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Is Traditional save game import possible?


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#76
Jawzzus

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Ok



#77
dlux

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Let me guess, you can only use the Dragon Age Keep if you have an Origin account and you can only actually use the Keep if you actually bought DA:I, amirite?

 

Smart Bioware, very smart... :)



#78
Andraste_Reborn

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So yeah, I haven't heard one damn good reason yet. Maybe when I get one I'll change my stance... I suspect that will be more of an "if I get one" then a "when".

 

I'm not sure why I'm bothering but: Dragon Age 4. And Dragon Age 5. And Dragon Age 6: Return of Schmooples.

 

By putting our world states into the Keep, BioWare are trying to future-proof things so they never have to do this again. If it were part of the game, they'd have to re-do it every time they made a new game, especially if they change engines again or when the next generation of consoles come out.

 

(Not to mention that there's a good chance they might want to use this code for other franchises altogether. If they get it right once, they could easily build new front ends and have applications for importing from Not Mass Effect 4 into Not Mass Effect 5 and from New IP 1 to New IP 2.)


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#79
andy6915

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Let me guess, you can only use the Dragon Age Keep if you have an Origin account and you can only actually use the Keep if you actually bought DA:I, amirite?

 

Smart Bioware, very smart... :)

I think I remember hearing that yes, an Origin account is needed. In fact, your Origin login is you Keep login.



#80
Genshie

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So despite me getting DA:I on PS3 first, even though I played DAO and DA2 on it, I can't import my world saves? I thought that this was an issue with the new gen consoles mainly? It doesn't really bother me I am just trying to get cleared up here. Kind of disappointing though I won't have my bugged save state where I have both Merrill and Isabela romanced at the same time.



#81
andy6915

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I'm not sure why I'm bothering but: Dragon Age 4. And Dragon Age 5. And Dragon Age 6: Return of Schmooples.

 

By putting our world states into the Keep, BioWare are trying to future-proof things so they never have to do this again. If it were part of the game, they'd have to re-do it every time they made a new game, especially if they change engines again or when the next generation of consoles come out.

 

(Not to mention that there's a good chance they might want to use this code for other franchises altogether. If they get it right once, they could easily build new front ends and have applications for importing from Not Mass Effect 4 into Not Mass Effect 5 and from New IP 1 to New IP 2.)

 

And they can do that with an offline version that you can take online. You can have an offline version that works perfectly, and you can either optionally upload it so you can import your choices into the next game or you don't and you're stuck with the default history for the next game. Having an offline version hurts nothing.



#82
JadePrince

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Let me guess, you can only use the Dragon Age Keep if you have an Origin account and you can only actually use the Keep if you actually bought DA:I, amirite?

 

Smart Bioware, very smart... :)

 

Well since they're gonna open the Keep up to everyone a month before the game even ships, no, I don't think you have to buy the game to access the Keep. 



#83
Darth Death

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So, it's official then, or has it always been? Regardless, I guess there's little point continuing my Origins play-through as it stands. Oh well, I suppose I save some money in the end, considering I don't have to pay for certain dlc(s) already present in DA keep. 



#84
dlux

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So, it's official then, or has it always been? Regardless, I guess there's little point continuing my Origins play-through as it stands. Oh well, I suppose I save some money in the end, considering I don't have to pay for certain dlc(s) already present in DA keep. 

You should play Origins because it is a fun game and it is also good way to learn a lot of the series lore. Just make sure you skip DA2 though. ^^



#85
Gold Dragon

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Or don't skip DA 2.  I actually enjoyed it.

 

The repetitive cave did get a bit depressing, tho.


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#86
Darth Death

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You should play Origins because it is a fun game and it is also good way to learn a lot of the series lore. Just make sure you skip DA2 though. ^^

Of course, it's just the practice of monotonously beating Origins millions times over for (but not entirely always) various save imports. I can invest my time playing something else until that fateful day (Nov).  



