I didn't like it. It reduced in-game choices to generic points which boiled down to a handful of ending outcomes that were basically the same no matter what you had done -- unless you intentionally screwed up. I felt like it trivialized the war effort by making it into a grocery list. I would have preferred a "suicide mission" style ending that took previous choices into consideration and showed the different potential outcomes, though I understand that might have been too difficult with the huge amount of variables. If the ending had been based on even a few key choices (Geth v. Quarians, Save or Destroy the Rachni/heretics/cure/collector base) it would have felt much more meaningful.
Requiring MP to increase readiness was another sore point for me, especially initially when it was impossible to get all outcomes without MP. (I have since sunk 1000+ hours into MP, so it's not the MP I dislike, just the requirement that those who want access to all content must play it.)





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