Yes the ME1 vehicle was, "a mistake from the original trilogy" which a below post from BioWare clearly indicated. The footage of the Mako that we've seen shows only a concept for it and nothing even remotely close to a finished product which you are already declaring a success
. There will have to be a lot more footage and explanation of the new vehicle to sufficiently judge it instead of jumping to conclusions.
Do I need to spell it out for you? I'm not disagreeing that the original Mako was flawed. I am, however, disagreeing with the statement that they are "repeating a mistake from the original trilogy." That very statement implies that it will be more or less, if not exactly the same as the Mako from Mass Effect. Nowhere do I declare the new Mako a "success," but I do remark that it is different and obviously so. So if it is different, how are they repeating the same mistake?
I don't recall having any serious game mechanics issues that were much of a problem at all with the huge exception of the Mako. Planetary exploration is indeed appealing and without which Mass Effect could hardly be considered an RPG but the vehicle which facilitates said exploration needs to be done right.
Maybe not yourself, but if you look at reviews for the original game, they're there. Slow loading textures, floaty targeting, dumb ai, and a few other things. The Mako was indeed a huge flaw, but the concept it represents is deserving of a second chance.
The Hammerhead's only real flaw was it's severe lack of armor which was still far less of a frustration than the Mako's habit of getting stuck in crevices or crawling up a mountain only to slowly slip backwards. It would be very hard to honestly complain about the M-44 anywhere close as much as the Mako for what you yourself said, "It was a DLC exploration vehicle".
Complaints are still complaints. However, there is far more design time and effort going into this new Mako, which gives it a pretty good chance to surpass the Hammerhead. That's just my opinion though.
Well I'm going to assume that N7 operatives easily have the same if not far stricter physical requirements than pilots would but this is irrelevant since the spacecraft in the game have inertia dampeners. The inertia dampeners eliminate the risk of g-forces causing a pilot to black out and you'll notice that Cortez is never seen wearing a g-suit. The idea of discussion of a space vehicle is relevant to the Mako discussion because it's apart of the larger idea of exploration of the galaxy. There was nothing to indicate I jumped to conclusions and the idea of a space vehicle for exploration is something that would be different and exciting if pulled off well.
Actually, you would be surprised. In the military, the physical requirements are incredibly strict, but different for spec ops and pilots. Due to the size of cockpits and jets, pilots generally have to meet a certain height and weight criteria. Spec Ops rarely have to worry about passing out due to a change in blood flow or getting dizzy.
The Kodiak was a flying brick with an inertial dampener. There was no need to wear a G-Suit. The Trident is fast, lightweight, and agile, capable of out maneuvering any other air or spacecraft. It was capable of putting the pilot through enough g-forces that they still needed to wear a g-suit regardless of inertial dampeners. That being said, I'd be stoked if we ever got to pilot one in game.
As for you jumping to conclusions, you did. Despite the new Mako being noticeably different, you're convinced that it will be no better than the previous incarnation -- an assumption you made without any sufficient evidence. And before you try saying that I am doing the same because you seem to think I am declaring the new Mako a "success," I am not. All we know about planetary exploration in the next Mass Effect is that the Mako is confirmed to return, that it is customizable, and that is different from the previous version. With this, we have no idea if it will be a success or a mistake, nor do we know if this will be the only exploration vehicle available to us. Regardless, you clearly say that "Bioware is already repeating a mistake from the original trilogy" despite having no way of knowing that. Making a definitive statement without a sufficient amount of evidence is, by definition, jumping to conclusions.
So I say again, with all due respect, you are jumping to conclusions.