This is the point I made in my original post. I don't want to see the original Mako again or a one-dimensional vehicle that ends up having the same issues but something very different without the flaws of the original. JokeDealer completely misinterpreted my post and Pscyhevore is just trolling.
Since you feel that way, I will make good on my previous offer.
I looked at the video and pics of the early ideas for the new Mako and I think that BioWare is already repeating a mistake from the Shepard trilogy.
How is it "already repeating a mistake from the Shepard trilogy?" The footage showed a version of the Mako that was noticeably faster and handled much better. The new design is visibly different and lacks a cannon, and, as I've mentioned before, there is an entirely new physics engine supporting it. There is plenty of proof that indicates that this new version will be different. You seem to assume that it will be just like the original Mako, or, as you called it, the "mistake from the Shepard trilogy."
Despite the Mako having a small but passionate group of fans, most players disliked the ground vehicle and appropriately was never forced on the player again after ME1. It's poor mobility, horrible physics, and the fact that attacking enemies by constantly exiting the Mako was preferable sealed it's fate.
It's "poor mobility, horrible physics," and more were due to the clunky game mechanics from Mass Effect one. Many of the original game's features were ambitious, but were poorly executed due to a lack of experience with the Unreal Engine. It's no secret that the original Mako was a mess. Even the so-called "passionate fans" will attest to that, but it was more so the idea of planetary exploration that was made it appealing.
The Hammerhead was a drastic improvement in mobility but could be destroyed quickly by even small arms and was barely used in ME2. Cortez mentioning that Alliance techs were trying to fix the M-44's lack of armor/shields should have been allowed to happen and missions in ME3 could have had a vehicle with excellent mobility, adequate firepower, and armor. Alas, all we got were linear foot missions.
While I agree with you here, I think this was due to the Hammerhead being an afterthought. It was a DLC exploration vehicle that was only used in Firewalker and Overlord missions. People complained about the Hammerhead almost as much as the Mako. That being said, I have no idea why there was no vehicle in Mass Effect 3.
A better option would be a vehicle with much faster acceleration/speed, mobility, and adequate armor like a hammerhead/mako hybrid would be way better than just another wheeled vehicle. I would think a 22nd century vehicle would use something a little more futuristic than just large wheels.
This is just your opinion. I agree with you somewhat, but I've already explained that large wheels have their advantages, even in the future. It's simple technology that is both easy to fix and easy to use.
Also, ME4 should be more than just planetside combat. I don't think it would be crazy if an N7 operative was also qualified as a fighter spacecraft pilot or at least some sort of armed troop transport with better firepower and maneuverability than a standard shuttle. Space combat was notably absent from the original trilogy and would be a pleasantly surprising addition to the new ME.
Actually, most pilots in the modern day military have to meet strict physical requirements since passing out during maneuvers is a real possibility. I believe Cortez mentions something similar when he talks about his days flying a Trident. While I would love to see space combat in the new games, I fail to see how this is relevant to the Mako discussion. The inclusion of the Mako in the next game does not indicate that space combat or any additional vehicles won't be included. This is why I said you were jumping to conclusions.