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Your Canon World-State (DA Keep Preparation)


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#1
ElementalFury106

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Hey guys. I know this thread has probably been done several times before; but following the interesting responses in my "Fereldan Throne States" thread, I'd like to hear people's canon World-States in preparation for importing to DA:I.

 

We know BioWare's canon is a Dalish Grey Warden who does the Ultimate Sacrifice leaving Alistair and Anora on the throne, Bhelen as King of Orzammar, Werewolves freed from curse, and Mages saved in Circle Tower. Hawke is a Mage who sides with the Mages at the end of DA:2.

 

So what's your canon world-state? You can use the list I'm about to use, or your own. Whichever you prefer.

 

Here is my canon World-State (if I left anything non-DLC related out, let me know);

 

Dragon Age Origins

Alim Surana, Male Elf Mage, Circle of Magi Origin: I figure his actions will explain himself, but I'll include a little something. He's generally a good-hearted person, always wants to help those who deserve it. He's stoic, vigilant, generous, and confident. He's also quite humorous, and enjoys trolling people for lols. However, he does have a bit of a temper, and when someone disrespects him for any reason, he'll likely kill you/ride you off without any mercy or second chances. As you'll notice in many of my decisions, he'll choose to kill someone over intimidating them to "move on" or granting them mercy. So basically, he's big on respect and is merciless. 

 

-Arcane Warrior and Spirit Healer

-Did not side with Jowan- told Irving and Templars about his plans

 

Ostagar

-Fed the deserter

-Saved the mabari- later reunited with him

 

Lothering

-Killed the Highwaymen Bandits

-Told the robbed Elves of the bandits' deaths, they got their belongings back

-Killed Loghain's soldiers, showed no mercy

-Recruited Leliana

-Completed all Chanter's Board quests

-Negotiated fair prices with opportunistic merchant (stole his crossbow lol)

-Gave health poultices to Elder Miriam

-Made traps to Allison for Darkspawn protection

-Made poisons to Barlin for "beasties" protection

-Donated 5 sovereigns to the Chantry, negotiated the release of Sten

-Sten recruited

 

 

Broken Circle

-Spared the Blood Mage who pleaded for mercy

-Sided with the Mages

-Yusaris recovered

 

Arl of Redcliffe

-Saved all the villagers that could be saved; all upgrades accounted for

-Found Bevin, convinced him to give The Green Blade to the Warden

-Kept the Green Blade- paid Kaitlyn and Bevin for it. They leave for Denerim. Kaitlyn uses the money to open up a foundry, becomes wealthy, and eventually marries Teagan

-Bella given money to leave Redcliffe, she leaves for Denerim, eventually becomes wealthy brewer

-Found Valena, sent her back safely to Owen

-Circle carried out Connor’s ritual

-Warden intimidated the Demon to leave, Connor saved

-Jowan sent to the Circle for judgement

 

Nature of the Beast

-Warden sleeps with Gheyna, Cammen runs away in tears

-Resolved the Halla situation in the Dalish camp

-Found ironbark for Varathorn

-Gave a merciful death to Danyla, informed her husband Athras

-Rescued Deygen, brought him back to camp

-Killed The Hermit

-Recovered the Juggernaut Armor set

-Killed The Werewolves, and then personally killed Zathrian

-Lanaya left as Keeper of the Clan

 

Urn of Sacred Ashes

-Brought Genitivi along to Temple of Andraste

-Kolgrim & cult killed

-High Dragon "Andraste" slain

-Pilgrim's Trial completed conventionally

-Urn of Sacred Ashes protected and revealed by Genitivi

 

A Paragon of Her Kind

-REFUSED TO HELP NUG WRANGLER. Nugs are friends, not food. #NPS

-Gave Leliana a pet Nug

-Killed Roggar and fellow carta members threatening Figor, Figor flees his shop "Figor's Imports"

-Did not establish a chantry in Orzammar

-Dagna sent to The Circle for study

-Refused Rogek's offer, killed him and his smugglers, took his savings

-Convinced Zerlinda's family to take her and the baby back home

-Competed in The Provings, won under Harrowmont's name along with Gwiddon and Baizyl

-Returned "A Volume of Shaper History" back to the Orzammar Shaperate

-Restored Orta’s heritage

-Lied to Filda about Ruck's death, at Ruck's request

-Recovered the Topsider's Honor blade

-Slain the Pride Demon "Asunder" in the Ortan Thaig

-Caridin supported, fought and killed Branka

-Anvil of the Void destroyed

-Gave a copy of "The Golem Registry" to Shaper Czibor

-Harrowmont made King, Bhelen and supporters killed

-Obtained Legion of the Dead support for Surface Assault

-Cured Lady Brodens illness in the Royal Palace

-Killed the remaining Bhelen supporters including Gartag Gavorn, Myaja, Lucjan, Piotin Aeducan, and several un-named guardsmen

-Competed in and won "Proving After Dark"

 

Denerim

-Defeated Ser Landry in a one-on-one duel (his ignorance was his own undoing)

-Helped Sergeant Kylon clear out the bandits 

-Killed the Crimson Oars in the Gnawed Noble Tavern

-Cleared out the Blood Mages' hideout

-Completed all Chanter's Board quests

-Killed Arl Howe's hired thugs in The Peral 

-Had a threesome with Isabela and Leliana in The Peral

-Refused Master Igancio's offer, and killed him & fellow crows

-Defeated Gaxkang, Keening Blade and Fade Wall recovered

 

Denerim: Arl Howe Estate

-Rejects Erlinda's plan of sneaking into the castle, fights through Howe's guards 

-Freed Soris, Rexel, Oswyn, and Ser Irminric from the Dungeons

-Leaves Vaughan to rot in cellar; takes his key and keeps treasure

-Refuses to surrender to Ser Cauthrien, kills her and all her guards. Proceeds immediately to Arl Eamon estate.

-Summer Sword recovered

 

Denerim Alienage

-Donated money to the beggers

-Fought through and killed Tevinter mages/soldiers, released the Elves in the Alienage Quarantine home

-Helped Ser Otto root out demonic presence in Alienage Orphanage

-Killed Devera and Tevinter guards, fought through the Tevinter Warehouse

-Refused any negotiations with Slaver Caladrius, killed him 

-Freed Elder Valendrian and fellow Elf captives

-Gift of the Grey recovered

 

The Landsmeet

-Accuses Loghain of selling Elves to slavery and poisoning Arl Eamon, wins over the crowd

-Anora supported the Warden

-Warden defeats Loghain in a one-on-one duel

-Refuses Riordan's offer to make Loghain a Grey Warden, Warden executes Loghain

-Alistair (hardened) becomes King and rules jointly with Anora

 

Battle of Denerim/Ending

-Dark ritual performed with Warden and Morrigan.

-Warden, Alistair, Morrigan, and Leliana storm into the city

-Sten (leader), Oghren, Zevran, Wynne, and Wrex (dog) defend the gate. Darkspawn never make it passed the gate. 

-Darkspawn commanders in The Markets and Alienage slain, Shianni and Elves saved

-Warden slays Archdemon and survives

-Warden becomes Chancellor as boon, remains in Denerim for the time being

 

Companions

-All companions recruited, loyal, and survive.

-Full romance with both Morrigan and Leliana.

-Marjolaine is killed and Lelinana hardened

-Alistair meets Goldanna and is hardened

-Alistair recovers his mother's locket and Duncan's shield

-Flemeth slain and her Grimoire recovered per Morrigan's request

-Wynne gets closure with Aneirin

-Oghren 'woos' Felsi

-Sten’s sword, Asala, is recovered

 

Miscellaneous

-Blackstone Irregulars questline completed- sided with Raelnor Hawkwind and killed Taoran and his guards 

-Mages Collective questline completed- sided with Knight-Commander Harrith in preserving the Collective's operations

 

 

Awakening

-Conspiracy stopped with help from Dark Wolf

-All potential companions become Wardens

-Kal'Hirol reclaimed by Orzammar

-Casteless Dwarves recognized for their efforts against Darkspawn in Kal'Hirol

-Vigil's Keep fully upgraded

-Vigilance crafted

-Saves Amaranthine, Vigil's Keep stands its ground

-All companions are loyal and survive, though Valenna and Justice are unknown

-Darkspawn "Messenger" spared and set free

-Architect killed

 

 

Witch Hunt DLC
-History of Cad'halash recovered

-Traveled through the Eluvian with romanced Morrigan, Warden goes on to be with his love and child

 

 

 

Dragon Age II

-Male Mage, Donovan Hawke

-Doubled crossed The Red Irons, gained entrance to the city via Athenril's Smugglers. Later on crossed Athenril and killed her and her thugs. No loose ends.

-City Magistrate's son killed

-Feynriel sent to the Dalish, then eventually Tevinter

-Carver joins Grey Wardens

-Every Companion maxed Friendship 

-Aveline marries Donnic

-Bartrand is killed

-Merrill romanced

-Orana is hired as servant, not a slave

-Earns Arishok's respect, Hawke declared Basalit-An

-Isabella returns with the relic

-Arishok killed in duel with Hawke

-Recovered Qunari swords, Hawke declared Ben-Hassarath

-Demons Xebenkeck, Medan, Bysmor, Beacon, Gifre, and Hybris slain

-Castilion is killed

-Did not give lyrium shard to Varric

-Danarius killed

-Fenris convinced to not kill his sister

-Elves calmed on Sundermount-avoid bloodbath between Merrill and Dalish

-Didn't help Anders destroy the Chantry, let him live to help save the mages; Sebastian leaves party

-Neutral throughout the game on the Mage-Templar conflict, sides with Mages in the end game



#2
Althix

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default.

