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A Sad Ending to a Romance? (Possible Book Spoilers)


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#176
Zjarcal

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You're implying I need to invent NEW ways to be upset with ME 3's ending.  Way to skilfully dodge my question though.

 

There's nothing to dodge, that you don't want to accept that Shepard survives in high EMS destroy despite it being clearly implied by the ending itself and confirmed by developers is a different issue.

 

Only thing sad about high EMS destroy is the geth dying, everything else is basically showing how the galaxy survives and will be rebuilt, as well as how all your squadmates make it out alive. That's hardly "you and everyone you ever loved died".

 

But I suppose CronoDragoon is smarter than me in not even attempting to get involved in this yet again, especially given the way you've gone about your posts in this thread.


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#177
Chron0id

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There's nothing to dodge, that you don't want to accept that Shepard survives in high EMS destroy despite it being clearly implied by the ending itself and confirmed by developers is a different issue.

 

Only thing sad about high EMS destroy is the geth dying, everything else is basically showing how the galaxy survives and will be rebuilt, as well as how all your squadmates make it out alive. That's hardly "you and everyone you ever loved died".

 

But I suppose CronoDragoon is smarter than me in not even attempting to get involved in this yet again, especially given the way you've gone about your posts in this thread.

Confirmed by developers means nothing.  They should have done a better job of it IN the game.  Confirming it after the fact really just comes off as hollow and meaningless.   And what do you mean, the way I've gone about my posts in this thread?  I'm not exactly sure what you're insinuating there.


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#178
TheJediSaint

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So what does ME3 have to do with sad romance endings?


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#179
Chron0id

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So what does ME3 have to do with sad romance endings?

Yeah, I can feel the Sentinels closing in as we speak.  Best we wrangle this discussion in. 



#180
TheJediSaint

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Yeah, I can feel the Sentinels closing in as we speak.  Best we wrangle this discussion in. 

Yeah, so, I'm pretty sure there will be one or more romances in DAI that end in a heartbreaking fashion.  I even have some ideas on which they are.



#181
Chron0id

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Yeah, so, I'm pretty sure there will be one or more romances in DAI that end in a heartbreaking fashion.  I even have some ideas on which they are.

Which ones? If you say Cass I swear to God....



#182
AshenEndymion

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Which ones? If you say Cass I swear to God....

 

Well... I've been having this strange theory rolling around my head about how Bianca leaves Varric because he's not treating her well enough...  :P


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#183
Hanako Ikezawa

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So what does ME3 have to do with sad romance endings?

It's an example of where all the romances end sadly. The only romance-wise 'happy' ending available you couldn't originally get if you just played single player. So people are using it as a cautionary tale for this game. 


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#184
Zjarcal

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Confirmed by developers means nothing.  They should have done a better job of it IN the game.  Confirming it after the fact really just comes off as hollow and meaningless.   And what do you mean, the way I've gone about my posts in this thread?  I'm not exactly sure what you're insinuating there.

 

Personally I already thought it was obvious from the game itself, I didn't need the confirmation. I only bring that up when people stone cold deny a fact about the game.

 

Anyway, not gonna argue about that anymore since there's nothing wrong with you disliking the way that ending was done, it's perfectly fine if you find it unsatisfying. I just think you shouldn't exaggerate actual facts about it by saying it's a "you and everyone you ever loved died" kind of ending (that's only true for low ems destroy).

 

As for the last bit, I meant that you've already made it very clear how much you hate said ending, so any kind of discussion about it is kind of futile to begin with (and to be fair, you seemed intent on avoiding the topic in your opening post, but eh, guess it was inevitable).

 

EDIT: Lol whoops, this isn't your thread, they're just so similar I confused em.   :P



#185
Chron0id

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Personally I already thought it was obvious from the game itself, I didn't need the confirmation. I only bring that up when people stone cold deny a fact about the game.

