This ones on my to get list, but like shadow of mordor I'm going to let it sit for a while and see how it turns out, maybe get it when it drops to the thirtys instead of 60's.
Assassin's Creed Rogue
#26
Posté 05 août 2014 - 11:41
#27
Posté 05 août 2014 - 11:59
#28
Posté 06 août 2014 - 12:45
No PC wtf? Still have to play black flag though.
Yeah, wtf indeed. Maybe they finally took the UbiSoft PC porting division behind the woodshed and shot them into a ditch after the Watch_Dogs bullcrap. Or they are just announcig it for PC laters.
#29
Guest_EntropicAngel_*
Posté 06 août 2014 - 02:21
Guest_EntropicAngel_*
Interesting an assassin hunter.... Could be cool, though I hope there's less naval combat and holds a better emphasis on the actual assassin's/templars story. Though it seems Unity and and this seem they may do. I just hope we get back that. It died with 3 I think and 4 was just a pirate game(though a good pirate game
) with an AC afterthought thrown in until the last stages.
From what I've read in the description it seems he was betrayed by the brotherhood.
AC 4 actually introduced some pretty significant things to the lore. It went too far, actually, in my opinion--they didn't stick to the status quo enough.
#30
Posté 06 août 2014 - 02:24
im done with ubisoft games for good. the half assed games they release is unacceptable IMO and I will never support them again. I laughed and laughed and laughed and laughed at all of the Watchdogs rage. It is soooooo funny when you are on the outside looking in. I figure before long more people will stop supporting them as well. People like to talk crap about "gamers" but a lot of them really do have standards and if you keep giving them games that are broken or a work in progress and charge them $60 for them time after time.....they are going to smarten up.
It seems most of Ubisofts problems come from online features or just multiplayer, but those parts of games are important to me and they are one of the worst in the industry when it comes to MP.
#31
Posté 06 août 2014 - 02:42
Goodbye!! Have a wonderful time!
- Deebo305 aime ceci
#32
Posté 06 août 2014 - 03:03
AC 4 actually introduced some pretty significant things to the lore. It went too far, actually, in my opinion--they didn't stick to the status quo enough.
Spoiler
True but it still doesn't change the fact that the assassin's part played very little (or seemed to) throughout a majority of the game. The metastory has always been heavy I think ever since the end of Brotherhood the sh*ts hit the fan in trying to cram as much in. I like the metastory but it's lost some of it's allure from AC 1 and 2
#33
Guest_EntropicAngel_*
Posté 06 août 2014 - 03:04
Guest_EntropicAngel_*
im done with ubisoft games for good. the half assed games they release is unacceptable IMO and I will never support them again. I laughed and laughed and laughed and laughed at all of the Watchdogs rage. It is soooooo funny when you are on the outside looking in. I figure before long more people will stop supporting them as well. People like to talk crap about "gamers" but a lot of them really do have standards and if you keep giving them games that are broken or a work in progress and charge them $60 for them time after time.....they are going to smarten up.
It seems most of Ubisofts problems come from online features or just multiplayer, but those parts of games are important to me and they are one of the worst in the industry when it comes to MP.
What are you even talking about?
Watch Dogs was a fine game for those of us not drunk on hype.
And what exactly is the problem with all of their other games? If you mean PC optimization, I personally have never had an issue with it, none whatsoever.
And I think it's funny that you think Ubi's MP is bad, because they're the only ones who make interesting MP. None of this stupid horde mode nonsense, but they actually have stealthy multiplayer (or Splinter Cell's asymmetric SvM). Or the hacking from WD, which was ingenious.
- Dermain aime ceci
#34
Guest_EntropicAngel_*
Posté 06 août 2014 - 03:16
Guest_EntropicAngel_*
True but it still doesn't change the fact that the assassin's part played very little (or seemed to) throughout a majority of the game. The metastory has always been heavy I think ever since the end of Brotherhood the sh*ts hit the fan in trying to cram as much in. I like the metastory but it's lost some of it's allure from AC 1 and 2
They've been doing that since AC 2.
AC 2 was not about the Assassins. AC 2 was about Ezio getting revenge on the people who killed his father and brothers (Rodrigo Borgia and the other dude). He happens to kill a bunch of Templars, but he's not killing them because they're Templars--he's killing them because they killed his family. It's a revenge story.
