I could spend hours gushing about SPECIAL. It's just such a great approach to cRPG rulesets.
Bioware has been pretty terrible at implementing a good ruleset, as much as their NPCs have been solid and interesting.
I do like SPECIAL... but Int is invariably an overpowered stat. Skill points should be tied to more than intelligence - being able to aim a gun isn't made easier if you have a PhD, nor are you going to be a faster leaner at sneaking because you can calculate Pi to 20 decimal places in your head.
A system where skill points (or XP in general) are group-specific would be a much more realistic scenario, as would any stat bonuses to the gaining of these skills.





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