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Political Storytelling in DAI


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#51
javeart

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What the OP argues about is the matter of realism in the political centre that is visualized in the game. While DAO did it nicely, DA2 however focused simply on Mage vs Templars. Sure, there were outside parties but they had never a focal point in the whole conflict that arose in the game. The Arishok had a nice build up and almost managed to put in elven oppression into it, but didn't add up to anything but for the very last quest. And Act 2 ended the whole situaion without going into its consequence.

And then we have the Mage vs Templar situation that is literally thrown into the forefront of things, like it now matters. It didn't have a build up, since previous acts focused on the Qunari, and every quest in Act 3 had reasons to say "mages are bad" or "templars are bad". One quest were mages and templars united was a good one, but didn't add up to the story at all. And the thing is, the game only ever focused on freedom vs order, and never bothered to focus on other aspects of it.

DAOmanaged it quite well, but there it is only showed in the Landsmeet, and while you het to demve into the social system, oppression, racism and such, it is also merely touched upon.

And there lies the problem. BW puts two things into the core of things in the game, does ok job portraying it, but touches on other aspects barely at all. BW are not bad at portaying politics, but to step up their game, they need to delve away from X vs Y and add A, B, C, etc in as well.

The thing is, how much of this kind can you put in a single game. The case of possible connections between qunari conflict and elven conflict that you mention, for example, which it's brought up twice in DA2, IIRC, one with the elf who stole the saar-qamek (qunari proselitism vs some sort of "elven nationalism"), and the second with the two elfs that killed the city guard (qunari egalitarism vs racism of andrastian societies). I understand how this doesn't seem to be a deep exploration of the relationship between elf discrimination and the tension between qunaris and human-dominated societies, but how much more than that can you bring into DA2, considering its plot, setting and duration?

 

As for the mages/templar conflict, it might be less justified to dedicate so little time (in comparison) to other dimensions of the problem, since it's basicaly the main theme of DA2, but I honestly think it's quite realistic that the debate around an issue like that gets caught in a confrontation around the "freedom vs security" dilemma, which I think justifies the focus of the story on it. I myself think about the problem primarily in those terms, in fact. But it's not like we don't get references to other perspectives on the conflicts around mages, though, and again, we'll surely learn about more in the future.


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#52
PsychoBlonde

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What the OP argues about is the matter of realism in the political centre that is visualized in the game. While DAO did it nicely, DA2 however focused simply on Mage vs Templars. Sure, there were outside parties but they had never a focal point in the whole conflict that arose in the game. The Arishok had a nice build up and almost managed to put in elven oppression into it, but didn't add up to anything but for the very last quest. And Act 2 ended the whole situaion without going into its consequence.

 

I personally think that DA2 would have been a much better game if they'd eliminated the Qunari from Act 2.  As you said, it didn't really go anywhere and wildly decentralized the plot.

 

Setting out to tell A story seems in many cases to detract from politicking (and other forms of integration) in games, because you get this format where A leads to B leads to C etc and oftentimes there's no effort to also connect A to C.  Setting up the connections and using that to tell your story may work better.



#53
PsychoBlonde

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You are, like many others, confusing the modern world with a quasi-feudal society. Do you think they had criminal investigation teams in the middle ages? A "found letter where so-and-so says he wants to help The Bad Guy" was enough to sentence Mary Queen of Scots to be executed, even if historians still don't know if she was innocent or not.

 

WHICH quasi-feudal society?  There are PRE-feudal societies with codes of jurisprudence.  Look up the Code of Hammurabi sometime.  Ancient China had traveling judges.  Thedas doesn't have a single example of a "Divine Right" feudalism that we've seen.  Even Ferelden isn't FEUDAL--the king is ELECTED by the arls.  Most farmers own their own land.

 

A lack of systemized jurisprudence is actually UNCOMMON historically.  Now, whether it was enforced consistently, that's a different thing . . .


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#54
Maria Caliban

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Simple explanation:  The Warden is lying to themselves, Zevran, or both. 
 
