If 'Priority: Earth' was like the suicide mission...
#1
Posté 02 août 2014 - 03:23
[Squad] Total: 12
Ashley/Kaiden
James
Liara
Tali
Garrus
EDI
Javik
(+5 others)
NB: We will assume all squads cannot be killed before Priority: Earth to simplify squad survival.
EMS and loyalty missions affect squad survival and galaxy fate. EMS can decrease even during Earh.
<Act I: Disbale Hades Cannon>
The Urdnot Clan/STG (depending on your choices in Tuchanka) will assist you in this act. You need to disable the Hades-Cannon for Hammer forces to land.
The team is split into three teams: The tech team, the tank team and flank team.
Tech Team: You can pick a tech specialist and 5 others (2 of which will be your squadmates to control) to assault on the Hades Cannon. Tali and Garrus is required to be in the tech team.
Flank Team: The STG (or the 6 remaining squadmates if Urdnot Clan is present) will assist atank team by providing fire support on otherside
Tank Team: The Urdnot Clan (or the 6 remaining squadmates if STG is present) will be the main fire support on enemy troops.
Tech team will directly assault straight tonthe hades cannon while you see flank team on the left and tank team on the right, giving fire support. When you reach the hades cannon, your tech specialist gets on to work on disabling the cannon and comments that it could take a while.
After a while, both flank and tank team requests assistance as both are heavily falling. Your small squad (you and 2 others) can choose to assist one team.
Assist your squadmates: Your squad will quickly assist with your other squadmates to ensure their survival. The STG/Urdnot Clan will be wiped out by reaper forces, and you will lose some war asset.
Assist STG/Urdnot Clan: Your squad will quickly assist with STG/Urdnot Clan to ensure your war asset is saved. Your other squadmates will then be killed by reaper forces, where they cannot be played as squadmates anymore.
Aftermath: Whoever you save, they will follow your squad back to where the hades cannon is, where multiple shuttles will rescue you and fly to the Forward Operating base.
[Act II: Base]
The STG/Urdnot Clan or rescued squadmates will comment on the sacrifices the other team made.
#2
Posté 02 août 2014 - 03:33
I'd prefer it to be larger than just the squadmates and characters we have in ME3. I'd like it to take everyone and everything into account.
- Oni Changas aime ceci
#3
Posté 02 août 2014 - 04:22
If only crap like galactic awareness and effective military strength were not part of the game.
- ZipZap2000 aime ceci
#4
Posté 02 août 2014 - 04:55
I've lost count of how many times I've seen this suggestion over the last year.
#5
Posté 02 août 2014 - 07:09
What this mission really needs is a consistent tone, better pacing, less dakka dakka, etc.
- chris2365 aime ceci
#6
Posté 02 août 2014 - 09:06
Only the section from after the FOB to the truck defense was weak, the rest of the mission was great.
- angol fear aime ceci
#7
Posté 02 août 2014 - 10:32
Showing our full crew in action like Citadel DLC did, showing our gathered war assets in action, potential loss of squadmates depending on EMS and decisions like ME2's suicide mission.
And Collectors added as last stand before the beam.
That'll be great.
- ZipZap200 aime ceci
#8
Posté 02 août 2014 - 12:51
The problem is that it would not work from a narrative perspective. Players would like it but it would be meaningless. The mission we've got fits to what they wanted and to how the story is not to what people wanted. The mission we've got is coherent, the suicide mission proposed isn't.
#9
Posté 02 août 2014 - 12:54
Let's be honest, if Priority: Earth was like the suicide mission, people would've just complained that BioWare rehashed the mission and weren't being creative enough.
- angol fear, Excella Gionne et Farangbaa aiment ceci
#10
Posté 02 août 2014 - 01:03
I would have liked just at least 2 more squadmates. And if the mission structure went like that, I wouldn't be happy about it at all. I mean, what can one squadmate do to benefit the entire particular team? If Shepard really had to pay that much attention to the allied forces then that means they weren't even prepared at all.
Your "assist either of the 3 groups" is an equal comparison to the actual priority: Earth. Whatever we did in the game would have been meaningless to an extent. Saving your squadmates would ensure that the other arcs would have been meaningless, and saving either of the other two asset teams would ensure that squadmates were pretty much pointless and defenseless. Why on Earth would my squadmates be huddled up together? Shouldn't each of them be fighting along with other teams?
The Suicide mission structure was kind of bland when you think about it. You had too many squadmates, and too little to choose from to do different jobs.
- Animositisomina aime ceci
#11
Posté 02 août 2014 - 01:04
*Insert Wonka here*Let's be honest, if Priority: Earth was like the suicide mission, people would've just complained that BioWare rehashed the mission and weren't being creative enough.
WRONG.
Suicide Mission was a refined and in depth version of the Virmire assault. Above that its widely agreed to be one of the greatest missions ever in gaming. It was the epitome of choice and consideration in the ME series and making a bigger and more widespread version (like most of us were expecting) would have been logical. Instead we get Firebase London Reapers Platinum.
- ZipZap200 aime ceci
#12
Posté 02 août 2014 - 01:08
*Insert insipid meme here*
DERP.
Suicide Mission was a refined and in depth version of the Virmire assault. Above that its widely agreed to be one of the greatest missions ever in gaming. It was the epitome of choice and consideration in the ME series and making a bigger and more widespread version (like most of us were expecting) would have been logical. Instead we get Firebase London Reapers Platinum.
