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Werewolves? A reappearance.


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#1
Ruairi46

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I'm very curious if people want to see a return of the werewolves from da origins and there small part in Da2 and in what state would they be?

 

It won't happen, but i'd love if there was an encampment or small village or something similar that is ran or lived within by werewolves if certain choices were taken during Da:O 

dragon-age-werewolf.jpgShe looks like he needs a nug or two.

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#2
Vortex13

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I hope that I can do more than just see them. If one had sided with the Werewolves in DA:O and then did the quest to help them in DA 2 I would like to see an option of being able to recruit them into the Inquisition's forces.
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#3
Ruairi46

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I hope that I can do more than just see them. If one had sided with the Werewolves in DA:O and then did the quest to help them in DA 2 I would like to see an option of being able to recruit them into the Inquisition's forces.

I would also be very interested in seeing this, however how would they do it without you getting a major advantage. They would have to have like an elven option for people who didn't allow the werewolves to nom on the dalish during the first game. I'm quite pro anti-dalish so I am fine to let them feed on some more in the third game if they allow us too. :/



#4
Voxr

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I wanna be a Werewolf like in Skayyyyyyyyyyyyyyriem!

 

Yeah I would really be interested in seeing them in DA:I. I'll let IB throw one into battle...Werewolf mayhem!!



#5
Sir DeLoria

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Fine as long as it's not shirtless teenage werewolves.
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#6
Psearo

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Fine as long as it's not shirtless teenage werewolves.

 

Meh, Michael J Fox was doing that long before it was cool.

By "cool", I mean almost as nauseating as day-glow vampires.

 

I would also be very interested in seeing this, however how would they do it without you getting a major advantage. They would have to have like an elven option for people who didn't allow the werewolves to nom on the dalish during the first game. I'm quite pro anti-dalish so I am fine to let them feed on some more in the third game if they allow us too. :/

 

Personally, I don't think they should.

Like with Maelon's horrific work on curing the genophage during ME2. If you destroyed the research, Eve died.

 

Speaking as someone who never sided with the werewolves per se, I didn't side with the Dalish in that issue either. That wouldn't end the curse, and those Dalish of his own clan would still be victims of what was born of Zathrian's rage.

 

If it's something that's only available if you sided with Zathrian, then by all means let that clan of Dalish be available as a potential asset for the Inquisition.

If you lifted the curse, then I think it would be fitting if neither were available for whatever reasons.



#7
caradoc2000

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I'd rather not see them again. They were supposed to be an anomaly (caused by Zathrian's curse), not a commonplace occurrence.


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#8
X Equestris

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I'd rather not see them again. They were supposed to be an anomaly (caused by Zathrian's curse), not a commonplace occurrence.


Actually, there are more types of werewolves than just the one we see in the Brecilian Forest. If we do see werewolves again, it would be interesting to see these other types.
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#9
thats1evildude

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You would love to see the werewolves again? More likely, they would love to eat you.

 

The werewolves are reverting to savagery; the potion can only delay the inevitable.



#10
Setiweb

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Warden:  So did all werewolves everywhere stem from Witherfang?

Zathrian:  No.  The ones from this forest, however, do.

 

So no matter what side you've chosen werewolves will always be a possible encounter.


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#11
Ruairi46

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Warden:  So did all werewolves everywhere stem from Witherfang?

Zathrian:  No.  The ones from this forest, however, do.

 

So no matter what side you've chosen werewolves will always be a possible encounter.

I can imagine this being like the rachni choice from Me as in if you chose to keep the rachni queen alive in me1 it worked out for a good rachni queen in 3, however if you did not let the queen live originally it results in a untrustworthy queen in me3. They could do the same with the werewolves, however I am not sure on the lore of the dragon age 1 werewolves, so they might all be completely feral now? :'(



#12
thats1evildude

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Warden: So did all werewolves everywhere stem from Witherfang?
Zathrian: No. The ones from this forest, however, do.

So no matter what side you've chosen werewolves will always be a possible encounter.


Well, natch. There was a werewolf encounter after the Nature of the Beast quest line and there were werewolves in Awakening.

#13
TK514

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I'd be ok with werewolves showing up in DA:I.  Either the group the Warden could have assisted or some other group we've not met before.



#14
Setiweb

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dragon-age-werewolf.jpgHe looks like he needs a nug or two.

 

I'm thinking more along the lines of she needs a knife and you need a scarf.


