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We're Exploring New Places, But What About the Old?


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#51
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However each reaper is made from the Genetic Material of a race of beings from the cycles of killing.  -- so I'm referring to the original home world of the race that composes the organic parts of the reaper(s)

 

Yes but imagines the oldest Repears. I bet their homeworld has already explodes... I don't know how many years a planet can live. But it's 50k years by 50k years. And to find out, scientists will need to make research directly on Repears. Then they need them dead and totally inactive (cause of indoctrination risks).

 

It looks like more magic sci-fi for me.... :s

 

The original worlds are probably still around, it would take millions of years.  I always think it suspect that no one notices planets that are stripped in resources in ways that isn't done naturally like mines or quarries from past civilizations.  But I suspend belief for my sci-fi.  :)



#52
Fufunette

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Repears clean up any tracks of old races right ?



#53
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sure I suppose so.  But I am willing to bet a geologist can see discrepancies in a landscape or lack of mineral deposits when normally there should be. 



#54
Pyro411

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However each reaper is made from the Genetic Material of a race of beings from the cycles of killing.  -- so I'm referring to the original home world of the race that composes the organic parts of the reaper(s)

 

Yes but imagines the oldest Repears. I bet their homeworld has already explodes... I don't know how many years a planet can live. But it's 50k years by 50k years. And to find out, scientists will need to make research directly on Repears. Then they need them dead and totally inactive (cause of indoctrination risks).

 

It looks like more magic sci-fi for me.... :s

For the planet / sun life cycle we'll just say they're either still safe or have possibly been re-populated & re-cleansed.

 

Most of the scientific community estimates the Earth to be in the Billions of years old so a few million years wouldn't be enough to kill the planet, maybe just give rise to a different intelligent species on the planet.  -- Unless you're a creationist like Ken Ham and then the Planet is only 6000 years old.

 

On the repopulating of the civilization(s) there would be no outside help required as the reapers already have their thralls, and between the reapers & star child the technology is there.  -- As seen by the control ending where the civilizations are rebuilt stronger and better using the technology the Reapers brought to the table from each cycle they came from.

 

For the problem with no mineral deposits on the planet surface, this may be an issue for the newer cycles but the older cycles would have had enough time for the crust of their planet to "Refresh" itself by process of the crust slowly sliding back into the mantle & a new crust being created pulling minerals out of the mantle and core.  -- However yes a geologist would need to be consulted to see how long that process would take and how many times it could get stripped before the planet is a dead rock of no value


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#55
Gonder

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I can't account for the racial homeworlds, though the Citadel? I can almost guarantee it making a return, for reasons I am sure all of you will be able to understand. Additionally, just a bit of a rant from me: why do people keep proposing travel to a completely new galaxy? Why would anybody want that? I can barely understand beyond the concept that being in a new galaxy will just give us different colours to look at, and that it would make Mass Effect something completely different; you'd may as well just give it a new name to begin with. 

 

Bioware definitely has to stick with the Milky Way, and that they shall. Besides, how could you possibly grow bored of an entire galaxy? There are billions of systems and planets to explore, the possibilities are endless! So new galaxy? Waste of time, and will gain more hate than love when people are torn from the universe that they know and love. I suppose one way to make a new galaxy enjoyable would be to have the races of the Milky Way perfect technology to such an extent that they craft travel to another galaxy, and meet a whole array of new species, but that would be a helluva lot of work. 

 

Speaking of new species, I hope to see Bioware give us a few more in Mass Effect 4. I'm assuming they will, because with exploration at such a grand scale (or so it would seem), they can't just rely on Varren, Thresher Maws, Pyjaks and Space Cows as being the only wildlife in the galaxy. Specifically I was referring to civilised species, though I suppose the wildlife will shape up to be a bit more important in the end. Anyway, I'm drifting off topic here. It would be cool to travel back to old locations, but either way, I am sure Bioware will have many new places to explore and fall in love with. Can't wait! 


