Aller au contenu

Photo

Please Don't Bring Back the Mako


213 réponses à ce sujet

#76
katamuro

katamuro
  • Members
  • 2 875 messages

Lets consider that they are working in a different, completely new engine first. The game is being built from scratch, its not going to inherit parts of the older games. Let that sink in. 

 

Now consider that bioware actually thought about this, it has had player feedback about the Mako from ME1, Hammerhead from ME2, ME3 in general. Lets assume that they are actually people, who know how to learn from their mistakes and this time are taking the time to get it right.

 

Now chill, and go talk about something else.



#77
JoltDealer

JoltDealer
  • Members
  • 1 091 messages

This is the point I made in my original post.  I don't want to see the original Mako again or a one-dimensional vehicle that ends up having the same issues but something very different without the flaws of the original.  JokeDealer completely misinterpreted my post and Pscyhevore is just trolling.

 

Since you feel that way, I will make good on my previous offer.

 

I looked at the video and pics of the early ideas for the new Mako and I think that BioWare is already repeating a mistake from the Shepard trilogy.

 

How is it "already repeating a mistake from the Shepard trilogy?"  The footage showed a version of the Mako that was noticeably faster and handled much better.  The new design is visibly different and lacks a cannon, and, as I've mentioned before, there is an entirely new physics engine supporting it.  There is plenty of proof that indicates that this new version will be different.  You seem to assume that it will be just like the original Mako, or, as you called it, the "mistake from the Shepard trilogy."

 

Despite the Mako having a small but passionate group of fans, most players disliked the ground vehicle and appropriately was never forced on the player again after ME1.  It's poor mobility, horrible physics, and the fact that attacking enemies by constantly exiting the Mako was preferable sealed it's fate.

 

It's "poor mobility, horrible physics," and more were due to the clunky game mechanics from Mass Effect one.  Many of the original game's features were ambitious, but were poorly executed due to a lack of experience with the Unreal Engine.  It's no secret that the original Mako was a mess.  Even the so-called "passionate fans" will attest to that, but it was more so the idea of planetary exploration that was made it appealing.

 

The Hammerhead was a drastic improvement in mobility but could be destroyed quickly by even small arms and was barely used in ME2.  Cortez mentioning that Alliance techs were trying to fix the M-44's lack of armor/shields should have been allowed to happen and missions in ME3 could have had a vehicle with excellent mobility, adequate firepower, and armor.  Alas, all we got were linear foot missions.  

 

While I agree with you here, I think this was due to the Hammerhead being an afterthought.  It was a DLC exploration vehicle that was only used in Firewalker and Overlord missions.  People complained about the Hammerhead almost as much as the Mako.  That being said, I have no idea why there was no vehicle in Mass Effect 3.

 

A better option would be a vehicle with much faster acceleration/speed, mobility, and adequate armor like a hammerhead/mako hybrid would be way better than just another wheeled vehicle.  I would think a 22nd century vehicle would use something a little more futuristic than just large wheels.

 

This is just your opinion.  I agree with you somewhat, but I've already explained that large wheels have their advantages, even in the future.  It's simple technology that is both easy to fix and easy to use.

 

Also, ME4 should be more than just planetside combat.  I don't think it would be crazy if an N7 operative was also qualified as a fighter spacecraft pilot or at least some sort of armed troop transport with better firepower and maneuverability than a standard shuttle.  Space combat was notably absent from the original trilogy and would be a pleasantly surprising addition to the new ME.

 

Actually, most pilots in the modern day military have to meet strict physical requirements since passing out during maneuvers is a real possibility.  I believe Cortez mentions something similar when he talks about his days flying a Trident.  While I would love to see space combat in the new games, I fail to see how this is relevant to the Mako discussion.  The inclusion of the Mako in the next game does not indicate that space combat or any additional vehicles won't be included.  This is why I said you were jumping to conclusions.


  • KrrKs et Farangbaa aiment ceci

#78
Golden_Persona

Golden_Persona
  • Members
  • 301 messages

When people say they hate the Mako, they mean the ME1 Mako. Clearly Bioware is just 100% copying the Mako physics from ME1 and not going to overhaul it. Whenever Bioware brings up something new people mention its flaws from the previous games, as if thinking Bioware isn't going to do something new to it. Once again irrational "fans" using bad logic to find ways to be disappointed.

