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Abolish the classist system and install a military junta!


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#26
Storm King

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I just want to be a pseudo-Witcher... In Dragon Age... Is that really so much to ask? 

(A more magical witcher though; like Ciri but also mutated!  :lol: )



#27
tokunari

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I kept looking at my right and see a rogue witha crow perching on his/her shoulder.. Dammit I want ranger..



#28
Gamemako

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Will have more to add later, but for now, amusing tidbit: the assassin in the gameplay videos of BioWare Austin's Shadow Realms is dual-wielding sickles, much like my Illusionist suggestion. Apparently, I'm connected to the BioWare hivemind.



Unfortunately, they didn't get the memo that a scythe is a larger two-handed tool, and those... are not scythes. :lol:
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#29
dekarserverbot

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Bioware if you really really hear us implement this. I don't want to be a "dual dagger" rogue, i miss my twin-axe style,


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#30
The_Prophet_of_Donk

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Bioware if you really really hear us implement this. I don't want to be a "dual dagger" rogue, i miss my twin-axe style,

....or twin longswords, twin maces, longsword/dagger, etc....

 

The point is: a part of our character creation was taken away due to this.... made me sad in DA2


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#31
dekarserverbot

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bumps



#32
Hugebull

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I love playing as Paladins in singleplayer RPGs. But to our knowledge there has been no mages wielding creation magic while wearing a heavy suit of armor. And I'm okey with that. 



#33
Deflagratio

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I'd like to point out that a Physicist does not posses the same breadth of knowledge as a Biologist, despite them both being scientists. Likewise, a Rogue and a Warrior would not have equal access to the same techniques and abilities, despite them both being fighters.

 

Thus, the foundation on which this request is grounded has no real merit aside from persona preference. The one reasonable argument though, is weapon restrictions. While I don't like class-based weapon restrictions in general, most of the defining features of the class systems are ability trees outside of direct weapon skills.


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#34
dekarserverbot

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I'd like to point out that a Physicist does not posses the same breadth of knowledge as a Biologist, despite them both being scientists. Likewise, a Rogue and a Warrior would not have equal access to the same techniques and abilities, despite them both being fighters.

 

Thus, the foundation on which this request is grounded has no real merit aside from persona preference. The one reasonable argument though, is weapon restrictions. While I don't like class-based weapon restrictions in general, most of the defining features of the class systems are ability trees outside of direct weapon skills.

 

That's a good point, i'm not fan of swords or twin daggers (seriously? daggers?). On second thought... applying this in other games would be curious, imagine D&D with "barbarians and non-barbarians" skills instead of the system they use. A Physiscist or a Botanist maybe both scientist, but they would make both a nice chair and tea table when dead...



#35
Gamemako

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I'd like to point out that a Physicist does not posses the same breadth of knowledge as a Biologist, despite them both being scientists. Likewise, a Rogue and a Warrior would not have equal access to the same techniques and abilities, despite them both being fighters.


You know there are biophysicists, right? A person chooses to take a path involving a particular skillset, and that skillset is not intensely limited unless they wish it so. Yes, you can be a physician and a professional sports player in the same lifetime. There's no fundamental distinction here between "warrior" and "rogue" or any reasonable justification for why that label would restrict your character. Can you give me a good reason why being a "warrior" should make me unable to throw a bottle at someone? Or why being a "rogue" teaches you to use two small axes at one time -- something wholly ineffectual as a combat style in reality anyway -- but makes you unable to swing a decent-sized axe around like a baseball bat (because that's how the warriors in the game use them)?

Warrior/rogue is a gameplay distinction for gameplay's sake. It's absolutely inane if you think about it in any realistic sense. The problem is that this gameplay distinction does not serve gameplay well in Dragon Age, being more of a detriment than an asset. I'm merely giving one suggestion on how to improve it.

//EDIT: Edited to be slightly less crude.
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