I never chose that option so I'm not familiar with it, but from what you're saying, it sounds like a very poorly thought out statement that probably didn't need to be included.  "I do what I must," or "I only kill in self defense," would have worked better.


Spirits, demons, and darkspawn have no soul. For a Chantry believer, that could easily turn them into non-people.
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#55
Icy Magebane

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Spirits, demons, and darkspawn have no soul. For a Chantry believer, that could easily turn them into non-people.

True, but we were referring to the human enemies that you kill, like bandits, soldiers, etc.  Either somebody's lying or the Warden has been wounding/crippling their human opponents and then letting fate decide whether they bleed out for the whole game.  That scenario seems more than a little strange. 

 

Personally I think the writing is a bit sloppy because there are other ways for the Warden to express that they don't take joy in or regret killing.



#56
Maria Caliban

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Sorry, I misread you then.

#57
TheKomandorShepard

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True, but we were referring to the human enemies that you kill, like bandits, soldiers, etc.  Either somebody's lying or the Warden has been wounding/crippling their human opponents and then letting fate decide whether they bleed out for the whole game.  That scenario seems more than a little strange. 

 

Personally I think the writing is a bit sloppy because there are other ways for the Warden to express that they don't take joy in or regret killing.

Well as i said it is RPG and 1 warden isn't same as another for example you can say as Cousland warden that you don't belive in maker and that is recognized that your character didn't belive in maker before however if you pray game treats you as you always belived in the maker but even if you tell you don't belive in maker you can still ask for blessing later.Same may be in that case and it may depend on dialogues you have taken. As i said it can taken be either way.

 

For example we have dialogue line "i never killed children in my life" now we have 2 scenarios

1)We killed children in 1 quest what makes that statement lie

2)You didn't killed children it that quest and before what makes it truth.  



#58
Icy Magebane

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Well as i said it is RPG and 1 warden isn't same as another for example you can say as Cousland warden that you don't belive in maker and that is recognized that your character didn't belive in maker before however if you pray game treats you as you always belived in the maker but even if you tell you don't belive in maker you can still ask for blessing later.Same may be in that case and it may depend on dialogues you have taken. As i said it can taken be either way.

 

For example we have dialogue line "i never killed children in my life" now we have 2 scenarios

1)We killed children in 1 quest what makes that statement lie

2)You didn't killed children it that quest and before what makes it truth.  

Dialogue options are great when they are used to reflect the different paths a character has taken or changes in their mindset.  In the case of "I only kill darkspawn," it's contradicting the entire game, as there is almost no way that the Warden made it to that point without killing many, many people.  It shouldn't have been rewritten... either that or the Warden who says this line is in denial.  There may be a few other explanations, but you get my point I'm sure.  It's almost impossible for that particular line to be true.



#59
TheKomandorShepard

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Dialogue options are great when they are used to reflect the different paths a character has taken or changes in their mindset.  In the case of "I only kill darkspawn," it's contradicting the entire game, as there is almost no way that the Warden made it to that point without killing many, many people.  It shouldn't have been rewritten... either that or the Warden who says this line is in denial.  There may be a few other explanations, but you get my point I'm sure.  It's almost impossible for that particular line to be true.

Not necessarily as i said gameplay death doesn't mean story death as examples i can give zevran and oghren and even as better when you fight in the arena you kill your opponents in gameplay but after fight you can meet them alive in the arena.Of course there are peoples that wardens kill but it is rather late in the game for example Jarvia or Howe (that about their death we are informed and we can't prevent) but death in gameplay doesn't mean necessarily death in story.



#60
Icy Magebane

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Not necessarily as i said gameplay death doesn't mean story death as examples i can give zevran and oghren and even as better when you fight in the arena you kill your opponents in gameplay but after fight you can meet them alive in the arena.Of course there are peoples that wardens kill but it is rather late in the game for example Jarvia or Howe (that about their death we are informed and we can prevent) but death in gameplay doesn't mean necessarily death in story.