 

Anyway, not gonna argue about that anymore since there's nothing wrong with you disliking the way that ending was done, it's perfectly fine if you find it unsatisfying. I just think you shouldn't exaggerate actual facts about it by saying it's a "you and everyone you ever loved died" kind of ending (that's only true for low ems destroy).

 

As for the last bit, I meant that you've already made it very clear how much you hate said ending, so any kind of discussion about it is kind of futile to begin with (and to be fair, you seemed intent on avoiding the topic in your opening post, but eh, guess it was inevitable).

 

EDIT: Lol whoops, this isn't your thread, they're just so similar I confused em. :P

Well, I guess I did exaggerate.   Thanks for clearing that up.  You make fair points. 



#186
TheJediSaint

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Which ones? If you say Cass I swear to God....

Actually, I could defiantly see Cassandra's romance ending with a big sad atomic elbow to the feels.


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#187
Ihatebadgames

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No matter how many feels you've got it will hurt when BW stomps on them repeatedly.



#188
frylock23

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I'm not sure that ME and DA have any romances that ever ended well. Even if you wind up with your LI at the end of the game, events tear you apart pretty soon afterward. And the resolution of ME doesn't do much to reassure anyone that there is much happy ending to any of the romances there except maybe Garrus and Tali.



#189
Blessed Silence

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Maybe you're right. I thiunk there could be some happy endings though maybe.

 

I call my romance with Alistair as happy.

 

At the end of DA:A my Warden and Alistair may 'disappear' but what exactly does that mean?  Just because BioWare didn't write in a story for them means nothing to me.  I just see it as a curtain call on a much larger story.

 

'Disappear' could just mean they aren't mentioned in stories or books.  Doesn't mean they dies or something catastrophic.  Heck, they could be living in a small hut in the Anderfells *shrugs*.

 

So yes, I feel there are happy endings.


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#190
MKDAWUSS

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You want a happy ending, go read Romeo and Juliet.



#191
TK514

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If you support Celene, she executes Briala for treason.

 

There, a sad romance ending.



#192
Ryzaki

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If you support Celene, she executes Briala for treason.

 

There, a sad romance ending.

 

Not the best but I'll take this over more dramaz for f/m mances. 


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#193
atheelogos

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Those are books.  This is video games we're talking about.   And at the end of the day, when I beat the final boss, I want to feel REWARDED.  What I don't want to feel is a 100 ton punch to the gut as this happens-

 

YOU AND EVERY ONE YOU LOVE DIES.  THE END.

You can still win if people on your team die. You may not like it but these types of endings bring more realism and credibility to the stories these games are trying to tell.

 

You can't expect things to go your way 100% of the time. Games are telling more mature stories in this day and age and I hope this trend continues.

 

It shows that storytelling in games has grown up that they should be taken seriously not just by gamers but by outside observers as well.

 

And I get what your saying. Losing people, objectives, resources, or missions suck, but allowing people to die and the main character to fail along the way is more true to life. It's honest.



#194
atheelogos

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Oh?  So which ending did you get in which Shepard didn't die?  This should be good. 

Arguably he lives in Control ending. He's changed, but still alive from my point of view.

Destroy.... yeah he can live, supposedly. I don't see how it's possible, but I'll count it.

The only one he dies in no matter what is Synthesis, and deny ending.

 

And there are arguments that say something of him could have survived in Synthesis, but that's another conversation entirely and I won't get into it here.

 

Point is only two out of four have Shep dying, so it's not as bad as you imply as far his death goes.



#195
atheelogos

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He's dead in all endings as far as I'm concerned.

Is this such a bad thing? In 3 of the four endings the war is won. Yes it's sad to have lost our hero, but we still accomplished what we set out to do.

 

Granted the endings could have been better, but my point is we won. Heroes don't always live to see the happy ending, but this doesn't make their sacrifice, or the things they fought for any less noble, or less deserving of respect.



#196
Nefla

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You can still win if people on your team die. You may not like it but these types of endings bring more realism and credibility to the stories these games are trying to tell.

