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Mass Effect Trilogy Run


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#26
SilentK

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if youa re on PC you can always use Gibbed's save editor to skip through ME1, I love the game, but it can indeed be a monster to sit down and play


Ha ha, jupp. It's a big game. That is actually one of the reasons that I'm looking forward to the Keep in DA. You can make new world and test different choices without playing DA:O and DA2. Would have loved to have had something like that for ME. I have heard about gibbed before but I haven't tried it out yet. Might do it just so I can have one PT in ME3 with Ash.

Just wish I could get an invite to the DA-keep, sigh.

* insert pic of the sadest little panda *
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#27
themikefest

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Ha ha, jupp. It's a big game. That is actually one of the reasons that I'm looking forward to the Keep in DA. You can make new world and test different choices without playing DA:O and DA2. Would have loved to have had something like that for ME. I have heard about gibbed before but I haven't tried it out yet. Might do it just so I can have one PT in ME3 with Ash.

Just wish I could get an invite to the DA-keep, sigh.

* insert pic of the sadest little panda *

I wouldn't be surprised if the ME team is keeping a close eye on the DA Keep. If it works well they might use a ME Keep for a future ME game


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#28
Steelcan

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Starting ME2 today



#29
Jorji Costava

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Starting ME2 today

 

Good luck with your run; looking forward to hearing your thoughts on it. A few questions: (1) Who did you save on Virmire? (2) Which choice did you make for the Council decision?

 

I always had an odd relationship with this decision; from an in game perspective, it seemed clear to me that the middle option ("concentrate on Sovereign") was the one that made the most sense, but from a meta-level point of view, I preferred to save the Council, because the whole idea of an all-human Council seemed a little silly to me. I just had a hard time believing that the rest of the galaxy would sit by while humanity decides to make its own council to run things, so the Renegade outcome just took me out of the game. Having the 20/20 hindsight of knowing that the all-human Council amounts to nothing in either ME2 or ME3 hasn't really changed that equation.



#30
Steelcan

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Alright first ME2 session, Lazarus station and Mordin and Garrus's recruitment

 

 

I'm going to fouce on Omega for this post.

 

First off, there;s Aria, whom I can not stand.  She reminds me of those various pirate and crime lords we put down in ME1, and I never got the feeling that she was anything more than a glorified thug, so Shepard's ass-kissing was very annoying when dealing with her.  Beyond that, Omega itself seems a cliche riddled "wretched hive of scum and villainy"

 

The only things really going for it are the missions on there, and they are both some of my favorite early game missions in ME.

 

Mordin's mission in particular stands out above the rest for three reasons.

 

1.  We actually have a reason to recruit him beyond "he sounds badass"

2.  His mission ties into the overall Collector plot, something sorely lacking in all other recruitment missions

3.  Sherlock deduction https://www.youtube....h?v=HcwlF56pAUs

 

Garrus's recruitment mission seems to me primarily to serve as a familiar face in the crew and to introduce the merc factions we spar with for the rest of the game.  Its a nice change of pace from "go here shoot everything, press a button, walk back" with the sabotage options you have before starting the attack, only real complaint would be his scars being made dependent on whether the gunship was weakened or not



#31
Steelcan

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Good luck with your run; looking forward to hearing your thoughts on it. A few questions: (1) Who did you save on Virmire? (2) Which choice did you make for the Council decision?

 

I always had an odd relationship with this decision; from an in game perspective, it seemed clear to me that the middle option ("concentrate on Sovereign") was the one that made the most sense, but from a meta-level point of view, I preferred to save the Council, because the whole idea of an all-human Council seemed a little silly to me. I just had a hard time believing that the rest of the galaxy would sit by while humanity decides to make its own council to run things, so the Renegade outcome just took me out of the game. Having the 20/20 hindsight of knowing that the all-human Council amounts to nothing in either ME2 or ME3 hasn't really changed that equation.

I saved Kaidan on Virmire and I sacrificed the Council.

 

While I agree that the choice was gimped in subsequent playthroughs, it remains the most logical choice in game at the moment, the fact that it is sidelined later is vexing, but not enough to make me choose otherwise.

 

If you sacrifice them but still had more paragon score overall the humans form a new council that is merely human led, instead of all-human, the differences aren't very noticeable, but there is some dialogue changed based on it.



#32
Farangbaa

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I saved Kaidan on Virmire and I sacrificed the Council.
 
While I agree that the choice was gimped in subsequent playthroughs, it remains the most logical choice in game at the moment, the fact that it is sidelined later is vexing, but not enough to make me choose otherwise.
 
If you sacrifice them but still had more paragon score overall the humans form a new council that is merely human led, instead of all-human, the differences aren't very noticeable, but there is some dialogue changed based on it.

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YDOADX.jpg

 

I'm not really noticing much difference so far, everything seems to be as if I purposely let the council die and was renegade. The fascist-like streak that an all-human council shows is still there, council wouldn't see me etc.



#33
von uber

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Quick question re: me1, did you mod the graphics at all to get rid of the low res textures?
And plans to do the same for 2&3?

