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Can the protagonist be less of an "idiot" this time around?


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#26
Sir Edric

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I don't feel like my protagonist is a walking encyclopedia/god of perfection filled with Thedas knowledge giving wisdom to dummy Inquisition soldiers and teaching them everything to know about combat, lore and the meaning of life, I am intrigued by the idea that in DA:I you're just an ordinary man/woman/elf/dwarf/qunari who was put in extraordinary circumstances and isn't automatically prepared to face the threat, instead the protagonist needs to learn how to fight the big bad and needs to be mentored in combat and knowledge by other characters(I.E Cassandra/Leliana).That idea, for me, is much more exciting than having my character know everything at the start of the game.

 

In the suggestion you made where the Inquisitor teaches a soldier how to fight, what if you completely fail training him and absolutely suck at combat xD?Would it reload or would the poor soldier die horribly in combat the next day?

 

The PC doesn't have to be a "all knowing God" but neither does he have to be a rookie who just entered the world of the living despite having lived 18+ years in it. Learning is of course not out of the question, but when it comes to simple things I think we should have a capable protagonist this time around.

 

Conserning the rookie, well it is a tutorial quest, so it can't be failed. Goes on until you succeed, like most games.



#27
InfinitePaths

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Conserning the rookie, well it is a tutorial quest, so it can't be failed. Goes on until you succeed, like most games.

 

D'aww, that would have been hella funny if you failed.


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#28
Amirit

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I think we got the OP's point. And the answer too - would be nice to have those educational explanations in a way HN and DE origins were done. 

I can add to the pile "exploration" options on a dialog wheel. When you have a clear and simple question like "Where did you get that thing?" and a simple and straight answer "There", yet there are exploration options when you totally ruin the conversation by talking about other things but when it's done you suddenly answer to the original question "There". And it sounds so out of place.

 

Sure you can ignore those options, but a) it's not an option for completionists - we need to see everything, b )  if you do not ask in time (all aware about horrible timing) you will never get a chance to ask again. 

 

Therefor I am all for some discretion and good timing in dialogs!  


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#29
InfinitePaths

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I think we got the OP's point. And the answer too - would be nice to have those educational explanations in a way HN and DE origins were done. 

I can add to the pile "exploration" options on a dialog wheel. When you have a clear and simple question like "Where did you get that thin?" and simple and straight answer "There", yet there are exploration options when you totally ruin the conversation talking about other thing but when it's done you suddenly answer to the original question "There". And it sounds so out of place.

 

Sure you can ignore those options, but a) it's not an option for completionists - we need to see everything, B) if you do not ask in time (all aware about horrible timing) you will never get a chance to ask again. 

 

There for I am all for some discretion and good timing in dialogs!  

 


 

Sure you can ignore those options, but a) it's not an option for completionists - we need to see everything, B) if you do not ask in time (all aware about horrible timing) you will never get a chance to ask again. 

 

 

 

Well in that case, I'll give you a similliar answer to the people who complained about gay romance options.

 

I guess you'll just have to RP a stupid-ish character in order to experience that piece of content (the option where you ask stupid questions, logically) and enjoy it, you can't expect to have every option avaliable fit in the image of your character.



#30
9TailsFox

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Ok you start game first time.

NPC#1. I need you to find nodur.

You. Ok.

And your character know what it is buy you don't. I am sorry what you say don't make sense. We must be given information of thinks we don't understand even if our character suppose to know it. And not all read codecs.



#31
Cutlass Jack

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You are only an 'idiot' if you choose to play as one.

 

No one makes you ask questions. I usually ask questions not so much because my hero doesn't know the answers, but more that he wants to see what the person he's talking to really knows. That makes them smart, not stupid.



#32
InfinitePaths

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Ok you start game first time.

NPC#1. I need you to find nodur.

You. Ok.

And your character know what it is buy you don't. I am sorry what you say don't make sense. We must be given information of thinks we don't understand even if our character suppose to know it. And not all read codecs.

 

I think the OP understands that, what he proposes is an alternative to give you that information.



#33
leaguer of one

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Tremere made me ashamed. i am sorry. Paladin is holy warrior so practically templar. mainly strong tank who buff his ally with holy light.

Spoiler

Paladin's are lame.



#34
Sir Edric

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Ok you start game first time.

NPC#1. I need you to find nodur.

You. Ok.

And your character know what it is buy you don't. I am sorry what you say don't make sense. We must be given information of thinks we don't understand even if our character suppose to know it. And not all read codecs.

 

Certainly that way it won't work, but try to be more creative.

 

Instead of someone asking us to "go find nodur" and you saying "ok", picture the guy further asking "do you know what it is" and then you have the dialog option of choosing "yes" in which the character talks explains to the guy asking (and the player) what it is.

 

Simple.



#35
Sir Edric

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You are only an 'idiot' if you choose to play as one.

 

No one makes you ask questions. I usually ask questions not so much because my hero doesn't know the answers, but more that he wants to see what the person he's talking to really knows. That makes them smart, not stupid.

 

True, but sometimes you don't have options. Wynne conversations are a prime example.

 

True as well, but it depends on the question asked. Asking stuff of things that should be clear by a protagonist who has lived in the world for several years should know a thing or two.



#36
Myala

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Can I have the option of being an idiot? I really dont the idea of some random person coming in to lead the inquisition just cus they have green stuff coming out of their hand. Cassandra and varric have been being a boss or tearing stuff up for decades now and suddenly they are at the servitude of this person? I like to think the inquisition is a team and not the inquisitor and everyone else.
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#37
InfinitePaths

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True, but sometimes you don't have options. Wynne conversations are a prime example.

