Hello, I was interested in giving some feedback on the DA:I universe as I've found a number of them to be fairly disappointing. I suppose these facts could change after playing the game, but nonetheless as I see things I find things I don't like and wonder if they might be different in the future.
Back in Baldur’s Gate many of the party characters could get righteous or high and mighty, such as Minsc and Jaheira, and although they were interesting characters, I also enjoyed having people like Korgan, and Viconia in the party, oh my god, especially Viconia. I liked having the party of half Minsc-type characters and half impulsive/passionate characters, having Edwin and Minsc in the same group felt great, even if they played the "evil" stereotype way too hard in the D&D universe. It was like a fun experiment to see if I could keep everyone together when they hated each other.
Nowadays, it feels like all Minscs. Blackwall, the most psychotically over-noble character I’ve ever seen. Dorian, there is nothing controversial to me about opposing the Tevinter Imperium (Or Thayvian Empire), that seems like an easy choice to me. Iron Bull, another super warrior type that is mostly loyal to his cause. Varric, another servant just like Iron Bull. Vivienne, again, super dedicated to her organization, oh sure, she’s more pragmatic and aggressive within the organization, but she’s still a company woman. Solas, ok, finally, he’s at least an independently didactic character, a little better, but still, infatuated with learning? It's like everyone’s a teacher or something.
So that leaves Cassandra and Sera as the two most unique which is fine, but that’s a low percentage and much lower than in the past. Where are the genuinely feminine or nice characters? I feel like it's odd in a game that emphasizes romance so much there aren't any characters that seem very romantic. Where is the character that just wants to go have tea or bake biscuits for everyone? Where is the character ecstatic to see the outdoors? Why is strength always equated entirely with violence?
Or god forbid, why can’t a character bake biscuits and then decapitate the tyrannical king of Ferelden in a duel to determine combat supremacy? Even Alistair from DA:O, the oh so charming and easy going Templar, had a massive bag of emo wailing and bursting self-righteousness hidden inside him all along as experienced at the end of that game.
Bioware storytelling springs from the same tree as the hardened and embittered characters of western literature like Game of Thrones, but the universal appeal of that series comes from having gentle moments in addition to horrible ones. A bunch of noisy and aggressive characters ultimately just becomes boring after awhile. It's not going to be fun if everyone is a jerk.
Just my feedback. I might feel somewhat differently if I decide to play the game and see it all, but I might not even get it based on these kinds of things.





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