#34
Dabrikishaw

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if youa re on PC you can always use Gibbed's save editor to skip through ME1, I love the game, but it can indeed be a monster to sit down and play

I do that on  my PS3 now that I can edit my PS3 saves using Gibbed. It's very cool and convenient.



#35
Steelcan

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Quick question re: me1, did you mod the graphics at all to get rid of the low res textures?
And plans to do the same for 2&3?

there are better ways to waster time than trying to mod an EA game

 

 

I actually just didn't feel like messing around with it



#36
von uber

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there are better ways to waster time than trying to mod an EA game


Ha, you've got that right.

#37
SilentK

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I wouldn't be surprised if the ME team is keeping a close eye on the DA Keep. If it works well they might use a ME Keep for a future ME game


I really hope so. It is fun to experiment with different settings, but very time consuming to go through the entire series. Keeping my fingers crossed.

Still a sad panda without invite to the DA-keep, lol.

#38
themikefest

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I really hope so. It is fun to experiment with different settings, but very time consuming to go through the entire series. Keeping my fingers crossed.

Still a sad panda without invite to the DA-keep, lol.

Hoping they release the keep before  DAI is released so we can set up our world states.

 

I looked at the form to be invited, but decided against it since I'll find out soon enough how well it works.



#39
Steelcan

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Grunt's Recruitment Mission, Kasumi and Zeed's Loyalty missions

 

The two loyalty missions I did were the obvious standouts for this session.

 

Kasumi's loyalty mission is a pleasant enough romp with a nice heist aspect that I am a tad disappointed that turned into a standard mission halfway through.  It would have been very cool to have had the option to have gone through the whole mission without drawing your gun, or at least decking out in armor.  Hock's vault added some nice flavor in codex entried, and the Locust is OP as I remember.  Beyond that I'd love to go to more human dominated planets like Bekenstein in the future.

 

Zaeed's loyalty mission by contrast isn't very standout in any one area.  The choice in it is a nice paragon/renegade choice and the fallout with Zaeed afterwards is a nice addition to an otherwise fairly forgettable mission.  Which leads me to the fallout of Vido's escape, something that could have come back in ME3 to haunt Shepard would have been letting that guy escape, instead he is killed offscreen, disappointing.

 

Grunt's recruitment mission is also nothing spectacular, the end level fight is fairly boring as well.  The only highlight is that you get Grunt which I suppose is reward enough for slogging through this mission



#40
ImaginaryMatter

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Grunt's recruitment mission has Okeer who I think adds quite a bit of flavor to the Krogans, brief as it may be.

 

Does any one ever kinda wish Okeer was recruitable?



#41
Steelcan

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Grunt's recruitment mission has Okeer who I think adds quite a bit of flavor to the Krogans, brief as it may be.

 

Does any one ever kinda wish Okeer was recruitable?

occasionally, but I do like Grunt.....



#42
themikefest

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Grunt's recruitment mission has Okeer who I think adds quite a bit of flavor to the Krogans, brief as it may be.

 

Does any one ever kinda wish Okeer was recruitable?

It would be nice to hear what he would say to Wrex if they were to meet on Tuchanka



#43
Jorji Costava

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Zaeed's loyalty mission by contrast isn't very standout in any one area.  The choice in it is a nice paragon/renegade choice and the fallout with Zaeed afterwards is a nice addition to an otherwise fairly forgettable mission.  Which leads me to the fallout of Vido's escape, something that could have come back in ME3 to haunt Shepard would have been letting that guy escape, instead he is killed offscreen, disappointing.

 

I probably liked this mission a bit more than you did; my favorite thing about it is actually that Zaeed goes off and does his own thing, contrary to Shepard's orders. I actually think this sort of thing should have happened a bit more often; when you're recruiting shady figures from the ugliest parts of the galaxy, it makes sense that some of them will be occasionally disloyal. The only thing I mark this mission down (in addition to the relatively vanilla combat) is the paragon option to make Zaeed loyal even if you let Vido go.

 

IMO, the developers should have taken a couple more risks with the loyalty mechanics in this game; for instance, you could have made it the case that there are certain characters whose loyalty you can't earn unless you're paragon or renegade enough, or that there are certain pairs of characters whose loyalty you can't have simultaneously. It stands to reason that Boyscout Shepard just isn't going to be able to earn the trust of more renegade-leaning squadmates, and that Sociopathic Shepard won't be able to earn the trust of the goody two-shoes characters; having Shepard be able to get on everyone's good side no matter what was playing things more safe than I'd like. Plus, having the sort of loyalty mechanics I just sketched would make it far less trivial to get a no-death run through the suicide mission.

 

Grunt's recruitment mission has Okeer who I think adds quite a bit of flavor to the Krogans, brief as it may be.

 

Does any one ever kinda wish Okeer was recruitable?

