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The Mako and Exploration:


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31 réponses à ce sujet

#1
ziloe

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For me, I had no issue with the Mako. It was fun messing around and being seemingly impenetrable.

However, my real issue with it was where was no point in really using it. For the amount of worlds we were left with to explore, most of them were nothing but empty, dead planets with maybe 3 things to find at most. Were there more of a purpose to being there in the first place, maybe people wouldn't have had such an issue with it to begin with.

((Discuss))



#2
Senior Cinco

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http://forum.bioware...-back-the-mako/



#3
Han Shot First

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Hopefully it will be integrated into some missions as well, like it was with Feros, Noveria, Virmire, and Ilos.


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#4
ziloe

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And? This isn't just about the Mako. This is about exploration, as it clearly states in both the title and the thread itself.



#5
KaiserShep

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As the game will probably just be for PS4/XBOne, the developers likely have a great deal more to work with when it comes to creating content to keep the new Mako interesting. I really doubt that they'd bother to bring back vehicle exploration, and bring back the greatest weaknesses that came with its implementation.



#6
SNascimento

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This is something I aways said. Exploration of planets in ME1 was about landing on a square and struggling against the terrain. There was this great moment when you landed and you there was this great image of a completely alien world, but what followed was boring. 


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#7
ziloe

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This is something I aways said. Exploration of planets in ME1 was about landing on a square and struggling against the terrain. There was this great moment when you landed and you there was this great image of a completely alien world, but what followed was boring. 

That's the trouble with so many planets. It isn't even a planet, it's just a different terrain. There's no real lore behind it, no ancient, hidden culture. It's just there.

Perhaps if they had something like randomly generated planets (i.e No Man's Sky) but with specific plot points, it might make things more interesting.



#8
katamuro

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What I am hoping for is basically a string of missions located on different planets where you have to drive in between missions points, or you need to explore some old ruin for some info or something like that. Basically bring in the quests with multiple objectives spread out over the terrain and make it easier to pass. After all on many of those planets some missions were in places where no sane person would put down their base.



#9
Senior Cinco

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And? This isn't just about the Mako. This is about exploration, as it clearly states in both the title and the thread itself.

 

My apologies. I simply thought the other thread had been overlooked. No ill intent, I assure you.



#10
fchopin

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I love the Mako and love exploration but i am sure the Mako will not be the same as in ME1.

#11
ziloe

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My apologies. I simply thought the other thread had been overlooked. No ill intent, I assure you.

Much appreciated, and no worries.



#12
Robbiesan

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I didn't mind so much driving around in the Mako.  what I didn't care for was driving over some crazy terrain to get at samples etc in really difficult places.



#13
ziloe

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I didn't mind so much driving around in the Mako.  what I didn't care for was driving over some crazy terrain to get at samples etc in really difficult places.

I wouldn't even really say it was that difficult either. I was more excited to find the random bases then I was searching for the little relics that added really nothing to the experience aside from a couple strange orbs that in the end, barely get touched on.



#14
KaiserShep

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I was most disappointed by the prothean sphere on Elatania. It got a nice text bit and all, but it didn't really mean anything beyond that. I suppose that's what happens when it can be so easy to miss it with you potentially not completing Shaira's quest.



#15
slimgrin

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This is something I aways said. Exploration of planets in ME1 was about landing on a square and struggling against the terrain. There was this great moment when you landed and you there was this great image of a completely alien world, but what followed was boring. 

 

With a bigger team and better tech, they can make it work this time. They just have to be devoted to having making exploration worthwhile.



#16
rwilli80

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I was most disappointed by the prothean sphere on Elatania. It got a nice text bit and all, but it didn't really mean anything beyond that. I suppose that's what happens when it can be so easy to miss it with you potentially not completing Shaira's quest.

That's one thing I noticed as well, but like plot line in some great tv shows, comics, or book series the author touches on something they want to expand on later but they don't get the chance to come back to it. I am sure Bioware and the writing team wanted to expand on the idea of Prothaens studying and manipulating early human beings.



#17
ziloe

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That's one thing I noticed as well, but like plot line in some great tv shows, comics, or book series the author touches on something they want to expand on later but they don't get the chance to come back to it. I am sure Bioware and the writing team wanted to expand on the idea of Prothaens studying and manipulating early human beings.

It would be great if that stuff was expanded upon in the next installment. 



#18
Tonymac

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I feel certain that they will incorporate many of the ME2 side missions style of gameplay with the Mako.  How many worlds in ME2 did you hear "Anomaly Detected"?  (Lots)

 

Likely not all will be "Mako needed", but it could be a great part of the story.  Be nice to have an energetic Mako with an oil gauge and tach out on the hood by the supercharger, put some slicks on that bad boy, open headers and wheelie bars and diamond-deck dashboard (in case you spill your beer hitting pyjacks).   Zero to 500 km/h in 5 seconds flat.  I jest too much, but you get my drift.

 

I think it could be a neat part of the experience - just like it was back in ME1.  With vast improvements made, the Mako could be a lot of fun.


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#19
Fogg

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I bet it won't be like the planets in ME1. More like Project Overlord DLC I guess.

 

In general I feel like 'exploring' in space is way more than driving around on a few square kilometers on one planet. ME2 had a lot of 'exploration' in the sence that we went to a lot of different places and there were new races. I remember the first I saw the cut scene of the Normandy flying to the Quarian flotilla, that also felt like exploration.



#20
Tonymac

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Mass Effect One had a lot of exploration for those UNC quests.  I liked those missions, because it made you get some concept of just how BIG the Galaxy is.  I also remember seeing things like the Planet Klendagon, and some pretty amazing planets with red and blue suns,  not to mention a shifty looking cow.  Also the Prothean Sphere on Eletania.  

