Aller au contenu

Photo

Please Don't Bring Back the Mako


213 réponses à ce sujet

#126
Obadiah

Obadiah
  • Members
  • 5 761 messages
ME2 had its share of exploration, where you would randomly find missions on planets that were scanned. For some reason though it just seemed less... open. We pretty much just all had the same basic experience doing those missions.

With the Mako missions, there was a bit of variety. We could do all or part of a mission (I actually did this on Insanity pre level 20 - just left the habitat because the enemy AI was too annoying). Some of us just investigated the waypoints, some of us got curious and were robbed by a shifty looking cow. Some of us avoided Thresher Maws, some of us shot them on foot.
  • KrrKs aime ceci

#127
Mcfly616

Mcfly616
  • Members
  • 8 998 messages

Yeah, ME1 allowed for many options in terms of playstyles. Whether in exploration or combat. It's nonlinear design helped. 



#128
AlanC9

AlanC9
  • Members
  • 35 784 messages

Jack Bauer isn't starring in a sci fi videogame charting courses across the galaxy.

 

No, but Bauer does go to various points in the USA (UK too, plus foreign countries in the off-years) He only goes to the populated places, though, because that's Where The Action Is. He's got no reason to go to wilderness areas.

 

Neither does Shepard.

 

Unless we want to equate "SF RPG" with "exploration of uncolonized planets." I don't see a good reason to do this.



#129
Mcfly616

Mcfly616
  • Members
  • 8 998 messages

No, but Bauer does go to various points in the USA (UK too, plus foreign countries in the off-years) He only goes to the populated places, though, because that's Where The Action Is. He's got no reason to go to wilderness areas.

 

Neither does Shepard.

 

Unless we want to equate "SF RPG" with "exploration of uncolonized planets." I don't see a good reason to do this.

 most places we touched down on, we were contacted prior. By Hackett usually, asking us to take care of something. You know, because we were an Alliance marine and the Alliance needed something. Or it was some other individual asking us to use our status as a Spectre to take care of something. 

 

 

 

I don't see how this is outside the bounds of Shepards occupation. A wilderness certainly isn't devoid of "action". Certainly not in Mass Effects case.



#130
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

I really don't want the Mako to come back unless we can customize it, speed, defence, everything. Make it a squad unit on its own that we could upgrade with weapons or amours, let us color it. Let us feel like the Mako is our own personal vehicle and not some weird joggy experience. I still feel vertigo from all the crazy exploring of the first game... :?



#131
KaiserShep

KaiserShep
  • Members
  • 23 863 messages

I'd love to see things like nose art come to things like the vehicles and ships.

 

18yzcy6te3soejpg.jpg


  • SporkFu et XJigsawX aiment ceci

#132
Shinobu

Shinobu
  • Members
  • 4 376 messages

I liked the Mako. Ragdolling Geth Armatures, diving off cliffs and admiring beautiful and lonely vistas were some of my favorite things in ME1. Getting stuck flipped over, vertical against a wall or nose down in a hole was less enjoyable (though amusing) but I considered those situations to be my own fault.

 

But then again, I also enjoyed planet fondling and door hacking in ME2, so YMMV.



#133
rwilli80

rwilli80
  • Members
  • 529 messages

The MAKO wasn't the problem, it was the god awful pointy terrian you had to drive on. I understand not every planet is like Earth, but seriously they all don't look like the moon either. Like can I get some flat terrian to drive on please? Also how about locking onto a target with the main gun.. I mean an M1 Abrams can do that now, you telling me in a couple hundred years we forgot how to do that?



#134
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

Mako was a great vehicle but the environment it was used in was poorly designed.

 

I would take the Mako over the paper thin armoured, super speed, wipeout type space hopper which followed it any day of the week.

 

Unfortunately I have a feeling they are going to ruin it when they say going to make it faster and more responsive, no weapon and might hover etc...sounds to me like they want to re-skin the silly vehicle from ME2 with a Mako skin. I only hope if they try and do that, we the players can modify it's parts and remove or change the silly things they add within the customization aspect but that's highly unlikely.



#135
FOX216BC

FOX216BC
  • Members
  • 967 messages

The Mako, i don't no if i should love or hate it.