Yeah, but what about all the times you get ambushed by bandits?  I can understand this being true in the Proving or for certain story-related fights, but in the Denerim Back Alleys?  The mercenaries protecting Marjoline?  What about werewolves?  I guess, technically it's possible that the Warden could have healed those people to 1 hp or... I mean, I get that it could have happened, but it seems very unlikely and cumbersome to actually do all that.  Meh.  I guess maybe the Warden could have been a pacificst after all.

 

This is part of the reason that I think that the DA series handles politics/philosophy well (he said, attempting to avoid being totally off-topic).  From a character standpoint, both the PC and NPCs are able to express a wide range of beliefs that ultimately lead them towards various decisions... so even if such internal conflicts are not always voiced, they are present just below the surface.



#61
TheKomandorShepard

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That how pacifist warden handle things :lol:

 

But seriously playing full pacifist to the end pt as i said would be impossible as the warden killed at least few peoples and warden use violence even if s/he didn't kill others.


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#62
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The thing is, how much of this kind can you put in a single game. The case of possible connections between qunari conflict and elven conflict that you mention, for example, which it's brought up twice in DA2, IIRC, one with the elf who stole the saar-qamek (qunari proselitism vs some sort of "elven nationalism"), and the second with the two elfs that killed the city guard (qunari egalitarism vs racism of andrastian societies). I understand how this doesn't seem to be a deep exploration of the relationship between elf discrimination and the tension between qunaris and human-dominated societies, but how much more than that can you bring into DA2, considering its plot, setting and duration?

 

As for the mages/templar conflict, it might be less justified to dedicate so little time (in comparison) to other dimensions of the problem, since it's basicaly the main theme of DA2, but I honestly think it's quite realistic that the debate around an issue like that gets caught in a confrontation around the "freedom vs security" dilemma, which I think justifies the focus of the story on it. I myself think about the problem primarily in those terms, in fact. But it's not like we don't get references to other perspectives on the conflicts around mages, though, and again, we'll surely learn about more in the future.

 

The Witcher 2 did politics from a narrative stand point impeccably. Fallout: New Vegas broke ground with faction mechanics. If we're to hold BioWare to the same standards it's only right that they step up to the challenge.



#63
TEWR

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I honestly doubt this is within Bioware's capabilities. Not to say that it couldn't be done, but I don't think Bioware knows how to do it.

 

I'm curious Chewin, have you played Final Fantasy XII? If so, what did you think of it? (quick everyone, take a drink! I'm talking about FFXII again!!). Personally, I think it handled its themes in the way you advocate Bioware doing for Inquisition, though of course it was not a game that offered choices. Even so, I believe it nailed the realpolitik idea.



#64
Zjarcal

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Saw the thread title, saw a Xanatos avatar, thought KnightofPhoenix had returned...

 

*le sigh*


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#65
Xandurpein

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WHICH quasi-feudal society?  There are PRE-feudal societies with codes of jurisprudence.  Look up the Code of Hammurabi sometime.  Ancient China had traveling judges.  Thedas doesn't have a single example of a "Divine Right" feudalism that we've seen.  Even Ferelden isn't FEUDAL--the king is ELECTED by the arls.  Most farmers own their own land.

 

A lack of systemized jurisprudence is actually UNCOMMON historically.  Now, whether it was enforced consistently, that's a different thing . . .

 

I didn't think I had to spell it out, but fair enough. I think it's obvious that the society of Ferelden and Orlais is culturally based on medival Western Europe, although in a fantasy setting. We know that they are feudal states. We see several examples in the game of how individual rulers have great freedom to pass judgement as their concience guides them, rather than interpreting the law to the letter. The best example of this is when the Warden holds court in Amaranthine.

 

The "divine right" feudalism may or may not be common in history, but everything we see in the game quite clearly indicate that Ferelden is a classic feudal society of the type we had in Western Europe. The Landsmeet serves a similar role as the early medival parliamnt in Britain. There's also the question of evaluating evidence. Certainly there were laws even in medival Europe. Some of the best preserved ones are from my native Sweden, but to my knowledge they said next to nothing about how to evaluate evidence. That is left to the judge, which for most part equates the ruler or possibly his/her representative.

