I'm not going to say 3 was a big improvement over the Ezio trilogy, or that all the haters haven't played all the games, but the hate for the AC series as a whole has jumped to absurd levels of hyperbole, for sure.
Assassin's Creed Rogue
#51
Posté 06 août 2014 - 05:28
- LPPrince, Kaidan Fan et Deebo305 aiment ceci
#52
Guest_simfamUP_*
Posté 06 août 2014 - 06:03
Guest_simfamUP_*
If it's good. It's good.
If it's bad. It's bad.
AC3 had Haytham
AC4 was brilliant all-round.
This franchise gets too many instalments for me to lose interest after one boo-boo.
- Dermain aime ceci
#53
Posté 06 août 2014 - 06:08
I liked all the AC games and I'm excited for both of the new ones. There may have been a few things I didn't like about one or another but the games themselves have never failed to keep me entertained.
Honestly, I don't get all the bashing of games. If you don't like something, just don't play it. It really is that simple. ![]()
#54
Posté 06 août 2014 - 07:23
I lost interest in the AC games once they moved away from parkour to the attempted RDR-style widlife gameplay in AC3 and then the whole ship based thing in AC3/4 which I basically find to be unplayable garbage.
#55
Posté 06 août 2014 - 08:44
Aside from that however I'm not really impressed. I think Ubisoft are making a huge mistake of releasing 2 Assassins Creed titles in 1 year. As far as a lot of gamers are concerned this franchise is suffering from franchise fatigue and saturating the market like this is only going to shorten the series' life span.
#56
Guest_simfamUP_*
Posté 06 août 2014 - 08:49
Guest_simfamUP_*
I lost interest in the AC games once they moved away from parkour to the attempted RDR-style widlife gameplay in AC3 and then the whole ship based thing in AC3/4 which I basically find to be unplayable garbage.
Yeah but Unity is back to those huge cities.
So what's the point on losing interesting in a franchise that switches from A to B multiple times?
#57
Guest_EntropicAngel_*
Posté 06 août 2014 - 08:58
Guest_EntropicAngel_*
If it's good. It's good.
If it's bad. It's bad.
AC3 had Haytham
AC4 was brilliant all-round.
This franchise gets too many instalments for me to lose interest after one boo-boo.
Stop being so reasonable!
- LPPrince et Dermain aiment ceci
#58
Posté 06 août 2014 - 09:03
Yeah but Unity is back to those huge cities.
So what's the point on losing interesting in a franchise that switches from A to B multiple times?
This is one thing that bugs me, each game has strived to be different. If it was released yearly and played exactly the same then people would complain it rehashed (even though some already do
)
#59
Guest_EntropicAngel_*
Posté 06 août 2014 - 09:09
Guest_EntropicAngel_*
On paper it sounds interesting, with the exception of Haytham Kenway in AC3 we've never really had an opportunity to explore this series from a Templar point of view.
Aside from that however I'm not really impressed. I think Ubisoft are making a huge mistake of releasing 2 Assassins Creed titles in 1 year. As far as a lot of gamers are concerned this franchise is suffering from franchise fatigue and saturating the market like this is only going to shorten the series' life span.
I'm curious as to how the series is suffering from "franchise fatigue." People say this, but they never give examples of how it is the case. Can you give an example? Can anyone?
#60
Posté 06 août 2014 - 09:29
Here's hoping they cut out that present day story crap and keep it to the past. Also, can someone help clear this up: is this the French revolution one, or a different one? If the latter why the hell are they announcing two releases in the same franchise together.
#61
Posté 06 août 2014 - 09:31
I hope they don't since I love that present day story crap. Unity is french revolution Rogue is a ship thing.
#62
Posté 06 août 2014 - 09:36
Here's hoping they cut out that present day story crap and keep it to the past. Also, can someone help clear this up: is this the French revolution one, or a different one? If the latter why the hell are they announcing two releases in the same franchise together.
