As an avid gamer and a political enthusiast, I'm always interested in the storytelling aspect a specific game tends to tell, especially when a game focuses to tell a political one. While we don't know the exact plot points of the story of DAI and everything it will delve into, it is however quite clear that the game will feature some major factions who are in conflict with each other one way or another.
The intention of this thread is to discuss / speculate on what particular kind of political story Inquisition will tell, what may be expected of it, how it will evolve throughout the plot, how much it will generally delve into, etc.
But for us to be able to talk about this, we first of all need to make a distinction between political theory and pure politics / realpolitik. Naturally, they can never be fully separated nor should they be, but I think being able to distinguish between them and knowing which one a video game is focused on is crucial to the portrayal of politics in the medium.
Political theory focuses on ideas and concepts and is very much connected to ethics. Games that fit into this category would be e.g. Deus ex: Human Revolution or Dragon Age 2. These games uses characters and factions to symbolize greater values and principles in the story, meaning that you pick the option or side primarily based on what they represent. It is essentially an examination of what you think ought to be in a particular setting and / or a particular question. In a lot of ways, it has a simplistic portrayal of politics on the ground, but it also brings to the forefront the conflict of ideas which is definitely complex, depending on the execution of it.
"Pure politics" / realpolitik focuses on power struggle, self-interest and more "materialistic" factors. A game fit into this category would be The Witcher 2: Assassins of Kings or Dragon Age: Origins. Characters and factions fight primarily for state / personal interests, geo-strategic advantages and self-preservation; not ideas primarily. It is in that sense 'grittier' and almost inevitably much more cynical. The more complex and convoluted the political intrigue is, the better and more realistic it is.
Again, they are not completely separate. The Witcher 2's political portrayal features ideas, but they are portrayed like the other material factors as opposed to being the center of it all. The same can't be said about DH:HR, where political and economic factors are used as means to draw light to the concepts and the ideas it wishes to highlight. Both political portrayals are great but depends entirely on how it is executed (to be frank, both DAO and DA2 have been rather lackluster on respective regard).
Now we come to the important part, concerning Inquisition and what I'm afraid it may lack just like its predecessors, which is a multifaceted execution.
What I mean by that is; There is no ideological conflict or issue that can be summarized as Idea X vs Idea Y that has largely been used in the DA franchise. For it to be successful, it can't simple deal with, for example, Order vs Chaos. No, it has to take whatever conflict that arises in the game and put it into other conflicting ideas and issues: like what magic means to the world and everyone, morality and how reliable it is, progress, laws, etc.
Likewise, having a dozen major and minor factions all fighting for their own interests in an elaborate web of political intrigue helps to flesh out the conflicts that takes place in the game. There is no real political conflict that can be summarized as Faction A vs Faction B. There are always several factions and sub-factions at play.
So in short; any bipolar representation of politics, whether ideological or factional, is fundamentally flawed, simplistic and more often then not, annoying. If Inquisition will simply focus on, let's say Mage vs Templars (Freedom vs Security) as DA2 did, it will ultimately be a very simplified version of a political story. But if it manages to express it from different viewpoints and perhaps different parties involved, it may turn out as a very realistic and intriguing aspect of the game. Considering that DAI features the Inquisition, mages, templars, Empress Celene, Gaspard de Chalons, elves, dwarves, Qunari, etc. DAI has a great opportunity to bring this all into fruition, if BW wants to execute on it.
TL;DR If DAI stays away from dichotomies and actually takes factions in the game into account into the general conflict and executes it well, DAI can turn to be quite a great game on the political factor, even if it isn't a focus point in the overall plot.





Retour en haut