Are you new here? People would've complained, guaranteed. There is no doubt about it, doesn't matter how epic it would've been or how well it was executed. There still would've been people saying it was a rehash, uninspired, et cetera, because it was just a copy of the final mission from ME2.
#13
Posté 02 août 2014 - 01:14
Are you new here? People would've complained, guaranteed. There is no doubt about it, doesn't matter how epic it would've been or how well it was executed. There still would've been people saying it was a rehash, uninspired, et cetera, because it was just a copy of the final mission from ME2.
Let's admit it. ME2 Suicide Mission was a mission where you had too many squadmates, but too little to choose from to actually fulfill the job flawlessly. If you did ever hear the unused Suicide Mission dialogues you would definitely know that every squadmate could fulfill all jobs besides "The Long Walk" where a biotic squadmate was needed(Mordin is an exception, and will suggest that he can make a biotic field).
- Animositisomina aime ceci
#14
Posté 02 août 2014 - 01:50
ME2 suicide mission had too many squadmates and no mandatory deaths. If I can go through the relay with only 8 squadmates and have everyone survive, why would I need 12?
- Animositisomina et Han Shot First aiment ceci
#15
Posté 02 août 2014 - 02:38
If P:E was just Suicide Mission,people would complain its too similar.
P:E simply can't be fixed without throwing the entire mission out the window and rewriting it from scratch,this time however with a 2-3 month time period,and not 5 days they spent developing it originally.
- Animositisomina aime ceci
#16
Posté 02 août 2014 - 02:49
I wouldn't mind a simple variation on the beam run, determined by the forces you gathered. Like there can be multiple states of how effective Hammer team can make its run through no-man's land based on how many factions you gathered. If you destroyed the [real] rachni queen and failed or refused to make peace between the geth and quarians, then you don't get the optimal outcome of the beam run, where there are enough people to serve as cannon fodder, allowing Shepard to make it to the Citadel uninjured.
#17
Posté 02 août 2014 - 06:55
I'd like to see the assets more relevant. Having a lot of ground forces makes the ground fight easier, having a lot of air forces is necessary to get the Crucible in place.
I would change the mission to have an Earth part and a Citadel part. Several times, you lose party members because they have to do other things like keep doors open or holding chokepoints. Eventually, you get to the end by yourself.
#18
Posté 03 août 2014 - 03:38
ME2 suicide mission had too many squadmates and no mandatory deaths. If I can go through the relay with only 8 squadmates and have everyone survive, why would I need 12?
The Suicide Mission was a lot of fun and I loved that finally you had the entire team involved, rather than just two squadmates. But like you one of my gripes was that there was an option to get everyone through unscathed. Although it was one of my favorite missions of the series I think it would have been better had it been a bit more like Virmire, in that it wasn't possible to get everyone out alive.
- chris2365 aime ceci
#19
Posté 03 août 2014 - 04:19
The Suicide Mission was a lot of fun and I loved that finally you had the entire team involved, rather than just two squadmates. But like you one of my gripes was that there was an option to get everyone through unscathed. Although it was one of my favorite missions of the series I think it would have been better had it been a bit more like Virmire, in that it wasn't possible to get everyone out alive.
What they needed to do was script it so that certain non-essential people got killed if conditions were not met: Zaeed, Kasumi (both DLC), Miranda, Jacob, (both Cerberus and neither really had a mission - that couldn't be done by someone else)... so now you have 8 left, and they're the essential ones for the story.
- ZipZap200 aime ceci
#20
Posté 03 août 2014 - 08:00
The last mission should be one with switching perspectives. A small strike team (Shepard + 2 mates) aboard the Citadel in a Doom-like mission with horror elements and the rest of the party in a COD-like city battle mission on earth, with tanks, air-strikes and such things. Shepard's team has to do a boss battle with the IM, who is transformed into a Reaper beast, the Earth forces have to destroy Harbinger.
#21
Posté 03 août 2014 - 08:27
Shep's gotta be the one to take down Harby. What you need is a reaper on Earth who recognizes Javik. let him be the leader of the groundside forces and take that reaper down instead.
- ZipZap200 aime ceci
#22
Posté 03 août 2014 - 11:59
What they needed to do was script it so that certain non-essential people got killed if conditions were not met: Zaeed, Kasumi (both DLC), Miranda, Jacob, (both Cerberus and neither really had a mission - that couldn't be done by someone else)... so now you have 8 left, and they're the essential ones for the story.
Your argument for Miranda is very questionable. In fact, I doubt its veracity based on prior comments you've made about her.
#23
Posté 03 août 2014 - 03:47
Miranda.... why? Her only mission in ME3 was using a biotic throw on Sanctuary. Other than the gratuitous ass shot in the Spectre office, and telling Shepard she regretted thinking about putting a control chip in his/her head. So tell me what's so essential about Miranda in ME3 other than waifu?
Your argument for Miranda is very questionable. In fact, I doubt its veracity based on prior comments you've made about her.
Jacob... he cheats on femShep in ME3 so IMO he's non-essential. He's not even waifu for femShep. Useless, yet he was thrown at femShep in ME2.
#24
Posté 03 août 2014 - 03:53
Miranda.... why? Her only mission in ME3 was using a biotic throw on Sanctuary. Other than the gratuitous ass shot in the Spectre office, and telling Shepard she regretted thinking about putting a control chip in his/her head. So tell me what's so essential about Miranda in ME3 other than waifu?
The same can be said about Garrus. What does he offer in ME3?
#25
Posté 03 août 2014 - 05:46
Ah ... calibrations?





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