Same exact thing for Brotherhood. I think Brotherhood is one of the best, maybe the best game, but the story is a copy-paste--Cesare this time, kills Uncle "It's a-me" Mario, and Ezio spends his time killing people to get to Cesare.
Revelations was about Assassin things, but it's incredibly vague and pretty useless--he spends his time getting into this vault which basically doesn't advance the metastory at all. At least AC 2 and Brotherhood advance the metastory (though by this point, it was obvious that they were waiting until AC 3 to move on).
AC 3. Same, though the Assassin/Templar story is better woven in and with more complexity. Connor does what he does to save his people, not to help the Assassins (though he winds up being the tool of Those Who Came Before).
And AC 4 is much the same. Though it advances the metastory.
And Unity is looking to be similar. I don't recall where, but they've said that Unity will be about Arno. They're going to weave the A/T conflict into it, but it's about Arno and how he changes. I'm trying to find the quote but I can't offhand.
Edit: Here's something: http://www.polygon.c...ins-creed-unity
"Like previous games — notably, Assassin's Creed's Ezio trilogy — players will trace Arno's path from boyhood to political tool."
Another quote: "The real story here is Arno's redemption quest and a journey creative director Alex Amancio calls a conflict of love versus duty."
- Dermain et Kaidan Fan aiment ceci
#35
Posté 06 août 2014 - 03:17
What are you even talking about?
Watch Dogs was a fine game for those of us not drunk on hype.
And what exactly is the problem with all of their other games? If you mean PC optimization, I personally have never had an issue with it, none whatsoever.
And I think it's funny that you think Ubi's MP is bad, because they're the only ones who make interesting MP. None of this stupid horde mode nonsense, but they actually have stealthy multiplayer (or Splinter Cell's asymmetric SvM). Or the hacking from WD, which was ingenious.
I never said the MP was bad. I loved the MP. I said they release broken, crappy, unfinished games and that it seems the Online/MP parts of their games have more issues than the SP. If you didn't get constantly booted, put on the other team from the group you are with, split up, locked up etc. etc. I would probably love their games.
I decided after AC3 I would never again buy a game that said "Ubisoft" on the box. I played ACIV quite a bit because of a friend though. I never bought or played watchdogs so I had zero hype for it. I just laughed when all of the news stories hit about what a broken piece of crap it was. I don't have a specific story there were tons of articles that hit N4G. Searching it on a search engine yields a ton of results. Heres a random one off the list http://gearnuke.com/...-progress-game/
one of MANY different issues I have saw with the game. They make fun games, the developers they have are terrible though at least IMO. Problem after problem bug after bug glitch after glitch. Also notice because of that glitch he has to lose everything cuz you get ONE save.
#36
Posté 06 août 2014 - 03:29
I thought the original was an innovative(if somewhat repetitive) game with a relatively realistic level design that changed the dynamics of stealth games. And then it got sequelitis. I've bought the first 2, rented some of those after that. The mystique and allure of its storyline feels like it's faded away - stretched out for the sake of churning out yet another setting where you collect pages for Ben Franklin and beat up the pope.
I may keep my ear on the ground once it's released, but it's absolutely not a buy for me.
#37
Guest_EntropicAngel_*
Posté 06 août 2014 - 03:33
Guest_EntropicAngel_*
I never said the MP was bad. I loved the MP. I said they release broken, crappy, unfinished games and that it seems the Online/MP parts of their games have more issues than the SP. If you didn't get constantly booted, put on the other team from the group you are with, split up, locked up etc. etc. I would probably love their games.
I decided after AC3 I would never again buy a game that said "Ubisoft" on the box. I played ACIV quite a bit because of a friend though. I never bought or played watchdogs so I had zero hype for it. I just laughed when all of the news stories hit about what a broken piece of crap it was. I don't have a specific story there were tons of articles that hit N4G. Searching it on a search engine yields a ton of results. Heres a random one off the list http://gearnuke.com/...-progress-game/
one of MANY different issues I have saw with the game. They make fun games, the developers they have are terrible though at least IMO. Problem after problem bug after bug glitch after glitch. Also notice because of that glitch he has to lose everything cuz you get ONE save.