 

I liked finding things from old civilizations, digging around in some old mine and finding reaper artifacts that converted lots of people into husks - there was even some of that in ME2.

 

I have the feeling that with a new Mako and lots of intense combat (taking on pirates and all of that whatnot) that we could have some serious fun.


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#21
SNascimento

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Mass Effect One had a lot of exploration for those UNC quests.  I liked those missions, because it made you get some concept of just how BIG the Galaxy is.  I also remember seeing things like the Planet Klendagon, and some pretty amazing planets with red and blue suns,  not to mention a shifty looking cow.  Also the Prothean Sphere on Eletania.  

 

I liked finding things from old civilizations, digging around in some old mine and finding reaper artifacts that converted lots of people into husks - there was even some of that in ME2.

 

I have the feeling that with a new Mako and lots of intense combat (taking on pirates and all of that whatnot) that we could have some serious fun.

The vistas you had when you landed on a planet were without a doubt the high point of exploration in ME1, yet although I can understand why you like the stuff you do, let's look it closer. The "diggind around in some old mine..." was just a reused map that was used in 10 other planets with the same enemies you found elsewhere. There was a story behind it, but that's not enough to make something truly great.

The Prothean sphere I think was pretty cool, some of the weird wildlife was nice too, but they were kind of thrown around in generic squares that worked as planets without much thought to them. And that's what has to change. Planets must be worked individually, with quests and other points of interest carefully worked into them. 


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#22
Fufunette

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The vistas you had when you landed on a planet were without a doubt the high point of exploration in ME1, yet although I can understand why you like the stuff you do, let's look it closer. The "diggind around in some old mine..." was just a reused map that was used in 10 other planets with the same enemies you found elsewhere. There was a story behind it, but that's not enough to make something truly great.

The Prothean sphere I think was pretty cool, some of the weird wildlife was nice too, but they were kind of thrown around in generic squares that worked as planets without much thought to them. And that's what has to change. Planets must be worked individually, with quests and other points of interest carefully worked into them. 

But if they do that, maybe the story will be less important ? Because it'd take a lot of time... Don't you prefer a great story/characters, than great worlds to visit ?



#23
Tonymac

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I think the problem is that we want it all.  I want exploration on new and varied planets, with amazing views, and I want great storyline and interaction.  These were the dreams sparked by ME1.

 

I remember just trying to get over the size of the Citadel - and we had not seen even close to a tenth of it.  Its like the joke in ME2 LOTSB about Keeper 20 in the film archives.  I swear to you Keepers take smoke breaks just to confuse us.

 

ME1 was some old stuff, but it still looks fantastic.  Maybe its not on par with ME2 and 3 graphics-wise anymore, but its not bad. With the new game engine I think that we would not have the same boring generic map where you set a marker and drive towards it for 3 days, realizing that the topography is really important.  Some of those mountains they had us on were really foul.  But you know what, the old Mako could get you anywhere you wanted to go, provided you were patient enough.   The new Mako looks like it will be much more fun. 

 

I also want the game to incorporate a lot of really vicious combat.  I am doing an ME3 run  (with MEHEM installed, of course) using the stuff I learned in ME3 MP.  All I can say is that I feel sorry for Derperus troops, because what I do to them is just not right.  

 

Can ME:Next incorporate all of those factors?  Can they avoid the pitfalls that ME3 had?  ME1 had you fighting on the Citadel with a Reaper in the background for crying out loud.  How epic was that?  

 

I think a lot is riding on ME:Next.  Bioware might be able to bring back the magic, yet I find myself reserved.  I'll sit back on the sidelines, make a few comments - and we will see.


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#24
giveamanafish...

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Driving the Mako:

 

1) The steering in reverse is bizarre. It's hard to tell because of the way the turret affects turning. However, it does seem to turn the wrong way. In a car, a boat (ship, and as far as I know tanks and other tracked vehicles w/o direct steering), steering in reverse would send the rear of the vehicle in the direction you turn the wheel / controls. That is if you turn the wheel to the left the rear will go in that direction as you apply throttle. The front of the vehicle will be pushed in the opposite direction. In Mass Effect, as far as I can tell, the exact opposite happens. It's counterintuitive and frustrating.  (Note the Mako does not steer by the use of steered tires, it seems to be steered in the same way as a tank. However, the same general principles applies there as far as I know -- to turn left, you make the right side wheels or track move faster than the left; to move left in reverse you do the same.)

 

2) It was always a supreme pain in the butt to try to locate important sites  on the ground using the Mako. I used to run grids up and down the map, meaning I would be trying to go up sometimes impossible slopes. now I just use the Wiki maps and only go where I know there is stuff to be picked up etc. Lot more time for fun that way.

 

The question is why couldn't the Normandy have been used to map out more details and key sites. The Normandy from an overhead orbit using its likely more powerful radar and other sensing equipment, should have been more effective in that regard -- bird's eye view, blah blah blah, scanning planets ME2 and 3 blah blah (as far as I know most modern day topographic (showing differences in heights) maps are based on this type of remote sensing, using 3-d (stereoscopic) imagery to estimate heights.). The only instances where the Mako should have been used for detail was where an area was not fully in line of sight from an overhead perspective.

 

3) Minor point. When I flip the Mako or send it over a cliff. It would be fun if I got some feedback from the crew. "well, that was exciting!" etc.



#25
KaiserShep

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3) Minor point. When I flip the Mako or send it over a cliff. It would be fun if I got some feedback from the crew. "well, that was exciting!" etc.

 

I wish I could get lots of complaints as well, especially if I tumble down the side of a mountain.

 

Garrus: Maybe I should take the wheel for a while.


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