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The Mako and Exploration:


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31 réponses à ce sujet

#26
Farangbaa

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2) It was always a supreme pain in the butt to try to locate important sites  on the ground using the Mako. I used to run grids up and down the map, meaning I would be trying to go up sometimes impossible slopes. now I just use the Wiki maps and only go where I know there is stuff to be picked up etc. Lot more time for fun that way.

 

The question is why couldn't the Normandy have been used to map out more details and key sites. The Normandy from an overhead orbit using its likely more powerful radar and other sensing equipment, should have been more effective in that regard -- bird's eye view, blah blah blah, scanning planets ME2 and 3 blah blah (as far as I know most modern day topographic (showing differences in heights) maps are based on this type of remote sensing, using 3-d (stereoscopic) imagery to estimate heights.). The only instances where the Mako should have been used for detail was where an area was not fully in line of sight from an overhead perspective.

 

Yeah that's quite hilarious, seeing as you can just scan an entire planet and get the stuff that's on it all the time, on planets you can't land on in ME1



#27
wright1978

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Hopefully it will be integrated into some missions as well, like it was with Feros, Noveria, Virmire, and Ilos.

 

Yeah there were some great elements where Mako was incorporated.



#28
JoltDealer

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I think the original Mass Effect suffered from the "Quantity Over Quality" problem.  There were tons of planets to explore in the Mako, yet none of them were incredibly interesting.  I think the big indicator of how exploration in the Mass Effect NEXT will be is Dragon Age Inquisition.  How they handle open, yet separated regions will be good examples of what we should expect from planets in the future.

 

Creating unique and interesting environments is essential.  Adding exciting and different things to do on each planet is doubly important.  Once that is taken care of, how the Mako fits in is just icing on the cake, if the new version is turns out to be a major improvement.



#29
Reorte

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The concept was fine, the implementation nowhere near as much. I agree with the above post - too much quantity over quality. It really did give me a feeling of being on another world for the first planet or two but that dropped off the cliff when it quickly became apparent how similar they all were.

Like the other thread said why use a wheeled vehicle at all though when you've got flying ones that seem just as easy to operate? From a gameplay perspective you need to keep up the time it takes to traverse the map (otherwise you need an impossibly huge area) or have very obviously artificial constraints but justifying that in a high-tech game is hard.

#30
Halfdan The Menace

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The Mako is the heart and soul of Mass Effect. It was awesome being able to actually feel like you were exploring the uncharted worlds. Although in the next game it could use Tuatara engine; 430 km/h-267 mph or faster turbocharger and BAM! fastest APC in the galaxy.
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#31
SNascimento

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The Mako is the heart and soul of Mass Effect. It was awesome being able to actually feel like you were exploring the uncharted worlds. Although in the next game it could use Tuatara engine; 430 km/h-267 mph or faster turbocharger and BAM! fastest APC in the galaxy.

That would explain why there is so many problems with the game...



#32
Halfdan The Menace

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That would explain why there is so many problems with the game...

Not much problem other than the old lockpicking system.