#87
Thandal N'Lyman

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Good reasons? Try asinine ones that are absolutely stupid. So far I've heard-

 

1.easier to patch (won't even need patched that often anyway, gibbed save generators didn't)

 

2.does better at preventing conflicting saves (a non-online version accessed from a new game would be just as good at this)

 

3.can be used cross-platform (so could my version, you can do the adjustments offline right in the in-game menu but can upload to them server optionally so that you only need to go online if you're switching consoles or game generations)

 

 

So yeah, I haven't heard one damn good reason yet. Maybe when I get one I'll change my stance... I suspect that will be more of an "if I get one" then a "when".

 

That *YOU* don't think those are good reasons does make clear to the rest of us just who's being asinine here...  Thx!



#88
andy6915

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That *YOU* don't think those are good reasons does make clear to the rest of us just who's being asinine here...  Thx!

 

By *YOU* you mean logical people who aren't bending over backwards trying to come to terms with a crappy system and accept it.



#89
Sanunes

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By *YOU* you mean logical people who aren't bending over backwards trying to come to terms with a crappy system and accept it.

 

Just because people don't share your concerns about The Keep doesn't mean that they aren't "logical".



#90
Spicen

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just so you guys know a save gen. like the me2 save gen. wud work for me. I dont need it to remember if i wrangled a nug or kissed a tavern girl

#91
addiction21

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By *YOU* you mean logical people who aren't bending over backwards trying to come to terms with a crappy system and accept it.

 

I accept it and have no interest in the system at all. I am no fan of the importing and first and foremost I want a solid game in its own right before that comes into play.



#92
AshenEndymion

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I just find it interesting that someone keeps spouting gibbed as an example for how one could import into Inquisition, when gibbed doesn't create a saved game from nothing, it only edits an existing saved game so it has all the required flags for importing purposes...

 

That basically means that such a program would only work for the PC(since you can't edit an Xbox/PS3 file and be able to use it again).  Not to mention the nightmare it would be to edit that much code into a saved game rather than just using the Keep to begin with(300+ options possibly going into DA:I rather than the ~30 from DA:O/A into DA2).

 

I just don't think I understand the reasoning behind the complaints of the idea of the Keep to begin with.  If it's because a person doesn't want to have to remember every choice made in the games, that's fine. But they likely don't have to, because there's probably a "default option" for the crap people don't feel like filling out.  Besides, if someone can't remember their choices, then it shouldn't matter to them what is ultimately chosen, anyway.

 

I can understand console players wanting an offline version of the keep, because they can't connect to the internet through their console. I sympathize, but since there is no way of editing a console save, or creating a save on the PC to use on a console, there just isn't a feasible solution the problem.  Sure Bioware could probably just make a way to import a DA2 save.  But because the flags on a DA2 final save probably don't include DAO/A flags(not to mention all the missing information from both games based on flags Bioware didn't think of creating at the time), that would make such an option less worthwhile than just using the default world state to begin with.


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#93
Travie

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a.  The Keep doesn't include a Character Creator at all.

 

b.  Even if there were a way to "export" your DAO/DA2 face, it wouldn't be of any use to DA:I because doing so requires that the games use the same engine to create the meshes and textures.  (Note: This is part of why ME1 faces can't be directly imported into ME2.  Also, that ME1 didn't actually "save" the settings, just the results.  Sort of like why DAO faces can't be edited later.)

 

With the switch from Eclipse to FrostBite3, this just isn't possible.

 

Uhhh, I wasn't talking about faces. It's the code system that they used for the faces that would make sense to use for this. 

 

i.e. every set of choices has a code value associated with it which can be used instead of an import. 



#94
Spicen

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I just find it interesting that someone keeps spouting gibbed as an example for how one could import into Inquisition, when gibbed doesn't create a saved game from nothing, it only edits an existing saved game so it has all the required flags for importing purposes...

That basically means that such a program would only work for the PC(since you can't edit an Xbox/PS3 file and be able to use it again). Not to mention the nightmare it would be to edit that much code into a saved game rather than just using the Keep to begin with(300+ options possibly going into DA:I rather than the ~30 from DA:O/A into DA2).

I just don't think I understand the reasoning behind the complaints of the idea of the Keep to begin with. If it's because a person doesn't want to have to remember every choice made in the games, that's fine. But they likely don't have to, because there's probably a "default option" for the crap people don't feel like filling out. Besides, if someone can't remember their choices, then it shouldn't matter to them what is ultimately chosen, anyway.

