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What do people think of the core concept of the EMS/War Asset system?


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#76
DuskWanderer

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I liked the concept of it, how it told us what we can use to fight, but it was implemented horribly, it didn't make a difference. If I got the Salarian First Fleet, I should see them stealthing behind Reaper lines and wiping out some capital ships. If I have the asari commandos, they should be warping building struts and destroying enemy lines. You know, the cool things they said they'd do. 



#77
ShinsFortress

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Didn't like it.

 

Didn't want MP in ME3 and when I tried it, it was almost as bad as I thought it was going to be.  Don't like anything that 'pushes' MP (in what is ostensibly a SP game) on me; EMS/WA/GR did that.



#78
JamieCOTC

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The idea is sound, but the execution was dreadful for reasons stated previously, arbitrary numbers, practically forced MP, no impact in the final, etc. I recall hearing audio recordings of Jack and Zaeed during Priority Earth, so there were obvious plans to make the EMS mean something at some point. If I had to guess I'd say the system was too ambitious for the time and budget allowed, but that's just a guess.


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#79
Shaftell

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I despised the fact that Multiplayer was required to achieve the best possible ending upon its release. It forced me to do something I never wanted to do and I felt really bad about doing it because I was so invested in the Mass Effect franchise. Never again please.



#80
AlanC9

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Is the MP thing really part of the "core concept" here, or have we drifted OT?

#81
DisturbedJim83

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Is the MP thing really part of the "core concept" here, or have we drifted OT?

Yes it was as prior to the EC patch it was a mandatory requirement to play MP so you could get a high enough EMS/GR score to access some SP content.even though they had given "assurances" before  release that this would not be the case.Which Strangely enough the exact same "assurances" word for word that they are now giving about Dragon Age Inquisitions MP guess only time will tell if the have learned from the monumental ballsup they made with ME3.

 

Personally I hate the whole idea of content being locked behind an arbitrary number as it limits your freedom by making some quests mandatory so you get a high enough score to proceed.There appears to be a variation of this EMS/WA in DAI's campaign also.


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#82
Cheviot

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At it's core, the war asset system was a good idea - it was basically a more general levelling system, and it was always a little treat to see I'd unlocked another asset - however it needs to be more opaque, since once it was clear what was needed, people would obviously try to fulfil that, and try to avoid the obstacles that would make it more interesting (e.g. the missions that could not be completed after certain events).



#83
Zana

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What the system did right: 

 

Ability to work toward the final goal in a variety of ways.  That is, even with 50% readiness (no MP) and no DLC's, but with EC installed, you had a variety of different ways to get to the 6200 number and get the 'best' endings.

System makes sense (mostly) from storytelling perspective

 

What the system did wrong:

 

Arbitrary values

Multiplayer being a part of the system

Method for acquisition

Too dependent on playthroughs of previous games (and on DLCs from previous games)

Obscure acquisition (supporting random arguing people can give or take assets, and deducing which way it'll go can be...problematic)

 

Why we might see it again:

 

If the Ark scenario is going to be used, resource/asset hunting might be part of ME4 to help establish colonies/build cities defend planets, etc.

 

As a personal opinion, I will agree with people who say its a good idea with poor execution (as presented in ME3).  Still, I will take it over ME2s planet scanning any day.



#84
Thermopylae

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I liked how they tied the multiplayer to the war asset system, it made the multiplayer game more meaningful. I would have preferred more narrative than a simple search with a scanner with success producing a text result. I understand why, because of time and resources but would have preferred a more search the planet type thing from the first ME, but with more sophisticated setting and events.

Which is possibly what they are doing in ME4. 



#85
InWeirdPeril

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After I found out, that you can get to 100% EMS easily, in 2 days, by playing the Browsergame, I did not mind it all that much. And it made sense to a certain point that it had influence on how things turn out. The only 2 things that annoying me was the rate of decay, which was WAY too high, and that there is a high possibility that you can't get it high enough if they decide to shut down servers. Oh, and there has to be an alternative to the MP. Always!

 

Searching for War Assets I found strangely enjoyable. I'd love to get something like that in a future game again. But then, I did enjoy Resource hunting too.



#86
FaWa

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War Assets weren't a bad concept. It would have been nice if they had planned for it from the beginning so that more ME1/2 side quests gave them.



#87
Guest_npc86_*

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I much preferred the Suicide Mission way of doing it. The player saw their recruited allies in action and participating in the final battle. Plus no MP or smartphone apps required which is even better. The war assets system just felt like numbers on a screen to me with no real impact. Priority: Earth felt like Shepard and the squad progressing through the mission like they would in any other.


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#88
Vazgen

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This concept is the only way to implement all those different races and characters working together IMO. With a game of that scale Suicide Mission type ending is too hard to make, you'll have to account a huge amount of different choices through the whole trilogy. 

I don't think it will be needed for new Mass Effect game, the scale they attempted with ME3 was too large for both the technical and economical capabilities of the team and I think the next game will feature less universe-changing storyline.



#89
windsea

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It was to game-like and focused, It broke the immersion and didn't "exist" outside of getting the asset and being on the list of war assets.

 

For example you get the Batarian Fleet but you don't see them in the final battle or anytime after that, and the same thing happens with all the non-main story war assets.

 

 

If you actually saw the assists in use, at least in the final mission, it would have been a lot better.



#90
PinkysPain

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If I could get an actual victory out of it I'd like it.


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#91
Han Shot First

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I'd compare it to the Mako in Mass Effect 1; Good concept, poorly executed.

 

I liked the description of all the units and ships you were picking up. They felt like mini-codex entries and added some more background info to the Reaper War and the different participating factions. It was also a way to chart your progress.

 

Where it fell short is in the arbitrary number values and in the units themselves having no real impact on the game beyond adding up those number values to determine which ending you saw. It would have been better if they had actually impacted a mission or two.


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#92
iggy4566

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it did nothing as in the end it didn't even matter cause was the same ending just different colours 


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