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Can the protagonist be less of an "idiot" this time around?


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#1
Sir Edric

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What I tend to hate in games (which have been in all BW games) is that when the game wants to introduce something to the player (especially newer ones to the franchise) where the protagonists acts like an imbecile who has no clue about anything in the world and has to rely on everyone to fill in.

 

Example, asking "what is lyrium? Is magic dangerous? demons? what is a qunari?" 

 

Yes, I get that you must introduce these to newer players, since we already know about these. But that is not an excuse to make it look stupid on the player. Instead you can have a rookie in the Inquisition organization or something asking these questions, and have the protagonist explain. 

 

The game wants to show a tutorial how to fight? Well what if instead of us being incompetent and having Cassandra training us, have instead a soldier ask how and let the Inquisitior go all "I can show you!" or "Nah, don't wanna [skip tutorial]"

 

Thougths?


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#2
Elhanan

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I like such inclusions for initial playthroughs; easily skipped for other options in latter sessions.
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#3
Bond

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You know you decide what this "idiot" does right ?


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#4
New Kid

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Those questions are crucial for a first-time player, and can be avoided the second time around. What's the problem?


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#5
Cribbian

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What's a Paladin?


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#6
snackrat

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I agree that it does feel stupid. Even in DA's Origins, which were all ABOUT introducing you to the lore, it seems be weird to be all "uhh... what's a noble hunturr?" In fact, on replays, almost every single dialogue in implied or even stated that you knew NOTHING about this background. The same was much the case for several of the other origins, also. I get that this can sometimes be a necessary evil to make sure the important elements of lore are known (the vast majority of players will never read all those codex entries) but it is often so clumsy.

 

"Hey Dad who's this sucka" ... "Oh he's a good buddy, we mabari-golf together! Remember how he's always trying to set you up with his kid? Fun!"

"wut is noble hunturr" ... "I, a Warrior, will explain to you, a Noble, want being a Noble is like: y'see..."

"how I mine for fire rod" ... "You need a requisition form, signed." ... "can I say is for experiemnt" ... "Well you have your write-up, correct? For me to verify?" ... "no I apparently never did study or needed a thing before"

 

 

Also annoying is the flip-side: if you legitimately don't know something (never comes up in conversation/events) and so you ask about it... and the NPC is all "what kind of [race/class/etc] are you, your momma should have taught you this while you were still on the teat"

 

and me just :mellow:

 

 

EDIT: Not that either are deal-breakers or anything, ain't even mad. They just sometimes cause a little crack in the immersion since they emphasis the separation between player and character.

(Up there along with your PC being told something offscreen/muted, and you the player not knowing at all, or until later. Rrr)


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#7
PrinceofTime

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You didnt have to ask those questions if you didnt want to so I don't see the problem.
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#8
9TailsFox

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What's a Paladin?

what__s_a_paladin___poster_by_jyger85-d5


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#9
zerox505

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what's a morrigan? what's an Alistair? what's an Anora?....OH GOAWD THE SPEECHES, THEY BUUUUUUURN!!!!!, SOMEONE FOR THE LOVE OF GOD SHUT HER UP PLEASE!!!!!!!!!!!!! (that was my reaction to her in origins) 



#10
Nightwing99

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This is why I like in the  the human Noble Origin when you meet  the old teacher he ask  you to help him  explain the history of your family to the kids not  you asking him about it 


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#11
thebigbad1013

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You didnt have to ask those questions if you don't want so I don't see the problem.

 

This. You aren't forced to ask those questions if you already know, so it's really not a problem.


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#12
TheFilipinoKing

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So...don't pick those dialogue options? Seems to be a simple thing to do. No need to make a topic about this.


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#13
mikeymoonshine

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I agree that this was an issue that I would like to be looked at but I get that it isn't easy. A few times in Origins you would kinda get angry or mocking reactions for asking about stuff your character should already know about. That makes sense within the game but it's not fun to be on the receiving end of that. I thought the the story telling thing in the Human Noble and Dalish origin stories was a step in the right direction though. You would help a teacher to tell some kids about history and learn about it in the process. Oh and ofc there is the codex. ;)


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#14
Tremere

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what__s_a_paladin___poster_by_jyger85-d5

:D *chuckles* Not if you don't know what a Paladin is. This is like asking a knowledgeable person about something you have no knowledge of and them replying with, "Well, isn't it obvious?" The only thing that's obvious is that it's *obvious* to them.


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#15
Sir Edric

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You know you decide what this "idiot" does right ?

