That's no argument. It's not having a clue. If I can accept that you like voiced protagonist, why can't you accept that you simply haven't a clue what you're talking about? (From my perspective). This discussion is old and we've had it a lot on these forums. I don't think I've ever seen an argument from your side that is relevant for my side's position. They may seem convincing and reasonable to you, but frankly, they only are, if you want to see a movie (or "play"). Please don't try to convince me that a voiced protagonist is "natural part" or the obvious way. It's not. It's just one of two rather different genres of cRPGs.
Not having a clue about what?
And I did present an argument relevant to your side's position. Here's the argument, restated: an advantage of a silent protagonist is the ability to more properly keep your character's actions (which includes dialogue) in line with your vision for the character. Voiced protagonists can strain this connection, since they risk your character taking a tone (or even a type of voice in general) that you did not envision. It's therefore an issue of immersion. But here's the flipside: immersion can be broken in many ways. For some fans, a way to break immersion is to have one character be completely silent in dialogue/cutscenes while other characters talk. Or to have a character stand completely still and do nothing while talking. Both are consequences of a silent protagonist, and they are consequences specific to visual mediums wherein one character is a "blank slate" while others are not. South Park: The Stick of Truth lampoons its silent protagonist constantly regarding this: https://www.youtube....&has_verified=1
In summary: voice vs. silent is about different types of immersion, and defining immersion in such a way that it only supports the immersive qualities of a silent protagonist is not debating in good faith.
I certainly hope so, for Bioware's sake.
But if your point is that we have to have voiced protagonists to achieve good sales? Then I think the evidence points in the opposite direction. RPGs with silent protagonist sell very well.
No, that was not the point. My avatar is from my favorite game of all time, Chrono Cross, which has a silent protagonist, so I'm not actively out to marginalize fans of silent protagonists. If it were, I'd say something like "no one wants silent protagonists, the vast majority wants voice" and such. The point is that BioWare games sell fine even with voiced protagonists, so your "concern" for BioWare's sake, while touching, is misplaced.