So far I don't see any form of concrete debate on your end here. What you're preaching isn't objecfication, it's some sort of misguided ideal that gender mistreatment is equally shared, and in gaming no less, which isn't true. What you're talking about isn't objectfication at all -- Sexualization and individual attractiveness, what you or someone else, not matter who they might fancy is a different topic, and thus I believe you might misunderstand what is being talked about here. It doesn't aspire to the fact that the deliberate design choices and general marketing is directed towards men -- It is If we are to examine thI see, so when men are being objectified, it must be a joke or doesn't happen? That's very interesting perspective there. Whatever flow your boat, I guess. I know about the power fantasy so no need to explain it to me. Since male is the primary consumers for video games for a long time, of course there would be more fanservice of women and power fantasy for the men; however, men can and have been objectified and sometimes it's not even about the power fantasy. There is an element of it but simply dismiss it entirely as non-existence is just close-minded. While it's true that women have been objectified more, there is an element of what define as sexy on according to gender norm. I find men in power fantasy actually a lot more attractive than scantily dressed men while women in sexy costume is more about look. Gender roles often created a standard of sexy in a lot of people in which sexy in a man is more about power and masculinity while sexy in a woman is more related to their femininity and look. Biologically speaking, males are more visual, so fanservice for them would be more about the look, the porn industry wouldn't survive without them, while women are more on the cognitive and emotional so fanservice or materials gear toward them are more storytelling like yaoi (porn with plot and romantic setting) or Twilight. I took classes on gender norms at UCLA, so while I may not know everything, I have some basic research knowledge on it. I would rather keep on open minded on the discussion on the topic of gender, but if you think fanservice of males doesn't exist then we have nothing to talk about.
ings, and ask -- What kind of character is Kratos being marketed for? He doesn't wear a shirt and is muscular? So is it women? Of course it isn't. Women cover a larger percent of the gaming audience, but they are hardly the target audience, and hence why I pointed out the examples with Levine, or even other recent examples be the case with Remember Me, where publishers threatened to kill of female main character, because they believed gamers wouldn't want to play as a "girly-girl".
Objectification is a term that refers to diminishing a person to a thing, a goal, an objective, something for people to want and crave. Power fantasy is an ideal, it's a compressed collective ideal of the things the audience wants to be, an image to aspire towards. Chris is powerful, he's courageous, heroic and well-build, these are traits that are meant to appeal to the target audience, and putting this example together with the fact that most of the female characters are solely dependent upon their male counterpart to save them it's easy to come to a conclusion on whose the actual focus group here. Not to mention the rather shameless, unzipped catsuits and inappropriate choice of clothing.
Hideo Kojima, for instance, delibaretly sexualize his characters but he doesn't do it at the compromise of any character or independence they might have had. Characters like The Boss aren't a goal, a target, something to strive after, they are just ordinary characters like any other with their own set of ambitions, despite the gender. All of this isn't really that hard to understand
If you want to somehow convince yourself that men are being "mistreated" or "objectified" then that's your prerogative but it doesn't really make it true.





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