 

True as well, but it depends on the question asked. Asking stuff of things that should be clear by a protagonist who has lived in the world for several years should know a thing or two.

 

Why?There are people in this world who are well above 18 and still have no idea about anything that's going around them.

 

The way that questions in DA have been so far:

 

You ask a question, plain and simple, it's up to you to decide what it means.

 

What you propose would add unessecary flavour to the process of fidning out information that would perhaps force a ceirtan personallity upon my character.Perhaps my character doesn't want to mentor some Inquisition soldier, but I want to know more about the lore etc.



#38
Fredvdp

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You know you decide what this "idiot" does right ?

Exactly. My drawf noble could have asked what paragons and the caste system are, but she didn't.



#39
Nefla

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I'm ok with these questions when they're framed in a better way to make your character seem less like they were born that day and don't know anything about the world they live in. Ex: In ME1 instead of asking "What's a Prothean?" Shepard says "Protheans? But I thought they all died 50,000 years ago." Another example is that character teaching another character and thus teaching the player. If your character is a Dalish you shouldn't be asking "what's a Dalish?" but you might instruct a dwarf who doesn't know anything about that.


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#40
Cutlass Jack

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True, but sometimes you don't have options. Wynne conversations are a prime example.

 

True as well, but it depends on the question asked. Asking stuff of things that should be clear by a protagonist who has lived in the world for several years should know a thing or two.

 

Wynne is a terrible example. Only one of the Origin backgrounds would actually have a serious chance to know the information she imparts. And to that background, she's a teacher. My experience with most teachers is that they assume you know nothing.

 

That and her conversations are the most enjoyable when you play up being an idiot to frustrate her. Which is not the same as actually being an idiot. ;)


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#41
movieguyabw

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What's a Paladin?

 

Actually find it amusing how many people didn't see what you did here.   XD



#42
PsychoBlonde

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What I tend to hate in games (which have been in all BW games) is that when the game wants to introduce something to the player (especially newer ones to the franchise) where the protagonists acts like an imbecile who has no clue about anything in the world and has to rely on everyone to fill in.

 

Example, asking "what is lyrium? Is magic dangerous? demons? what is a qunari?" 

 

Hahaha I've been complaining about this since Mass Effect first came out with all of Shepard's "I've never heard of this before".  That, and the fact that you could get a codex entry about the Rachni from the Citadel but when you actually met the Rachni Shepard was all "I don't know what that could possibly be!"  Moron.

A voiced protagonist is a different animal from a non-voiced protagonist.  The list of bland, personality-less "Tell me more" questions work fine with an unvoiced protagonist because you just gloss over them.  On a voiced protagonist they make you sound like you were raised in a barrel.



#43
9TailsFox

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Certainly that way it won't work, but try to be more creative.

 

Instead of someone asking us to "go find nodur" and you saying "ok", picture the guy further asking "do you know what it is" and then you have the dialog option of choosing "yes" in which the character talks explains to the guy asking (and the player) what it is.

 

Simple.

Very not simple and confusing. Yes means you know it and don't need explanation.



#44
PsychoBlonde

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Exactly. My drawf noble could have asked what paragons and the caste system are, but she didn't.

 

Depending on how well they've organized it, you can miss out on codex entries and so forth by doing this.  Sometimes they even hide quests behind "tell me more" flags.

 

That, and a voiced protagonist and a non-voiced protagonist are completely different in this regard.  What is fine being selected from a list sounds idiotic when you say it aloud.  Add in the fact that you DON'T fully control EXACTLY what the voiced protagonist says and it gets REALLY annoying.  If I'm going for "yes, tell me more about your weird culture" I don't want a response that comes across as "derp, what's an elf, I have never heard of this before now".


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#45
MetalGear312

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"ICE CREAM!"
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#46
Guest_TheDarkKnightReturns_*

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So...don't pick those dialogue options? Seems to be a simple thing to do. No need to make a topic about this.

 

There is a need. Someone who's played DA:O/DA 2 will have a different perspective than someone jumping into the series for the first time. And it could be solved by the Keep.

 

DA Keep: "Did you play DA:O/DA 2?"

 

Player: "Yes I did."

 

DA Keep: "Ok, no meaty exposition on sh!t you should already know about,"



#47
Maria Caliban

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The goal is to give the player information without making the PC look like an idiot.

'Just don't pick those options' doesn't work because they have information I need.
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#48
Revan Reborn

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The great thing about BioWare games is that you actually have choices and various lines of dialogue to choose from. If you do not want to be perceived as an "idiot," then merely avoid choosing those lines of dialogue.



#49
Maria Caliban

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The great thing about BioWare games is that you actually have choices and various lines of dialogue to choose from. If you do not want to be perceived as an "idiot," then merely avoid choosing those lines of dialogue.


'Just don't pick those options' doesn't work because they have information I need.

I, the player, need to know who Howe is and his relation to my family. The PC going, "I've known this man for decades, but I have no clue who he is," is a poor way of giving me that information.

I should not have to RP an idiot if I want to understand the world around me.
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#50
StrangeStrategy

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No, I don't think they should do that. They add those choices for players who are new to the game; if you aren't, simply don't choose those dialogue options, assuming they're optional.

For example, in Skyrim you can talk to Jarl Elisif's steward and ask him "Does General Tullius respect Elisif?" and his immediate response is an angry "What kind of question is that?? blahblahmorestuff"

 

And after hearing that I'm like, yeah what kind of question was that. I didn't need to ask him that. Same thing with DA: You know what Red Lyrium is, so don't explore the other dialogue options explaining it. You don't have to take every option.