This game sounds like it will be awesome in so many ways. For instance, I am enthused about the return of the tactical view. In an RPG where you have spent a lot of time thinking about how to build your character, I find it most rewarding to be able to think and strategize about what to do in combat.
With that said, I am skeptical that the tactical view will be good. Here's my concern:
Bioware wants to appeal to the masses with their games. Fair enough. That means that they want to make the combat playable/beatable even if you largely just control only your main character and play completely in real time, because many casual gamers want that type of easy, fast-paced experience. You can see this style demonstrated in the demo videos.
I have no problem with that. However, if the combat isn't that hard when you only control your character and you never pause, then it will be too easy if you use tactical view and plan things out. This makes the tactical view silly. Basically, it will feel like a waste of time to spend time strategizing and planning out your actions if your party could fairly easily steamroller the enemies without any planning. I like strategy, but I am not going to sit there thinking about my strategy for a while while knowing that nothing I am thinking about is necessary. That's not very fun. Relatedly, I like to think about how to make the best build. That is also not fun if combat's so easy that a gimped build won't have much trouble.
Obviously the game will almost certainly have difficulty settings to help with this. However, here's the thing. Bioware's main target audience are the people who want to be able to play completely in real-time, mostly just controlling one character, and haven't made particularly good character builds. You gear your default difficulty setting to your target audience; you don't want to force most people to lower the difficulty because people do not like doing that. So I KNOW the default difficulty will be too easy to justify tactical view. That is essentially inevitable. My point, then, is that there will need to be a difficulty setting substantially harder than the default, that basically requires using the tactical view a lot, even if you have a pretty good build. Otherwise, having the option to pause and plan is a waste.
I know Bioware can make a game like that. DA:O was often very hard and had battles (even on normal difficulty I think) that essentially required lots of use of pausing and planning. For that reason, I found the combat in DA:O to be amongst the most rewarding in any game I have ever played. In many particularly tough battles I would die the first time or two that I tried it (and some I died even more than that haha). In order to succeed, I needed to really think about what to do. As a result, winning those battles felt like a real accomplishment.
However, even though this may all seem obvious, many RPGs suffer from not having an adequately high difficulty level to give a challenge to people with good builds who are pausing and strategizing. I just hope that DA:I is not one of those games. But given that the default difficulty will almost certainly be designed to allow players to play just fine in real-time, I have doubts that Bioware will have a setting that is enough harder.





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