Interesting. Maybe I'm just lucky, I've never had an issue, thus I can't base my opinion of them on "broken-ness."
In my opinion they're one of the best, if not THE best, big developer out there (they're the same size as EA), who's figured out a way to make millions and millions of dollars off of a gameplay loop that ISN'T killkillkillshootshootkill (yeah, you kill a lot in AC, but think about how many enemies you pass up that you DON'T kill--and anyway, the gameplay loop is the parkour and stealth, not just the combat). They have their shallow games like Just Dance but they also have AC of course, as well as Splinter Cell, and some seriously indie-esque games like Rayman or lately Child of Light/Valiant Hearts.
#38
Posté 06 août 2014 - 03:37

- RobRam10 et Raizo aiment ceci
#39
Posté 06 août 2014 - 04:05
"Hey Ubisoft, maybe you should slow down on the yearly releases and give your franchise some time to breathe?"
"**** you, we're releasing two games this year."
#40
Guest_EntropicAngel_*
Posté 06 août 2014 - 04:11
Guest_EntropicAngel_*
"Hey Ubisoft, maybe you should slow down on the yearly releases and give your franchise some time to breathe?"
"**** you, we're releasing two games this year."
The fact that people are buying so many games means that your first sentence should read--
"Hey Ubi, people are EATING UP your AC games, what have you got this year?"
"Two!"
Really, the market decides these things.
#41
Posté 06 août 2014 - 04:25
They've been doing that since AC 2.
AC 2 was not about the Assassins. AC 2 was about Ezio getting revenge on the people who killed his father and brothers (Rodrigo Borgia and the other dude). He happens to kill a bunch of Templars, but he's not killing them because they're Templars--he's killing them because they killed his family. It's a revenge story.
Same exact thing for Brotherhood. I think Brotherhood is one of the best, maybe the best game, but the story is a copy-paste--Cesare this time, kills Uncle "It's a-me" Mario, and Ezio spends his time killing people to get to Cesare.
Revelations was about Assassin things, but it's incredibly vague and pretty useless--he spends his time getting into this vault which basically doesn't advance the metastory at all. At least AC 2 and Brotherhood advance the metastory (though by this point, it was obvious that they were waiting until AC 3 to move on).
AC 3. Same, though the Assassin/Templar story is better woven in and with more complexity. Connor does what he does to save his people, not to help the Assassins (though he winds up being the tool of Those Who Came Before).
And AC 4 is much the same. Though it advances the metastory.
And Unity is looking to be similar. I don't recall where, but they've said that Unity will be about Arno. They're going to weave the A/T conflict into it, but it's about Arno and how he changes. I'm trying to find the quote but I can't offhand.
Edit: Here's something: http://www.polygon.c...ins-creed-unity
"Like previous games — notably, Assassin's Creed's Ezio trilogy — players will trace Arno's path from boyhood to political tool."
Another quote: "The real story here is Arno's redemption quest and a journey creative director Alex Amancio calls a conflict of love versus duty."
I understand that they haven't been strictly assassin's plots. Ezio's motives for AC2 are revenge but it also had more "focus"(?) around the A/T plot. Giovanni being one to suspect lager templar involvement with the killing of the Duke of Milan and the fact he confided this evidence in others who were or had templar connections. That and killing Giovanni provided less opposition. So yes while Ezio's motives are revenge, his family is betrayed/killed because of the fact his father is an assassin and they are templars. He may not care about weather or not they're templars. But he would never had gone down the road of revenge hadn't it not been for the fact that they were.
It's also holds those themes better than 4. What was Ed's involvement with the assassins? To pay off a blood debt? Wrong place, wrong time? Get rich and help his pirate buds? He got stabbed in the back from some of his friends and now he just needs some ally of convenience? I'm not saying Ezio's motives are for the assassins I'm just saying they had better or more involvement. I must not be wording or forming my thoughts that well sorry. I'm on a sinus infection medicine high so my mind feels like scrabbled eggs lol.
#42
Guest_EntropicAngel_*
Posté 06 août 2014 - 04:34
Guest_EntropicAngel_*
I understand that they haven't been strictly assassin's plots. Ezio's motives for AC2 are revenge but it also had more "focus"(?) around the A/T plot. Giovanni being one to suspect lager templar involvement with the killing of the Duke of Milan and the fact he confided this evidence in others who were or had templar connections. That and killing Giovanni provided less opposition. So yes while Ezio's motives are revenge, his family is betrayed/killed because of the fact his father is an assassin and they are templars. He may not care about weather or not they're templars. But he would never had gone down the road of revenge hadn't it not been for the fact that they were.