 

You can't expect things to go your way 100% of the time. Games are telling more mature stories in this day and age and I hope this trend continues.

 

It shows that storytelling in games has grown up that they should be taken seriously not just by gamers but by outside observers as well.

 

And I get what your saying. Losing people, objectives, resources, or missions suck, but allowing people to die and the main character to fail along the way is more true to life. It's honest.

Depressing doesn't automatically equal mature and an ending should fit the story it concludes. If the game is generally upbeat and you lose few or no loved ones along the way then having an ending where a good portion of them plus the player dies for example doesn't work any more than taking a tragic story of loss and sacrifice and giving it an ending where everyone comes back to life and becomes super heroes. BioWare games are not tragic stories. There is generally some loss but it's overbalanced by success, camaraderie, and overcoming the odds. Forcing a hopeless or tragic ending to this kind of game is like switching the endings of Return of the Jedi and Life is Beautiful.

 

I'm totally on board with having a range of endings, but if the only possible ending is bleak then I wouldn't want to play it. Real life is depressing enough and I personally don't want my forms of entertainment to depress me even further.


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#197
Chron0id

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Is this such a bad thing? In 3 of the four endings the war is won. Yes it's sad to have lost our hero, but we still accomplished what we set out to do.

 

Granted the endings could have been better, but my point is we won. Heroes don't always live to see the happy ending, but this doesn't make their sacrifice, or the things they fought for any less noble, or less deserving of respect.

Yes it is a bad thing.  Do you think I played through all three games over the span of five years because I cared about the plight of the galaxy?  Hell no.  I played Mass Effect for the characters.  The characters I had admittedly grown attached to over countless hours of game time. 


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#198
frylock23

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I think I've already said this, but at this point it's worth repeating, BioWare games are character driven. Their strength is their characters more than any other aspect. People engage over the characters, so to create an ending that is unsatisfying from the perspective of the resolution to the characters' stories isn't going to make many people all that happy. It was one of the aspects that failed with ME3. Sure, we may have saved the overall galaxy, but the resolution for the characters was pretty crappy.

 

But that was only one aspect that fell through.

 

Now, I don't need the resolution for every character to be a happy ending, but it does need to be satisfying and make sense. DA:O really managed this, and DA2 also did all right to a lesser degree although the narrative had its weaknesses which really showed depending on certain factors and given the timeframe of the overall game.


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#199
atheelogos

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Depressing doesn't automatically equal mature and an ending should fit the story it concludes. If the game is generally upbeat and you lose few or no loved ones along the way then having an ending where a good portion of them plus the player dies for example doesn't work any more than taking a tragic story of loss and sacrifice and giving it an ending where everyone comes back to life and becomes super heroes. BioWare games are not tragic stories. There is generally some loss but it's overbalanced by success, camaraderie, and overcoming the odds. Forcing a hopeless or tragic ending to this kind of game is like switching the endings of Return of the Jedi and Life is Beautiful.

 

I'm totally on board with having a range of endings, but if the only possible ending is bleak then I wouldn't want to play it. Real life is depressing enough and I personally don't want my forms of entertainment to depress me even further.

I understand your point of view and agree to a extent. I just feel like loss, the chance to fail, and real danger makes it more realistic.

 

It's kinda like what Peter, of all people lol, said in family guy when they were talking about star wars main characters being in danger. "Look, we got four or five of the main characters on this ship. I think we'll be fine."

 

The danger should be real or there is no point in being scared of death for your PC or his/her companions.



#200
atheelogos

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Yes it is a bad thing.  Do you think I played through all three games over the span of five years because I cared about the plight of the galaxy?  Hell no.  I played Mass Effect for the characters.  The characters I had admittedly grown attached to over countless hours of game time. 

You grew attached and then people died. And your rightfully upset by it, but that's life. Sometimes I think games need that to remind people of the realities of war and life.