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Should Companions be allowed to kill?


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#1
Guest_john_sheparrd_*

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I mean in DA:O you could kill everyone (many even when you first met them that was a bit too much) except Leliana as we know now and in DA:II you had to wait until the end until you could kill some (not all)

 

Now we have DA:I incoming and how should this be handled? In my opinion some should be allowed to kill (where it makes sense that there could be some conflict,  in DA:O you could be this crazy leader who massacres just because like with Wynne in the Circle) like probably Cole because of his strange nature or Iron Bull because of his ties to the Qunari

 

And depended on how you solve the conflict with them they can leave your party or you can kill them

in my opinion there shouldn't be an option where you can kill them on sight that would be wasted better to know them and then make your judgement(like with Merril in DA:2)



#2
Dabrikishaw

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I know we can kick people out of the party, but not kill them. Personally I don't see why we can't kill them instead.


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#3
Icy Magebane

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I we can kick people out of the party, but not kill them. Personally I don't see why we can't kill them instead.

I think Bioware would rather avoid raising the dead if they want to use them in a future story... so they get plot armor instead.


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#4
dutch_gamer

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No. I don't think we should be able to kill our companions. If you can kill most of them or all of them it removes the option for Bioware to use any of those companions in future games. Of course Bioware would just get around as they have done before by retconning it but I much rather avoid retcons all together by not allowing us to be able to kill our companions at all.
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#5
Spicen

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Spicen's tranquil: My master votes for the motion that companions can be killed.
My master is also pushing to get an option to put that heretic leliana in her place, which is the fade.
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#6
Lilium

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Seriously, why do people always want to kill companions?   :unsure:


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#7
Wulfram

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Seriously, why do people always want to kill companions?   :unsure:

 

Well, Bioware tends to have some of the companions be fairly questionable people.  Abominations, blood mages, agents of the Qunari, murderers and assassins.

 

And it's not like our characters in these games are exactly pacifists.


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#8
jlb524

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I mean in DA:O you could kill everyone (many even when you first met them that was a bit too much) except Leliana as we know now and in DA:II you had to wait until the end until you could kill some (not all)

 

You can't kill Morrigan in DA:O.

 

in my opinion there shouldn't be an option where you can kill them on sight that would be wasted better to know them and then make your judgement(like with Merril in DA:2)

 

You're not faced with the decision kill or spare Merrill...she turns on you based on your decision to aid the Templars and you have to kill her as a result.  I would guess that DA:I will have similar situations.

 

 

I we can kick people out of the party, but not kill them. Personally I don't see why we can't kill them instead.

 

No one ever said that you can't kill companions.


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#9
Icy Magebane

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I'm fine with being able to decline their services or kick them off the team whenever I want.  I don't really like the idea of having to actively gain disapproval until they leave on their own, so hopefully that won't be the only way to get rid of companions.  Killing them just doesn't sound satisfying since what happened with Leliana... I prefer the options that let you avoid dealing with companions you don't like, while letting the writers keep their characters around to use in potential storylines without resorting to retcons.



#10
Super Drone

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Seriously, why do people always want to kill companions?   :unsure:

 

Because sometime in the last few decades we stopped ostracizing people who display blatant Anti-Social Personality tendencies. For some reason....



#11
Panda

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I have impression that you dont have to recruit all of them. I think thats enough choice for players who dont want have someone in their team.

#12
Jaison1986

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Well, Bioware tends to have some of the companions be fairly questionable people.  Abominations, blood mages, agents of the Qunari, murderers and assassins.

 

And it's not like our characters in these games are exactly pacifists.

 

I agree, unlike Mass effect, the dragon age companions are usually an untrustworthy lot. In Origins, the only companion I fully trusted was the dog, while in DA2 I would say only Aveline and the simbling. You don't really see people wanting to kill the mass effect companions, right? (Apart from the Virmire situation, that is)

 

In Dragon age, almost all companions have personal agendas, or highly questionable pasts or beliefs. So I'm not surprised people want to kill half of the companions already.


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#13
CrimsonN7

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Never felt the urge to murder any of my companions in any DA game. I much rather have the option to screw them over if I dislike them enough, like telling Alistair to beat it at the Landsmeet or handing Fenris back to his former master, although I never did the latter.

 

edit: wait I did kill Anders but he tied my hands with his actions in the end. In general I prefer not to murder my companions, if I can help it.



#14
HiroVoid

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Not able to kill on sight, but being able to kill them as a result of a decision they're willing to fight for their life in, or if they're going away somewhere and you feel they'll be a threat in the future, sure.