 

i wouldn't use keep or saves for the first run, given that i will actually buy DAI.



#3
SetecAstronomy

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I plan to "wing it" whenever I get the keep up. Just make a new world state from scratch. Because, and I'm not ashamed to admit, I simply can't remember which Wardenhawke did what.

.

Besides, the worldstate I enjoy creating while playing DA1 or 2 is not necessarily the worldstate I will enjoy as backstory for DAI



#4
ElementalFury106

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default.

 

i wouldn't use keep or saves for the first run, given that i will actually buy DAI.

 

Huh?



#5
ElementalFury106

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I plan to "wing it" whenever I get the keep up. Just make a new world state from scratch. Because, and I'm not ashamed to admit, I simply can't remember which Wardenhawke did what.

.

Besides, the worldstate I enjoy creating while playing DA1 or 2 is not necessarily the worldstate I will enjoy as backstory for DAI

 

Fair enough.



#6
Shelondias

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I'm almost done replaying the games so there's that- also I'll just relay the big stuff- the smaller events can be rather easily guessed at via my chosen playstyle.

Lady Aeducan warden- Mages, Caridin, saved the werewolves and the dalish, Loghain lives, loved Alistair, Alistair marries Anora, dark ritual, saved Amaranthine. Mostly stuck to a paladinistic worldview, helping the helpless and all that touchy feely crap.

Marian Hawke warrior- Basalitan, sided with the mages, friendzoned everyone, loved Merril. Again played mostly as a paladin (oddly as both a spine ripping berserker and a blood ddripping reaver XD ) trying to solve everything amicably.


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#7
I SOLD MY SOUL TO BIOWARE

I SOLD MY SOUL TO BIOWARE
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Just finished replaying both games - in pretty much the exact same way I've done before more than once and grown attached to, but this time doing a few quests I didn't finish up and hardly knew existed this time around. Gaxkang, for example. Anyway, while it's all fresh on my mind...might as well make a tl;dr post I can bookmark for whenever the Keep comes around.

DA:O

Female Dalish Rogue, Aerie Mahariel - Was a little bit cold and blunt in her demeanor, and had a very short fuse when keeping her temper in check, but overall a goodhearted person who tried to save everyone she could, even if it meant a little naive idealism - even when dealing with shems, though that was something that took getting used to. Became a little more pragmatic as of Awakening, however, but was still kindhearted underneath it all. Sort of a Neutral Good.

Saved the mages, destroyed the Anvil, put Bhelen on the throne of Orzammar, got Zathrian to break the curse and recruited the Dalish, killed Sophia Dryden, allowed Avernus to continue his research ethically, defended Redcliffe with no casualties, went to the Circle to save both Connor and Isolde, sent Morrigan into the Fade, wiped out the Cultists at Haven, killed the High Dragon, (Still not entirely sure why you'd blow a horn and call an angry dragon, but I wanted to kill it. :S) preserved Andraste's Ashes, forfeited herself rather than fighting Ser Cauthrien, broke out of Fort Drakon herself, killed all the slavers in the Alienage, near unanimous support for the Wardens at the Landsmeet, killed Loghain, Alistair and Anora married and became King and Queen, convinced Alistair to do the Dark Ritual, gave land to the Dalish as her boon, chose to leave Ferelden and travel.

Pretty much every side quest was completed, in the traditionally 'good and moral' way where applicable.

Guess I'll just put decisions/outcomes related to companions in one bunch.
  • Leliana - befriended and later romanced. Killed Marjolaine, left her unhardened as I didn't think telling her she's just like the woman who betrayed her and left her for dead is something my Warden would have done. Ultimately fell in love, and the game ended with the two of them adventuring together.
  • Sten - Initially had a rocky relationship, but eventually earned his respect. Retrieved his sword and became kadan, and that respect made it so he didn't mutiny while looking for Andraste's Ashes. Returned to his people after the Final Coronation.
  • Alistair - Quickly befriended, with an all around good relationship for the whole course of the game despite some strain when Warden made him King, but he still regarded her as a friend he owed everything to. Took him to meet his sister, hardened.
  • Dog - Named him after Tamlen, just because.
  • Morrigan - Got along surprisingly well despite the Warden's idealism. Killed Flemeth for her, and eventually they came to develop a sort of sisterly bond. Accepted her ritual, and parted on good terms. ''Live well, my friend. Live gloriously.'' Almost brought eyeball sweat, that.
  • Oghren - befriended, took him to find Felsi, convinced him her dog did not steal his pants, drank his ale, wasn't even tipsy afterward.
  • Shale - befriended, took her to Cadash Thaig, had some nice female bonding, plotted to destroy all humans together. Shale left with Wynne at the end of the game.
  • Wynne - befriended, even if she took some of her lectures badly here and there, but otherwise respected her as her elder and considered all she had to tell her. Reunited her with Aneirin, left with Shale at the end of the game.
  • Zevran - rocky at first, with some understandable mistrust. However, eventually befriended and became rather close, even if she brushed his flirting attempts aside. Zevran sided with the Warden when confronted by the Crows again, and stayed with the party rather than leaving. Warden accepted his offer to join her on her travels during the Coronation.

Awakening:

Conscripted Anders and accepted Oghren's request to join the Wardens, recruited Nathaniel Howe, wiped out the smugglers in Amaranthine, hired the Dark Wolf and killed all her conspirators, recruited Sigrun, sent her soldiers to the countryside and farmholds, executed the deserter, recruited Velanna, talked down the revolt without violence, recruited Justice, upgraded Vigil's Keep and its soldiers as much as possible, torched Amaranthine and saved the Keep, killed the Architect. Warden eventually stepped down from being Commander of the Grey, and (apparently) reunited with Leliana.

Pretty much every side quest was completed, usually in the 'good' way again. Though a little more violent at times, this time around.
  • Anders - Befriended, Destroyed his phylactery and protected him from the Templars.
  • Oghren - Befriended, (again) convinced him to try and take a more active role in his child's life, and graciously proof-read all his letters.
  • Nathaniel - Befriended, even with their rocky start. Took him to meet his sister, and the Warden and him surprisingly ended up becoming good friends. Nathaniel went on to become a respected member of the Wardens.
  • Velanna - disagreed with her violent nature, and despite both of them being Dalish, Warden and her shared some very different outlooks. Never really got far. She stayed with the Wardens for a bit after Awakening, but eventually disappeared.
  • Sigrun - befriended, and let her atone for what she did to her old friend. Warden told her she didn't want to lose a friend, and because of it Sigrun delayed her Calling and stayed with the Wardens.
  • Justice - befriended, and took him to meet Aura. Like Anders, his outcome in the epilogue probably didn't mean a heck of a lot in the long run.
Never bothered with Golems of Amgarrak.

Witch Hunt

Allowed Morrigan to leave through the Eluvian, and parted on good terms.

Dragon Age 2

Male Mage, Konner Hawke - Pretty much 99% sarcastic personality. Pretty much an arse just out to make a profit, but cared for his friends and family all the same. True Neutral.

Killed the Magistrate's son, Feynriel joined the Dalish and later Tevinter, Carver doesn't join the expedition and thus joins the Templars, Aveline marries Donnic, Bartrand is killed, earned the Arishok's respect, Isabela returns with the relic, Arishok killed in a one on one duel, supported the mages whenever possible, sided with Larius and 'killed' Corypheus, broke into Chateau Haine with Tallis, did not give Varric the idol, spared Anders, sided with the Mages.

All sidequests completed, usually done in the greedy profiteering way.
  • Varric - Friend. Bros 4 lief.
  • Aveline - Friend
  • Anders - Friend
  • Carver - Rival
  • Fenris - Rival
  • Isabela - Friend, romance
  • Merrill - Friend
  • Sebastian - Rival

...

Well that was longer-winded than I anticipated. I just finished recently, all right. :S
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#8
ElementalFury106

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Just finished replaying both games - in pretty much the exact same way I've done before more than once and grown attached to, but this time doing a few quests I didn't finish up and hardly knew existed finished this time. Gaxkang, for example. Anyway, while it's all fresh on my mind...might as well make a tl;dr post I can bookmark for whenever the Keep comes around.

 

DA:O

 

Female Dalish Rogue, Aerie Mahariel - Was a little bit cold and blunt in her demeanor, but overall a goodhearted person who tried to save everyone, even if it meant a little naive idealism. Even when dealing with shems. Became a little more pragmatic as of Awakening, however.

 

Saved the mages, destroyed the Anvil, put Bhelen on the throne of Orzammar, got Zathrian to break the curse and recruited the Dalish, killed Sophia Dryden, allowed Avernus to continue his research ethically, defended Redcliffe with no casualties, went to the Circle to save both Connor and Isolde, sent Morrigan into the Fade, wiped out the Cultists at Haven, killed the High Dragon, (Still not entirely sure why you'd blow a horn and call an angry dragon, but I wanted to kill it. :S) preserved Andraste's Ashes, forfeited herself rather than fighting Ser Cauthrien, broke out of Fort Drakon herself, killed all the slavers in the Alienage, near unanimous support for the Wardens at the Landsmeet, killed Loghain, Alistair and Anora married and became King and Queen, convinced Alistair to do the Dark Ritual, gave land to the Dalish as her boon, chose to leave Ferelden and travel. 