 

 

You didnt have to ask those questions if you don't want so I don't see the problem.

 

Except sometimes you don't have a choice. You have the option to ask "What is X" or "I don't care!". Yeah, that reads stupid on both accounts. Every conversation with Wynne in DAO where she educates you could either be played by being an ignorant idiot who doesn't know anything, or is rude to her. 

 

 

This is why I like in the  the human Noble Origin when you meet  the old teacher he ask  you to help him  explain the history of your family to the kids not  you asking him about it 

 

That is one thing done great, and needs more of these in the game.



#16
NextArishok

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pretty sure they said because of the keep new players can learn that way.  They don't have to treat players in the game like they are idiots and don't belong.



#17
9TailsFox

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What's a Paladin?

Tremere made me ashamed. i am sorry. Paladin is holy warrior so practically templar. mainly strong tank who buff his ally with holy light.

Spoiler


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#18
Giant ambush beetle

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What is a Dragon Age? Where can I get one?
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#19
Sylvius the Mad

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It is possible to ask a question even when you already know the answer.

I don't understand the ccomplaint.
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#20
Maria Caliban

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Can the protagonist be less of an "idiot" this time around?


No.
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#21
Nukekitten

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What's a Paladin?


Spoiler

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#22
FreshRevenge

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I understand you not? Can you repeat your question in english please?

 

Funny most of the things you find out in the world are found in codexes that you pick up. So it isn't like everyone you meet is reciting all that in your face.

 

But I think I do understand your question. I was a circle mage and was having a conversation with Morrigan and there is this question about apostates. You can ask Morrigan what is an apostate. I would think that any circle mage would know what an apostate was. So I found it odd that an mage that was locked up in a tower wouldn't know the concept of a mage that wasn't part of the circle. Especially after the whole incident with Jowan.

 

But I think it just makes the player aware of current world. They should just tell you that you should just read every codex to know what is going on with the world. Because not everything that you find is brought up.



#23
Rawgrim

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What's a Paladin?

 

Sadly I remember that one.



#24
Vapaa

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ITT: people completely missing the point made by the OP.


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#25
InfinitePaths

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What I tend to hate in games (which have been in all BW games) is that when the game wants to introduce something to the player (especially newer ones to the franchise) where the protagonists acts like an imbecile who has no clue about anything in the world and has to rely on everyone to fill in.

 

Example, asking "what is lyrium? Is magic dangerous? demons? what is a qunari?" 

 

Yes, I get that you must introduce these to newer players, since we already know about these. But that is not an excuse to make it look stupid on the player. Instead you can have a rookie in the Inquisition organization or something asking these questions, and have the protagonist explain. 

 

The game wants to show a tutorial how to fight? Well what if instead of us being incompetent and having Cassandra training us, have instead a soldier ask how and let the Inquisitior go all "I can show you!" or "Nah, don't wanna [skip tutorial]"

 

Thougths?

Well, when you word it like this it just teases people to go ahead and mock you saying stuff like : "Well, it's your protagonist, you made him stupid."

 

While the jokes are funny, I can see your point and I eh...disagree with it.

 

Firstly, regarding the character being oblivious to ceirtan lore information I am fine with being presented with the choice where I can RP my protagonist as if he/she didn't know something that might be fairly easy to learn within the world itself.If you feel as if your character already knows that bit of lore simply don't ask the question, though the option is completely reasonable and not a bad way of introducing you to the world.It is completely possible that a qunari is unaware of orlesian culture and asks "What is the game?Or what is an Empress?"

 

It gives you that feeling of character growth in an RPG, not just stat wise, but knowledge-wise too!

 

I don't feel like my protagonist is a walking encyclopedia/god of perfection filled with Thedas knowledge giving wisdom to dummy Inquisition soldiers and teaching them everything to know about combat, lore and the meaning of life, I am intrigued by the idea that in DA:I you're just an ordinary man/woman/elf/dwarf/qunari who was put in extraordinary circumstances and isn't automatically prepared to face the threat, instead the protagonist needs to learn how to fight the big bad and needs to be mentored in combat and knowledge by other characters(I.E Cassandra/Leliana).That idea, for me, is much more exciting than having my character know everything at the start of the game.

 

After all, I plan to RP my character going through serious character progression during the coarse of the game.

 

Edit: Side Note:

 

In the suggestion you made where the Inquisitor teaches a soldier how to fight, what if you completely fail training him and absolutely suck at combat xD?Would it reload or would the poor soldier die horribly in combat the next day?


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