Actually gibbed does make a save out of nothing. I made a ME 1 save without installing the game.
I play on PC so any save gen wud be welcomed

#95
AlanC9

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Uhhh, I wasn't talking about faces. It's the code system that they used for the faces that would make sense to use for this.

i.e. every set of choices has a code value associated with it which can be used instead of an import.

But those codes wouldn't be meaningful to the new engine anyway. Unless by some miracle both engines have the exact same choices available.

#96
TurretSyndrome

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Actually gibbed does make a save out of nothing. I made a ME 1 save without installing the game.
I play on PC so any save gen wud be welcomed

 

Sure, but Gibbed is not perfect, it had its bugs and errors. In any case at this point, all you can hope for is a fan-made WS editor for the game. Since you say you play on PC, you might get access to the Command Console which might let you alter the plot flags like it was possible in DA:O and DA 2(note: might*2).



#97
dutch_gamer

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And they can do that with an offline version that you can take online. You can have an offline version that works perfectly, and you can either optionally upload it so you can import your choices into the next game or you don't and you're stuck with the default history for the next game. Having an offline version hurts nothing.

For an offline version they would still need to create the same exact program for multiple platforms which they already have done in the past and which caused all the issues they tried to fix with the Keep. So yes, an offline version does hurt or the offline version for DA 2 and Awakening wouldn't have had bugs.

I have yet to see you come up with a good reason as to why the Keep is bad. If you can and don't want to use the Keep you are creating the problem yourself. Bioware has stated they tried to allow for save game imports and it has been clear for a while it simply didn't use, nor will your "offline solution" work considering is the exact same thing as traditional save importing with the exact same problems as before. You can keep saying it doesn't need patching very often, but that doesn't change the fact it would have to be patched too much if there are once again bugs. Patching costs money and Bioware has to pay for the bandwidth needed. Not to mention that patching after ship is harder to do but with the Keep it should be easier considering the Keep never gets installed on anyone's computer or console.
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#98
Sanunes

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Uhhh, I wasn't talking about faces. It's the code system that they used for the faces that would make sense to use for this. 

 

i.e. every set of choices has a code value associated with it which can be used instead of an import. 

 

The problem I have with an import like that is the complexity that might become involved which could leave to bad information in the game for then the bugs can also happen when the game interprets the information entered by the player code.  Right now I see two possible ways of it working the easiest and less room for error is each choice available works exactly like in Mass Effect 2 and 3 so its a separate number for each flag so that could mean if all the choices are True/False the code could easily be around 300 characters.  The other way I see it working is they covert it to a hexadecimal number, but then there is a chance if certain combinations are picked the game might misread the import and I can't see a way to properly test all the results.



#99
LexXxich

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The problem I have with an import like that is the complexity that might become involved which could leave to bad information in the game for then the bugs can also happen when the game interprets the information entered by the player code.  Right now I see two possible ways of it working the easiest and less room for error is each choice available works exactly like in Mass Effect 2 and 3 so its a separate number for each flag so that could mean if all the choices are True/False the code could easily be around 300 characters.  The other way I see it working is they covert it to a hexadecimal number, but then there is a chance if certain combinations are picked the game might misread the import and I can't see a way to properly test all the results.

This "complexity" only comes into play for people willing and able to circumvent the need to be online for game to ask Keep website that code. Any PC capable of running DAI can hold up to 2Gb in it's clipboard so size of the code is irrelevant too. Copy code, paste it into .txt file, take it whereever you want and copypaste into the game on that machine. Not sure if you can do that on console, though, might be too restricted for that.

#100
pdusen

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And they can do that with an offline version that you can take online. You can have an offline version that works perfectly, and you can either optionally upload it so you can import your choices into the next game or you don't and you're stuck with the default history for the next game. Having an offline version hurts nothing.

 

Oh, you're saying all that they have to do is have software work perfectly the first time they release it? This is an amazing revelation! Quickly, we must gather together a conference of leading software developers and let them know that all they need to do is not make any bugs!


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