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#56
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For the problem with no mineral deposits on the planet surface, this may be an issue for the newer cycles but the older cycles would have had enough time for the crust of their planet to "Refresh" itself by process of the crust slowly sliding back into the mantle & a new crust being created pulling minerals out of the mantle and core.  -- However yes a geologist would need to be consulted to see how long that process would take and how many times it could get stripped before the planet is a dead rock of no value

 

I always theorized (hopeful thinking, really) that the reapers have more than one network of relays and that they would cycle between networks every so often to allow planets to "heal."  Another reason why I hope this could be the case, is that for all the relays we see in Mass Effect, they don't even scratch the surface of how many systems are left to discover.  I found it curious that the relays are so spread out in the first place but perhaps that is just to cast a wider net.  I just think it would be cool if there were other "nets" so to speak to discover.


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#57
JonathonPR

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I am not interested in the old places. I know what happens to them. The ending of ME3. It would be like being sent back through time and place to 1920s Europe and being told that nothing you do will avert WW2 and the holocaust, and you cannot prevent anyone's death or make someone die in a different way. I know it is melodramatic but it was an example that most people have knowledge of. Unless IT is correct then I guess I could be interested depending on what the story is.



#58
SwobyJ

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I think there will be a mix of old know/visited locations and entirely new uncharted worlds.

 

Somewhat like how ME2 had a mix of known galactic locations but also entirely new discovered regions (or exploration of rarely visited places).

Combine that idea with the concept of ME1's UNC.

Then the epic scale of ME3 (not war, just scale).

 

Old and new. Emphasis more on the new this time though (compared to ME2-3), that's all. I only don't think we'll have every single location be a new one.


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#59
Pyro411

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I always theorized (hopeful thinking, really) that the reapers have more than one network of relays and that they would cycle between networks every so often to allow planets to "heal."  Another reason why I hope this could be the case, is that for all the relays we see in Mass Effect, they don't even scratch the surface of how many systems are left to discover.  I found it curious that the relays are so spread out in the first place but perhaps that is just to cast a wider net.  I just think it would be cool if there were other "nets" so to speak to discover.

I can't recall which one it was noted in but I do remember there being notes on the Relays.

 

There are 2 types of Relays, Major hubs that connect to other hubs & local neighborhoods "Think of them like highways" and Point to point that go only to 1 connection "Think of these as neighborhood streets"

 

After the Rachni war the ruling body had decided that no additional relays were to be opened until connecting relay was charted & explored for potential threats such as the Rachni or Yahg.

 

Sadly the Dark net of relays dedicated for the reapers don't really fit :(  If it did they would not have needed the Citadel in #1 to get from the space between Galaxies, or even the relay that was closest to them that we had destroyed in #2 via a DLC.

 

On the other hand, it is very likely they have direct control of the relays allowing them to open/close them at will when they're within a certain distance of the relay.


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#60
Ellanya

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That would be great - to see new places as well as some old familiar places! It would be interesting to visit the Citadel, Earth, Mars, Palaven, Omega, Tuchanka, Rannoch. And not just to visit but for some missions - important or not. (For example pick up a new team member or search in the archives for documents for the main mission, or repair our damaged ship). I think  30% of the old places and 70% of the new would be fine.


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#61
Pyro411

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Random thought...

 

What if the AI that was on Thessia gets returned, or is restored via a recovery program the Protheans had created would be our starting point, followed by having to hunt down every one of the Prothean Archives and restore those to full working order to start off our adventure in the new game?  This would take us back to at minimum Thessia & Mars yet require us to unlock additional Relays to locate the rest and deal with any issues that come up afterwards.

 

After the last Prothean archive is brought online, all Archives would consolidate their data to reveal to us through the AI on Thessia that there was an even greater and far more sinister threat to sentient life in our Galaxy or beyond than the Reapers had ever posed before.  This could be anything from the big crunch "opposite of the big bang" to a highly evolved life form that eats either full solar systems or galaxies at a time.



#62
ZeroPhoenix94

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New places.
I demand a Star Trek: Voyager-esque plot!
Unlikely though, oh well. The only two places I hope to return to are Citadel and Omega.

#63
NM_Che56

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I have a feeling that the first bit of the game will take place during the Reaper war.  We'll see familiar places; however, I think the safe bet is that the game will eventually take us to a new galaxy to avoid reconciling the choices from the end of Mass Effect 3.  So we'll find ourselves boldly going where no man (or turian...or krogan...) has gone before.