 

Sometimes I wonder if BSN is even a network for fans to gather, or just a gathering for trolls and haters. On one hand we have the fans who wait hours in line waiting for a one hour panel, cosplaying, eating up the MEverse and then... you have BSN. Even on gamefaqs people have a more positive attitude. That says a lot.


  • Pressedcat, HTTP 404, KrrKs et 1 autre aiment ceci

#79
Hrungr

Hrungr
  • Members
  • 18 256 messages

I can understand why Bioware might want to do this... With the Mako you're on the ground so you can appreciate all the undoubtedly gorgeous landscaping they plan on crafting for their explorable planets while being able to control where you go with various terrain features. I can see why they might like the idea of kicking up dirt over gliding over it in a hovercraft. Perhaps to instill a more visceral connection to the planet you're on with wheels chewing up the landscape.

 

But at the same time, considering it's a game set - in the future, I can't help but feel this is a little like being a car racing sim... but you have to walk. There are flying cars, shuttles and spaceships... but for some reason I have to drive.

 

That said, I am willing to give Bioware a chance to impress me with this. Perhaps the pros of the actual experience will far outweigh the cons.


  • HTTP 404 aime ceci

#80
Deebo305

Deebo305
  • Members
  • 1 578 messages

I'm glad the Mako is being brought back.

This.

Back when I got the ME Trilogy didn't realize how much I missed the Mako. It was more fun than people realize and dat cannon was godlike when used correctly

The Hammerhead while very mobile had armor like tissue paper and made me hate all those Firewalker missions and often ignore them

Seeing the improvements in the vid on mobility,control and design make me very happy
  • SporkFu et dead_goon aiment ceci

#81
dlux

dlux
  • Members
  • 1 003 messages

When BioWare says "ME4 is about planet exploration" then I think about the boring planet exploration in ME1; and also the extremely boring hiking in Skyrim, where you could explore the world and discover dungeons, caves and ancient crypts full of tomatos, cabbages and tons of worthless level scaled gear.  :mellow:

 

I can't think of anything more boring to be honest.



#82
spinachdiaper

spinachdiaper
  • Members
  • 2 044 messages

I'm assuming that they are going to use established Battlefield vehicle models to help in the crafting of the new Mako since they are probably already in the Frostbite engine



#83
Dr. Megaverse

Dr. Megaverse
  • Members
  • 848 messages
 
...where you could explore the world and discover dungeons, caves and ancient crypts full of tomatos, cabbages and tons of worthless level scaled gear.  :mellow:

 

Ha, I LOLed. 



#84
OH-UP-THIS!

OH-UP-THIS!
  • Members
  • 2 399 messages

The texture "pop-in" is a direct result of inferior video capabilities, and definitely not the MAKOS' fault.

 

Whoever had difficulties controlling the Mako, were obviously doing something wrong.

 

I do know one thing however, that ME1 was suppose to be an "duh-BOX" exclusive, and as such the controls were already nerfed.

 

I found this interesting tidbit while reading in the old forums, and bought the game anyway, for PC, taught myself how to drive it,

 

and would be ETERNALLY grateful if the powers that be, brought back that form of exploration!!!!!!!!!!!!



#85
PunMaster

PunMaster
  • Members
  • 78 messages

Sorry for taking this a tad off topic, but this is marked as a Bioware post? I thought they only got marked if a Bioware employee started one.



#86
AlanC9

AlanC9
  • Members
  • 35 777 messages
A thread gets marked if a Bio staffer posts anywhere in it.

#87
PunMaster

PunMaster
  • Members
  • 78 messages

Ah right thanks!



#88
Malanek

Malanek
  • Members
  • 7 838 messages

It's coming back so perhaps focus on making suggestions to not make it too central to game play or ways to improve it. Making it faster and having it's shields recharge faster is a good first step. My suggestion is to look at Half life 2 and especially episode 2. The vehicle sequences in those were brilliant and imo unmatched in any game since.

 

My biggest concern with the Mako is the amount of effort it will take to make it fun. Just driving around shooting stuff isn't really what the majority of people play ME for. It could get boring and repetitive quite quickly. Which means each sequence usually needs to be designed and tested in as much detail, if not more, as any set piece on foot.

 

However if they are designing giant, beautiful, hand crafted planets, the Mako (or some vehicle) could be a really good fit. We look at DA:I and see that is sort of the direction they are going in.



