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How to really get into this game?


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14 réponses à ce sujet

#1
Cody2Hottie

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The problem with this game is i just find it boring...its way to Action base it feels like "Shadow The Hedgehog" the game. I've played Origin's many times on Nightmare and this game just spits in my face when i say that...its amazing how much "Harder" this game is...(its not harder in a sense of skill but harder in a sense of cheapness thos hordes T_T endless bandit hordes)

Do you think its more of a class choice i should do? i've mainly played as a rogue and a warrior and that might cause me trouble since i know nothing about this game besides the infomation i get on here think i should play as a Mage. ?

I don't wish to lower the difficulty i believe anything can be finished if you just think about it more clearly and take your time and such.


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#2
MissMayhem96

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I personally found playing as a Mage more fun, you feel more pivotal to the story. Never bothered with Rogue or Warrior classes. Really, the only downside of the Mage class is that you get stuck with Carver.

 

Props to you for the difficulty, I rather enjoy the game without rage quitting so I do most playthroughs on Casual.



#3
luna1124

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I played it once through...as a mage female. I tried to get into it again with a warrior female, but lost interest. :(



#4
themikefest

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I've played the game 17 times. Mostly as a mage. What I do is change things, as much as possible, so I don't repeat the same playthrough. I've done a playthrough without recruiting Isabela or Fenris. I did a playthrough without talking with any companions or helping them, unless the game demands the help. I've kept Petrice alive, I gave Fenris to his master, I gave Isabela to the Arishok and had Meredith kill Bethany.

 

I did try a playthrough as a male, but after about 3 hours, I was tired of the voice and deleted the game and started a female playthrough.


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#5
Pateu

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You should have no difficulty well until you reach the Act 1 bosses in the Deep Roads.

 

Then you might need some proper tactics.


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#6
Sarcastic Tasha

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When I first played origins I'd not played any games with team based combat so I really had no clue what I was doing. So for me origins was too difficult even on normal (but then casual was too easy). The thing with origins was that I didn't really find it very intuitive, it wasn't until I played DA2 that I understood how the combat actually worked. Now I've gone back to origins and played on hard with less problems than I had playing on normal before, I've not played on nightmare yet but I'll give it a go new playthrough. As for DA2 I would say that I find hard a little too easy now, which should mean I'm ready for playing on nightmare but nightmare had been kicking my arse. Getting friendly fire and resistances along with higher enemy health was too much of a shock to the system for me, which is a shame because I enjoyed changing my tactics to account for friendly fire. I liked that origins gave us (watered down) friendly fire and resistances on the lower difficulties.

 

But I play dragon age primarily for the story and characters, the combat is a secondary concern for me. I've completed both origins and DA2 4 times and I could easily find different things to do for more playthroughs. 



#7
Lyrandori

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An incredible amount of suspension of disbelief is needed, in my opinion, to enjoy DA2, but it's possible.

 

Actually, DA2 has good aspects, and one that was particularly well done in my book are the characters (generally). Their respective dialog/script was also generally good. The banter between companions as you walk / quest around any specific areas (whenever there's a trigger for party banter kicking in) is often fun or even thought-provoking at times (especially when Anders and Fenris have their debates, or generally just when Anders is there, period). The interaction between most characters are good, plausible (most of the time), their respective demeanor is rather consistent through all Acts (and both DLCs, Legacy and Mark of the Assassin). I mean just hear what Isabela and Aveline have to say to each other when they're in your party, or between Merrill and pretty much anyone (oh, Merrilll...). To be honest I like pretty much all the characters in Dragon Age 2, heck I even like Carver. And even Gamlen was well-written. I mean in the game yeah he's an ass, but he's an ass because the writing was well done, so you can believe that he's an ass because the writing quality and the voice actor is there to allow you the player to feel that way, it's plausible and consistent (which applies to most of the characters of the game).

 

If there's something that BioWare never really failed at (most of the time anyway, there's no actual perfection, and not everyone can always be satisfied) is creating / writing good characters. The big problem of Dragon Age 2 is definitely the repeating environments, it does heavily and negatively affect the player's perception of the city. It IS usually difficult to imagine and completely mind-construct and head-canonize environments for which you have no basis and building blocks, lest yourself using the same repeating assets that the devs managed to create within the short time period that they disposed of. The suspension of disbelief, to say it again, is of utmost importance of you are to play DA2 with a minimum amount of actual role-play on your part. You HAVE to take what you see on-screen very much in a figurative way, and add the missing meat around the thin bone with your own imagination.

 

A good actual in-game example of that is when the Viscount tells you that the Qunari are numbered by the hundreds, but of course when you go to "their spot on the actual map" at the Docks you can see maybe a dozen of them in that small enclosure. That's very much figurative material. You have to imagine that their occupied space within the city is physically much bigger and certainly visually more varied. Basically the longer developers work on a game and the more attention to detail there is on any given aspect then results in you having more liberty to actually enjoy a game without "having to" resort to constant every-second on-the-fly head-canon creation to fill up the quite frankly large gaps in the game. It was unfortunately rushed, but within that time period BioWare still managed to create memorable characters and they have my thanks and my respect for that. And the characters in DA2 are what I believe makes the game worth playing.

 

So just how can one enjoy DA2 then?

 

Well, enjoy the characters and use your imagination for the rest (whatever "the rest" has to be in your own perception), and try the best you can to ignore the constantly-repeating and small maps.



#8
congokong

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I've played the game 17 times. Mostly as a mage. What I do is change things, as much as possible, so I don't repeat the same playthrough. I've done a playthrough without recruiting Isabela or Fenris. I did a playthrough without talking with any companions or helping them, unless the game demands the help. I've kept Petrice alive, I gave Fenris to his master, I gave Isabela to the Arishok and had Meredith kill Bethany.