 

Pretty much every side quest was completed, in the traditionally 'good and moral' way where applicable. 

 

Guess I'll just put decisions/outcomes related to companions in one bunch.

 

  • Leliana - befriended and later romanced. Killed Marjolaine, left her unhardened as I didn't think telling her she's just like the woman who betrayed her and left her for dead is something my Warden would have done. Ultimately fell in love, and the game ended with the two of them adventuring together. 

 

  • Sten - Initially had a rocky relationship, but eventually earned his respect. Retrieved his sword and became kadan, and that respect made it so he didn't mutiny while looking for Andraste's Ashes. Returned to his people after the Final Coronation.

 

  • Alistair - Quickly befriended, with an all around good relationship for the whole course of the game despite some strain when Warden made him King, but he still regarded her as a friend he owed everything to. Took him to meet his sister, hardened.

 

  • Dog - Named him after Tamlen, just because. 

 

  • Morrigan - Got along surprisingly well despite the Warden's idealism. Killed Flemeth for her, and eventually they came to develop a sort of sisterly bond. Accepted her ritual, and parted on good terms. ''Live well, my friend. Live gloriously.'' Almost brought eyeball sweat, that. 

 

  • Oghren - befriended, took him to find Felsi, convinced him her dog did not steal his pants, drank his ale, wasn't even tipsy afterward. 

 

  • Shale - befriended, took her to Cadash Thaig, had some nice female bonding, plotted to destroy all humans together. Shale left with Wynne at the end of the game. 

 

  • Wynne - befriended, even if she took some of her lectures badly here and there, but otherwise respected her as her elder and considered all she had to tell her. Reunited her with Aneirin, left with Shale at the end of the game. 

 

  • Zevran - rocky at first, with some understandable mistrust. However, eventually befriended and became rather close, even if she brushed his flirting attempts aside. Zevran sided with the Warden when confronted by the Crows again, and stayed with the party rather than leaving. Warden accepted his offer to join her on her travels during the Coronation. 

 

 

 

Awakening:

 

Conscripted Anders and accepted Oghren's request to join the Wardens, recruited Nathaniel Howe, wiped out the smugglers in Amaranthine, hired the Dark Wolf and killed all her conspirators, recruited Sigrun, sent her soldiers to the countryside and farmholds, executed the deserter, recruited Velanna, talked down the revolt without violence, recruited Justice, upgraded Vigil's Keep and its soldiers as much as possible, torched Amaranthine and saved the Keep, killed the Architect. Warden eventually stepped down from being Commander of the Grey, and (apparently) reunited with Leliana. 

 

Pretty much every side quest was completed, usually in the 'good' way again. Though a little more violent at times, this time around. 

 

  • Anders - Befriended, Destroyed his phylactery and protected him from the Templars.

 

  • Oghren - Befriended, (again) convinced him to try and take a more active role in his child's life, and graciously proof-read all his letters. 

 

  • Nathaniel - Befriended, even with their rocky start. Took him to meet his sister, and the Warden and him surprisingly ended up becoming good friends. Nathaniel went on to become a respected member of the Wardens. 

 

  • Velanna - disagreed with her violent nature, and despite both of them being Dalish, Warden and her shared some very different outlooks. Never really got far. She stayed with the Wardens for a bit after Awakening, but eventually disappeared. 

 

  • Sigrun - befriended, and let her atone for what she did to her old friend. Warden told her she didn't want to lose a friend, and because of it Sigrun delayed her Calling and stayed with the Wardens. 

 

  • Justice - befriended, and took him to meet Aura. Like Anders, his outcome in the epilogue probably didn't mean a heck of a lot in the long run. 

 

Never bothered with Golems of Amgarrak. 

 

Witch Hunt

 

Allowed Morrigan to leave through the Eluvian, and parted on good terms.

 

Dragon Age 2

 

Male Mage, Konner Hawke - Pretty much 99% sarcastic personality. Pretty much an arse just out to make a profit, but cared for his friends and family all the same. 

 

Killed the Magistrate's son, Feynriel joined the Dalish and later Tevinter, Carver doesn't join the expedition and thus joins the Templars, Aveline marries Donnic, Bartrand is killed, earned the Arishok's respect, Isabela returns with the relic, Arishok killed in a one on one duel, supported the mages whenever possible, sided with Larius and 'killed' Corypheus, broke into Chateau Haine with Tallis, did not give Varric the idol, spared Anders, sided with the Mages.

 

All sidequests completed, usually done in the greedy profiteering way. 

 

  • Varric - Friend. Bros 4 lief. 

 

  • Aveline - Friend

 

  • Anders - Friend

 

  • Carver - Rival 

 

  • Fenris - Rival 

 

  • Isabela - Friend, romance

 

  • Merrill - Friend

 

  • Sebastian - Rival 

 

 

 

...

 

Well that was longer-winded than I anticipated. I just finished recently, all right. :S

 

It was a good read, I wish more people participated on your caliber. Thanks :)


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#9
Marshal Moriarty

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Well, here's my canon playthough. This is the one I stand by, and the one I will be importing to DA:I

 

Dragon Age Origins

Female Elf Mage, Circle of Magi Origin (obviously).

- I told Irving of Jowan's plans, but only because I hoped for a peaceful resolution.

 

Ostagar

- I fed the deserter, and opened the chest later on.

- I saved the mabari hound and-reunited with him later on.

- I didn't speak to Loghain at his tent (never really feels natural to me, to just ask to speak to him for a quick chat...)

 

Lothering

- I offered to let the bandits go if they joined up as mercs to fight the darkspawn, but they refused. We fought - I won, killing them all. Hey, I tried...

-Told the robbed Elves of the bandits' deaths, they got their belongings back. See - happy resolution after all...

- I killed Loghain's soldiers. It was too dangerous to let them warn Loghain, when we were still so short on manpower and contacts.

- I recruited Leliana

- I completed all Chanter's Board quests - and no, not just because of that nice longsword you get.

- I didn't want to get involved with the merchant squabble, even though I thought he was being a bit heartless. In the interests of keeping the chantry happy though (I'm a mage after all and I didn't want them causing a fuss), I persuaded the merchant to be more reasonable.

- Helped the elder out with a couple of poultices.

- Had... Allistair I think, make some traps for Allison.

- Either Leliana or Morrigan whipped up some poison for the old crackpot Barlin.

- Donated the required tithe (i.e not the generous amount - my character does believe in The Maker and is somewhat religious herself, but not to the extent that she would expend needed resources when the party were so strapped for funds) to the Chantry. Had Leliana negotiate the release of Sten.

- Sten was recruited.

- Was up front about who I was with Bodahn and Sandal.

 

Arl of Redcliffe

- Hearing that Arl Eamon was sick, we decided to go to Redcliffe first, as Allistair suggested. The war was being fought in Ferelden and stood little chance of success without the aid of the Bannorn. We decided it would be dangerous to leave it too long to find out if Eamon was really ill.

- Very lightly flirted with Allistair as he spoke of being the late king's bastard son. My character was throwing around the idea that she liked Allistair (romantically I mean) at this point.

- Found Bevin, convinced him to give The Green Blade to the Warden, but promised to return it after the battle (which I attempted to do, but they insisted I keep it, so I ended up paying them a fair price for it - Sten was very happy). Didn't give the big amount, so the whole foundry, marrying Teagan thing doesn't happen for Kaitlyn, but she and Bevin did leave for Denerim in good spiriits nevertheless.

- Bella was given some money to leave Redcliffe. The whole brewer thing didn't trigger, but I think you need the Kaitlyn one too for that to happen. Regardless, she left the sleazy employment of Lloyd, and headed for Denerim to start a new life. (My character is wary of unrestrained charity, even though she is a good person, given that the warden's cause requires funding, but she also understands what it is to be trapped in an unhappy place (Circle Tower etc), so she helped Bella out.

- Found Valena, sent her back safely to Owen. I was mostly understanding with Owen, but Morrigan and Murdock have a point about Owen, and he was being incredibly selfish and suicidaly foolish, endangering others as well. I wasn't convinced I could fulfil his promise at the time I made it, but we needed his skills. My charcter was happy to actually help him out later though.

- Convinced Mother Hannah to 'bless' Ser Perth and his men, appealed to Dwyn's greed with a promise of putting in a good word with Teagan and Eamon, got the oil, convinced Lloyd to spring for free drinks etc etc. All the business. Survived the siege with no casualties at all, and Allistair got a rather fetching new hat as thanks.

- Jowan was temporarily left in his cell as the castle was cleansed. My character trusted that the poor fool was genuinely trying to help this time, but couldn't take chances. Later on, he was asked for his opinion, and was allowed to perform the blood ritual, killing Isolde to save Connor. I went into the Fade personally and would listen to no nonsense from the Desire Demon, striking it down without conversation (too dangerous, and the demon had proved its evil intent amply by that time). The Circle wasn't an option IMO, as the whole idea of leaving the castle for even a day with all that was going on, seemed ludicrously unwise. I can't accept these kinds of 'have your cake and eat it' get out of jail options, because they make no sense. So despite the grave methods, I felt the blood ritual was the only sensible option.