 

Okeer could have been potentially interesting as a nutty, Colonel Kurtz-like mad genius. The only potential problem I see is that we already have Mordin Solus (plus Miranda, if you consider her work on Project Lazarus) filling in as the designated science guy of the ship. It would be hard for Okeer to have a non-redundant role in the plot and overall crew dynamic of the Normandy.



#44
Steelcan

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been a few days since I played since I'm getting back int he swing of College, I'll have another up by the end of the week



#45
Steelcan

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Last few side missions before Horizon, and Jack's recruitment mission.

 

Jack's recruitment mission is one of a few missions that I feel didn't need to have combat in it at all.  Instead of another "go here, talk to guy, guy attacks, shoot everyone" we could have been playing mediator between Cerberus and Kuril to try and get the conditions of her release set in stone, or perhaps have to go into the prison itself and get her out of there instead of running around killing more mercs



#46
Steelcan

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I've been playing quite a bit but I haven't posted in a while, so I'll probably break up the recent mission s I've done over the course of a few posts.  This one will be Horizon, Miranda's LM, and Overlord

 

Horizon:  The first time I played this mission I remember being rather unimpressed with the Collector's difficulty wise, however since I'm more than a little rusty this time around I didn't fare so well, the battle with the Paretorian was particularly frustrating.

 

Besides that, the mission is kind of light on just about everything else, yes there's the talk with the VS (Kaidan in my case) but it seems kind of tacked on, and it plays out the same way no matter what.  Mordin's banter at the beginning is probably the best bit of the whole level.

 

Miranda's LM, as will be my complaint with all the LM's a lack of other squadmate interaction is annoying, I know the focus is supposed to be on the squadmate in question, but some additional commentary on the mission by others would be nice.  Just blurting out one line during the end sequence isn't really that great.

 

Beyond that, her mission itself is fairly straightforward and short, it does have the nice addition of mixing up the battlefield with the moving crates and such.  Some nice moments for Miranda, go figure, and the end choice seems a little short on any real morality, so giving morality points for it seems a little odd.

 

 

Overlord.  This was actually my first time playing Overlord as I never downloaded it on Xbox.  First off it did give us more opportunities to fight the geth and other mechs, you can only fight mercs so many times in a row before it gets annoying, and the Hammerhead sections are better than they are in Firewalker certainly and outclass most of the missions in the Mako.  Also the vistas are the best in ME2, a graphical powerhouse it is not, but these were nice to look at.

 

The actual story itself is in my opinion one of the better DLC ones, From Ashes is too short to have a real one, and Javik is so interwoven into the game you forget he's not there for everyone.  Leviathan is probably its competition, Citadel and Omega are out on this one.  BDtS isn't unique enough, it has a nice choice at the end with no "everyone wins" option, but besides that its almost identical to a regular Mako mission.

 

The end sequence is nice and challenging, almost frustratingly so.

 

My two big complaints are

1.  The end choice isn't really that much of one, I can see no reasonable justification for plugging David back into the project, the poor guy has been through so much already

2.  Simon Templeman as Gavin Archer.  I lov ehis VA work as Loghain and Han'Gerrel and that works against him here.  His voice is already distinctive in BioWare games


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#47
Dabrikishaw

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Yeah, some missions having no commentary from the other Squadmate is weird. Like if you bring anyone to Tali's LM no one says anything about what's going on, even Garrus.



#48
Steelcan

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I've been busy with the launch of Destiny and normal college stuff, but I'll have the next update by Saturday



#49
FaWa

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Yea that's also my problem with ME2. in ME1/3 your squadmates had a lot more to say.

 

ME2 was not nearly as fun as 1/3 on replay. There are 4 main story missions that aren't recruitment or loyalty related lol.



#50
Steelcan

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Well I'm a day late

 

but here's the LM's of Jack, Jacob, Mordin, and Grunt.

 

Jacob's would be interesting...if it wasn't Jacob.  The guy is just dull.  They could have taken his LM and tied it into his Alliance service as a corsair.  An old enemy coming to hunt him down and we have to help him take him out, or fake Jacob's death, just something that isn't daddy issues.

 

Oh well, the setting of his is a nice change in pace from desolate worlds brimming with filth and gods only know what else.

 

 

Jack's LM is a cut above Jacob's by virtue of its humanizing element it has on her.  I think we all knew we were going to be getting at the heart of her character and her LM was an excellent way to kick start the process.  Seeing the "home" she had for years and hearing how she wasn't fully aware of what the facility was for.

 

Unfortunately it plays on evil Cerberus again and it gets old quick when all the mad scientist and mustache twirling comes from one group, that you work for. 

 

Her confrontation with Miranda afterwards is nice to see squadmate's interacting and reacting to each other's beliefs and such.

 

 

Mordin's LM, like his recruitment mission, is a highlight.  I really like Mordin and seeing the affects that the genophage modification has had on his conscience is always a highpoint to see. 

 

In addition the altercation with Maelon and the Werloc Speaker also stick out.  The other bit of particular note is the first time he says "had to be me, someone else might have gotten it wrong"

 

Grunt's LM is fun and enjoyable, but is fairly light on interesting character growth.