So how do we fix this issue with Bort's module?
Cannot Seem to Trigger OnDeath/OnPerception/OnHeartbeat Script for Henchmen
#26
Posté 04 août 2014 - 09:33
#27
Posté 04 août 2014 - 10:12
So how do we fix this issue with Bort's module?
i already gave my advice...
#28
Posté 04 août 2014 - 10:20
Er, what does your advice have to do with the compiler not working properly for some reason *but only in Bort's module*?
#29
Posté 04 août 2014 - 10:27
Just tested something -- compiler correctly throws an error for a brand new script in his module but not for events we're discussing. Why would that be?
#30
Posté 04 août 2014 - 10:34
Er, what does your advice have to do with the compiler not working properly for some reason *but only in Bort's module*?
i misunderstood
Anyway, the problem is clearly not in Bort's module but somewhere in your game installation. Both me and Whizard are not able to compile the script in the module, so there is something that makes the issue on your side. The include scripts in override/patch-hak was also what I thought of at first (nice example why adding scripts into override/hak/patch-hak is terrible idea), if you already checked that and they are not there, then I would try to run 1.69 critical rebuild, if not try disable override folder, if still doesn't help disable patch folder.
Also, aren't you using NWNTX by any chance? Try it without it, it has a imo critical issue inside with haks (which shouldn't be problem there) if you are switching modules, so maybe there is more of these issues.
#31
Posté 04 août 2014 - 11:29
Yes, I am using NWNTX...and when I opened up the toolset normally the script would not compile. So I rebuilt the module and got like 25 compile errors I was not getting with NWNTX.
Interesting. Well, that makes it simpler -- just revert to normal toolset for now until these issues are resolved. Thanks.
#32
Posté 04 août 2014 - 11:31
Also, aren't you using NWNTX by any chance? Try it without it, it has a imo critical issue inside with haks (which shouldn't be problem there) if you are switching modules, so maybe there is more of these issues.
Fwiw I have that issue with the regular tool set. I think I do have nwntx installed but since it doesn't work with wine I don't start it. Just using the toolset normally causes issues when switching modules (unless both modules use the exact same set of haks). I always quit and re-open when switching modules.
#33
Posté 05 août 2014 - 12:24
Fwiw I have that issue with the regular tool set. I think I do have nwntx installed but since it doesn't work with wine I don't start it. Just using the toolset normally causes issues when switching modules (unless both modules use the exact same set of haks). I always quit and re-open when switching modules.
strange, I am working on multiple modules with different haks at once and never had this kind of issue
Yes, I am using NWNTX...and when I opened up the toolset normally the script would not compile. So I rebuilt the module and got like 25 compile errors I was not getting with NWNTX.
Interesting. Well, that makes it simpler -- just revert to normal toolset for now until these issues are resolved. Thanks.
unfortunately I reported that already and virusman said its intented, well not exactly like this but that was the point... this is a reason I am not using NWNTX as I am usually working with multiple different modules at once





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