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Is Traditional save game import possible?


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#1
Spicen

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I read about the dragon age keep. While its good news, i was thinking about whether it is possible to import saves traditionally. I read an article: http://au.ibtimes.co...firmed-ways.htm
Has it been confirmed that there will be traditional save game imports in the bsn?
Also, i have a few questions about the keep. What will be the size of the saved file? Right now that is the only question which comes to mind. Thanks in advance for answers

#2
Samahl

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Currently, no. Maybe in the future, though I doubt it. One of the main reasons they switched to the Keep in the first place is because the import system was broken.

 

Also, the Keep generates codes, not save files, so I'm guessing they'll be substantially smaller. You'll be able to store five at a time.



#3
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Currently, no. Maybe in the future, though I doubt it. One of the main reasons they switched to the Keep in the first place is because the import system was broken.

Also, the Keep generates codes, not save files, so I'm guessing they'll be substantially smaller. You'll be able to store five at a time.

So the article was incorrect

#4
Samahl

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So the article was incorrect

 

The article is correct, but the title is misleading. The Keep allows you to craft your own world states, but you can't actually import your saves into it as of yet.



#5
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The article is correct, but the title is misleading. The Keep allows you to craft your own world states, but you can't actually import your saves into it as of yet.

Ok let me get things straight. We wont be able to use our saves in the keep right. But will we be able to import our saves in inquisition? Also the release has been delayed. Maybe they are working on the save import.

#6
Samahl

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Ok let me get things straight. We wont be able to use our saves in the keep right. But will we be able to import our saves in inquisition? Also the release has been delayed. Maybe they are working on the save import.

 

No, you won't be able to import your DAO and DA2 saves into anything. You create world states from scratch in the Keep and import those into Inquisition.

 

Maybe they are working on the save import.

 

As I said before, it's unlikely. The old import system doesn't work properly, which is one of the reasons they came up with Keep in the first place.



#7
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No, you won't be able to import your DAO and DA2 saves into anything. You create world states from scratch in the Keep and import those into Inquisition.


As I said before, it's unlikely. The old import system doesn't work properly, which is one of the reasons they came up with Keep in the first place.

Then i guess i have to prepare for a lot of pain in my ultra slow internet. Oh man i hate online lol

#8
dutch_gamer

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Save importing happening was up in the air for some time but it no longer is. They posted a new updated FAQ on the Keep in the news section this past week and save importing is NOT happening.

#9
Thandal N'Lyman

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Slow internet won't really be a problem (once you have DA:I installed.)

 

The world-states created in the Keep will really be just ".xml" files (think "ASCII text with a database schema applied".)

They're tiny compared to traditional "saves".



#10
caradoc2000

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Besides, you can always use the default world state.



#11
Spicen

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Besides, you can always use the default world state.

nah. the default clashes with all my in game choices.
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#12
caradoc2000

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But it works even with slow connection.



#13
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there shud be an offline solution. if we can create the world state online in the keep, then download it and play from there, it would be good.
Did any of you play fifa 14 mobile app, it freezes or crashes everytime i log in to EA origins to play. I dont really trust it. So i hope the devs come up with an offline solution
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#14
Maria Caliban

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there shud be an offline solution. if we can create the world state online in the keep, then download it and play from there, it would be good.


This is what happens. You create a world-state in the Keep and when you start the game, it accesses that data. The game doesn't touch the Keep after that.

#15
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This is what happens. You create a world-state in the Keep and when you start the game, it accesses that data. The game doesn't touch the Keep after that.

I will have to see what happens when i login to origins. It has a history of crashing games

#16
katerinafm

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They would have probably figured out a way by now if it was possible. So far it has been a no. The Keep will let you import your decisions better anyway, as it makes it possible to make decisions matter from the previous games that save files might not have shown when importing.



#17
TurretSyndrome

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They could use the extra time to at least add a save file generation function to the Keep if you ask me.


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#18
dutch_gamer

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there shud be an offline solution. if we can create the world state online in the keep, then download it and play from there, it would be good.
Did any of you play fifa 14 mobile app, it freezes or crashes everytime i log in to EA origins to play. I dont really trust it. So i hope the devs come up with an offline solution

There isn't going to be an offline solution. The Keep is supposed to solve the issues with bugs created in offline mode and with an offline "solution" they would again be stuck with the same issues as before, namely having to keep multiple different "solutions" up-to-date across multiple platforms.

And the Keep already allows you to create a world state online. It doesn't truly download a file but your game only receives a code as to which setup your world state has. After this is done you no longer need to be connected to Origin.

Read the Keep FAQ if you have further questions:

http://forum.bioware...-age-keep-faqs/

#19
dutch_gamer

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They could use the extra time to at least add a save file generation function to the Keep if you ask me.

They don't want to add a save file generation function to the Keep. They want to make sure there are no ways to generate a bad world state any longer and the only way to keep this under check is to not add anything that will lead to the same pitfalls as before. This also the reason why you have to first select a world state on the website before you can actually use the world state for your game. The game messing with the world state is kept to an absolute minimum because all the game can do is retrieve the selected world state only. Yes, it is a roundabout way if you want to play another world state and you first have to select it in the Keep, but it does make sure the game client can't mess anything up.

#20
TurretSyndrome

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I'm sorry, let me rephrase that. I meant that they could allow players to access the file that is already being generated to be imported to your game when you create a world state of your own in the Keep.


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#21
Rowe

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Hmm... I'm a bit worried I won't be able to remember all the choices I made in my save files in order to build it myself. I prefer importing saves since it doesn't require me to remember every detail of my previous play-through (I always have more than one in which I like to make drastically different choices). 

 

Is it going to be like ME2 on the playstation where you can download the comic and make your important choices that way? Again, I don't think I'm going to be able to remember everything  :(



#22
LexXxich

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Keep is a form of online DRM. BW won't give you the satisfaction of being able to not connect your game to their (regularly malfunctioning) servers. There's no other explanation to this. Nothing stops them from making the world state code public (viewable by user) and copyable into the game manually. But they won't do it.

#23
Allan Schumacher

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What do you mean by "public?"



#24
LexXxich

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Wrong wording, probably. What I meant was: making that code/text which Keep generates for entered worldstate choices seen to user, and for user to be able to manually copy it into their game upon new game creation or to save into a file that game can recognise as "imported save". Additionally make Keep able to take such codes from user, so that people can exchange worldstates without making tedious spreadsheets/checklists.
This doesn't have to be the default functionality, but it'd be nice to have for many reasons.
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#25
dulku66

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Wrong wording, probably. What I meant was: making that code/text which Keep generates for entered worldstate choices seen to user, and for user to be able to manually copy it into their game upon new game creation or to save into a file that game can recognise as "imported save". Additionally make Keep able to take such codes from user, so that people can exchange worldstates without making tedious spreadsheets/checklists.
This doesn't have to be the default functionality, but it'd be nice to have for many reasons.

Would also like to no can it not be manually copied then transfered via usb or is this not at all possible. I really hope they figure an offline soultion.