It's part of ME1 and i love that game from the start.

The Mako is just part of Mass effect's nostalgia.

So it should stay.

The+Mako.+The+tags+are+naked_151d03_4285


  • Bellethiel et Fufunette aiment ceci

#136
AlanC9

AlanC9
  • Members
  • 35 784 messages

most places we touched down on, we were contacted prior. By Hackett usually, asking us to take care of something. You know, because we were an Alliance marine and the Alliance needed something. Or it was some other individual asking us to use our status as a Spectre to take care of something.


But only after we went to those systems in the first place. And there was no good reason to go to those systems
 
 

I don't see how this is outside the bounds of Shepards occupation. A wilderness certainly isn't devoid of "action". Certainly not in Mass Effects case.


My point was that the UNC worlds were outside the bounds of his ME1 mission. I don't have a conceptual problem with how ME2 implemented stuff, since there's a lot of flying around waiting for something to happen and flying around after the game's over.

 

But yeah, if you really want to rationalize this sort of thing you can contrive a way. My question was why.



#137
Mcfly616

Mcfly616
  • Members
  • 8 998 messages

But only after we went to those systems in the first place. And there was no good reason to go to those systems
 
 


My point was that the UNC worlds were outside the bounds of his ME1 mission. I don't have a conceptual problem with how ME2 implemented stuff, since there's a lot of flying around waiting for something to happen and flying around after the game's over.

 

But yeah, if you really want to rationalize this sort of thing you can contrive a way. My question was why.

 I find the UNC missions more rational than the ME2 side missions. I guess we'll have to agree to disagree.



#138
KaiserShep

KaiserShep
  • Members
  • 23 863 messages

I found the UNC missions far better and more interesting than ME2's side missions.

 

But only after we went to those systems in the first place. And there was no good reason to go to those systems

 

Actually, this isn't true. UNC missions in ME1 had multiple ways to be initiated, and most can be obtained by hacking terminals in multiple locations or listening to reports. UNC: Missing Survey Team, for example, is added to the journal after overhearing a report about the missing team over the Citadel's news stream. UNC: Hostile Takeover, can be initiated if you just happen to stumble by Helena Blake, or if you hack a terminal that reveals that there's a person of interest on the Citadel. UNC: Geth Incursions can be initiated by either going to the system directly, or by hacking a terminal at either Feros or Virmire. UNC: Missing Marines can be initiated by either coming across Kahoku directly at the tower, going to the planet at random or if you follow up with Citadel: Dr. Michel, where you follow up on a man named Banes, who happened to be the man that Kahoku's team tracked down after he was killed by Cerberus. Major Kyle can be found out by hacking a terminal in the ambassador's office or the executor's. There are up to 4 ways for some but I don't remember them all.



#139
spinachdiaper

spinachdiaper
  • Members
  • 2 044 messages

Bringing back the Mako is good but I also want the hammerhead too



#140
KrazyKiko

KrazyKiko
  • Members
  • 321 messages

Bring back the Mako, but not the goofy design in the picture/video.  I'd like something with better control, certainly, with a military look - not something that looks to be a take on a racing simulator design.



#141
Halfdan The Menace

Halfdan The Menace
  • Members
  • 2 296 messages

I want a larger version of the Mako, and Bioware could add machine-gun turrets on the top so your squadmates can use them like the Halo Elephant.

c26-B004OSAKZE-1-l.jpg



#142
ZipZap2000

ZipZap2000
  • Members
  • 5 275 messages

The mako is one of the reasons I'm glad I started with ME2 then went on to ME1/ME3. Honestly it was just plain terrible, I barely even bothered to stop and shoot anything just drove right past or over things in my way and having to drive over mountains at a snails pace to find collectible items put me off searching for them altogether (Using mountains like ramps for jumps gets old fast). This Mako doesn't even look like it has a gun on it anyway so what's the point? Besides you have the Kodiak why would you drive when you can fly? And shoot stuff!