It's also holds those themes better than 4. What was Ed's involvement with the assassins? To pay off a blood debt? Wrong place, wrong time? Get rich and help his pirate buds? He got stabbed in the back from some of his friends and now he just needs some ally of convenience? I'm not saying Ezio's motives are for the assassins I'm just saying they had better or more involvement. I must not be wording or forming my thoughts that well sorry. I'm on a sinus infection medicine high so my mind feels like scrabbled eggs lol.
You're fine.
I would agree that Ezio himself is tied in better with the Assassins than Edward is. But not necessarily that the plot is any more Assassin-centric because of it (you don't run around killing ANYONE because they're Templars--you run around killing them because they killed Ezio's family).
#43
Guest_Act of Velour_*
Posté 06 août 2014 - 06:26
Guest_Act of Velour_*
I actually haven't hated any of the AC games so far and I've played them all. But still, this formula is getting repetitive. I'd like to see them try tackling something different than the European or Middle Eastern areas for a change. They have a huge range of historical possibilities, since it's already said the Animus can put you anywhere, any time, so why not send us to China? Egypt? Japan? Even the World Wars might pose some kind of interesting setting. There are so many possible things the series could do, and it's disappointing that it seems they only want to focus on 18th century Europe and the Americas for three straight games. I didn't like it when all they did was focus on medieval Southern Europe for three games either. Rogue does look like an interesting concept, but I'm worried it's just going to be the same old Assassin's Creed, just with different colored allies and enemies, with no real difference between fighting Assassins and fighting Templars in the other games.
#44
Posté 06 août 2014 - 06:34
I actually haven't hated any of the AC games so far and I've played them all. But still, this formula is getting repetitive. I'd like to see them try tackling something different than the European or Middle Eastern areas for a change. They have a huge range of historical possibilities, since it's already said the Animus can put you anywhere, any time, so why not send us to China? Egypt? Japan? Even the World Wars might pose some kind of interesting setting. There are so many possible things the series could do, and it's disappointing that it seems they only want to focus on 18th century Europe and the Americas for three straight games. I didn't like it when all they did was focus on medieval Southern Europe for three games either.
I would much rather go back to the Middle East or go to Feudal Japan. Egypt could be very interesting as well. The World Wars would could be good too, but I almost think it would be too modern.
#45
Guest_Act of Velour_*
Posté 06 août 2014 - 06:47
Guest_Act of Velour_*
I would much rather go back to the Middle East or go to Feudal Japan. Egypt could be very interesting as well. The World Wars would could be good too, but I almost think it would be too modern.
They really could do just about anything, modern or historical. I hope they start giving the series more time to develop.
#46
Posté 06 août 2014 - 07:44
Looking forward to generic Ubisoft protagonist number #180000000000 -- A gruff or sassy white man who is really good at parkour, killing, and killing while doing parkour. The usual tropes is that he's either out for revenge, because someone wronged him, so he lets his "insert choice of weapon here" do the talking. If the trailer is any indication, then this bloke can get in line with Sam Fisher, Aidan Pierce and the other cardboard cut-out Ubisoft portagonists, post-Prince of Persia trilogy.
I'm also gonna assume that gameplay-wise it still hasn't butched an inch in 5 years. But Ubisoft has quite clearly declared their way of game distribution and I suppose they deserve credit for succeeding so well at dishing out half-assed sequels, prequels, every year and receive profits for it.
