I've found the discrepancy. Exiting by the Death GUI Panel doesn't retain variables for either the Area or the Client exit, while exiting normally would preserve the locals for both events.
how are you testing that? I was doing some research on this in past and since I didnt remembered this issue I double checked and cannot reproduce your results. I was able to retrieve local var from oPC object in OnExit even when I was dead and pressed exit game from dead GUI.
Edit: I rewritten pages in lexicon per my research.





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