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#15
Medhia_Nox

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I don't think companions should be able to be killed at all. 

 

They shouldn't be treated as puppets waiting to be utilized by the player.

 

Even if there's a fight, the companion should be able to flee. 

 

Only once the companion becomes a nemesis through the story (if Bioware chooses it) - should there be the possibility of this character's death.

 

It gives Bioware total control of it's NPCs (which it should have) - but also allows the player to become enemies with those NPCs (which should also be allowed).



#16
Wulfram

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Allowing companions to flee sometimes is fine, but if you're going to let players be pro-Templar, you can't also force them to do nothing about blood mages and abominations until the plot decides it's OK.  That just makes everything silly


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#17
Icy Magebane

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I don't think companions should be able to be killed at all. 

 

They shouldn't be treated as puppets waiting to be utilized by the player.

 

Even if there's a fight, the companion should be able to flee. 

 

Only once the companion becomes a nemesis through the story (if Bioware chooses it) - should there be the possibility of this character's death.

 

It gives Bioware total control of it's NPCs (which it should have) - but also allows the player to become enemies with those NPCs (which should also be allowed).

Absolutely not.  Teasing the player with the prospect of killing an enemy and then having them escape through the magic of plot armor is one of the most annoying situations that developers can include in any game.  It's better to prevent them from fighting such characters at all, as in the case of Morrigan at the end of DA:O.  She and the Warden disagree, they may or may not exchange harsh words, and then they part ways.  Simple, effective, and not at all as frustrating as this proposal. 

 

Although this idea is so bad that it deserves to be highlighted, I don't agree with any of this post.  All I can say is that I'm glad you aren't in charge.


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#18
Lulupab

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Having the option to practically tell them to gtfo is good enough for me.


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#19
Lulupab

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Never felt the urge to murder any of my companions in any DA game. I much rather have the option to screw them over if I dislike them enough, like telling Alistair to beat it at the Landsmeet or handing Fenris back to his former master, although I never did the latter.

 

edit: wait I did kill Anders but he tied my hands with his actions in the end. In general I prefer not to murder my companions, if I can help it.

 

You can tell him to leave and he does provided you support the mages.



#20
CrimsonN7

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You can tell him to leave and he does provided you support the mages.

Oh I know you can but for me I couldn't allow him to get away with what he did. Blowing up the Chantry didn't help his cause, it was terrorism. Now if he blew up the Circle I'd be alright with that.



#21
Jaison1986

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Oh I know you can but for me I couldn't allow him to get away with what he did. Blowing up the Chantry didn't help his cause, it was terrorism. Now if he blew up the Circle I'd be alright with that.

 

Nah, it was an service to society. No more religious zealotry in Kirkwall. Seriously speaking. I personally prefer an option to kill the companion. There is no telling if they will come back and bite you in the ass. Like Fenris if you support the mages, or Anders if you support the templars. Killing them before they can do any harm is aways an much more permanent solution.



#22
Medhia_Nox

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@Icy Magebane:  That's okay, disagree away.

 

I'm not a fan of the story being slave to the PC. 



#23
Killdren88

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*Stares at Cullen with a twitchy Murder Knife hand*

 

I support this.



#24
reeferdemon

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I don't get why people want total control of the story, for me that kind of ruins it. Not to say I don't tolerate different viewpoints (disclaimer lol) but I prefer to let BioWare retain control of everything but my player character, and I'll even allow a little control there if it makes for a better story. I suppose it depends on how you approach these games. I see it as a story that BioWare has written that I have a role to play in, but only one role. The rest is up to them. Some people would prefer the game be entirely their own story, which is understandable, but I just don't think Dragon Age is the game for that.


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#25
Gervaise

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I think it is a bigger issue when characters apparently stay with you regardless of your actions, so the idea that we can end DAI with only one loyal companion if the others object to our actions is a good thing.   What you do does have consequences.   However, I really don't see why people feel they want to kill people instead of just letting them leave or kill them on sight instead of telling them they don't want their help in the first place.   If you did go around killing your companions/potential companions I hope that would be the cue for others to leave.    After all, it would seem quite a few voluntarily offer to help so equally might withdraw their support if they thought the organisation or its leader was no longer what they'd imagined it would be.

 

Naturally if the companion actually attacks you, then you may have to kill them in self defence and provided it seems consistent with their character to attack you, that's okay too.    I'd be a bit ticked off if a companion was being controlled by someone else (blood magic mind control type of thing) and you had to kill them with no possibility of resurrection but thankfully that hasn't happened yet.