- The issue of Jowan's fate etc would be decided later. My party decided that chasing after legends like the Sacred Urn was too slim a lead, when they had definate treaties they could enforce. Eamon was in a grave state, but the chances of finding the Urn seemed remote, especially it would mean a trip to Loghain's powerbase (Denerim). With a heavy heart, we decided to move on, and fulfill the other treaties first. At this point, my character reasoned that Teagan would likely have to take over, but he had proven capable enough. It wasn't an ideal situation, but I felt we didn't the time to waste chasing after an apocryphal artifact with unproven healing powers.

 

- On the road to the Circle tower, Zevran ambushed us and was defeated. Operating under the 'keep enemies closer' policy, we recruited him.

 

Broken Circle

- I spared the Blood Mage who pleaded for mercy. I didn't approve of what was going on, but I did understand why it had happened.

- I sided with the Mages, which is to be expected given that I was a mage. I didn't resent Greagoir, and tried to be civil with him though.

- I obtained Yusaris, but I did so later on after Dagna joined the Circle. It makes no difference, but my reasoning was that I was showing Dagna how to perform summoning for her studies, and that's when it all went wrong. Because usually my character would know better than to mess around, especially when the Circle was under attack.

- Had several interesting talks about the dangers of magic with Sten during the trip. We had differing views, but the discussions were amicable.

 

A Paragon of Her Kind

- Dwarves know more about fighting Darkspawn than anyone, and we were in the vicinity so we headed to Orzammar next.

- Gave Leliana a pet Nug, but later on after things had calmed down, and we had grown closer (see later).

- Told Roggar and his men to clear off. Didn't like them pressuring the shop owner, but wasn't in Orzammar to cause trouble, so tried to respect his wishes to not rock the boat..

- Did not establish a chantry in Orzammar. This was a very sensitive topic, and one we really didn't need to be wrapped up in. We were already violating the Warden policy of not getting involved in politics - adding religion to the mix would have been a fine mess.

- Dagna sent to The Circle for study. It seemed a worthy cause, though I was a little concerned to learn she hadn't told her father.

- Convinced Zerlinda to move to the surface. Having left the Circle Tower and prospered, I felt qualified to say that a change of scenery could work wonders for her future prospects. It couldn't possibly be worse than the squalor she was living in.

- Competed in The Provings, and won under Harrowmont's name along with Gwiddon and Baizyl. Bhelan may be more driven, but he's a despot. Supporting him because it suits the surface is the same mistake the West has made with tyrants like Saddam Hussain. In game, I reasoned that it was similar to the situation with Loghain, and we'd be hypocrities of the highest order to support Bhelan but oppose Loghain. Besides, I needed a war leade and Harrowmont was a general, whereas Bhelan is just a scheming opportunist. I wasn't convinced either were entirely trustworthy, but I needed manpower and this was a way to get it. The wardens also rely on Orzammar support and have close ties, which is all bound up in tradition involving the darkspawn threat. Harrowmont is all about tradition, so whatever regressive, isolationist policies he favoured, he'd keep that link going, I reasoned. Also wasn't thrilled with Vartag's attempt to shine me on with those forged papers.

- Returned "A Volume of Shaper History" back to the Orzammar Shaperate.

- Restored Orta’s heritage, (despite her copping an attitude at first).

- Lied to Filda about Ruck's death, at Ruck's request. Kept Ruck's shield because it feels wrong to sell things like this (just thought it was worth mentioning - I don't sell Ser Wesley's shield in DA2 either).

- Recovered the Topsider's Honor blade.

- Slain the Pride Demon "Asunder" in the Ortan Thaig. Was mighty glad to be rid of that bag of limbs, I tell you...

- Caridin supported, fought and killed Branka. Branka was utterly insane and had proven that she would sacrifice friends, allies and loved ones. The Anvil was a thing of evil. It wasn't lost on me that it would be useful and could represent a chance to push the darkspawn back in the Deep Roads. But a mage knows all about the temptations of great power (and Wynne would never let me hear the end of it, if I kept it anyway). 

- So yes, Anvil of the Void was destroyed

- Gave a copy of "The Golem Registry" to Shaper Czibor. I wasn't the biggest fan of Czibor with him vocalising his disgust at the casteless, but I was forced to swallow my indignation and accept that the customs of the Dwarfs are their own concern - obnoxious as they are.

- Harrowmont made King, Bhelen and supporters killed after their entirely unsurprising and unsucessful coup.

- Obtained Legion of the Dead support for Surface Assault.

- Cured Lady Brodens illness in the Royal Palace.

- Killed the remaining Bhelen supporters including Gartag Gavorn, Myaja, Lucjan, Piotin Aeducan, and several un-named guardsmen. Hey, they attacked me...

 

Urn of Sacred Ashes

- Faced with the choice of blundering about looking for a mythical Urn, and wandering about in the deep forests looking for elves who might not even be there, we decided to look into the Urn business, and see if we could turn up anything. With the Dwarfs, mages and Redclife (under Teagan) on our side, we were also well outfitted enough to begin scouting out Denerim gently to see what we were up against. Two birds, one Urn. 

- Rumbled Weylon, but decided to spring his trap at Lake Calenhad anyway, in case more clues could be found.

- Rescued Genitivi, gave the villagers of Haven a stern talking to (and killing of) and headed out to the Temple of Andraste.

- Kolgrim and his group of nutcases were given a chance to explain what they were about, but turned violent and were killed, when I refused their blasphemy.

- High Dragon "Andraste" was slain, but later on. We didn't have time to be messing about just at the moment. Let sleeping dragons lie... until you're tough enough to kill them.

- Pilgrim's Trial completed. Took along Allistair, Leliana and Wynne as they seemed like they'd get the most out of it.

- Urn of Sacred Ashes discovered and revealed to all by Genitivi (which I agreed to only begrudgingly, as it seemed a recipe for disaster). Still, he was willing to fight me, and I didn't want that. I (and most of my party) warned him we would accept no blame if things didn't work out.

- Eamon was cured, and Jowan was sent to the Circle. I spoke in his defence, but some punishment would be necessary. I hoped they wouldn't make him Tranquil, and felt partially responsible for letting things get out of hand.  

 

- This whole business has marked the end of any budding romance between me and Allistair. We agree (mostly) back at camp that it had to be done, but there is some resentment on his side for letting Isolde die (and my character is somwhat offended that he thinks it was an easy decision). It becomes clear that his royal status, the fact that my character supports Eamon's view that Allistair's blood claim to the throne must be pursued, his former Templar status and my Mage status, and this unfortunate episode with Isolde sacrifice, means too many barriers exist between us. We are still good friends, and my character never forgets what she feels for him, but she puts an end to any thought of being with him. She had been growing closer and closer to Leliana, and it eventually develops into a relationship. Its not a case of which she loves more - she loves them both. But she is with Leliana, and devotes herself fully to her.

 

 

Nature of the Beast

- Prodded Cammen and Gheyna to get together. The situation with Allistair has made my character sensitive to estranged lovers.

- Resolved the Halla situation in the Dalish camp.

- Found ironbark for Varathorn.

- Gave a merciful death to Danyla, informed her husband Athras.

-Rescued Deygen, brought him back to camp.

-Killed The Hermit, but did trade a few items with him before he turned violent (Ancient Elven helmet, the acorn etc).

-Recovered the Juggernaut Armor set. Misdirection Hex = ultimate win against Revenants.

- Persuaded Zathrian (by force) to release the curse. His rage was justified against the original parties, but not now. My character accepted that he was at heart, a good man, but this whole business had to end. The werewolves were cured, got some free clothes into the bargain it seemed, and everyone was Jim Dandy.

- Lanaya became Keeper of the Clan.

- Was generally diplomatic towards hardliners like Panowen and Sarel the storyteller. Managed to calm them down and avoided any kind of prolonged acrimony.

 

Denerim

- Convinced Ser Landry that whatever he think of the Wardens, they would never do something that would aid the Darkspawn conquest. He remained somewhat suspicious, but agreed to give me the benefit of the doubt and left.

- Helped Sergeant Kylon clear out the bandits.

- The Crimson Oars were boorish loutsm, but so are lots of people (look at Oghren!) I convinced them to move on and stop trying to stir up trouble in a place they obviously weren't welcome. Neither side were acting very sensibly, but there was no bloodshed.

- Cleared out the Blood Mages' hideout (and right swines they were too...).

- Completed all Chanter's Board quests.

- Killed Arl Howe's hired thugs in The Pearl.

- Zevran helped me beat Isabella at Wicked Grace. No sexual shennigans were involved.

- Refused Master Igancio's offer, but didn't want to antagonize the crows further. Zevran and I let them go.

- Defeated Gaxkang (though it was far from easy).

- Didn't return the box to the Friends of Red Jenny. If Irving thought it should be kept away from them, that's good enough for me.

 

Denerim: Arl Howe Estate

- Snuck into the estate, with our disguises. Tumbled by one of the guards as he was helping one of the servants adjust his pants... Silenced him, but at least he died kind of happy, you would think...

- Freed Soris, Rexel, Oswyn, and Ser Irminric from the Dungeons.

- After learning what Vaughan had been up to, decided to dispense some frontier justice. Killed him in his cell (though I imagine it as Zevran being the one who kills him).