 

The fact that we can "elect" a King in Ferelden is also an anomaly due to the fact that the last King died without a legitimate heir. When the king has a legitimate heir, he is automatically instated as the new king. You're not seriously thinking that the Therin family was so popular they won an election every generation time? This is how it worked in the real western medival times too. If a king died without an heir, the most influential nobles gathered support for their claims, based on power and blood lines, and one got elected king and could establish a new dynasty. Again, the medival parliament in Britain is the prime example.

 

In the Court scene in Awakening, we, as the Warden, can gather what evidence we want and then are free to interpret that as we wish. Then we pass whatever judgement we see fit. We are never told to we must follow certain laws or pocedures. It's the same at the Landsmeet. Loghain is accused of slavery, which isn't allowed in Ferelden, but that doesn't become a court issue, it just costs him some support. I interpret that as that rulers in Ferelden has the same individual mandate to pass judgement as they see fit, as rulers did in the European middle ages, although "divine right" may be an inappropriate word, since there's no divine authority invoked.

 

Of course, if someone wants to imagine that Ferelden, despite the evidence in the game does have a codified set of laws, that includes independent magistrates and procedures for evaluating evidence and Bioware is just being really bad at writing this, so it just appears to be something entirely different. But with that approach, virtually anything we know about Thedas can be challenged to the point were any discussion becomes pointless.



#66
SardaukarElite

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So in short; any bipolar representation of politics, whether ideological or factional, is fundamentally flawed, simplistic and more often then not, annoying. If Inquisition will simply focus on, let's say Mage vs Templars (Freedom vs Security) as DA2 did, it will ultimately be a very simplified version of a political story. But if it manages to express it from different viewpoints and perhaps different parties involved, it may turn out as a very realistic and intriguing aspect of the game.

 

Maybe I'm misunderstanding something but I don't see how Dragon Age 2 fails what you're asking for.

 

On the surface the Mage Templar conflict is about freedom vs security, and the game shows us both the damage of rogue mages and the oppression of templars. Beyond that though the game adds a number of perspectives.

 

Inside of people supporting the Circle there is disagreement as to whether the restrictions should be tightened, loosened or kept as is.

Fenris suggests that without any control mages will take over a nation due to their power. So he frames the conflict as a fight to prevent tyrannical government.

Bethany isn't comfortable with her magic, and seems to like having a sheltered environment in which to learn to control it surrounded by similar people.

Varric says that the templar control pushes the mages towards rebellion creating a cycle of violence, irrespective of what anyone's goals are.

 

I think it has problems because Hawke's rise to power is not a very interesting story, nor a very good one to hang the mage templar conflict off.  There is also very little cause for the player to reflect on anything, and the only real consequence for any of the player's actions is an explosion of violence. I wouldn't say it's brilliant, but then I wouldn't say other games do any better either.



#67
javeart

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The Witcher 2 did politics from a narrative stand point impeccably. Fallout: New Vegas broke ground with faction mechanics. If we're to hold BioWare to the same standards it's only right that they step up to the challenge.

 

I don't know about the Witcher 2, but Fallout: New Vegas, well, it's true that you have a miriad of competing groups, but the definition of political conflicts (other than "mere" struggle for survival and/or expansion) it's the bare minimum and replaced with vague similitudes to real world political systems (NRC=liberal democracies, Caesar' Legion=totalitarian societies,etc). I mean, I love that game, but IMO DA is much more complex, and even if it's true that in each line of confrontation there's less fragmentation, these are more numerous (and more interesitngly, more elaborated). I prefer DA way of doing things



#68
Chewin

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I disagree that the sociological and political aspects of DA:O and DA2 lacked complexity.  Both games presented players with a world influenced by rigid class systems, racism, tension between races, religious infighting, religious intolerance, arguments about the abuse of physical power, arguments about the abuse of political power, and many other themes.  Most side quests combined two or more of these components in the personalities of the characters and in the nature of the conflict we were being asked to resolve.  As the Warden and Hawke, we saw these issues first hand and were allowed to express our own opinions, both through words and with action.  While the interactions and their results tended to vary in terms of overall importance to the world, they did a good job of establishing the protagonists as inhabitants of Thedas with justifiably limited influence.  I expect the same level of interaction and control from DAI, as well as a cast of multifaceted characters who represent various religious, economic, and philosophical views.  Although the role of figurehead of the Inquisition may give us some degree of clout, I don't expect that we'll have much influence over institutions that have been in place for centuries.