#89
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

I just don't understand the "don't do it" sentiment.  All of the appeals are based on the 2007 Mako and fail to consider that maybe Bioware would make it better...which they've said they would do, coincidentally.



#90
Dominus

Dominus
  • Members
  • 15 426 messages

A thread gets marked if a Bio staffer posts anywhere in it.

Correct. If you're looking to see exactly which developer posted what, simply click on the Red Bioware button next to the topic.
 

All of the appeals are based on the 2007 Mako and fail to consider that maybe Bioware would make it better...which they've said they would do, coincidentally.

Aye. Just because it's going by the Mako moniker doesn't mean it's going to feel and play exactly like the original. They've been playing around with driving physics beyond the first, i.e. the Hammerhead. 7 Years after the first game, I'd say they've(probably) learned from previous issues.

And I'm sure the two still get debated.

I've seen the previews of it. At least based off the video, it almost feels like somewhere between Halo's Warthog for its grip/drifting and Halo 2's Ghost based on the speed.

#91
Revan Reborn

Revan Reborn
  • Members
  • 3 007 messages

Everything you know of the Mako from ME1 really should be eradicated. It's not relevant and BioWare is more than aware of how unresponsive it was. Honestly, you shouldn't even post a thread such as this until you actually have hands-on or aren't basing your concerns off of pre-alpha footage. The truth of the matter is while the Mako failed in practice, it was an incredible idea in theory. BioWare wants to revisit that as this kind of experience could actually expand what is possible in a Mass Effect game significantly, which have been notoriously linear.


  • Dominus aime ceci

#92
Ellanya

Ellanya
  • Members
  • 100 messages

I love MAKO! I hated it on my first playthrough, but then I fell in love with MAKO. :wub: Yes, it's clumsy, but cute, and crawl on the vertical walls and jump over the bumps so much fun! I'm so excited  MAKO comes back!  :)


  • Tonymac et SolNebula aiment ceci

#93
dlux

dlux
  • Members
  • 1 003 messages

The Mako was only cool when it was used in a mission like on Noveria in ME1, I really like it when missions are diversified. The ME2 Firewalker DLC was also pretty cool.

The planet exploration with the Mako to find resources or to do one of the numerous filler quests in ME1 was pretty boring. I was glad that they removed that from ME2.



#94
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

Aye. Just because it's going by the Mako moniker doesn't mean it's going to feel and play exactly like the original. They've been playing around with driving physics beyond the first, i.e. the Hammerhead. 7 Years after the first game, I'd say they've(probably) learned from previous issues.

And I'm sure the two still get debated.

I've seen the previews of it. At least based off the video, it almost feels like somewhere between Halo's Warthog for its grip/drifting and Halo 2's Ghost based on the speed.

 

The idea is that the Mako represents the idea of a vehicle you can use to explore the surface of planets, like in the first game. The Mako is a well known name, everyone knows you're referring to an exploration vehicle. Of course it will not be like the original, we'd want it to be the best it can be with the knowledge and tools that we have now. As much fondness I have for the memory of Mako exploration, I don't ever want to try and accelerate up a 70 degree incline again, only to get stuck inside a tiny gap. I don't think anyone does.


  • javierabegazo, CannotCompute, Shinobu et 11 autres aiment ceci

#95
Senior Cinco

Senior Cinco
  • Members
  • 709 messages

The idea is that the Mako represents the idea of a vehicle you can use to explore the surface of planets, like in the first game. The Mako is a well known name, everyone knows you're referring to an exploration vehicle. Of course it will not be like the original, we'd want it to be the best it can be with the knowledge and tools that we have now. As much fondness I have for the memory of Mako exploration, I don't ever want to try and accelerate up a 70 degree incline again, only to get stuck inside a tiny gap. I don't think anyone does.

 

Glad to hear they (you) are looking at a truly improved exploration vehicle. I utterly loathed the Mako. In 10+ playthroughs, I have yet to target or kill anything with that thing. Even Thrasher Maw's were taken out on foot w a pistol. Still.. I could never grasp the advanced technology of a distant future still operating on a set of 42" Super Swampers.

 

TBH... the Hammerhead was not much of an improvement either. Granted we traded the big Goodyears for a hovercraft but it still felt antiquated and you were seriously hindered. 

I always thought the ideal to be placing a set of cannons on a taxi. THEN you have something. The entire time we were chasing Tela Vasir, I could only wish we had a trigger on that thing.



