How would you solve the mages as slaves to the Chantry dilemma?
#26
Posté 05 août 2014 - 07:28
#27
Posté 05 août 2014 - 08:22
Still it is possible.
I see. Well, I guess that settles it then. We'll just have to agree to disagree. ![]()
#28
Posté 26 novembre 2014 - 01:44
Although many of the OP's ideas are worthy of consideration in a prefect world (I personally wouldn't give mages nearly as much freedom of movement as the OP is suggesting.) I don't think that they would actually work since we've been told exactly how dangerous Abominations are and how hard they are to track down even with the Templar's Blood Vials, the first time a "Reformed Circle Mage" popped then the witchhunts would begin, and as dangerous as a Mage can be, that poor selfless healer who can barely light a candle is going to be burnt at the stake right alongside the Bloodmage who took down a squad of Templars before being captured. -- As much as people love to hate them, the Templars REALLY are there to protect the mages from the rabble as much as they protect the rabble from the mages.
However, I do totally disagree on one major point, the reason that the Harrowing works so well is exactly because the mage being tested is thrown into the fade at their weakest. Also untested Mages are basically walking time bombs so there still has to be a point in a mages life where it's pass the Harrowing or die.
#30
Posté 28 novembre 2014 - 12:15
Actually that begs the question, does the Codex trump what is actually seen to happen in-game? My personal opinion is that it shouldn't simply because the Codex is written from the perspective of other characters in Thedas and they could easily be wrong. At least in Dragon Age: Orgins / Awakening / Golems / Witchcraft as all of those are not presented as someone telling a story.
However, since Enemies Among Us is in Dragon Age II then we run into the same unreliable narrator issues that we have with the Codex Enties ... Hmm, I personally think I'd argue that since Varric IS NOT called out on BS when retelling "Enemies Among Us" there probably is something to the theory, or it's just possible that The Seeker understood that Varric was mislabeling what Wilmod actually turned into and didn't bother to correct him.
#31
Posté 28 novembre 2014 - 12:54
Actually that begs the question, does the Codex trump what is actually seen to happen in-game? My personal opinion is that it shouldn't simply because the Codex is written from the perspective of other characters in Thedas and they could easily be wrong. At least in Dragon Age: Orgins / Awakening / Golems / Witchcraft as all of those are not presented as someone telling a story.
However, since Enemies Among Us is in Dragon Age II then we run into the same unreliable narrator issues that we have with the Codex Enties ... Hmm, I personally think I'd argue that since Varric IS NOT called out on BS when retelling "Enemies Among Us" there probably is something to the theory, or it's just possible that The Seeker understood that Varric was mislabeling what Wilmod actually turned into and didn't bother to correct him.
This runs into the additional problem of Gaider repeating the message of the Codex, though. I'm going to say Varric was just stretching things.
#32
Posté 04 décembre 2014 - 11:05
This runs into the additional problem of Gaider repeating the message of the Codex, though. I'm going to say Varric was just stretching things.
He is known to do that and will freely admit it as well.
What's the point of telling a story as it really happened? No one wants to hear a boring story. ![]()





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