Aller au contenu

Photo

Is Traditional save game import possible?


161 réponses à ce sujet

#26
Sanunes

Sanunes
  • Members
  • 4 392 messages

A lot "this is how it should be done" might not be possible either for unlike the PC both consoles work in a closed environment which both Sony and Microsoft keep locked tight and developers are told certain things they can and cannot do such as how they are allowed to modify and read player save files.


  • randomcheeses aime ceci

#27
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Keep is a form of online DRM. BW won't give you the satisfaction of being able to not connect your game to their (regularly malfunctioning) servers.


You don't have to use it. As such, it's a rather silly sort of DRM.

I've also logged a couple hundred hours in ME 3 MP and can count on one hand the time I've experienced server errors. I'd be surprised if the Keep generates even a MB of data, so I'm not worried about the servers stressing.

There's no other explanation to this.


Except the one we've been given.

Nothing stops them from making the world state code public (viewable by user) and copyable into the game manually. But they won't do it.


Ease of development? Wanting to make the file size small? Wanting the ability to add to the world states when any expansions, DLCs, or the next game comes out? Wanting to make it easier for people to share their world states? The ability to fix any import bugs that do make it into the live product?

I mean... I get you want a save file you can stick on a USB, but you're acting as though there's no possible reason why BioWare might not want to do that.
  • AtreiyaN7, Mulsanne Blue, madzilla84 et 2 autres aiment ceci

#28
Amaror

Amaror
  • Members
  • 609 messages

Ease of development? Wanting to make the file size small? Wanting the ability to add to the world states when any expansions, DLCs, or the next game comes out? Wanting to make it easier for people to share their world states? The ability to fix any import bugs that do make it into the live product?

I mean... I get you want a save file you can stick on a USB, but you're acting as though there's no possible reason why BioWare might not want to do that.

 

I pretty much aggree with the rest of your points but this one is just wrong. What he meant was that they could just let you download a file after creating it through DA Keep and then import a file into DAI. It would not inhibit the abilities of DA Keep, would in fact make it easier to share world states and i don't see any reason why this would increase file size.

 

It will generate a file nonetheless, whether we get to access it or not. DRM might not be the reason DA Keep exists, but it sure is acting as DRM.



#29
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
Which one is 'this one?' Are you saying that all five of reasons for the Keep being preferable are wrong?

#30
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

This is what happens. You create a world-state in the Keep and when you start the game, it accesses that data. The game doesn't touch the Keep after that.

But there should be a solution for those who can't connect their gaming machine to the internet. If we could download to a USB key, that would be great.

That would also eliminate the 5 world-state limit, as we could store our own.

I don't love having my data in the cloud. I like to keep it where I can see it.

#31
KotorEffect3

KotorEffect3
  • Members
  • 9 416 messages

As long as it functions like an import I am good.



#32
Sanunes

Sanunes
  • Members
  • 4 392 messages

But there should be a solution for those who can't connect their gaming machine to the internet. If we could download to a USB key, that would be great.

That would also eliminate the 5 world-state limit, as we could store our own.

I don't love having my data in the cloud. I like to keep it where I can see it.

 

I think the "cloud only" aspect was because of consoles, for I remember the days of the original Xbox and you could use a corrupted save to a specific game and that allowed people to bypass all the security.  Now I am pretty sure if they allowed people to upload files like that intentionally to a game it could open the same doors to people.



#33
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

I think the "cloud only" aspect was because of consoles, for I remember the days of the original Xbox and you could use a corrupted save to a specific game and that allowed people to bypass all the security.

That sounds like a feature, not a bug.



#34
AshenEndymion

AshenEndymion
  • Members
  • 1 225 messages

But there should be a solution for those who can't connect their gaming machine to the internet.

 

There is a solution.  It's called "the default world state".


  • Sekou aime ceci

#35
Gloomfrost

Gloomfrost
  • Members
  • 41 messages

There is a solution.  It's called "the default world state".

Another Solution is get it on PC. With all the mods for DA:O and DA:2, i am sure someone will make one to future proof DA:I



#36
AlanC9

AlanC9
  • Members
  • 35 786 messages
Sure. There's nothing the Keep will do that a savegame editor won't do.

#37
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages
I can see why BioWare would want the Keep connection to be online only. It could be, for example, that a patch to the game will require a corresponding patch to the Keep, and having world states saved offline would render those world states useless. This is especially problematic given that Inquisition will be tied to Origin, which pushes patches to game clients without being asked (a problem in and of itself).

But even given those risks, I would prefer the option be available. I don't like it when software developers try to protect me from myself.

#38
TurretSyndrome

TurretSyndrome
  • Members
  • 1 728 messages

I'm not overly bothered by this or anything but I am curious to know what the reason is behind the decision to not support an offline save file backup option.  I mean, this is an app that is probably accessible on a phone with internet. What's really stopping them from adding a "generate" button or a "download" button, offered at the end after configuring the world state on the Keep? It can't be DRM because it is completely optional and the game runs perfectly fine without it.

 

You have internet with DA:I installed:

-> You log in to Keep

-> You download the World State

-> Play the new game

 

You don't have internet:

-> You log in to Keep somewhere else

-> Download the WS

-> Access the file just like a save

-> Play

+ You have a backup of the WS on you as well

 

Unless it's complicated to implement, I don't get what's wrong with providing the option. 


