This might not be a fair comparison, but if there's any chance it'll be like the Arkham Knight Batmobile, it will be welcome on my PC.
I reckon it's better to say that after the game is released and you can play with it for sometime...
This might not be a fair comparison, but if there's any chance it'll be like the Arkham Knight Batmobile, it will be welcome on my PC.
I reckon it's better to say that after the game is released and you can play with it for sometime...
when you couldnt aim the gun turret at all and had to find terrain to line up the shot perfectly each time i mean it was fun and not frustrating or annoying at all..
That could have been easily corrected by enlarging the control range of the gun.
Aiming down and hitting the top of a mountain off in the distance, funny now but back then....oh and 30 seconds to recharge a single bar of your shields.
Seriously hope we get the option to use a Hammerhead. ![]()
I didn't mind the Mako to much once I got the hang of it. The planets with slippery mountains were the problem.
Mako with some vulnerability would be cool. Really, there is almost nothing that can destroy it. It can even fall on its back and get fixed again in a few seconds. I actually enjoyed having Mako as a transport unit but it's damn overpowered.
Mako with some vulnerability would be cool. Really, there is almost nothing that can destroy it. It can even fall on its back and get fixed again in a few seconds. I actually enjoyed having Mako as a transport unit but it's damn overpowered.
play it on max difficulty vs snipers and tell me its invulnerable.
The idea is that the Mako represents the idea of a vehicle you can use to explore the surface of planets, like in the first game. The Mako is a well known name, everyone knows you're referring to an exploration vehicle. Of course it will not be like the original, we'd want it to be the best it can be with the knowledge and tools that we have now. As much fondness I have for the memory of Mako exploration, I don't ever want to try and accelerate up a 70 degree incline again, only to get stuck inside a tiny gap. I don't think anyone does.
I do dammit! Haha, I'm so fond of doing that. ![]()
play it on max difficulty vs snipers and tell me its invulnerable.
Yeah no kidding. The armor was made of paper and lost dreams on Insanity difficulty. It was safer to go on foot
Haha, I just imagined how a "vulnerable Mako" would have worked out in ME1. Gotta be fun when the Mako explodes everytime we flip it on its back.
play it on max difficulty vs snipers and tell me its invulnerable.
Played it on Insanity against all kinds of enemies (including snipers). Cake walk. The hardest fight I had with the Mako was the final base on the Asteroid X57, and only because I jumped right into the fray
Snipers die in one shot from cannon, mercs last longer with their ridiculous Immunity ability.
I never got the shields fully depleted and the only damage the Mako took was from wrong landings
Played it on Insanity against all kinds of enemies (including snipers). Cake walk. The hardest fight I had with the Mako was the final base on the Asteroid X57, and only because I jumped right into the fray
Snipers die in one shot from cannon, mercs last longer with their ridiculous Immunity ability.
I never got the shields fully depleted and the only damage the Mako took was from wrong landings
Lol I call bullshit.
One word: Antibaar
Lol I call bullshit.
One word: Antibaar
A few words - don't ride in the middle of the enemies and avoid facing multiple sniper towers at once. There are cliffs around for a reason.
Never thought someone would have problems in combat when riding a Mako. If I knew, would've recorded it...
The nature of the mako disencourage any kind of skill based combat. You can barely move around, let alone engage in rewarding combat, you mostly want it to be over.
Especially on Insanity, with those mercs using Immunity. The combat in it is just boring. Having music playing in the background helps a little