 

 

Not really. The representation that the DA franchise has delved into has been on a very simplistic nature. As I've stated previously in the thread, touching on the specific subject at hand doesn't make it coherent. The aspects you listed have mostly managed to serve as an introduction to the player on the different states surrounding the issue, but with little causes put into play. Certain aspects have been portrayed quite good, like the representation of a constitutional monarchy and feudalism in DAO, but even then it is nothing to boast about. 

 

While you are right that certain elements are taken up in quest regarding the specific issue at hand that is being portrayed in the game, a major theme in the DA franchise revolves around individuals / groups fighting for equality against a conservative power (Mages, Elves, Dwarves). The representation in DA is quite frankly not that well executed. Limiting oneself to simply one aspect is not a very realistic portrayal. Throwing in a lot of causes revolving around putting the issue on the forefront doesn't make it good. As I stated in the OP, you have to take into consideration of the economical repercussions of it, conflict revolving around the different classes and races involved, state interest and power struggles, and more depending on what exactly the conflict entails. It is not enough either to simply states that aspects like these are in play, showcasing them as well and how it affects everyone both directly and indirectly involved is necessary.

 

 

Technically everything in the series thus far is Realpolitik.  They have avoided really addressing any philosophical underpinnings (theory) for the various viewpoints in the games, simply throwing them out as justifications instead of examining them in detail.  On the one hand, this is a smart move, because they avoid getting into intellectual territory that is way over the heads of probably 90% of the audience for these games.  Once you start arguing political theory, very soon you're arguing ethics and then epistemology and even metaphysics.  Epistemology predominately, though--every political theory is, at base, a theory of epistemology.  The metaphysics is usually implied by the epistemology.  Some systems (Logical Positivism) even attempt to dispense with metaphysics altogether.  On the other hand, this is vaguely unsatisfying for those interested in the inner workings of these things.  You cannot really change someone's mind by arguing politics with them, even if you have a mountain of evidence that their politics, put into effect, lead to a permanent state of war or destruction.  They'll just start arguing that the evidence doesn't apply Because of Reasons and boom, you're arguing epistemology.

 

Regarding politicking in the series, true to an extent, though it naturally depends on how much of a focus that is put into it. The DA series have mostly just managed to address it, as you stated yourself. While it is true that for most people topics like these would go over their head, I wouldn't consider that it constitutes being a smart move on their part to simplify it. If BW wants to tackle an aspect, they should thoroughly address it. It's not a matter of creating arguments on forums (although intriguing) but more on the game's assessment of it.

 

 

Actually, ALL ideological conflicts can be fundamentally summarized this way (although in real life you usually have about 50,000 slightly different proponents of each idea with their own ideas on how to implement them).  Differences on implementation (realpolitik, as you put it) are not the same as differences in ideology, though.

 

If you're talking *fundamentals* there are TWO political ideologies: individualism and statism.  (Anarchism is a collapse of political ideology, not one in itself, kind of how atheism is not a religion.)  Any given person's ideas may be a huge confused mixture of the two (and it's VERY, VERY common to see two groups of statists duking it out over who gets to be the one in control), but in ANY political issue that is actually a difference of *ideology*--over how an issue should be decided--that's the breakdown.  It can be decided by individuals--provided those individuals aren't actually violating anyone's rights--or it can be decided by The State.  The vast majority of people are not ideologically consistent--they are individualists on some issues and statists on others.  In many cases the difference is only one of degree--a question of HOW MUCH Statism is appropriate and individualism is thrown out altogether.  (This is actually the case in much of Dragon Age.)  Or you may simply have a case of non-ideology where the person with the biggest gang runs things.  But once you start talking real, consistent ideology, that is the breakdown.