  • dulku66 aime ceci

#39
Jawzzus

Jawzzus
  • Members
  • 2 399 messages

Sony/Microsoft might not want a file downloaded to their systems harddrive


  • Sekou aime ceci

#40
Degenerate Rakia Time

Degenerate Rakia Time
  • Banned
  • 5 073 messages

I really wish there was traditional importing, i only give a damn about 1 choice from the previous games so i dont want to go trough 300 more.....also my 360 doesnt have internet



#41
The Night Haunter

The Night Haunter
  • Members
  • 2 968 messages

Dev's have said no, and the latest FAQ seems to have quashed any lingering hope. At this point I doubt there will be any true 'offline' solution, besides some complicated hack of building your own Keep and hosting it locally, mapping DAI's call to your local version, and having it return proper info.



#42
LexXxich

LexXxich
  • Members
  • 954 messages
Might not be all that complicated, since the world state code has to be deterministic and 1:1 for plot flags. Unless, of course, it's specifically obfuscated/encrypted. But even Ubi's Always Online DRM (which had parts of game mechanics on server) was broken in less than a month.
Or you might not even need it, because save editors. Tedious manual editing of plot flags, though. I think they exist for both ME and DA series, and even have save game generators for importing.

#43
TurretSyndrome

TurretSyndrome
  • Members
  • 1 728 messages

Sony/Microsoft might not want a file downloaded to their systems harddrive

 

You would upload it to your console from a thumb drive locally, not download it using the console itself. Sony/MS have a problem with save files? How did people access the DA:O save file to import it to DA 2 on consoles before, because the process is pretty much the same.



#44
Sanunes

Sanunes
  • Members
  • 4 392 messages

You would upload it to your console from a thumb drive locally, not download it using the console itself. Sony/MS have a problem with save files? How did people access the DA:O save file to import it to DA 2 on consoles before, because the process is pretty much the same.

 

A USB Key that is used in a computer uses a different file system then a console (at least with my 360) so you couldn't just plug in a USB key into both devices and have the content easily read.  Both Sony and Microsoft would have to allow their file systems that are unique to them to be used outside of their consoles.



#45
ShallowlLife9871

ShallowlLife9871
  • Members
  • 886 messages

so, after reading this thread, I am confused.

 

what everyone is saying is that, in order to use DAK, I need to stay online while I play DAI?  or do you just import the world slate and then have the option to play offline with the slate you create? :huh:

 

because I use prepaid Internet, and can't afford it all the time. witch means that, I'd only be able to play DAI online in order to have the saves i want...

 

or am I just making myself paranoid due to my lack of computer knowledge?



#46
aaarcher86

aaarcher86
  • Members
  • 1 978 messages

so, after reading this thread, I am confused.
 
what everyone is saying is that, in order to use DAK, I need to stay online while I play DAI?  or do you just import the world slate and then have the option to play offline with the slate you create? :huh:
 
because I use prepaid Internet, and can't afford it all the time. witch means that, I'd only be able to play DAI online in order to have the saves i want...
 
or am I just making myself paranoid due to my lack of computer knowledge?


Once you import the world state at the start of the game you can play the game offline. You only need to connect to import world states.

#47
AshenEndymion

AshenEndymion
  • Members
  • 1 225 messages

so, after reading this thread, I am confused.

 

what everyone is saying is that, in order to use DAK, I need to stay online while I play DAI?  or do you just import the world slate and then have the option to play offline with the slate you create? :huh:

 

because I use prepaid Internet, and can't afford it all the time. witch means that, I'd only be able to play DAI online in order to have the saves i want...

 

or am I just making myself paranoid due to my lack of computer knowledge?

 

If you want to use Dragon Age Keep, you must be online in DAI when you start a new game.  After starting the new game(and successfully importing the world state from the keep), you no longer need to be online until you start a new game(if you want to import a world state from the keep again).

 

Edit:  :ph34r:



#48
ShallowlLife9871

ShallowlLife9871
  • Members
  • 886 messages

cool, thanks for answering  my questions



#49
LexXxich

LexXxich
  • Members
  • 954 messages
No longer need to be online, unless you want your current playthrough to "update Keep world state", whatever that means. Most possibly something like online logging of characters from DAO/DA2. Along with "we lost connection for a bit here, so I totally missed your recent act of unrivalled mightiness, though I'll keep it secret until you visit the site and notice yourself".

#50
Derek French

Derek French
  • BioWare Employees
  • 166 messages

I'm not overly bothered by this or anything but I am curious to know what the reason is behind the decision to not support an offline save file backup option.  I mean, this is an app that is probably accessible on a phone with internet. What's really stopping them from adding a "generate" button or a "download" button, offered at the end after configuring the world state on the Keep? It can't be DRM because it is completely optional and the game runs perfectly fine without it.

[snip]

Unless it's complicated to implement, I don't get what's wrong with providing the option. 

You are talking about a feature that doesn't exist right now at a stage of the game's development where the features are locked and we are fixing bugs. By providing a singular solution that works on all 5 platforms (known data is transferred via the internet with no user intervention) we have already solved this problem. Someone mentioned the possibility that Sony and Microsoft might disallow filesystem access in this manner. I am pretty certain that kind of interaction is prohibited, but I will check when I am back in the office on Tuesday.


  • Darvins aime ceci