#143
SolNebula

SolNebula
  • Members
  • 1 519 messages

The mako is one of the reasons I'm glad I started with ME2 then went on to ME1/ME3. Honestly it was just plain terrible, I barely even bothered to stop and shoot anything just drove right past or over things in my way and having to drive over mountains at a snails pace to find collectible items put me off searching for them altogether (Using mountains like ramps for jumps gets old fast). This Mako doesn't even look like it has a gun on it anyway so what's the point? Besides you have the Kodiak why would you drive when you can fly? And shoot stuff!

clearly you should not play ME but gears of war. Shooting stuff for hours gets old faster believe me. Nothing more to add.

#144
ZipZap2000

ZipZap2000
  • Members
  • 5 275 messages

And maybe if you enjoy driving space tanks so much you should go back to playing  Halo. See how that works?



#145
Mcfly616

Mcfly616
  • Members
  • 8 998 messages

Except that a "space tank" was part of the original Mass Effect experience....


  • SolNebula aime ceci

#146
ZipZap2000

ZipZap2000
  • Members
  • 5 275 messages

Context. You're missing it.



#147
SolNebula

SolNebula
  • Members
  • 1 519 messages

And maybe if you enjoy driving space tanks so much you should go back to playing  Halo. See how that works?

 

Are you sure you put the dvd of ME in your console? IMO you are speaking about the wrong game.

Furthermore you probably loved ME3....you don't explore, you don't drive anything...you just shoot....shoot and shoooot......yawwwnnnn...boy you get entertained very easily.



#148
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

The vehicle sections were terribad. Whether it was ME1, getting stuck on random unnatural terrain deformations and driving around vast nothingness, or ME2's spending 20 minutes plinking away a turrets armour from 3km away and hoping a geth trooper doesn't sneak up and shoot your shitty vehicle 3 times with his puny rifle to blow you up.  ME3 actually got that one right. If it isn't going to be done properly than don't do it at all.

Throw the Mako out of the airlock. I'd rather have a suit rupture in the disease ridden alley behind Afterlife.


  • ZipZap2000 aime ceci

#149
SolNebula

SolNebula
  • Members
  • 1 519 messages

The vehicle sections were terribad. Whether it was ME1, getting stuck on random unnatural terrain deformations and driving around vast nothingness, or ME2's spending 20 minutes plinking away a turrets armour from 3km away and hoping a geth trooper doesn't sneak up and shoot your shitty vehicle 3 times with his puny rifle to blow you up.  ME3 actually got that one right. If it isn't going to be done properly than don't do it at all.

Throw the Mako out of the airlock. I'd rather have a suit rupture in the disease ridden alley behind Afterlife.

 

Then instead of moaning for a feature implemented in an old game with an old graphic engine what about if you give some suggestions to "do it properly" as you said. Seriously people just moaning and whining and aking for LESS features are beyond my mind



#150
Renew81

Renew81
  • Members
  • 644 messages

I love the mako i had a great time in it in ME1 and i am glad they are bringing it back ! 

 

That said i am not impressed by the "Concept'' art and hope they will change it so that

it doesnt look like a brand new RC toy car , i hope it will look a bit more ( Dirty? )

not sure how to describe it , Used i guess , more scratches and dirt it does not need

to look super shiney , also i dont really like the smooth round shapes i guess its

understandable since there looking towards a more mobile / sleeker version

but.. i dont know it doesnt really look threatening in my opinion i hope it will

go a bit more towards a tank like vehicle while still maintaining speed.

 

Second concern i have but with such limited information about the next ME its speculation

but i remember them saying that the player will spend alot of time in the mako and iam

not sure if i should view that as a good or a bad thing.. i hope its not forced upon the player

in a major way i can imagine that ruining the fun a bit.

 

I am not really concerned about the physics like in the first me game, its a older title

bioware has learned alot from it and technically everything is more advanced now

i am curious to see what they can do with the mako i hope it will give me the same

badass , fun and exciting feeling i got the first time i jumped inside it and was dropped

from the normandy.

 

I also hope they will continue the drop bit for deployment or at least link the

ship ( if we get one ) and the mako together.. always liked it sitting there in 

the cargo bay waiting for its next mission and ready to roll over geth and anything else

that got in its way :)


  • SolNebula aime ceci