- Leo aime ceci
#47
Posté 06 août 2014 - 08:21
Except WII U

- Raizo aime ceci
#48
Posté 06 août 2014 - 08:27
All AC games have good development cycles, most are being worked on in the background while another is being promoted on released like Unity which got. 3-4 development time
On the faults of series past AC2
Brotherhood was a great sequel and improved upon alot of AC2's problems but was no doubt an expansion. Revelations while interesting was more of the same
This is where misconceptions starts, AC3 which naysayers say is the worst, is actually LEAGUES better the previous entries. Better controls, Memorable Villains, Naval Combat. Its only fault was the large frontier section with little to no fast travel and people thought Conner was "boring". I liked him even as naive as he was which fit his character being a Native American against Colonials who were out to use him and discard him when they saw fit
AC4 literally focuses on Naval combat and does it beautifully, Interesting characters all over the place, beautiful environments, its only faults being its forgettable villains ( I seriously had no idea there was one for awhile
Unity is a purely next gen game with amazing controls and 4 player co-op missions. So I'm sold. Rouge is for fans who haven't upgraded but still like AC. Each pair gets their own game rather than a trimmed down cross gen one! HOW IS THAT A BAD THING!?
- Dermain aime ceci
#49
Posté 06 août 2014 - 10:14
This is where misconceptions starts, AC3 which naysayers say is the worst, is actually LEAGUES better the previous entries. Better controls, Memorable Villains, Naval Combat. Its only fault was the large frontier section with little to no fast travel and people thought Conner was "boring". I liked him even as naive as he was which fit his character being a Native American against Colonials who were out to use him and discard him when they saw fit
It's not leagues better, not even close, controls are terrible and the game is horribly streamlined:
- regenerating health during combat
- quick time events (because every gamer loves this mechanic)
- terrible user interface on both PC and consoles
- complete removal of Assassins Guild
- not being able to hire mercenary groups
- you can barely use stealth, it's pretty much impossible to be stealthy in this game, since all the missions are very linear
- free running: in previous games you had to hold down button to do it but in AC3 you free run all the time, it made areas like homefront easier to traverse but it was done at the expense of everything else, guards can spot you from a mile away and your character can accidentaly starts climbing stuff, especialy in the city.
This was the biggest the mechanic that ruined the game for me and i didn't even started talking about the plot, writing and characters. Not to mention the fact the game was so buggy on release date it was barely playable.
#50
Posté 06 août 2014 - 05:17
I'm actually wondering if any of the naysayers have actually played any of the AC games past the Ezio trilogy because it sounds like most haven't and just jump on the "hate bandwagon"
All AC games have good development cycles, most are being worked on in the background while another is being promoted on released like Unity which got. 3-4 development time
On the faults of series past AC2
Brotherhood was a great sequel and improved upon alot of AC2's problems but was no doubt an expansion. Revelations while interesting was more of the same
This is where misconceptions starts, AC3 which naysayers say is the worst, is actually LEAGUES better the previous entries. Better controls, Memorable Villains, Naval Combat. Its only fault was the large frontier section with little to no fast travel and people thought Conner was "boring". I liked him even as naive as he was which fit his character being a Native American against Colonials who were out to use him and discard him when they saw fit
AC4 literally focuses on Naval combat and does it beautifully, Interesting characters all over the place, beautiful environments, its only faults being its forgettable villains ( I seriously had no idea there was one for awhile) and subpar, if not forgettable metastory
Unity is a purely next gen game with amazing controls and 4 player co-op missions. So I'm sold. Rouge is for fans who haven't upgraded but still like AC. Each pair gets their own game rather than a trimmed down cross gen one! HOW IS THAT A BAD THING!?
I've played every AC game, since I actually did enjoy the series but I think they're releasing it way too often at this point and am feeling more and more meh about it every year. It's gone from buying right away to more "whatever, I'll wait till it's on sale or something".
My main problem character wise in AC3 is Connor who I found to be barely tolerable as a main character. I would much rather have kept playing as Haytham, partially because I actually liked his character and because I hated Connor that much. Plot wise most of it was pretty forgettable for me, but it was also the game where Desmond finally died which was great.
Black Flag I would call a good game, but it focuses so hard on naval combat that it starts to feel like an entirely different game. I still enjoyed it, but it should have been a different IP rather than an Assassin's Creed one. While good, it just didn't really seem all that Assassin's Creed to me.
and controls on their PC ports have always been mediocre at best if you don't use a Xbox controller. Ubisoft in general isn't too great at PC ports(then again, the industry as a whole isn't anything special either).
I should also note I was saying the yearly release was a bit too much imo even before Rogue was a thing. Since my Xbox 360 is little more than a doorstop right now and their PC team seems to have either vanished or be entirely working on Unity, I wont even have a machine that can play Rogue even if I wanted to.





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