- Surrendered to Ser Cauthrien, following Anora's suggestion and letting her slip away. Fervently hope that Anora will keep her word.

- Rescued from Fort Drakon by Leliana and Morrigan disguised as priests (lol!). The whole being with Allistair in just our small clothes thing wasn't awkward in the slightest...

 

Denerim Alienage

- Donated money to the beggers

- Bribed the Quarantine guard at the back. Fought through and killed Tevinter soldiers inside, then burst out the front door and ambushed the mages out front. Released the Elves in the Alienage Quarantine home.

- Helped Ser Otto root out demonic presence in Alienage Orphanage. Otto survived to reach the exoricism scene.

- Killed Devera and Tevinter guards, fought through the Tevinter Warehouse

- Heard Caladrius out simply to find out what he and Loghain were up to, then refused his deal and klled the sod. 

- Freed Elder Valendrian and fellow Elf captives.

- Gift of the Grey recovered.

 

The Landsmeet

- Accused Loghain of pursuing old vendettas and hatreds at the expense of the kingdom, revealed his imprisonment of Templars, torture etc, and won over basically everyone. Only the second to last guy supported Loghain I think. All the named Banns supported me, even Wulff.

-Anora supported the Warden (thankfully).

- Warden defeated Loghain in a one-on-one duel. We were the leaders of our respective factions - it felt only right. Switched to Arcane Warrior mode and fought him hand to hand (or sword to sword anyway) with Spellweaver.

- Refuses Riordan's offer to make Loghain a Grey Warden (though I did try to convince Allistair as it seemed a fair compromise). Ultimately though, I accepted that justice must be done for Loghain's many, many crimes. He was executed (in rather unnecessarily brutal and dramatic fashion IMO).

-Alistair (still his jolly old non-hardened self) reluctantly becomes King and rules jointly with Anora (arranged beforehand).

 

Battle of Denerim/Ending

-Dark ritual performed with Warden and Morrigan. A difficult decision, but ultimately I felt like the episode at Redcliffe had taught me that blood magic doesn't necessarily always lead to evil outcomes, even though its not something I wish to wield myself. Allistair is crucial as a moderating force for Anora, and there was no guarantee that I and Ridordan wouldn't die before we reached the Archdemon. I had to do what would give us the best chance to both defeat the Archdemon, and have Allistair survive afterwards. Plus, my warden quietly thought that Allistair and Morrigan were bizarrely enough, a decent match even if they would never admit it. It helped to salve the guilt at prodding him into doing this. Maybe they'll be able to get together in DA:I (as the marriage to Anora is plainly a sham on both sides and for political purposes only - because the Wardens have done what Loghain said and put one of their own on the throne, and Aliistair even starts giving them titles and seizing land for them!)

- Warden, Allistair, Leliana and Sten head off to hunt the Archdemon.

-Ohgren (leader), Zevran, Wynne, Morrigan and Gelert (the dog) defend the gate. Ohgren rips the spawn a new one. 2-handed weapons FTW!

-Darkspawn commanders in The Markets and Alienage slain, Shianni and Elves saved - told them to get to safety as we dealt with the spawn.

- Warden slays Archdemon and survives.

- Warden requests Circle be freed as her boon. My Warden wants more freedom for mages, but understands that this can't happen overnight, nor should it come through violent revolution. My request is intended as a test case, an experiment to see if mages can handle the responsibility of self governance. Give it 10 years or so, and see how things go. The templars will still be allowed to retain a reasonable force, but only as a kind of security force and advisory body. The real authority would lie with the First and Senior Enchanters, on the understanding that they must not exclude or demonize (a-ha) the templars. It should be a real effort at co-existance and collaboration. That is what I would be pushing for with what influence I have, and I suspect Wynne and Irving would support me in this.

 

Companions

-All companions recruited, loyal, and survive.

-Full romance with Leliana. Still together at the end.

- Leliana is happy and has been reassured she is not Marjolaine (who was killed).

- Alistair met Goldanna and was disappointed. Some money was given (to the general disapproval of me and Morrigan). Told him that he shouldn't be discouraged at her grasping ways, and that he's a good man with friends who care.

- Alistair recovers his mother's locket and Duncan's shield.

- Flemeth slain and her Grimoire recovered per Morrigan's request. Had intended to stay out of it, but Morrigan did seem genuinely upset and worried. Ulimately, I confronted Flemeth, not trusting her as far as I could throw her. Her answers were unsatisfactory and I was convinced she was up to no good. Although not 100% sure I was doing the right tbing, me, Alistair and Sten etc decided she was a menace that needed to be taken out of the equation, lest she show up at the 11th hour and become the new Archdemon or any hi-jinks like that. Gave the Grimoire to Morrigan on the reasoning that whatever scheme she had planned, I made as well spring it and deal with it if it happened, rather than let her come up with some new scheme later.

-Wynne gets closure with Aneirin.

- Oghren gets together with Felsi.

-Sten’s sword, Asala, is recovered. Although he is Qunari and I am a mage, and though we have differing views on several things, we are very close. Both are willing to do what must be done, both see themselves as having a duty to perform from which there can be little rest. At the risk of sounding flighty, my character idly wonders if there could have been something between them, but the ship has sailed it seemed.

 

Miscellaneous

-Blackstone Irregulars questline completed- sided with Raelnor Hawkwind and killed Taoran and his guards. Taoran wasn't entirely wrong about the need to have connections and be willing to get your hands dirty. The world unfortunately needs such people. But my character is essentially good hearted and Raelnor's obvious distress at also doing what needs to be done wins him her support. Basically I agree with sometimes having to do harsh things for the greater good - but it doesn't mean you should be some kind of callous swine about it.

- Didn't do any of the Rogue quests or stealing quests. Did some of the Mage's Collective quests, but not the more obviously dubious ones (Scrolls of Banastor, Places of Power, Blood of Warning etc). Tracked the adventurers who were planning to expose the blood mage, but let them go as I believed their story (they are up front about what they are doing, and had no reason to lie when they didn't even know who you were or what you wanted).

 

Awakening

-Conspiracy stopped with help from Dark Wolf. Using such methods is somewhat dubious, but the conspirators meant business as proved when they murdered the woman who tried to warn you. The Wolf would need to be monitored to make sure he never let his ideals slip, but if he keeps that line between civic duty and profit for services rendered, I can allow it.

- All potential companions become Wardens (a bit of a fudge, as it required performing the joining on Sigrun before the narrative suggested it, but hey... its not my fault her loyalty mission is glitched).

- Kal'Hirol reclaimed by Orzammar.

-Casteless Dwarves recognized for their efforts against Darkspawn in Kal'Hirol.

- Vigil's Keep fully upgraded.

- Saved Amaranthine, The whole point of this experiment was to defend the arling and rule it wisely. Cowering in the keep and letting the arling go to pot is hardly the way to achieve that! Vigil's Keep lasted out the siege, not that the gltiched ending allows for that of course, despite the ending sliders telling me it had... Seriously, why was this never fixed?

- Sigrun dies defending Vigil's keep. Everyone else survives. Took Justice, Velenna and Nathaniel to defend Amaranthine/fight the Mother.

-Darkspawn "Messenger" spared and set free.

-Architect was spared. It was an odd situation to find ourselves in, but if things continue as they are, the world is likely doomed (as the darkspawn continue to breed and mulitply in the bowels of the world, the Dwarfs are hanging on by a thread to their empire and if they fall, then the surface will be in a perpetual state of blight like the Dwarven kingdoms. This is a possible solution - we can't just ignore it.

 

- Didn't do the other DLCs (conscious decision - I have seen them, but I don't use them for my canon playthrough. Shale feels too out of place and 'special Christmas episode' style to be included on my run etc etc).

 

Dragon Age II

-Male Warrior (2 handed weapons), Juliana Hawke.

-City Magistrate's son killed.

-Feynriel sent to the Dalish, then eventually Tevinter.

-Bethany forced into the Circle of Magi.

-Every Companion maxed Friendship except Merrill (Maxed Rivalry).

-Aveline marries Donnic.

-Bartrand is 'cured' and sent to a sanitarium.

-Merrill romanced and convinced to abandon the mirror eventually.

- Isabella returns with the relic. Brief romance with Hawke, implied they still have feelings for each other, but Hawke insists on staying with Merril.

-Arishok killed in duel with Hawke.

-Demons Xebenkeck, Medan, Bysmor, Beacon, Gifre, and Hybris slain

-Castilion is allowed to walk free in exchange for his ship. It is not Hawke's place or job to arrest and kill every criminal in the world. She doesn't like slavers at all and kills most slavers out of hand. She certainly doesn't approve of Castillion, but he is a powerful man with powerful friends who will pursue Isabella if he is killed. There will always be slavers, just as there will always be people around to kill said slavers - he will get what's coming to him. Ultimately, Hawke isn't exactly happy about it, but the code of the criminal underworld and of life's oursiders like Isabela is what it is. Such a lifestyle will likely also catch up to Isabela one day which Hawke regrets, but it isn't her place to lecture Isabela on what she already knows. She doesn't agree with everything people like Isabela and Varric do, but accepts that crime is a fact of life, and some people are involved in it without being evil or malicious/sadistic people. She herself has helped smugglers, and been involved in petty crimes of various kinds, and frequently dispenses vigiliante justice. Basically, it takes all kinds to make a world, and not everything is as simple as right is right and wrong is wrong. If that was the case, we'd have just let the Qunari take over. Letting Casillion go is bitter pill to swallow, but this is something Isabela brought you in on, and she should be allowed to determine how it plays out. Maybe Hawke could have taken a moral stand and browbeaten Isabela into changing her ways. But my Hawke accepts that people make their own choices and live their own lives - she can't live their lives for them.

