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Late, but finished it last night so here are my 2cts


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#1
SardaukarNL

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I usually buy my games some time after release (hey, it's cheaper) and also the last 1,5 year I've sunk all my hours in Diablo 3 and while I'm stll playing that I found that I'd be happier if I spend less time on that and play some games I've bought a while ago which are gathering dust (still have Bioshock 2 to play as well for instance) so I've used my holiday to make some work of Mass Effect 3 so that's why I'm a little late to the party.

 

Being late however also spared me the initial fall out of the original ending, in fact I remember now that I'm typing this, that I actually deliberately postponed playing this in the hope of the game getting a better ending .... which it sort of did, depending on how you look at things I suppose.

 

I still think that ME1 is the best game of all 3. Probably because the game, the story, the background, the characters etc etc were all new and basically in a class of it's own. I took me a while to really like ME2 (I actually loved the Mako and the ground missions), but that grew on me after some time and although the import of a savegame from the ME1 had some flaws it was a stroke of genius. Don't know if ME was the first game to do this (the Witcher anyway copied it a year later, really messed it up btw but still), but I love this as you really invest in a character and it's awesome to continue the story with the character you started it to begin with.

 

Now about ME3:

 

First of all I have to state that whoever programmed that last part should be fired and never to be employed in the gaming industry again. Now I don't know about you but while I basically go for one ending that is in line with me / my character I'm usually curious enough to want to see the other endings as well. Having said that I can't help and wonder what clown programmed the last part so that for every ending you have to start over from the time you enter the citadel NOT EVEN being able to skip the dialogue? I had enough after sitting through it twice and saw the others on youtube.

 

I also didn't like the fact that the ending is not only determined by the choice you make, but also the military strength. I suppose it can serve as an incentive to play the game fully, meaning complete all / most of the side missions, but it feels like a cheap trick. And to be honest, a lot of those side missions and especially the acquiring of war assets by scanning planets were pretty lame imho. I would have done most / everything anyway, but I feel that the survival of Shepard shouldn't have to depend on that.

 

I was a bit surprised to see that the story ended up being about the reapers resetting the clock every 50000 years to prevent synthetics completely wiping out organics which according to them is inevitable as organics eventually will create full AI and to quote (I think) "the created always destroy the creators".

 

I suppose the last remark we've seen before. I mean, the Quarians and the Geth are the ME example, but The Terminator, Battlestar Galactica and the Matrix have basically the same story. Hell, if you think about ME follows the Matrix to a tee as in the Matrix as the machines destroy the humans on semi-set intervals to let them start over again.

 

I've come to understand that the 4th 'choice' (not doing anything) was also added later on gamer feedback, but I think it's most stupid ending of all. Shepard has fought for years, hell, he has died once, billions if not trillions of people are dead, some of them friends / crewmates and in the end you stand there and go like "uh, I can't make such a decision"? BS I call this. You destroyed a Mass Effect relay killing several 100-thousand Baterian, you meddled with the evolution of not one, but three species (Geth, Arachai and Krogan) and now you get cold feet? Yeah, sure.

 

I haven't tried it myself, but apparently you can also shoot the catalyst which brings about the same ending as doing nothing. I would call that a mistake as well, as since the catalyst controls the reapers, shooting him in my opinion constitute going for the destruction option, but I guess this is a minor gripe.

 

The standard 3 endings have all their own merits, but I chose the Destruction option and personally speaking, for everyone following the Paragon route it is the ONLY choice that makes sense.

 

I do want to gripe about one last thing. Could the end cutscenes not have been a wee (read a freaking lot) more positive when you get choose for the destruction option and you got Shepard to survive? Yeah, yeah, I'm a sucker for happy endings, but I really hated this. I get to see Liara (my romance interest) grieving as she put up Shepards name on the memorial (later on it's removed) and at the very end I see Shepard drawing a gasp of breath. Would it have been to much to ask for a shot with Shepard and Garrus getting wasted at Garrus's favorite spot and then a final shot of Liara and Shepard together with a small Asari child, their child (and make appropriate endings for other love interests)? After everything those 2 went through is to much to ask?

 

As a last remark. I've been gunning for Liara since ME1 and she is still my no1, but off course I looked at all the others as well, and I just saw Tali without her helmet. Hot Damn!!!


