Hello all. First want to say I loved Dragon Age Origins, one of the best games I ever played. But for all the great things about DA 1, there was something that I really did not enjoy, and that was the overly large stable of duplicate class characters. I am worried that in DAI we are going to have the same issue of having too many characters that never get used except for maybe some silly old acheivement quest. With DA Origins, did I really need 2 extra tanks, extra mages, extra everything, when the storylines of those characters did nothing to add to completing the main quest line? With the party sizes in Bioware's rpg games like DA and Mass Effect, the party sizes are typically 8 or more characters, but half of them are either the same class, or have the same basic skills as the other half. Since you can usually only play with a party of 4 characters (sometimes less), you wind up concentrating your time and effort into leveling one group while the other characters never gets used, My question is why can't we instead have a smaller stable of playable characters, ideally 5 that can and need to be played through the whole game, with each character having distinct skills, storylines, ambitions, love interests, etc. This way, we become attached to those characters throughout the entire game, and you don't have to worry about what to do with your "B" team sitting around collecting dust until the end of the game when you have to interact with one of them, or send the one you care about least off to die.





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