They are announcing two releases because Unity is for new-gen systems only while Rougue is for last-gen only. It's practically impossible to eliminate the present day storyline though. The universe as a whole just wouldn't make much sense if they just scrapped it altogether.
#63
Posté 06 août 2014 - 09:36
It's so illogical though. "We've got the technology to explore someone's ancestry. Lets use it to make a movie!" Or video game or whatever it was. I probably just found it rubbish because Black flag is the only one I could keep playing after the five minute mark though so he only present day story I've experienced is the one in that.
#64
Guest_simfamUP_*
Posté 06 août 2014 - 09:38
Guest_simfamUP_*
It's so illogical though. "We've got the technology to explore someone's ancestry. Lets use it to make a movie, or video game or whatever it was."
It would be illogical that it DIDN'T happen. Since when does something useful NOT become utilised to make huge profits? Especially since the setting is ran by the Templars who are big on money.
#65
Posté 06 août 2014 - 09:42
Surely the cost of using such technology would tower over the income the movie would produce? It just seemed like a hella unnecessary expense. Plus, weren't those templars supposed to be hell bent on taking over the world or something akin to that effect?
#66
Guest_EntropicAngel_*
Posté 06 août 2014 - 09:44
Guest_EntropicAngel_*
It's worth pointing out that "we're making a video game!" is only a sham.
If you recall, Oliver whatever-his-name specifically says that the bigwigs want you, the player, to focus on the Observatory and finding it. So they're using you to advance their Templar goals, while pretending it's about a game.
- LPPrince, Kaidan Fan, breakdown71289 et 1 autre aiment ceci
#67
Posté 06 août 2014 - 09:50
Ah, I completely zoned out of that storyline during the second sequence. I had to mute it the hacker guy's voice was so annoying. Still have no idea why Bart came back from the grave to try and blow your man's brains out in the present but unless it's of paramount importance in the next ones, I don't need to.
#68
Posté 06 août 2014 - 09:54
I'm curious as to how the series is suffering from "franchise fatigue." People say this, but they never give examples of how it is the case. Can you give an example? Can anyone?
For me it's a repetition of certain gameplay staples of the franchise. These AC games are quite huge especially if you make an effort to do all the side stuff and by the time you to the end of one you've kind of had enough for a few years but after 6 titles almost on a yearly basis on the home consoles ( not to mention a few handheld entries ) certain things have become very repetitive and stale.
I loved AC4 because it represented the first real evolution in the series since AC1 to AC2 when they took things out on to the open sea, it also a nice break the visuals of the first 4 AC games when they gave us a new enviroments to explore ( with a vibrant colour palette ).
I'm mildly excited for AC Unity. I'm angry about it being passed in France, visually it looks to much like Italy Fromm the Ezio games and I'm afraid that everything will look a bit to much the same. Gameplay wise however it does seem that Ubisoft are are aware of some of franchise's weaknesses and they are making some effort to evolve the gameplay.
With AC Rogue, gameplay wise it just seems to be more of AC4 and as much as I like AC4 I am ready for Ubisoft to evolve the gameplay further.
#69
Posté 06 août 2014 - 09:56
Yeah, the whole "video game" thing is just a front for what the modern day Templars are really trying to accomplish.
- Kaidan Fan aime ceci
#70
Posté 06 août 2014 - 09:57
I'm tired of the ship gameplay from 3 and 4 so I'm glad Unity lacks it. I'd rather get something new than doing it again.
- breakdown71289 aime ceci
#71
Guest_EntropicAngel_*
Posté 06 août 2014 - 10:41
Guest_EntropicAngel_*
For me it's a repetition of certain gameplay staples of the franchise. These AC games are quite huge especially if you make an effort to do all the side stuff and by the time you to the end of one you've kind of had enough for a few years but after 6 titles almost on a yearly basis on the home consoles ( not to mention a few handheld entries ) certain things have become very repetitive and stale.