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#2
Excella Gionne

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Well, if you're on Xbox360 or PC, the "Citadel: The Return" can be made into a save other than a "Restart Mission." Same goes for the auto-save. I've been through the scene hundreds of times, and I will agree, I do get bored, but firing the person, that's extreme.

 

The saying that the created will always rebel against their creators also applies to the reapers themselves, although, they do not realize that they are also a part of the problem that they are actually trying to solve. The Geth and the Quarians are merely a representation of that saying.



#3
von uber

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What did you like about me3?

#4
Excella Gionne

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What did you like about me3?

Lol, I was kind of wondering about that...



#5
SardaukarNL

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The saying that the created will always rebel against their creators also applies to the reapers themselves, although, they do not realize that they are also a part of the problem that they are actually trying to solve. The Geth and the Quarians are merely a representation of that saying.

 

Actually didn't know that as I was unfamiliar with the Leviathan DLC where this is revealed, but you're right. The reapers are the original created who rebelled against their creators.

 

 

What did you like about me3?

 

Well, mainly I enjoyed getting back into the ME universe again. Seeing some familiar faces, places. I also enjoyed my battles again. Nothing more fun then levitating some hapless target in the air and shooting holes in them, burning them to a crisp (after cryo freeze them) or seeing Garrus flattening them with a concussion shot. The romance was seriously toned down though, but in respect to the entire Galaxy burning I get it, but that was also the reason why I was so disappointed that in the end cut-scenes there was not something more done with it.

 

I also yet again discovered the music again and as I'm typing this I've switched between the suicide run, Vigil and the Galaxy Map sound :-)

 

And while there is still much debate about the endings at least there is an attempt at finishing up a story (I also like japanese manga / anime and I've been disappointed way to many times as it seems some character defect that japanese often can't seem to end a story).

 

So yes, I have my gripes about this game, but still enjoyed the road that led me to here.



#6
JasonShepard

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I still think that ME1 is the best game of all 3. Probably because the game, the story, the background, the characters etc etc were all new and basically in a class of it's own. I took me a while to really like ME2 (I actually loved the Mako and the ground missions), but that grew on me after some time and although the import of a savegame from the ME1 had some flaws it was a stroke of genius. Don't know if ME was the first game to do this (the Witcher anyway copied it a year later, really messed it up btw but still), but I love this as you really invest in a character and it's awesome to continue the story with the character you started it to begin with.

 

The complete Dragon Age: Origins is also good for this - importing from the huge main game, through "Awakening", through "Amgarrak" and finally into "Witch Hunt". The importing can get a little messed up though - if your main character dies in the main game (which can happen) you can play Awakening with a new character, but you can't import your decisions. There are also some bugs with the process - though I gather the PC has most of them fixed. I'd highly recommend DA:O if you enjoyed ME1, and would like to see a fantasy flavour.

 

Also, you're not the only one who loved the Mako :)

 

I also didn't like the fact that the ending is not only determined by the choice you make, but also the military strength. I suppose it can serve as an incentive to play the game fully, meaning complete all / most of the side missions, but it feels like a cheap trick. And to be honest, a lot of those side missions and especially the acquiring of war assets by scanning planets were pretty lame imho. I would have done most / everything anyway, but I feel that the survival of Shepard shouldn't have to depend on that.

 

EMS and War Assets were implemented fairly poorly, to be honest. I'd have preferred them to dial it back a bit, drop the multiplayer integration (the multiplayer stands quite well on its own), and put the money into letting us see our War Assets in action in the finale. London was... disappointing.

 

I was a bit surprised to see that the story ended up being about the reapers resetting the clock every 50000 years to prevent synthetics completely wiping out organics which according to them is inevitable as organics eventually will create full AI and to quote (I think) "the created always destroy the creators".

 

I suppose the last remark we've seen before. I mean, the Quarians and the Geth are the ME example, but The Terminator, Battlestar Galactica and the Matrix have basically the same story. Hell, if you think about ME follows the Matrix to a tee as in the Matrix as the machines destroy the humans on semi-set intervals to let them start over again.

 

ME quite clearly has BSG and the Matrix as major influences, yeah. (They don't even try to hide it, what with EDI being played by Tricia Helfer...) Personally, I'd rather have preferred it if the Reapers motives had been left vague - imply that they served some greater purpose, that there would be consequences for stopping them, but leave it for future games to deal with. (To quote Vigil - "Your survival depends on stopping them, not in understanding them.")

