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What if mages were the more classical type in DA?


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40 réponses à ce sujet

#26
Lotska

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I think it's a great question! As a side note, I can totally imagine a Pinkie and the Brain type villain plot to turn all people into mages. Or, I suppose, an Architect type villain plot with less immediate death.

 

As someone smart already pointed out, all people being equally capable (or not) or having magic didn't remotely stop our historic witch drownings etc. The idea there was often along the lines of doing a deal with Satan to gain powers. And I'd like to point out that demons don't have to exist for people to believe in them (ever seen Teen Excorcists?), so things could well be the same. The Tevinter Imperium could be dominated by mages just because people had to learn magical talents. The Chantry could be a religion founded in the same way, and still teach about demonic possession. Really, all the writers did was to make demonic possession real and ugly. :)

 

Maybe contact to the Fade while not dreaming could make magic more likely in children, so after DAI mages could outnumber muggles. That could make for a really interesting DA 4.



#27
JEMEDAOME2

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So what you're asking is what if we took something unique to DA and turned it in to something generic?

 

Rakia Time Uses BURN....IT'S SUPER EFFECTIVE!



#28
Tevinter Soldier

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so lets get this straight if anyone could learn magic we assume anyone can be attacked and attempted by fade demons at any time.

 

Yeap thats going to end well.


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#29
Medhia_Nox

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@Tevinter Soldier:  While it's not universally true of course... demons "really" seem attracted to mages when they're using their magic. 

 

So, I suppose - in theory - learning magic would actually be completely safe in a world like this.  It would be its use that would be dangerous. 

 

In DA - mages kinda seem always "on".  They're magic is based on emotion - and every non-Tranquil feels emotion. 


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#30
Schreckstoff

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Are we talking demon worshiping male witches or Tolkien's Maiars, D&D's memorizing and ingredient flinging, Rowling's pubescent cursing kids,...

Is there a classical type?

#31
JEMEDAOME2

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Is there a classical type?

 

Oh there is this guy for example sword-in-the-stone-5.jpg

 

Ya don't get more classical than Merlin.

 

Strangely I think the most classic (and arguably one of the most famous wizards of all time)  Gandalf does not really fit the Merlin Archetype sure he's wise , old has a grand old beard but he's more of a man of action than say someone  sitting in the back waving a wand about hell many times he uses a Longsword which is usually big wizard no no.

 

Hell I think Gandalf is more Battlemage than wizard

 

Then there mages like this guy 1121645-natsu.jpg

All I can say is more please



#32
Schreckstoff

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Oh there is this guy for example sword-in-the-stone-5.jpg

Ya don't get more classical than Merlin.

Strangely I think the most classic (and arguably one of the most famous wizards of all time) Gandalf does not really fit the Merlin Archetype sure he's wise , old has a grand old beard but he's more of a man of action than say someone sitting in the back waving a wand about hell many times he uses a Longsword which is usually big wizard no no.

Hell I think Gandalf is more Battlemage than wizard

Then there mages like this guy 1121645-natsu.jpg
All I can say is more please


Merlin can't be classical as he's an extraordinary one.

While Gandalf can be considered classical because he's just one of many Maiars.

Natsu Dragneel as 1st generation dragon slayer is one of a few as well but can't be considered classical as magic in Fairy Tail is more of a term for ability user instead of a systematic type magic.

Rave Master was better anyway.

#33
JEMEDAOME2

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Merlin can't be classical as he's an extraordinary one.

While Gandalf can be considered classical because he's just one of many Maiars.

Natsu Dragneel as 1st generation dragon slayer is one of a few as well but can't be considered classical as magic in Fairy Tail is more of a term for ability user instead of a systematic type magic.

Rave Master was better anyway.

 

Did you read what I wrote?  I said in my view Merlin was classical, the Archtype on which pretty much most wizards are based on  while Gandalf was not  because he did not fit the Merlin Archetype which extraordinary or not is probably The Original Wizard in classic western literature if you know of a wizard that precedes him please tell me.  

 

As for Natsu Skills like his are how I imagine my Grey Warden Arcane Warrior might fight if it were not the for limits of DAO's tech  dumping magic into his body to give him near super-human strength and constitution along with powerful magic spells, in fact thinking about it the Arcane warrior and knight Enchanter skills set are not so far removed from what the likes of Natsu and Erza can do.  Food for thought that



#34
Schreckstoff

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Did you read what I wrote? I said in my view Merlin was classical, the Archtype on which pretty much most wizards are based on while Gandalf was not because he did not fit the Merlin Archetype which extraordinary or not is probably The Original Wizard in classic western literature if you know of a wizard that precedes him please tell me.

As for Natsu Skills like his are how I imagine my Grey Warden Arcane Warrior might fight if it were not the for limits of DAO's tech dumping magic into his body to give him near super-human strength and constitution along with powerful magic spells, in fact thinking about it the Arcane warrior and knight Enchanter skills set are not so far removed from what the likes of Natsu and Erza can do. Food for thought that


Jesus j/k. Merlin itself has been changed so much by disney and hollywood people don't really know his true origin story, he is a cambion. My point is the classical Wizard doesn't exist. Merlin is even based on multiple characters.