 

Not exactly, since an ideological conflict that is portrayed in that capacity is a very simplistic portrayal of it. For it to realistically portray the political philosophy of it, dividing them into dichotomies won't due. Implementation regarding 'pure politics' surrounds on adding different aspects and causes, not differences in ideologies primarily. 

 

You bring forward an interesting topic regarding individualism and statism. It is to be taken into note that by expanding our consideration to a different understanding of liberty, we change our position somewhat and see with more clarity that what may look from our current position like a deep antipathy between individualism and statism, is in point of fact something more of a continuity and logical progression. Without the addition of a distinct understanding of liberty to that of classical liberalism, from close up, all that we can discern are the opposite features of the two dominant political views. By expanding our vista, however, we can better discern their relatedness, and propose that a true alternative is not between these siblings, but between a false choice of these two ideologies and a true choice between distinct and competing ideas of the very nature of liberty itself.

 

However, as I've repeatedly stated throughout this thread, representation of it on a focal level is vital.

 

I honestly doubt this is within Bioware's capabilities. Not to say that it couldn't be done, but I don't think Bioware knows how to do it.

 

I'm curious Chewin, have you played Final Fantasy XII? If so, what did you think of it? (quick everyone, take a drink! I'm talking about FFXII again!!). Personally, I think it handled its themes in the way you advocate Bioware doing for Inquisition, though of course it was not a game that offered choices. Even so, I believe it nailed the realpolitik idea.

 

 

Yeah, I'm afraid of this as well.

 

Hmm, no never bothered with FXII. Was never aware that they delved into things like these. If it is as you described it, I might have a look when I find the time.

 

Saw the thread title, saw a Xanatos avatar, thought KnightofPhoenix had returned...

 

*le sigh*

 

God dammit!



#69
javeart

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(...)

I honestly don't understand what you're asking for, though I admit that my english is terrible, so that might be my entire fault  :lol: But it seems to me like you wnat the writers to do an in depth political analysis of Thedas which IMO could hardly have a place in a videogame (or in a conventional fantasy book for that matter). Could you maybe give a more concrete example of the kind of improvement you'd like to see?


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#70
Paragon Gabriel

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The thing is, how much of this kind can you put in a single game. The case of possible connections between qunari conflict and elven conflict that you mention, for example, which it's brought up twice in DA2, IIRC, one with the elf who stole the saar-qamek (qunari .


True,it depends entirely on what kinda off game you make. If it doesn't involve any kind of political intrigue, well then there is noo need for it. But DA2 kinda focused on it in Kirkwall, be it indirectly or directly, and didn't really deliver much on it. i am no expert on politics, but I managed to impretit DA2 as a very simple form of telling a political story, since it revolved around "mages are bad, no templars are bad". There were some cases where it did well, but they were so few.

I agree on setting up connections, and I think BW needs to focus on making them better.

I personally think that DA2 would have been a much better game if they'd eliminated the Qunari from Act 2.  As you said, it didn't really go anywhere and wildly decentralized the plot.
 
Setting out to tell A story seems in many cases to detract from politicking (and other forms of integration) in games, because you get this format where A leads to B leads to C etc and oftentimes there's no effort to also connect A to C.  Setting up the connections and using that to tell your story may work better.


I agree on setting up connections, and I think BW needs to focus on making them better. BW isn't completely lost, they are on the right path, they just need to improve on it.

#71
Fiery Knight

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WHICH quasi-feudal society?  There are PRE-feudal societies with codes of jurisprudence.  Look up the Code of Hammurabi sometime.  Ancient China had traveling judges.  Thedas doesn't have a single example of a "Divine Right" feudalism that we've seen.  Even Ferelden isn't FEUDAL--the king is ELECTED by the arls.  Most farmers own their own land.
 
A lack of systemized jurisprudence is actually UNCOMMON historically.  Now, whether it was enforced consistently, that's a different thing . . .


You sure? I believe Ferelden is a feudal monarchy. It has a Royalty which lesser nobles swear loylty to, then we have teyrns who have arlings who in turn have banns who in turn have freeholders.

