A lot "this is how it should be done" might not be possible either for unlike the PC both consoles work in a closed environment which both Sony and Microsoft keep locked tight and developers are told certain things they can and cannot do such as how they are allowed to modify and read player save files.
Is Traditional save game import possible?
#26
Posté 02 août 2014 - 09:58
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#27
Posté 02 août 2014 - 10:44
Keep is a form of online DRM. BW won't give you the satisfaction of being able to not connect your game to their (regularly malfunctioning) servers.
You don't have to use it. As such, it's a rather silly sort of DRM.
I've also logged a couple hundred hours in ME 3 MP and can count on one hand the time I've experienced server errors. I'd be surprised if the Keep generates even a MB of data, so I'm not worried about the servers stressing.
There's no other explanation to this.
Except the one we've been given.
Nothing stops them from making the world state code public (viewable by user) and copyable into the game manually. But they won't do it.
Ease of development? Wanting to make the file size small? Wanting the ability to add to the world states when any expansions, DLCs, or the next game comes out? Wanting to make it easier for people to share their world states? The ability to fix any import bugs that do make it into the live product?
I mean... I get you want a save file you can stick on a USB, but you're acting as though there's no possible reason why BioWare might not want to do that.
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#28
Posté 02 août 2014 - 10:55
Ease of development? Wanting to make the file size small? Wanting the ability to add to the world states when any expansions, DLCs, or the next game comes out? Wanting to make it easier for people to share their world states? The ability to fix any import bugs that do make it into the live product?
I mean... I get you want a save file you can stick on a USB, but you're acting as though there's no possible reason why BioWare might not want to do that.
I pretty much aggree with the rest of your points but this one is just wrong. What he meant was that they could just let you download a file after creating it through DA Keep and then import a file into DAI. It would not inhibit the abilities of DA Keep, would in fact make it easier to share world states and i don't see any reason why this would increase file size.
It will generate a file nonetheless, whether we get to access it or not. DRM might not be the reason DA Keep exists, but it sure is acting as DRM.
#29
Posté 02 août 2014 - 11:17
#30
Posté 02 août 2014 - 11:44
But there should be a solution for those who can't connect their gaming machine to the internet. If we could download to a USB key, that would be great.This is what happens. You create a world-state in the Keep and when you start the game, it accesses that data. The game doesn't touch the Keep after that.
That would also eliminate the 5 world-state limit, as we could store our own.
I don't love having my data in the cloud. I like to keep it where I can see it.
#31
Posté 02 août 2014 - 11:53
As long as it functions like an import I am good.
#32
Posté 03 août 2014 - 01:40
But there should be a solution for those who can't connect their gaming machine to the internet. If we could download to a USB key, that would be great.
That would also eliminate the 5 world-state limit, as we could store our own.
I don't love having my data in the cloud. I like to keep it where I can see it.
I think the "cloud only" aspect was because of consoles, for I remember the days of the original Xbox and you could use a corrupted save to a specific game and that allowed people to bypass all the security. Now I am pretty sure if they allowed people to upload files like that intentionally to a game it could open the same doors to people.
#33
Posté 03 août 2014 - 01:45
I think the "cloud only" aspect was because of consoles, for I remember the days of the original Xbox and you could use a corrupted save to a specific game and that allowed people to bypass all the security.
That sounds like a feature, not a bug.
#34
Posté 03 août 2014 - 02:42
But there should be a solution for those who can't connect their gaming machine to the internet.
There is a solution. It's called "the default world state".
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#35
Posté 03 août 2014 - 03:16
There is a solution. It's called "the default world state".
Another Solution is get it on PC. With all the mods for DA:O and DA:2, i am sure someone will make one to future proof DA:I
#36
Posté 03 août 2014 - 05:16
#37
Posté 03 août 2014 - 06:52
But even given those risks, I would prefer the option be available. I don't like it when software developers try to protect me from myself.
#38
Posté 03 août 2014 - 07:47
I'm not overly bothered by this or anything but I am curious to know what the reason is behind the decision to not support an offline save file backup option. I mean, this is an app that is probably accessible on a phone with internet. What's really stopping them from adding a "generate" button or a "download" button, offered at the end after configuring the world state on the Keep? It can't be DRM because it is completely optional and the game runs perfectly fine without it.