- Did not give lyrium shard to Varric. Gave it to Sandal and he knocked it about a bit until it was safe but still useful.

- Fenris convinced to not kill his sister (Varric helping out by in so many words, reminding Fenris of how much he hated Bartrand, but still regrets how things turned out with his brother and that he couldn't save him completely).

- Elves calmed on Sundermount-avoid bloodbath between Merrill and Dalish.

-Didn't help Anders destroy the Chantry. Cursed him for his stupidity and didn't want to kill him because of all the help he'd given them, and the fact that in many ways his cause is and always been a good one. But she accepts Sebastian and Aveline's opinion that this isn't enough to just ignore what he's done. Meredith's reaction is clearly over the top, but she isn't wrong that the people will demand justice. Anders is now a murderer, a heretic, a terrorist, an anarchist. Letting him go would be a grave breach of the trust the city has placed on its Champion. Killing him would give you the moral high ground to call for an end to Meredith's campaign, as the person responsible has been dealt with. For thsoe reasons, Hawke regretfully executes Anders. She doesn't feel good about it, but it had to be done, for moral and practical reasons. His death shows the Templars that they are not just ignoring his crimes, and makes Meredith's position seem all the more uncalled for when she refuses to relent. Sebastian stays with group and accepts that the mages as a whole are blameless in this, and must be protected from overeactions by the chantry forces.

- Tried to say neutral throughout the game on the Mage-Templar conflict, but sided with the Mages in the end game. Loyal to Bethany and Merril, Anders etc obviously. But took on board the idea that magic is dangerous, and that a society where magic is completely free like Tevinter offers no real solution either, as its too much power to have no regulation. Generally sympathetic to both sides, provided they stay reasonable and try to avoid mass chaos. Some mild antipathy with Cullen over her arrest of Bethany, but ultimately because Bethany accepts the situation, they bury the hatchet and often speak of ways to try and calm such tensions between the 2 communities. Basically considers Cullen a good man and a friend, who is trying to do the right thing in difficult circumstances. The Bethany thing will always come between them to some extent, but they both try to accept it.

 

-Defeated Corypheus, sided against the wardens and knew he must be destroyed. Completed all the various tasks in the tower. Bethany was allowed out of the circle to help out (I do the DLC early in Act 2, reasoning that it was done in years between Acts 1 and 2).

- Completed Mark of the Assassin and helped out Tallis, by letting her leave with the scroll, in an act that in Hawke's mind honours the fallen Arishok who she knew had to be defeated in Act 2, but felt was basically a good man. I do this DLC early in Act 3, saying that it took place between Acts 2 and 3.

- Romanced Tallis and kissed her at the end. Reasoned that the mirror's continyed call on Merrii and her refusal to fully commit and move in properly had left her and Hawke in a difficult state at this time. Feeling shut out and lonely, especially with her Mother's death and Bodhan gently informing her that he and Sandal will soon be moving on, she and Tallis find each other at a time when they feel estranged from the people around them. Later patches things up with Merril when the Mirror issue is resolved, but cannot shake the feeling that she and Tallis have a real and powerful connection.



#10
movieguyabw

movieguyabw
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I'm really tired atm, so I'm most likely forgetting a lot of things.  These are what come to mind though:

 

Samuel Amell

Mage

Arcane Warrior (about level 7)

Battlemage (as soon as I was able to in Awakening)

Spirit Healer (sometime shortly after that)

Keeper (Level 32, glitch.  Not entirely sure how I got the extra Spec point.)

 

Origin:

Sided with Jowan

Kept the staff I found

 

Ostagar:

Saved the dog?  (I'm not too sure on this one.  It's been a while - I either got the dog here or in the Return to Ostagar DLC)

 

Lothering:

Recruited Leliana

Negotiated Sten's release/Sten joined

skipped over much of the smaller sidequests - my character didn't have the skills required for a few of them

Sided with the merchant

fought the "toll" takers

 

Nature of the Beast:

Cammen and Gheyna split up (totally tried getting the two of them together, and somehow it backfired X_X)

Sided with the Werewolves (roleplaying reason: my character felt like the elves deserved retribution for what they did to the werewolves.  Real reason:  I wanted to side with them so I could get Werewolves involved in Thedas politics...  because I thought that sounded awesome at the time)

 

Broken Circle:

Sided with mages

spared the blood mage who surrendered

spared the demon who was with the templar

Wynne recruited

 

Orzammar:

Kept the Anvil

Sided with Bhelen

 

Stone Prisoner:

Solved the puzzle/spared the demon

Shale recruited

 

Redcliffe:

Village saved.  Few casualties.

Made deal with demon, so I could teach one of my mages (Wynne actually :P) blood magic

Isolde sacrificed by Jowan (honestly forget what happened to him after that.)

 

Sacred Ashes:

Defiled ashes

Talked down Leliana

had to kill Wynne

Murderknifed the one guy

Killed the cultists after drinking the dragon's blood

killed the high dragon

 

Warden's Keep:

Learned Power of Blood

Sided with Sophia

Forged Starfang

 

Return to Ostagar:

Reclaimed Caillan's armor and cremated his body

 

Landsmeet:

Killed Ser Cauthrien upon freeing Anora

Sacrificed the slaves for extra health (easily the most deplorable thing I did.  I considered my character to be a good guy; even if he made a lot of shady decisions.  He always had the best intentions in mind...  however I started roleplaying him with a major fear of death somewhere halfway through the game.  I started stockpiling him up with as many items that boosted his constitution as I could find, and every attribute point I got from then on went towards his health.  Many of his motivations led him to do unsavory things, and this was one of those instances.  The choice made sense, I felt, even if I wasn't playing an "evil" run)

Backed Anora's claim to the throne (Alistair didn't want the throne, and Anora and my character got along rather well.  I wasn't betrayed by her.)

Loghain executed by Alistair and he renounced all claims to the throne

 

Finale:

Dark Ritual

Circle freed from Chantry control

 

Party interaction:

 

Alistair:

Not hardened

About 60-70% influence

 

Morrigan:

Killed Flemmeth

Gave her the Grimmoire

Close to 100% influence

 

Sten:

I don't actually think I made any choices regarding Sten, after freeing him.  0o

50% influence

 

Leliana:

Hardened

Close to 100% influence

 

Shale:

Didn't tell her about the Anvil

100% influence

 

Wynne:

Deceased.

 

Zevran:

Betrayed me in Denerim.

Deceased.

 

Dog:

Named "Rabbit"

 

Oghren:

Same as Sten.

 

Romance:

Used the Leliana exploit to romance her and Morrigan whole game.

Received Morrigan's ring, and Morrigan's ring slide

Stayed in Denerim with Leliana after the Blight

 

 

Awakening:

Didn't make Oghren a Grey Warden (thought I'd be able to recruit him, despite that.  My character didn't want to doom him to the taint and the Calling)

Everyone else was recruited.

Spared the Messenger

Saved Amarantine

Spared the Architect

 

Golems:

Completed, after I don't know how many game overs. 

 

Witch Hunt:

Morrigan left through the mirror.  I did not follow.

 

Edit:  Whoops.  Forgot Hawke..  I wasn't as attached to this character, so this won't be as tidy  lol

 

Garret Hawke:

Mage

Blood Mage

 

Recruited everyone

Carver joined the Templars at the end of act 1

Sent the elf mage who could enter dreams to Tevinter

Romanced Isabella

Fought Arishok

Didn't sell Fenris into slavery

Sided with every mage I came across for 90% of the game

Sided with Templars for finale

Spared Anders/essentially told Sebastian to 'bring it on'

Anders showed up 2 minutes later and tried to kill me, so he died anyway.

Collected the herbs to help the Werewolves

 

I know I'm forgetting a lot of choices...  My Hawke playthrough ended up a little haphazard.  I started off being very Pro-mage like my Warden was.  As the game went on it felt like I was being beaten over the head with the whole "blood magic is bad.  mages can use blood magic.  mages must be bad." rhetoric, to the point where Hawke was talking with Anders and even my character said something along those lines.  (I forget what option I clicked, but that definitely wasn't what I expected to hear Hawke - a blood mage himself - to say)   By the time Act 3 rolled around, and every mage I saved in the first part of the game wound up trying to kill me during Meredith's quests, I just sort of gave up.  The finale was pretty much me just sitting there saying "hey, I think it'd be funny if these Templars had to take orders from a blood mage" and just rolling with that.


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#11
Heimdall

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I'm doing one more run through for my canon, and I'm chronicling it on YouTube, editing it to focus on story
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#12
andy6915

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I don't have one, never have. Neither with this series or Mass Effect, I don't have a single canon. I have several Shepard's, all with different viewpoints and personalities and backgrounds and I consider all of them as equal as each other. Same is true for DA. I don't even have an idea what I want my canon to be for my first DAI playthrough, I haven't considered it yet. As usual, I'll just go with what I'm feeling like.