I honestly don't understand what you're asking for, though I admit that my english is terrible, so that might be my entire fault  :lol: But it seems to me like you wnat the writers to do an in depth political analysis of Thedas which IMO could hardly have a place in a videogame (or in a conventional fantasy book for that matter). Could you maybe give a more concrete example of the kind of improvement you'd like to see?


Well as it has been brought up in the thread several times, a larger focus on different aspects in the conflict basically, instead of none or just passing mentions. DAO handled it good, but DA2 was too much focused on either simply Qunari revolution and Mage oppression against Templars.

#72
javeart

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You sure? I believe Ferelden is a feudal monarchy. It has a Royalty which lesser nobles swear loylty to, then we have teyrns who have arlings who in turn have banns who in turn have freeholders.


Well as it has been brought up in the thread several times, a larger focus on different aspects in the conflict basically, instead of none or just passing mentions. DAO handled it good, but DA2 was too much focused on either simply Qunari revolution and Mage oppression against Templars.

 

A larger focus in what conflict? For instance, I don't think there's nothing wrong in DA2 focusing in Qunari and Mage/Templar conflict, and even those two topics could be just too much if you're expecting an in depth exposition of both. But, would be good in a narrative level to focus even more and with more detail in a specific topic? I mean, lots of people are alreay bored aboout the templar vs mages thing and I get that you don't like that either? In fact DAO did the opposite, talk about more conflicts, but less deeply.

 

I mean, you got side-quest and dialogues all through DA2 making references to inmigration, poverty, slavery, racism, corruption, explotation, multicuralism, etc, entangled in a miriad of confrontations between different social groups (qunaris, apostates, circle mages, priests and templars, but also nobles, refugees, andrastian elfs, dalish elfs, lots of illegal organizations of very different types and with different goals, etc) and idelogical dilemmas (freedom vs security, of course, but also freedom vs equality, universalism vs particularism, etc.) How could they possibly explore all of them in any depth? For narrative reasons, I think it's clear that you have to pick a few issues, personally I see no way around it. But I think it's good that it's not all about just one single topic either, for narrative reasons again. Still, the fact that they can't explore all of them in depth, doesn't mean it's not worthy to have some of them at least mentioned, because it opens doors for future games and because it adds to the enrichment of the setting, IMO.

 

So, I don't know, again, maybe examples of other games that do it better would help me more to understand. If the example is Fallout New Vegas, I understand what people is saying, but I'd have to say that I hope that DA doesn't go in that direction


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#73
Fiery Knight

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I mean, you got side-quest and dialogues all through DA2 making references


Therein lies the problem. References is not enough to validate it. Otherwise every game that touches upon any political aspects would be considered a master piece in writing concerning political storytelling. For all them you listed you would to have an impact the game would need to have a focus on how poverty, slavery, racism, etc concerns mages, templars and citizens of Kirkwall. Does it have economical repercaussions? Are there any benefits to it? What kind of poverty, slavery are we talking about? Is it only elves? Why? How any? And so on and so on.

How would they tell this? Quests, codex, dialog. As far as I recall, quest that actually caught my attention on these usually lead no where. T

#74
javeart

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Therein lies the problem. References is not enough to validate it. Otherwise every game that touches upon any political aspects would be considered a master piece in writing concerning political storytelling. For all them you listed you would to have an impact the game would need to have a focus on how poverty, slavery, racism, etc concerns mages, templars and citizens of Kirkwall. Does it have economical repercaussions? Are there any benefits to it? What kind of poverty, slavery are we talking about? Is it only elves? Why? How any? And so on and so on.

How would they tell this? Quests, codex, dialog. As far as I recall, quest that actually caught my attention on these usually lead no where. T

 

I see. Then we're just basically disagreeing in what it's reasonable to expect from a game (or as I said earlier, from a conventional fantasy book/film/series). I still think DA does a better job than most and that DA universe is politically far more interesting and richer.



#75
Fiery Knight

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Yeah.

I do agree DA is interesting and manages it well enough. But if it puts a more focus on it and executes it fully, it can be great ;)