You have internet with DA:I installed:
-> You log in to Keep
-> You download the World State
-> Play the new game
You don't have internet:
-> You log in to Keep somewhere else
-> Download the WS
-> Access the file just like a save
-> Play
+ You have a backup of the WS on you as well
Unless it's complicated to implement, I don't get what's wrong with providing the option.
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#39
Posté 03 août 2014 - 08:44
Sony/Microsoft might not want a file downloaded to their systems harddrive
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#40
Posté 03 août 2014 - 09:01
I really wish there was traditional importing, i only give a damn about 1 choice from the previous games so i dont want to go trough 300 more.....also my 360 doesnt have internet
#41
Posté 03 août 2014 - 09:32
Dev's have said no, and the latest FAQ seems to have quashed any lingering hope. At this point I doubt there will be any true 'offline' solution, besides some complicated hack of building your own Keep and hosting it locally, mapping DAI's call to your local version, and having it return proper info.
#42
Posté 03 août 2014 - 12:35
Or you might not even need it, because save editors. Tedious manual editing of plot flags, though. I think they exist for both ME and DA series, and even have save game generators for importing.
#43
Posté 03 août 2014 - 05:26
Sony/Microsoft might not want a file downloaded to their systems harddrive
You would upload it to your console from a thumb drive locally, not download it using the console itself. Sony/MS have a problem with save files? How did people access the DA:O save file to import it to DA 2 on consoles before, because the process is pretty much the same.
#44
Posté 03 août 2014 - 06:12
You would upload it to your console from a thumb drive locally, not download it using the console itself. Sony/MS have a problem with save files? How did people access the DA:O save file to import it to DA 2 on consoles before, because the process is pretty much the same.
A USB Key that is used in a computer uses a different file system then a console (at least with my 360) so you couldn't just plug in a USB key into both devices and have the content easily read. Both Sony and Microsoft would have to allow their file systems that are unique to them to be used outside of their consoles.
#45
Posté 04 août 2014 - 02:13
so, after reading this thread, I am confused.
what everyone is saying is that, in order to use DAK, I need to stay online while I play DAI? or do you just import the world slate and then have the option to play offline with the slate you create? ![]()
because I use prepaid Internet, and can't afford it all the time. witch means that, I'd only be able to play DAI online in order to have the saves i want...
or am I just making myself paranoid due to my lack of computer knowledge?
#46
Posté 04 août 2014 - 02:18
so, after reading this thread, I am confused.
what everyone is saying is that, in order to use DAK, I need to stay online while I play DAI? or do you just import the world slate and then have the option to play offline with the slate you create?
because I use prepaid Internet, and can't afford it all the time. witch means that, I'd only be able to play DAI online in order to have the saves i want...
or am I just making myself paranoid due to my lack of computer knowledge?
Once you import the world state at the start of the game you can play the game offline. You only need to connect to import world states.
#47
Posté 04 août 2014 - 02:19
so, after reading this thread, I am confused.
what everyone is saying is that, in order to use DAK, I need to stay online while I play DAI? or do you just import the world slate and then have the option to play offline with the slate you create?
because I use prepaid Internet, and can't afford it all the time. witch means that, I'd only be able to play DAI online in order to have the saves i want...
or am I just making myself paranoid due to my lack of computer knowledge?
If you want to use Dragon Age Keep, you must be online in DAI when you start a new game. After starting the new game(and successfully importing the world state from the keep), you no longer need to be online until you start a new game(if you want to import a world state from the keep again).
Edit: ![]()
#48
Posté 04 août 2014 - 02:38
cool, thanks for answering my questions
#49
Posté 04 août 2014 - 04:50
#50
Posté 04 août 2014 - 05:33
I'm not overly bothered by this or anything but I am curious to know what the reason is behind the decision to not support an offline save file backup option. I mean, this is an app that is probably accessible on a phone with internet. What's really stopping them from adding a "generate" button or a "download" button, offered at the end after configuring the world state on the Keep? It can't be DRM because it is completely optional and the game runs perfectly fine without it.
[snip]
Unless it's complicated to implement, I don't get what's wrong with providing the option.
You are talking about a feature that doesn't exist right now at a stage of the game's development where the features are locked and we are fixing bugs. By providing a singular solution that works on all 5 platforms (known data is transferred via the internet with no user intervention) we have already solved this problem. Someone mentioned the possibility that Sony and Microsoft might disallow filesystem access in this manner. I am pretty certain that kind of interaction is prohibited, but I will check when I am back in the office on Tuesday.
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