Ezra and Natsu can't be like an AW because they don't use a systematic magic in FT. Also AW is nigh invincible while FT protagonists are resilient. They constantly get beaten next to death only to stand up with no healing magic during the fight. Getting stronger and stronger each time they nearly die for no reason.

#35
Darkly Tranquil

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Dragon Age's magic system and the political and ethical conflicts around it are pretty much what separates Dragon Age from most other FRPG type games. Take away Dragon Age's magic system, and it's just another LotR knockoff.

#36
DiscoGhost

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like a wizard?

yer+a+wizard.gif



#37
lyin321

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"Magic originates from the Fade, the realm where spirits dwell and humans, qunari, and elves visit when they dream. Mana is a measurement of one's ability to channel energy from the Fade, and this energy is expended in the practice of magic. Just as the Fade can be reshaped by those who have grasped its nature, so can the world of Thedas be manipulated by magic. The ability of a living being to expend mana is what defines a mage."

 

"The act of drawing power from the Fade can draw the attention of the spiritual beings on the other side of the Veil, leading to an increased risk of demonic possession if the mages are not vigilant enough."

http://dragonage.wikia.com/wiki/Mage

 

 

 

 What an interesting bit of lore..but after that I have to ask: why aren't blood mages better (reaad safer)? Because they choose to draw the energy they need either from themselves or others, but not the Fade...

 

As for the original topic:

 Depends alot of the existance of the chantry I would think. Mages are just too usefull tools (and important justification for there to be chantry in the first place) for things to be all of a sudden very different. Yes they will need to figure how to spot a mage, but there will still be cicles imo. They will just have to work a little hard on the excuse why mages need to be locked:) 

 

Edit: I would love DAI even more if I can make Erza like character in Qunary body.



#38
LonewandererD

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Blood mages tap into the magic inherit in blood, its still comes from the fade but it is much more readily available that drawing mana across the veil. It is actually safer to use lyrium than blood magic as blood magic weakens the veil, it not only attracts demons but makes it easier for demons to cross over.

 

On topic: I don't think that magic should be something that can simply be taught, it takes away from one of the core problems faced by mages, persecution for simply being born a certain way. Picture the X-Men instead there powers were given to them instead of them being born with it, the whole we're just bron this way concept is gone and the human-vs-mutant angle is gone, the stories loses one of its major selling points.

 

-D-


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#39
animedreamer

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So I was playing Kingdoms of Amalur today as a sorcerer character, and was played Dragon's Dogma as a magic archer a little before that a few days ago... And I started wondering something. In those games magic isn't some special thing that people have to be born into, it's just a thing people can learn to do just like learning to sword fight or something, and there are no demons or possession. Because of that, it seems that magic isn't particularly scary or noteworthy in those games. A person throwing a fireball gets no different a reaction than shooting a bow.

 

Thinking of that, I started to contrast that with DA. In this series magic is highly feared because of religion and the constant fear mongering of demons and possession muggles make about mages. But what if mages in DA were like the mages in other fanstasy games like the above? Would the Chantry and common people of Thedus fear magic near as much or treat it the same way if magic was something anyone could learn with practice and there was no threat of demon possession, or would people still treat it about the same because knowing someone went out of their way to learn how to electrocute people with their minds is still something worth being prejudiced to?

 

what you are forgetting is that in those worlds Dragon's Dogma, and KoA:R unlike in DA is that there is no threat of demonic possession, blood magic, and all manner of things that are indeed magic related and most normal people can't protect themselves against because they can't simply learn the trade. In DA Mages are feared and rightly so because their power like you said, isn't something that can simply be learned over time, you are either born a mage or you're not. This means the ability to abuse magic or use it to protect yourself is still largely left out of the major populous hands. The scoop of magic between these games in terms of magic and its abilities is largely incomparable, in DA mages care tear holes between the barrier of worlds (the fade) letting all kinds of monsters an abominations loose in a world that is not ready to handle or deal with such crisis. In Dragon's Dogma, and Reckoning, I got the impression that magic in general doesn't reach that kind of crazy, and not for regular mortals with no god like power especially.



#40
andy6915

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what you are forgetting is that in those worlds Dragon's Dogma, and KoA:R unlike in DA is that there is no threat of demonic possession.

 

Nope, mentioned that in the first post I made in the whole thread. So your entire argument to me just fell apart right out of the gate.



#41
Generic Guy

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Did you know that in real world Europe the crossbow was outlawed? The reasoning being that since it was such a relatively "simple weapon" that could be used by anyone, including the serfs and peasantry, that rebellion against liege lords would far more common and effective. Similarly if magic is so ubiquitous in a fantasy setting; it hard to imagine how the world, rather than being a pseudo-medieval period, instead doesn't remain in a state of near constant anarchy, since any individual could potentially raze a town by him/herself or slaughter the nobility of any nation on a whim. Civilization and power structures aren't granted from on high, but built by humans as a reaction to the human condition and the reality we live in, humans being able to do magic would drastically alter the human condition and civilization along with it.

 

So for me I greatly prefer the "magic is rare and only a select few have the ability to use it" found in Dragon Age. As the consequences for such a reality are explored realistically; either the select few are guarded and removed from greater civilization so they don't threaten the stability of the order (the Chantry), or the select few have created a heiarchy with themselves on top, do to their greater advantage in ability (the Imperium)