 

We'll see, eventually...



#64
Guanxii

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A 'fully developed Citadel' would be larger than GTA V's Los Santos - never going to happen. It's nice to get little tastes of different areas of the citadel in every game and i'd like that for other places too like Illium, Thessia, Omega, etc.

 

As for the RGB issue - I don't really care what faux explanation they cobble together as if the galaxy is clearly not synthesized and the reapers are gone then it is a destroy universe for all intents and purposes and I won't hear another word said about it - the less said the better. If the Geth show up then they clearly had some kind of failsafe in place because to not do so in any event would be preposterous for a digital race who live on server farms. 

 

However it is possible that only rumours persist of surviving Geth and they live on as a mysterious boogie man with their fate being left ambiguous. They either left rannoch after helping the Quarians reclaim their homeworld to build their own, defeated survivors are building it anyway or they really are extinct through war or the catalyst.

 

Whether or not you cured the genophage the Krogan will survive however because that's what they do, however it may also be ambiguous whether they are warlike and infected or peaceful and cured because the outcome is also the same.



#65
Farangbaa

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Random thought...

 

What if the AI that was on Thessia gets returned, or is restored via a recovery program the Protheans had created would be our starting point, followed by having to hunt down every one of the Prothean Archives and restore those to full working order to start off our adventure in the new game?  This would take us back to at minimum Thessia & Mars yet require us to unlock additional Relays to locate the rest and deal with any issues that come up afterwards.

 

After the last Prothean archive is brought online, all Archives would consolidate their data to reveal to us through the AI on Thessia that there was an even greater and far more sinister threat to sentient life in our Galaxy or beyond than the Reapers had ever posed before.  This could be anything from the big crunch "opposite of the big bang" to a highly evolved life form that eats either full solar systems or galaxies at a time.

 

Nitpicking, I know, but that's not an AI, but a VI.

 

And your idea sounds pretty great... until you came up with a bigger enemy than the Reapers. 



#66
Pyro411

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Nitpicking, I know, but that's not an AI, but a VI.

 

And your idea sounds pretty great... until you came up with a bigger enemy than the Reapers. 

Yeah I know, I somehow got Galactus from Marvel stuck in my head for the planet eater -- oops.  Or even the ultimate evil enemy from Star Control III

 

However the "Big crunch" is rumored to have been the plot of 3 before they had a major staff change after EA purchased Bioware.

 

A different enemy more deadly / sinister could be an ancient AI race from a few galaxies over hell bent on exterminating all sentient organic life not just the space fairing ones.



#67
Farangbaa

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However the "Big crunch" is rumored to have been the plot of 3 before they had a major staff change after EA purchased Bioware.

 

Where do you hear these things? EA took over Bioware before Mass Effect 1 was released. (VG Holding Corp in which Bioware was structured was taken over by EA on october 11 2007, Mass Effect was released november 2007). 

 

So EA decided after Mass Effect 2 was released, a highly succesfull game, that the staff needed restructuring? Don't believe a word of it. If anything, that would've happened between ME and ME2.


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#68
Pyro411

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http://www.eurogamer...-trilogy-ending -- one of the places I saw it.  <-- Very top search result for "Mass effect big crunch" there's also a link to PC Gamer as well as others on the first page as well.

 

Ahh my bad it was when they went from Steam to Origin I'm thinking  I thought it changed hands early/mid part 2 with the staff shuffle post part 2 prior to part 3.



#69
Son of Shepherd

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I'd like both old and new, definitely. If say 95% of the next game is new places, soundtrack, weapons, characters then I'd like that little 5% or so of 'old'.

 

Completely new just wouldn't quite be mass effect to me, I'm hoping there will be some game to game repetition and I'll be a little surprised if there isn't.

 

By the sounds of it the next game will be massive in scale, so I don't see the harm in having one or two iconic locations. We don't want to be running around Omega and Tuchanka for ever, but in the next game at least a hub on one would be fine by me. Sure we've been, but we haven't seen the changes to any of these places post-reaper war.