I loved AC4 because it represented the first real evolution in the series since AC1 to AC2 when they took things out on to the open sea, it also a nice break the visuals of the first 4 AC games when they gave us a new enviroments to explore ( with a vibrant colour palette ).
I'm mildly excited for AC Unity. I'm angry about it being passed in France, visually it looks to much like Italy Fromm the Ezio games and I'm afraid that everything will look a bit to much the same. Gameplay wise however it does seem that Ubisoft are are aware of some of franchise's weaknesses and they are making some effort to evolve the gameplay.
With AC Rogue, gameplay wise it just seems to be more of AC4 and as much as I like AC4 I am ready for Ubisoft to evolve the gameplay further.
Can you give examples of how they should evolve the gameplay? The three core pillars, combat stealth and navigation (parkour), are really fairly refined. Outside of actually CHANGING them, it doesn't seem like there's much.
Of course, Unity is doing an excellent job there--with a stealth mode, and with the super-interesting Parkour Up and Parkour Down navigation options (and with the harder combat, but that never bothered me too much, only the fact that combat was so unavoidable). I'm not sure where they can go from there.
Or are you referring to what you actually DO during the game? If so, again, I'm not sure where they take it--though I understand that there are whole genres of other things to "do."
I don't think I've ever commented on Rogue. I don't have a 360 or PS3 so I won't be getting it unless it gets to PC. It seems interesting enough, but having no information on it, I can't get excited about it in any way like I can for Unity (freaking RPG features, man!).
#72
Posté 07 août 2014 - 01:10
I'm curious as to how the series is suffering from "franchise fatigue." People say this, but they never give examples of how it is the case. Can you give an example? Can anyone?
You can find examples of it in certain aspects, especially regarding Brotherhood and Revelations. Brotherhood quite literally felt like AC2, with a few extra toys patched in (Ex: parachute, better gun mechanics,) while reusing many of the same environments, animations, etc. Revelations does much the same, with the only real new addition being the hooked blade, which ended up being more of a gimmick along with bomb-making. Despite Ubisoft's increased manpower, neither game demonstrated the same "jump" in gameplay evolution that we saw with AC1 to 2 or 2 to 3.
#73
Guest_EntropicAngel_*
Posté 07 août 2014 - 01:35
Guest_EntropicAngel_*
You can find examples of it in certain aspects, especially regarding Brotherhood and Revelations. Brotherhood quite literally felt like AC2, with a few extra toys patched in (Ex: parachute, better gun mechanics,) while reusing many of the same environments, animations, etc. Revelations does much the same, with the only real new addition being the hooked blade, which ended up being more of a gimmick along with bomb-making. Despite Ubisoft's increased manpower, neither game demonstrated the same "jump" in gameplay evolution that we saw with AC1 to 2 or 2 to 3.
The reason for that (or one reason for that) is because those two games were made on-the-fly as a result of Ezio's popularity. Those two were AC games with abnormally short development cycles.
Want to point out here that every AC game (at least full-fledged PC+console) since Revelations has had a much longer dev cycle. Brotherhood and Revelations were outliers.
#74
Posté 07 août 2014 - 02:02
I lost interest in the AC games once they moved away from parkour to the attempted RDR-style widlife gameplay in AC3 and then the whole ship based thing in AC3/4 which I basically find to be unplayable garbage.
You're going to have to describe exactly how the naval stuff was "unplayable," because you clearly stated it as if it was fact, and that was the exact opposite of my experience.
#75
Posté 07 août 2014 - 02:09
For me the "franchise fatigue" is mostly just burn out on the series as a whole. It was an interesting and fun game, but now I feel like there has been entirely too much of it due to the frequent releases. I was already feeling it after AC3, and the fact that Black Flag was so different in gameplay is likely why I was able to even get through it.
I'm sure that Unity wont be a bad game, but I still can't help but feel "meh" about the series for the time being.
Although the whole "We have 10 studios working on it" thing is potentially very concerning, depending on how that is set up.





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