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#13
Icy Magebane

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Might as well do this again... I'm guessing it changes a bit every time I write it though... xD

 

I'm only going to list the things I think will be incorporated into the Keep... maybe a little extra.  This is the only Keep file I will use to create DAI games (probably).

 

Origins

-  Male Human Mage (Blood Mage, Arcane Warrior)

-  Recruited: Alistair, Bloodlust (Dog), Zevran, Oghren, Morrigan, Wynne, Shale

-  Not Recruited: Leliana, Sten

-  Fired: Morrigan (after Broken Circle)

-  No romance

-  Allied with the Werewolves

-  Allied with the Circle of Magi

-  Avernus spared at Warden's Keep

-  Connor Eamon killed

-  Sacred Ashes preserved, Brother Genetivi spared

-  Allied with Behlen

-  Anvil of the Void preserved

-  Shale killed for her betrayal during the Anvil of the Void quest

-  Anora chosen to rule Ferelden

-  Loghain spared, later dies to destroy the Archdemon

-  Alistair executed with the Warden's blessing

-  Warden becomes Chancellor

 

Awakening

-  Recruited: All except Velanna

-  Messenger killed

-  Velanna killed

-  Architect killed

 

Witch Hunt

-  Ignored the questline if possible

 

Rise to Power

-  Male Human Warrior (Reaver, Templar)

-  Recruited: All

-  Rivalry with Sebastian, Isabela, Anders, and Merrill, Friendship with Varric, Fenris, and Aveline

-  Romance with Merrill

-  Supported the Templars consistently, becoming more zealous with each Act

-  Gave Ketojan to Arvaraad

-  Interactions with the Qunari slowly begin to influence Hawke's views

-  Bethany died from the Blight in the Deep Roads

-  Feynriel was made Tranquil

-  Varric killed Bartrand but Hawke confiscated the red lyrium shard

-  Aveline never married Guardsman Donnic

-  Hawke was declared Basalit-An

-  Isabela given to the Arishok

-  Fenris killed his former master and his sister

-  Merrill's clan was spared

-  Anders was executed for his crimes

-  Supported the Templars and became Viscount

 

I think that's everything...


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#14
Warden Commander Aeducan

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Edit: I decide to put this under a spoiler tag to save some space. Wall of text can be painful.

 

Spoiler

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#15
MetalGear312

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I'll have two, my canon and an alternate. The main difference between the two will be things like, "who is the new monarch?"

#16
Emileejay

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Alright, I'll give a best shot at this... while I'll be playing through many times with several variations, my ideal world with my favorite choices goes like this:

 

Origins:

Female Human Noble Warrior (Champion, Templar)

Very much an idealistic cheerful woman - charges into danger to save anyone in need, quite foolishly at times.

Recruited everyone

Hardened Lelianna, Wynne, Alistair, Zevran

At odds with Morrigan, Sten, Oghren

Saved Redcliffe, and performed the Tower questline and saved Connor without anyone dying

No deal with the Redcliffe demon

Helped the mages, but ultimately argued for mage quarantine in order to purge the rest of the blood mages - gained Templar support

Convince Zathrien to kill himself and free the werewolves for Dalish support.

Destroyed the Anvil and put Harrowmont on the Dwarven throne.

Gained everyone at the Landsmeet - and convinced them to make me queen, with Alistair as my king. : P

Obviously romanced Alistair.

Executed Loghain.

Completed the Dark Ritual, because obviously my plot to rule Ferelden needed a safeguard.

Note: I haven't played DLC because I'm cheap. I did recently purchase the it on the Steam sale, so when I do play through, I may come back and edit some stuff.

 

DA2:

Rogue Female Hawke, specializing Assassin and Shadow

Played as the charming and sassy type, highly loyal but with a vengeful streak - harm mine and I will destroy you. Is played neutral between mages/templars for the first two acts (commonly just trying to weasel out of conflict), until her mother's death. She begins to despise and distrust all mages, thus isolating her mage teammates.

Recruit everyone, 

Friend: Varric, Aveline, Fenris, Sebastian, Isabela, Bethany

Rival: Anders, Merrill

Bethany in the Circle

Feynriel returned to the Circle

Kills the son of the magistrate.

Aveline marries Donnic

Bartrand send to loony bin, red lyrium taken from Varric

Double-crosses the demon in the Deep Roads of Act I.

Refuses to duel Arishok - he is very large and she is a bit cowardly.

Isabela not betrayed however, and does return.

Fenris is not betrayed either.

Because Fenris was romanced. <3

Slaughtered all the Dalish - she didn't defend Merrill because blamed her for everything anyways.

Ultimately defends and sides with Meredith.

Refuses to aid Anders in his final quest of infiltrating the Chantry out of suspicion.

Kills Anders in the end.

Didn't kill anyone else, because Merrill was rivaled and convinced to side with me.

Becomes Viscount (I'm on a power trip).

 

Can't recall anything else. Anyways, these were my two favorite runs for each game, although I had many others I liked - my bloodthirsty Hawke mage was great. She was more radical than Anders because I find it hilarious for him to be wooed by someone more insane than he is.

 

Also, for DA2, I only have some of the DLC... no Mark of the Assassin. Will probably play it eventually.


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#17
DalishRanger

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Well, I'm not doing my canon run first, but since I'm still not 100% sure yet which alternate world I'm importing, I'll still post my canon world state, since I'll likely end up playing it the most:

 

Edit: Put this under a spoiler tag to save some space.

 

Spoiler

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#18
wintermoons

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....This thread makes me realize I really hope there are multiple choices for the Keep questions, or something to jog my memory. I remember much less of my 'canon' runs then I thought I did.


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#19
Icy Magebane

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....This thread makes me realize I really hope there are multiple choices for the Keep questions, or something to jog my memory. I remember much less of my 'canon' runs then I thought I did.

lol... I'm sure they'll make it simple for us.  I had a hard time remembering some things too... I had to look at some other people's lists to make sure I wasn't forgetting anything... :P



#20
Feybrad

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Dragon Age Origins

Morthrand Aeducan, Male Dwarf Warrior, Dwarf Noble Origin

-Did not kill Trian himself, told Harrowmont he was innocent.

 

Ostagar

- Saved the Mabari, recruited him, named him "Ortiz".

 

Lothering

-Drove the Highwaymen Bandits away.

-Told the robbed Elves of the bandits' deaths, they got their belongings back.

- Sent Loghain's Soldiers away with a Message.

- Recruited Leliana

- Completed all Chanter's Board quests

- Negotiated fair prices with opportunistic Merchant

- Gave health poultices to Elder Miriam

- Made Poisons for Barlin.

- Leliana negotiated the release of Sten

- Sten recruited

 

 

Broken Circle

- Spared the Blood Mage who pleaded for mercy

- Sided with the Mages

 

Arl of Redcliffe

- Saved all the villagers that could be saved (even though that fat Liam was a Pain in the Ass to survive the Fight).

- Found Bevin, convinced him to give the Green Blade to the Warden

- Gave the green Blade back to Bewin, who became an Adventurer.

- Bella given money to leave Redcliffe, she leaves for Denerim, eventually becomes wealthy brewer

- Found Valena, sent her back safely to Owen

- Circle carried out Connor’s ritual

- Jowan killed the Demon

- Jowan sent back to the Circle.

 

Nature of the Beast

- Cammen and Ghaina got together.

- Rescued the Halla via Survival Skills (that he totally acquired living in a Palace in Orzammar!).

- Found ironbark for Varathorn

- Gave a merciful Death to Danyla, informed Athras

- Rescued Deygen, brought him back to camp

- Got the Acorn peacefully.

- Recovered the Juggernaut Armor.

- Had Zathrian sacrifice himself to cure both Werewolves and Dalish.

- Lanaya left as Keeper of the Clan.

 

Urn of Sacred Ashes

- Brought Genitivi along to Temple of Andraste

- Kolgrim & Cult killed

- High Dragon "Andraste" slain

- Pilgrim's Trial completed conventionally

- Urn of Sacred Ashes protected and revealed by Genitivi

 

A Paragon of Her Kind

- Gave Leliana a pet Nug

- Killed Roggar and fellow carta members threatening Figor, Figor flees his shop "Figor's Imports"

- Did establish a chantry in Orzammar on the Grounds of "Show them who's better" (that didn't go as planned, retrospectively)

- Dagna sent to The Circle.

- Rogek was killed since he attacked when threatened to alarm the Watch.

- Convinced Zerlinda's Family to take her and the Baby back home.

- Competed in The Provings, won under Harrowmont's name along with Gwiddon and Baizyl.

- Returned "A Volume of Shaper History" back to the Orzammar Shaperate.

- Restored Orta’s heritage.

- Lied to Filda about Ruck's death, at Ruck's Request.

- Recovered the Topsider's Honor Blade.

- Slain the Pride Demon "Asunder" in the Ortan Thaig.

- Branka supported, fought and killed Caridin.

- Anvil of the Void preserved.

- Gave a copy of "The Golem Registry" to Shaper Czibor.

- Harrowmont made King, Bhelen and Supporters killed.

- Obtained Legion of the Dead support for Surface Assault

- Competed in and won "Proving After Dark".

 

Denerim

- Convinced Ser Landry of his Innocence.

- Helped Sergeant Kylon clear out the Bandits.

- Drove the Crimson Oars from the Gnawed Noble Tavern.