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#15
caradoc2000

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Actually, there are more types of werewolves than just the one we see in the Brecilian Forest. If we do see werewolves again, it would be interesting to see these other types.

I take it you refer to the codex entry: "Fereldan lore is full of instances where these creatures have plagued the countryside". Loch Ness lore is full of instances where unspeakable abominations have plagued the countryside.

 

More seriously, unique monsters are unique, only if they are, well, unique. Tautology aside, I'd really want DA werewolves (or any other monsters - dragons in particular) to be somewhat special.



#16
NoForgiveness

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That picture is of a female... but no I don't want to see that group again. I want a different werewolf group with a completely different reason for being werewolves.
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#17
aTigerslunch

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Those fighting the shiny vampires were shapeshifters, two forms only, not werewolves.

 

Anyway,

 

Werewolves according to Elves of DA:O, are wolves that have spirits in them, they come out of the fade and enter a wolf.  So, it is very likely they can return.



#18
Daerog

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So, will these werewolves be the demons possessing wolves and making them monsters kind of werewolves or the humanoid curse variety as seen in Origins?

 

I'm for the former, would be kind of bored with the latter.



#19
Dermain

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Actually, there are more types of werewolves than just the one we see in the Brecilian Forest. If we do see werewolves again, it would be interesting to see these other types.

 

Weren't werewolves practically wiped out?

 

Edit:

The actual hero Dane led a crusade to eliminate the werewolf threat during the early Black Age, and while werewolves have never assumed the same prominence since, there have still been reports of individual packs lurking in remote forests. In recent years, some have even been reported to have developed an uncanny willpower and intelligence... though why this is so is still unknown.

 

It even addresses the werewolves caused by Zathrian's clan.



#20
Guest_TheDarkKnightReturns_*

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I thought werewolves and lycanthropy was a Ferelden thing. That's where the term Dog-Lord comes from. That and the mabari.



#21
Pierce Miller

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I'd like to see DA's version of vampires actually, just for some variety :3



#22
Dermain

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I thought werewolves and lycanthropy was a Ferelden thing. That's where the term Dog-Lord comes from. That and the mabari.

 

Partly.

 

Hafter, the first man to be named teyrn, the hero who united our Alamarri ancestors to drive back the darkspawn of the second Blight, was reputed to be the son of a werewolf. Now, perhaps this was meant to be some comment on his temperament, or simply a way of making a great man even larger than life. But more than half the noble families of Ferelden claim to be descendants of Hafter, and consequently, many of our people believe they have some distant kinship with wolves. It is only good manners to be polite to one's kin.

 

 

I'd like to see DA's version of vampires actually, just for some variety :3

Hunger abominations.



#23
X Equestris

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I thought werewolves and lycanthropy was a Ferelden thing. That's where the term Dog-Lord comes from. That and the mabari.


It may have started out in Fereldan, but I wouldn't be surprised if it spread to Orlais. The Masked Empire makes a brief mention of Gaspard having a werewolf head for decoration, although that doesn't necessarily mean anything. Also, at their height, werewolves apparently possessed the ability to shapeshift into human form, something we didn't see in Origins. It's what popularized dogs amongst Fereldens, since they could sense them even when they were in human form.

#24
Dermain

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It may have started out in Fereldan, but I wouldn't be surprised if it spread to Orlais. The Masked Empire makes a brief mention of Gaspard having a werewolf head for decoration, although that doesn't necessarily mean anything. Also, at their height, werewolves apparently possessed the ability to shapeshift into human form, something we didn't see in Origins. It's what popularized dogs amongst Fereldens, since they could sense them even when they were in human form.

 

Just disagreeing with the bolded parts.

 

Fereldan lore is full of instances where these creatures have plagued the countryside: wolves possessed by rage demons and transformed into humanoid monsters with incredible speed and strength, able to spread a curse to those they bit that would drive them mad with unthinking fury. When in this enraged state, a human host can likewise become possessed and be transformed into a feral, wolf-like beast. Tales differ on these werewolves of human origin, some claiming that their transformation into a bestial form happens uncontrollably. Some claim the transformation is irreversible. As is often the case with demonic tales, both versions were most likely true at some point.

 

Although, werewolves as a whole are left (purposefully?) vague.



#25
X Equestris

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Just disagreeing with the bolded parts.


The bolded part is supported by Codex: Werewolf, where it says that the ability of dogs to detect a werewolf even in its "human guise" led to farmers always keeping dogs on their land.