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Hammerhead wasn't necessarily forced because it only appeared in DLC. You can skip it entirely if you want to. Too bad it means skipping out on Overlord too, though. Some of the Hammerhead sequences in there were... Unfortunate.

I would have LOVED if the Mako would have had the speed and mobility of the Hammerhead but still had the same level of armor and shields.



#65
SporkFu

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I would have LOVED if the Mako would have had the speed and mobility of the Hammerhead but still had the same level of armor and shields.

That's all the Hammerhead really needed: endurance. And a cannon. And a machine gun.
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#66
StarDustShadow

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I was pretty wary at first when it was announced the Mako was returning for the next Mass Effect. It was easily my least favourite part of ME1, due to the fact that overall it handled like a dump truck. However, after seeing the footage released from SDCC and the direction they're going in, I'm actually getting rather excited for it's return.

 

I think there was a huge overreaction to the Mako after 1, since 95% of people hated it so much. It's removal felt like it stripped 2 and 3 of a lot of side-quest open world exploration. It was too huge a step in the other direction. Instead of having these huge planets to explore and discover, with a terrible vehicle, they practically (not completely - the Hammerhead was rarely used, though) removed the vehicle in it's entirety, thus removing the exploration.

 

From what little we know about the next Mass Effect, the devs have really gone above and beyond to stress open world exploration. The way the Mako looks like it's handling now is much quicker, better weighted for scaling traverse landscapes, and the quick turn they made in the video, it's exactly what I want from an exploration vehicle <3 

 

I'm open to change, I think we're going to see a lot of it in the new game. I'm feeling encouraged from what little we've seen thus far, if they had introduced this vehicle under a new name, no one would have batted an eyelash, so I'll just sit back and wait to see what they've got on the horizon. The Mako could be a wonderful addition, as long as there are significant improvements from ME1 (which I feel is a guarantee - most fans seem the most vocal about their Mako feelings).


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#67
CronoDragoon

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The Mako sounds like it will essentially be a sci-fi mount for getting around your sci-fi exploration. I also expect it to handle way better this time around, as I expect them to handle exploration way better this time around.

 

I'll admit, Destiny's beta changed my mind about whether I want a vehicle to get around. I was thinking too much about how much the Mako sucked in 1. But if it handles as smoothly as the hoverbike does in Destiny, I will look forward to using it to cross terrains in ME4.


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#68
Mcfly616

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Can't wait for the return of the Mako. I'd rather have the option to explore planets, instead of being required to scan them in order to beat the game.



#69
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I disagree. But only the Mako part. The level design was indeed bad and I already said in other topics that a great vehicle would be meaningless if there isn't a level design to match. That said, the Mako was bad. In a plain it would do the very least you can expect from a vehicle, but nothing more. And in anything a little more elaborate  than that it became a challenge to handle.

 

I don't agree with that but that's fair  :) I think the Mako handles well and performs in combat pretty well.  It definitely isn't flashy though. 



#70
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I don't agree with that but that's fair  :) I think the Mako handles well and performs in combat pretty well.  It definitely isn't flashy though. 

But this isn't about being flashy. Let's pick an example. You have a missile turret, a very common threat in ME1, what can you do with the Mako? What I did is position it sideways to the turret and move foward and backward to avoid the missiles while I shoot it into oblivion, it was as straight foward as it was boring. Combat was a very weak part of ME1, in the Mako or outside of it. 
 

 

Can't wait for the return of the Mako. I'd rather have the option to explore planets, instead of being required to scan them in order to beat the game.

 

You didn't need to scan them to beat the game.



#71
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But this isn't about being flashy. Let's pick an example. You have a missile turret, a very common threat in ME1, what can you do with the Mako? What I did is position it sideways to the turret and move foward and backward to avoid the missiles while I shoot it into oblivion, it was as straight foward as it was boring. Combat was a very weak part of ME1, in the Mako or outside of it. 

 

 

Seems contradictory. But I loved the Mako for being so straightforward (and for you boring) in combat.  And speaking of boring, the Hammerhead was a true bore in combat,  I would find a corner for a turret and sit there shooting it in a longer time it took my Mako to take out the same Turret.

 

What excites me about the Mako coming back is the exploration and getting rid of the cannon also implies they are getting rid of the combat.  I think that should be a plus for you.  Besides in Me1, I had a sniper rifle with explosive rounds.  I would get out, and blast targets from afar and hop back in the Mako.  I want to be able to do that in the next ME
 



#72
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Seems contradictory. But I loved the Mako for being so straightforward (and for you boring) in combat.  And speaking of boring, the Hammerhead was a true bore in combat,  I would find a corner for a turret and sit there shooting it in a longer time it took my Mako to take out the same Turret.

 

What excites me about the Mako coming back is the exploration and getting rid of the cannon also implies they are getting rid of the combat.  I think that should be a plus for you.  Besides in Me1, I had a sniper rifle with explosive rounds.  I would get out, and blast targets from afar and hop back in the Mako.  I want to be able to do that in the next ME
 

How's that? Being flash or flashir doesn't mean being better. For example, ME3's is flashier than ME2, but the latter is better.



#73
Mcfly616

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You didn't need to scan them to beat the game.

 You're right.

 

You needed to upgrade the Normandy, or else you lose numerous squadmates. Scanning planets is how you upgrade the Normandy. 

 

 

Atleast the amount of exploration I did in ME1 didn't effect the lives of my crew. 



#74
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How's that? Being flash or flashir doesn't mean being better. For example, ME3's is flashier than ME2, but the latter is better.

 

I was referring to you saying it doesn't need to be flashy to your complaint about it being boring.  I disagree with your last example as well.  :)  I don't think we are going to agree on anything.  haha



#75
Oni Changas

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I would have LOVED if the Mako would have had the speed and mobility of the Hammerhead but still had the same level of armor and shields.

It's not really the speed or maneuverability but rather the map design. Both vehicles were boring when it came to firepower (sitting over the edge of a rock shooting a geth/maw/turret for 180s) and the mountainous terrain in ME1 made it even more time consuming. The plus for the M44 was that the level design was mostly linear and easy to traverse.
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