- Cleared out the Blood Mages' Hideout.

- Completed all Chanter's Board Quests.

- Killed Arl Howe's hired Thugs in The Peral.

- Had Leliana help him win playing Cards against Isabela.

- Accepted Master Ignacio's Offer and completed his Tasks.

- Defeated Gaxkang, Keening Blade and Fade Wall recovered.

 

Denerim: Arl Howe Estate

- Tries to infiltrate, walks in on Guard getting ... erm ... a private Service, turns around and kills every living Thing.

- Freed Soris, Rexel, Oswyn and Vaughan from the Dungeons.

- Delivers Ser Irminrics Sigil to his Sister.

- Loses the Fight against Ser Cauthrien after Anora betrays him.

- Frees himself from Fort Drakon in a One-Man Rampage.

 

Denerim Alienage

- Donated money to the Beggars. All the Time.

- Fought through and killed Tevinters, released the Elves in the Alienage Quarantine Home.

- Helped Ser Otto root out demonic Presence in Alienage Orphanage.

- Convinced Devara and Guards to go away, fought through the Tevinter Warehouse.

- Failed negotiating the Letter and the Elves from Caladrius, refused the Blood Ritual, let him go.

- Freed Elder Valendrian and fellow Elf Captives.

- Gift of the Grey recovered.

 

The Landsmeet

- Accuses Loghain of selling Elves to slavery and poisoning Arl Eamon, wins over the Crowd.

- Anora supported the Warden.

- Warden defeats Loghain in a one-on-one Duel.

- Loghain is made a Grey Warden.

- Alistair (hardened) becomes King and rules jointly with Anora.

 

Battle of Denerim/Ending

- Dark Ritual refused.

- Warden, Loghain, Wynne, and Leliana storm into the City.

- Sten (Leader), Oghren, Zevran, Shale, and Ortiz (Dog) defend the gate. Darkspawn never make it past the gate. 

- Darkspawn Commanders in The Markets and Alienage slain, Shianni and Elves saved.

- Loghain sacrifices himself to kill the Archdemon.

- Warden demands Help for Orzammar as Boon.

- Warden is named Paragon in Orzammar, Leliana (and Zevran... at least he said that) continue to travel with him.

- Shale and Wynne want to go to Tevinter.

- Sten returns to Par Vollen.

- Oghren joins the Army.

 

Companions

- All companions recruited, loyal, and survive.

- Romanced Leliana.

- Marjolaine is left to go, Leliana remains unhardened.

- Alistair meets Goldanna and is hardened.

- Alistair recovers his Mother's locket and Duncan's shield.

- Flemeth slain and her Grimoire recovered per Morrigan's Request.

- Wynne gets closure with Aneirin.

- Oghren 'woos' Felsi.

- Sten’s Sword, Asala, is recovered.

 

Miscellaneous

- Blackstone Irregulars questline completed: Sided with Raelnor Hawkwind and killed Taoran and his guards.

- Special Persons Questline completed: Sided with "D" and killed "K" and his Guards.

 

 

Awakening

- Conspiracy stopped with help from Dark Wolf.

- All potential Companions become Wardens.

- Kal'Hirol reclaimed by Orzammar.

- Casteless Dwarves recognized for their Efforts against Darkspawn in Kal'Hirol.

- Vigil's Keep fully upgraded.

- Vigilance crafted.

- Saves Amaranthine, Vigil's Keep stands its Ground.

- Justice gets his Head cut off, the Rest survives.

- Darkspawn "Messenger" spared, helped with saving Amaranthine and set free.

- Sided with Architect.

- Sigrun stays with the Wardens.

- Oghren becomes responsible Father.

 

 

Witch Hunt DLC
- History of Cad'halash recovered

- Let Morrigan go trough the Eluvian.

 

 

 

Dragon Age II

- Female sarcastic Warrior, Jennifer Hawke

- City Magistrate's son killed.

- Feynriel sent to the Circle, then eventually Tevinter.

- Bethany joins Circle.

- Friendship: Aveline, Fenris, Isabela, Varric, Sebastian, Bethany

- Rivalry: Anders, Merrill.

- Aveline marries Donnic.

- Bartrand is saved.

- Fenris romanced.

- Isabella returns with the Relic.

- Isabela sent away with the Arishok.

- Demons Xebenkeck, Medan, Bysmor, Beacon, Gifre, and Hybris slain.

- Did give Lyrium Shard to Varric.

- Fenris convinced not to kill his Sister.

- Elves calmed on Sundermount - avoided Bloodbath between Merrill and Dalish.

- Did unknowingly help Anders destroy the Chantry, let him live to redeem himself by killing the Mages; Sebastian leaves party

- Always took the Side of the Templars, became Viscountess of Kirkwall.

- Sided with Larius first, but betrayed him for Janeka after she revealed his Threat to harm Leandra.

- Helped Tallis.


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#21
Eudaemonium

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I can't remember every little decision I made, I confess. Though the main decisions of my Origins play through went as follows:

 

City Elf Rogue Warden (see avatar). Had Isolde kill Connor, cured the Werewolves, sided with the Mages, destroyed the Anvil, elected Bhelen, and preserved the Ashes. Romanced Alistair (hardened) at first, but married him to Anora for the throne which made him break it off with her. She then romanced Zevran, but Alistair was still in love with her and made the ultimate sacrifice. She refused Morrigan's offer of the ritual partly because she wanted Alistair to die, but is consumed by guilt because of it and ends up stabbing Morrigan in Witch Hunt due to blaming her for not forcing them to do the ritual.

 

As Warden Commander she makes increasingly irrational decisions, culminating in letting the city burn down and later sparing the Architect. After stabbing Morrigan she ultimately vanishes into the ether, never to be heard from.

 

In DA2, I had a Mage Hawke who sided with the Mages and rivalmanced Fenris. Defeated the Arishok in a duel. Probably did some other inconsequential things.



#22
Dapper Pomegranate

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Since I’m totally bananas about having a nice spread of choices across all imports, I have 6 planned already, three or four of which I kind of consider “canon”. But this one’s my “canon-canon”, I suppose…

 

Origins:

 

Asher Surana, Male Elf Mage. Played him as someone who knew the world hated him for being both an elf and a mage, and felt he had something to prove to them. He wanted to see the looks on their faces when he of all people saved their asses.

 

Main Quests:

Sided with the mages

Made Bhelen King, but won the proving for Harrowmont

Preserved the Anvil of the Void

Had Zathrian cure the werewolves after siding with the Grand Oak

Did all possible prep and saved everyone in Redcliffe

Killed Connor’s demon using the Circle’s lyrium ritual, allowed Jowan to be executed

Refused Kolgrim’s offer but killed the Guardian after walking through the fire, allowed Genetivi to spread word of the ashes, killed the high dragon

Did all prep work and won the Landsmeet with support, dueled then executed Loghain

Put Anora on the throne

Had Alistair perform the Dark Ritual

Asked for the Circle autonomy boon

 

Side Quests and DLC:

Did pretty much every sidequest in the game, so I’ll just note ones I think might have a chance of coming up in DAI:

Sent Dagna to the Circle

Did not establish a chantry in Orzammar

“Killed” Flemeth for Morrigan

Killed Vaughan in Howe’s dungeon

Killed Sophia and Avernus

Allowed Morrigan to leave through the Eluvian

 

Companions:

Befriended everyone he didn’t kill, did all companion quests and gave all the special gifts.

Romanced Zevran

Hardened Alistair

Hardened Leliana

Killed Dog at Ostagar

Killed Oghren

 

Awakening:

Got all possible upgrades for Vigil’s keep, saved the city

Recruited and saved all companions, except Oghren (who somehow survived getting murdered), as he was not recruited

Sided with the Architect, though I don't remember why so I might change that in the Keep...

 

DA2:

 

Simon Hawke, Male Mage. Dominant tone was humorous.

 

Main Quests:

Took the smuggler route into Kirkwall

Dueled the Arishok

Pro-mage all game, sided with the Mages

Ran off with Anders in the end  

 

Side Quests & DLC:

Did all sidequests, so same policy as above

Sent Feynriel to Tevinter

Helped Tallis

Sided with Janeka

 

Companions:

Friendmanced Anders, did all his sidequests

Friended Isabela, got her a ship, respected her choice to spare Castillon

Friended Merrill, encouraged eluvian research, did not kill her clan

Friended Varric, killed Bartrand, took the red lyrium shard from Varric

Rivaled Aveline, started but did not finish The Long Road so she didn’t marry Donnic

Rivaled Fenris, left him at home and thus didn’t do his quests, killed him in the final battle.

Rivaled Carver, had him join the Grey Wardens

Rivaled Sebastian, wished I didn’t have the DLC installed because he’s so bloody irritating…


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#23
GT409

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I'm using a spoiler tag to save space, it's very long.

Spoiler

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#24
Darth Death

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Uhhh.....

 

I'll wait for the official DA Keep to be release. I'm too lazy to write it all out.  



#25
SofaJockey

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Lothering

-Gave health poultices to Elder Miriam

 

If the keep is going to be concerned that my Warden game a few health poultices to Elder Miriam or not,

then I would truly be worried about the future of Ferelden  :D

 

I hope that where relevant, NPC x is alive or dead may be a factor of note,

but that the completion of fetch quest no. 32 will not.