 

I did try a playthrough as a male, but after about 3 hours, I was tired of the voice and deleted the game and started a female playthrough.

You do have some eccentric tastes I know. lol Didn't you also do an "everyone dies" Mass Effect playthrough? Does that mean you did a playthrough where Aveline doesn't marry Donnic? I'm curious how Act 3 is different.

 

 

Anyway, I enjoy the game most as a mage. I'm baffled that people enjoy DA:O's gameplay more. The mechanics, leveling system, and such felt so clumsy to me. I did play it on casual though so maybe that's part of it. In DA2 I played on normal and found it to be very fun. The leveling system with perks seemed much more organized.



#9
themikefest

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You do have some eccentric tastes I know. lol Didn't you also do an "everyone dies" Mass Effect playthrough? Does that mean you did a playthrough where Aveline doesn't marry Donnic? I'm curious how Act 3 is different.

 

You are correct I did a playthrough with everyone dying. And yes, I've done a playthrough with Aveline not married to Donnic. Forget how  different Act 3 is with her not married.



#10
Elhanan

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I found a Mage to have more versatility in DA2 than the other classes, so it became my favorite class. Rogue still has a lot of options, but as one could not stealth outside of combat and DLC, it became less so. Warrior remained in last place for me, but was improved over DAO in that I enjoyed both 2H and S&S approaches more than the prequel.

I also live by the Pause and Tab highlight functions, so what some call an Action game is their choice; was almost as tactical for me as before with some differences in mechanics. Also skipped Nightmare, as I dislike nerfing Players and buffing opponents as a way of increasing difficulty.

#11
Lulupab

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Nightmare has an easy mode companions plus Hawke synergy.

 

Spirit Healer + Force Mage Hawke, Full offensive Anders, Tank Aveline and Varric (Feel free to replace him with other rouges but he is just the best rogue, deal with it)

 

Hawke heals like crazy. You cannot use "offensive spells". Offensive in DA2 means damage so you can use every single spell that doesn't deal damage like the crowd control spells of force mage, glyphs etc... Also you can use the spells that deal damage after upgraded. If the base spell doesn't deal damage you can use it such as Dispell magic of spirit tree.

 

Anders have shortest cooldowns of the game thanks to his unique tree, also he deals highest possible mage damage even more than Hawke but he really lacks crowd control which Hawke provides, damage is not everything and while Anders deals highest possible mage damage in Vengeance mode he is also the most squishy character in that mode so keep that in mind. He can permanently Haste the party which is game breaking. This guy takes care of hordes of enemies with AOE spells that have shorter cooldown than other mages and also deal more damage.

 

Aveline refuses to die after she reaches around level 12. I've never seen her die before the cooldown of potion becomes ready again.

 

Varric deals very good damage to single targets and more importantly from a safe distance.

 

Switch control between characters a lot, You need to direct Anders's spells at correct enemies, protect others from harm with Aveline and heal with Hawke. Varric needs the least controlling. Just pause the game and order him to shred the strongest enemy. Tactics should care of the rest.



#12
dekarserverbot

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So just how can one enjoy DA2 then?
 
Well, enjoy the characters and use your imagination for the rest (whatever "the rest" has to be in your own perception), and try the best you can to ignore the constantly-repeating and small maps.


do you have any REAL advice?

#13
Lyrandori

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do you have any REAL advice?

 

It was a "real" advice :blink:

 

Enjoy the game for its characters, that's not "real"? Enjoying Varric's dialog or the interaction between Isabela and Merrill isn't "real"?

 

Okay...

 

You'd have to tell me what an "unreal" advice actually is then. You either give an advice or you don't, they don't have to be "real". I don't get your point, but whatever.



#14
SofaJockey

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I find I have to take a run at DA2 and then it's enjoyable.
The story and characters are interesting.
But I don't wan't to plot and conduct a tough battle on Console only to have to repeat the same cave and street over and over again.
For that reason I do play on easy with the challenge being how fast I can defeat the enemies rather than whether I can defeat them.

#15
Realmzmaster

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I have played as all three classes multiple times. I enjoyed playing all the classes, but rogue and mage have the easier time with the bosses in DA2. If comabt is the problem I would try different party configurations to find the one that works best for you. Do not forget to try to set up CCC that can help the party eliminate enemies quickly. Also it helps to understand the rhythm of the combat. The waves usually come in threes. You need to keep track of all of your companions. You cannot like in DAO tuck your squishes (mages and archers) into a corner to rain down damage. The AI will target them in one of the waves. So keep an eye on them. 

 

If Hawke is a mage then Creation tree: Haste is your friend or make sure Anders has it. If you are using Merrill as your mage then the Primal tree is one to get, because it has Lightning and tempest spells which do not cause friendly fire on Nightmare. The Primal tree also gives Rock Armor. The Elemental tree can be daunting on Nightmare because you can damage your own party faster than the enemy.

 

If you are using warriors make sure they have taunt so that the warrior keeps aggro. If you like playing rogues then the Assassin and Shadow trees are good, but Duelist is also not bad with Vendetta. It works well with either archer or dual weapons. 

 

Actually you can when using all the trees for each class you simply have to change your tactics depending on what trees and specializations you give each character.

 

One word of caution : Do not give your warriors the two handed talents on Nightmare and have your squishes anywhere near them. The friendly fire will kill them. On casual to hard it is fine because no FF. Scythe on nightmare is not your friend unless the tactics or set up just right or you will control the character in the fight.

You may also wish to look into using the tactics screen if you have not already. Setting up tactics can help to not have to constantly micromanage everyone, but intervene when necessary.

 

Remember everything here is my opinion. YMMV.