 

I've come to understand that the 4th 'choice' (not doing anything) was also added later on gamer feedback, but I think it's most stupid ending of all. Shepard has fought for years, hell, he has died once, billions if not trillions of people are dead, some of them friends / crewmates and in the end you stand there and go like "uh, I can't make such a decision"? BS I call this. You destroyed a Mass Effect relay killing several 100-thousand Baterian, you meddled with the evolution of not one, but three species (Geth, Arachai and Krogan) and now you get cold feet? Yeah, sure.

 

I haven't tried it myself, but apparently you can also shoot the catalyst which brings about the same ending as doing nothing. I would call that a mistake as well, as since the catalyst controls the reapers, shooting him in my opinion constitute going for the destruction option, but I guess this is a minor gripe.

 

I agree that Refuse is Shepard being irresponsible. It was added because gamers apparently wanted to see what would happen if they tried to win without the Crucible. Surprise, surprise, what happened is exactly what we were told would happen. (Also, Bioware did promise a 'Reapers Win' ending in the original marketing.)

 

Shooting the Catalyst became a symbol of refusing the choices before Refuse was added. Bioware made it trigger Refuse as a sort of Easter Egg.

 

The standard 3 endings have all their own merits, but I chose the Destruction option and personally speaking, for everyone following the Paragon route it is the ONLY choice that makes sense.

 

I respectfully disagree (see my signature for why I picked Control as a Paragon) but you're hardly the only person to hold that opinion. :)

 

I do want to gripe about one last thing. Could the end cutscenes not have been a wee (read a freaking lot) more positive when you get choose for the destruction option and you got Shepard to survive? Yeah, yeah, I'm a sucker for happy endings, but I really hated this. I get to see Liara (my romance interest) grieving as she put up Shepards name on the memorial (later on it's removed) and at the very end I see Shepard drawing a gasp of breath. Would it have been to much to ask for a shot with Shepard and Garrus getting wasted at Garrus's favorite spot and then a final shot of Liara and Shepard together with a small Asari child, their child (and make appropriate endings for other love interests)? After everything those 2 went through is to much to ask?

 

On the one hand, this way you can make up your own mind as to what happened next. On the other hand, you'll never get to see it except for in your own imagination. Still, I can recommend the Citadel DLC for this sort of thing - especially if you play the party after the ending (there's next to no dialogue referencing the fact that the party canonically takes place before the end of the game).


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#7
Shuidizi

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I also got to the party late, only played the trilogy last December for the first time. The ending doesn't bother me that much, I wanted the Reapers destroyed and my Shepard alive by the end of the game, both wishes were fulfilled so I was and still am happy. I like how they leave it there when Shepard draws breath, yes they could be more explicit but I think it's a nice touch. Ending right at that moment feels just...right, I guess. All the things you suggested are good, but it's a never-ending list of Shepard's life after the war with his/her loved ones, and that kind of possibilities are limitless. The story however needs to end somewhere, and ending with a hint of hope of that future is probably the best, we can picture the rest by ourselves.

 

Personally I am very impressed with ME3 and love it the best out of the 3. I remember after finishing ME1 and 2 I was thinking with all those variables created by the previous games how on earth are they going to wrap things up and deliver the third game!? It wasn't easy and certainly not everyone was happy about it, but IMO they did a great job. At least most of the familiar faces got some screen time and many of my favorites truly kicked ass in the last game, so I was very satisfied with the experience. 



#8
ImaginaryMatter

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I also got to the party late, only played the trilogy last December for the first time. The ending doesn't bother me that much, I wanted the Reapers destroyed and my Shepard alive by the end of the game, both wishes were fulfilled so I was and still am happy. I like how they leave it there when Shepard draws breath, yes they could be more explicit but I think it's a nice touch. Ending right at that moment feels just...right, I guess. All the things you suggested are good, but it's a never-ending list of Shepard's life after the war with his/her loved ones, and that kind of possibilities are limitless. The story however needs to end somewhere, and ending with a hint of hope of that future is probably the best, we can picture the rest by ourselves.

 

That's why I think the breath scene is good as is. The ending epilogues aren't about specifics but rather a general sense that the threat has past and the sun is rising on the horizon. Going into detail about Shepard's recover I think would have drawn to much attention towards Shepard instead of the outcome that the galaxy as a whole has moved on. Plus, I think it would have looked weird and jarring as a cinematic.