#96
Catastrophy

Catastrophy
  • Members
  • 8 490 messages

The idea is that the Mako represents the idea of a vehicle you can use to explore the surface of planets, like in the first game. The Mako is a well known name, everyone knows you're referring to an exploration vehicle. Of course it will not be like the original, [...]

 

A radio? For playing an enhanced soundtrack while cruising alien planets? With a blue space babe at the character's side? Yes, please.



#97
dlux

dlux
  • Members
  • 1 003 messages

The idea is that the Mako represents the idea of a vehicle you can use to explore the surface of planets, like in the first game. The Mako is a well known name, everyone knows you're referring to an exploration vehicle. Of course it will not be like the original, we'd want it to be the best it can be with the knowledge and tools that we have now. As much fondness I have for the memory of Mako exploration, I don't ever want to try and accelerate up a 70 degree incline again, only to get stuck inside a tiny gap. I don't think anyone does.

The controls and physics of the Mako were never a problem, at least not the major one, the problem was the boring exploration.  The fans were generally pretty happy that this boring exploration was removed in ME2, so why are you bringing it back?

 

Anyway, I do think it would be cool if the Mako would return, It would be great if we were able to use the Mako during a mission (like on Noveria in ME1) or to reach a specific destination. However, I don't think that driving around in the Mako while trying to find places of interest, or to find and collect resources or pick space flowers, would be fun.  <_< I'd rather explore very interesting locales, like a derelict space station or a secret facility overrun by metroids.  :lol:



#98
Beerfish

Beerfish
  • Members
  • 23 870 messages

My new suggested Mako design for BioWare:

 

TheHomer.jpg


  • Hrungr, sr2josh et KaiserShep aiment ceci

#99
SolNebula

SolNebula
  • Members
  • 1 519 messages

The controls and physics of the Mako were never a problem, at least not the major one, the problem was the boring exploration.  The fans were generally pretty happy that this boring exploration was removed in ME2, so why are you bringing it back?

 

 

 

Your opinion = the fans opinion = my mind blown

 

The exploration part was poorly implemented but it wasn't boring. I was not happy at ALL that it got removed in ME2 and ME3 because the game became a simple gallery shooter. I was expecting for them to improve that feature and not to remove it outright. So I'm happy they are bringing it BACK.

 

 

 However, I don't think that driving around in the Mako while trying to find places of interest, or to find and collect resources or pick space flowers, would be fun.  <_< I'd rather explore very interesting locales, like a derelict space station or a secret facility overrun by metroids.  :lol:

 

Again speak for yourself. I loved the feeling of exploring uncharted planets and feeling like a true space explorer. They should improve over this ambitious idea.

 

 

Derelict space station and "secret" Place overrun by metroids? How original nobody had such innovative idea (Dead Space 1,2,3 - several missions on ME franchise - Alien franchise) you certainly are an innovative guy
 


  • Pressedcat, KrrKs et Ellanya aiment ceci

#100
Farangbaa

Farangbaa
  • Members
  • 6 757 messages
@SolNebula

To be perfectly honest, I was glad they removed exploration from the game. Not because I hated it, but because the story doesn't allow for much exploration.

ME1: race against time to find Saren. 'Lets explore this uncharted world with space cows' (speaking of which.. HOW THE F ARE THEY ON DIFFERENT PLANETS IN DIFFERENT SYSTEMS? Who put them there?'
It made no sense whatsoever to explore anything in ME1.

ME2: I suppose Cerberus' money was all gone after spending billions on resurecting Shepard and rebuilding the Normandy. Why didn't they just give me a heap of cash and stockpiles of minerals? Also, the game is about assembling a team to stop the Collectors, how this fits in with scanning random planets is beyond me.

ME3: best 'exploration' of the series. Yes, it's stupid. You press a button and you immediatly scan the entire planet (or planets even) and get whatever's on there. (functionality is already rpesent in ME1 btw, on every planet you can't land on) But everything you get is related to the main plot (war assets) or helps you advance in the main plot (credits, upgrades). Also, the Normandy's the only spacecraft realistically able to enter Reaper controlled systems, so it makes even more sense that the Normandy is doing this 'exploration'.

TL;DR: with the renewed focus on exploration, the story should have this same focus. We can't spend yet another game in a 'race against time' only to waste countless hours exploring planets with nothing of even the remotest, slightest connection to the plot.